Coverage Report

Created: 2026-05-16 07:49

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/ffmpeg/libavcodec/texturedsp_template.c
Line
Count
Source
1
/*
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 * Texture block compression and decompression
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 * Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This file is part of FFmpeg.
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 *
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 * FFmpeg is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
10
 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * FFmpeg is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General Public
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 * License along with FFmpeg; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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 *
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 */
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23
#include "avcodec.h"
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25
static int exec_func(AVCodecContext *avctx, void *arg,
26
                     int slice, int thread_nb)
27
214k
{
28
214k
    const TextureDSPThreadContext *ctx = arg;
29
214k
    uint8_t *d = ctx->tex_data.out;
30
214k
    int w_block = ctx->width  / TEXTURE_BLOCK_W;
31
214k
    int h_block = ctx->height / TEXTURE_BLOCK_H;
32
214k
    int x, y;
33
214k
    int start_slice, end_slice;
34
214k
    int base_blocks_per_slice = h_block / ctx->slice_count;
35
214k
    int remainder_blocks = h_block % ctx->slice_count;
36
37
    /* When the frame height (in blocks) doesn't divide evenly between the
38
     * number of slices, spread the remaining blocks evenly between the first
39
     * operations */
40
214k
    start_slice = slice * base_blocks_per_slice;
41
    /* Add any extra blocks (one per slice) that have been added before this slice */
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214k
    start_slice += FFMIN(slice, remainder_blocks);
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44
214k
    end_slice = start_slice + base_blocks_per_slice;
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    /* Add an extra block if there are still remainder blocks to be accounted for */
46
214k
    if (slice < remainder_blocks)
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0
        end_slice++;
48
49
129M
    for (y = start_slice; y < end_slice; y++) {
50
129M
        uint8_t *p = ctx->frame_data.out + y * ctx->stride * TEXTURE_BLOCK_H;
51
129M
        int off = y * w_block;
52
953M
        for (x = 0; x < w_block; x++) {
53
823M
            ctx->TEXTUREDSP_TEX_FUNC(p + x * ctx->raw_ratio, ctx->stride,
54
823M
                                     d + (off + x) * ctx->tex_ratio);
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823M
        }
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129M
    }
57
58
214k
    return 0;
59
214k
}
texturedspenc.c:exec_func
Line
Count
Source
27
16.1k
{
28
16.1k
    const TextureDSPThreadContext *ctx = arg;
29
16.1k
    uint8_t *d = ctx->tex_data.out;
30
16.1k
    int w_block = ctx->width  / TEXTURE_BLOCK_W;
31
16.1k
    int h_block = ctx->height / TEXTURE_BLOCK_H;
32
16.1k
    int x, y;
33
16.1k
    int start_slice, end_slice;
34
16.1k
    int base_blocks_per_slice = h_block / ctx->slice_count;
35
16.1k
    int remainder_blocks = h_block % ctx->slice_count;
36
37
    /* When the frame height (in blocks) doesn't divide evenly between the
38
     * number of slices, spread the remaining blocks evenly between the first
39
     * operations */
40
16.1k
    start_slice = slice * base_blocks_per_slice;
41
    /* Add any extra blocks (one per slice) that have been added before this slice */
42
16.1k
    start_slice += FFMIN(slice, remainder_blocks);
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44
16.1k
    end_slice = start_slice + base_blocks_per_slice;
45
    /* Add an extra block if there are still remainder blocks to be accounted for */
46
16.1k
    if (slice < remainder_blocks)
47
0
        end_slice++;
48
49
766k
    for (y = start_slice; y < end_slice; y++) {
50
750k
        uint8_t *p = ctx->frame_data.out + y * ctx->stride * TEXTURE_BLOCK_H;
51
750k
        int off = y * w_block;
52
15.6M
        for (x = 0; x < w_block; x++) {
53
14.9M
            ctx->TEXTUREDSP_TEX_FUNC(p + x * ctx->raw_ratio, ctx->stride,
54
14.9M
                                     d + (off + x) * ctx->tex_ratio);
55
14.9M
        }
56
750k
    }
57
58
16.1k
    return 0;
59
16.1k
}
texturedsp.c:exec_func
Line
Count
Source
27
197k
{
28
197k
    const TextureDSPThreadContext *ctx = arg;
29
197k
    uint8_t *d = ctx->tex_data.out;
30
197k
    int w_block = ctx->width  / TEXTURE_BLOCK_W;
31
197k
    int h_block = ctx->height / TEXTURE_BLOCK_H;
32
197k
    int x, y;
33
197k
    int start_slice, end_slice;
34
197k
    int base_blocks_per_slice = h_block / ctx->slice_count;
35
197k
    int remainder_blocks = h_block % ctx->slice_count;
36
37
    /* When the frame height (in blocks) doesn't divide evenly between the
38
     * number of slices, spread the remaining blocks evenly between the first
39
     * operations */
40
197k
    start_slice = slice * base_blocks_per_slice;
41
    /* Add any extra blocks (one per slice) that have been added before this slice */
42
197k
    start_slice += FFMIN(slice, remainder_blocks);
43
44
197k
    end_slice = start_slice + base_blocks_per_slice;
45
    /* Add an extra block if there are still remainder blocks to be accounted for */
46
197k
    if (slice < remainder_blocks)
47
0
        end_slice++;
48
49
129M
    for (y = start_slice; y < end_slice; y++) {
50
129M
        uint8_t *p = ctx->frame_data.out + y * ctx->stride * TEXTURE_BLOCK_H;
51
129M
        int off = y * w_block;
52
937M
        for (x = 0; x < w_block; x++) {
53
808M
            ctx->TEXTUREDSP_TEX_FUNC(p + x * ctx->raw_ratio, ctx->stride,
54
808M
                                     d + (off + x) * ctx->tex_ratio);
55
808M
        }
56
129M
    }
57
58
197k
    return 0;
59
197k
}
60
61
int TEXTUREDSP_FUNC_NAME(AVCodecContext *avctx, TextureDSPThreadContext *ctx)
62
214k
{
63
    return avctx->execute2(avctx, exec_func, ctx, NULL, ctx->slice_count);
64
214k
}
ff_texturedsp_exec_compress_threads
Line
Count
Source
62
16.1k
{
63
    return avctx->execute2(avctx, exec_func, ctx, NULL, ctx->slice_count);
64
16.1k
}
ff_texturedsp_exec_decompress_threads
Line
Count
Source
62
197k
{
63
    return avctx->execute2(avctx, exec_func, ctx, NULL, ctx->slice_count);
64
197k
}