Coverage Report

Created: 2026-05-16 07:49

next uncovered line (L), next uncovered region (R), next uncovered branch (B)
/src/libvpx/vp9/common/vp9_scale.c
Line
Count
Source
1
/*
2
 *  Copyright (c) 2013 The WebM project authors. All Rights Reserved.
3
 *
4
 *  Use of this source code is governed by a BSD-style license
5
 *  that can be found in the LICENSE file in the root of the source
6
 *  tree. An additional intellectual property rights grant can be found
7
 *  in the file PATENTS.  All contributing project authors may
8
 *  be found in the AUTHORS file in the root of the source tree.
9
 */
10
11
#include "./vpx_dsp_rtcd.h"
12
#include "vp9/common/vp9_filter.h"
13
#include "vp9/common/vp9_scale.h"
14
#include "vpx_dsp/vpx_filter.h"
15
16
308M
static INLINE int scaled_x(int val, const struct scale_factors *sf) {
17
308M
  return (int)((int64_t)val * sf->x_scale_fp >> REF_SCALE_SHIFT);
18
308M
}
19
20
308M
static INLINE int scaled_y(int val, const struct scale_factors *sf) {
21
308M
  return (int)((int64_t)val * sf->y_scale_fp >> REF_SCALE_SHIFT);
22
308M
}
23
24
97.6M
static int unscaled_value(int val, const struct scale_factors *sf) {
25
97.6M
  (void)sf;
26
97.6M
  return val;
27
97.6M
}
28
29
757k
static int get_fixed_point_scale_factor(int other_size, int this_size) {
30
  // Calculate scaling factor once for each reference frame
31
  // and use fixed point scaling factors in decoding and encoding routines.
32
  // Hardware implementations can calculate scale factor in device driver
33
  // and use multiplication and shifting on hardware instead of division.
34
757k
  return (other_size << REF_SCALE_SHIFT) / this_size;
35
757k
}
36
37
153M
MV32 vp9_scale_mv(const MV *mv, int x, int y, const struct scale_factors *sf) {
38
153M
  const int x_off_q4 = scaled_x(x << SUBPEL_BITS, sf) & SUBPEL_MASK;
39
153M
  const int y_off_q4 = scaled_y(y << SUBPEL_BITS, sf) & SUBPEL_MASK;
40
153M
  const MV32 res = { scaled_y(mv->row, sf) + y_off_q4,
41
153M
                     scaled_x(mv->col, sf) + x_off_q4 };
42
153M
  return res;
43
153M
}
44
45
#if CONFIG_VP9_HIGHBITDEPTH
46
void vp9_setup_scale_factors_for_frame(struct scale_factors *sf, int other_w,
47
                                       int other_h, int this_w, int this_h,
48
379k
                                       int use_highbd) {
49
#else
50
void vp9_setup_scale_factors_for_frame(struct scale_factors *sf, int other_w,
51
                                       int other_h, int this_w, int this_h) {
52
#endif
53
379k
  if (!valid_ref_frame_size(other_w, other_h, this_w, this_h)) {
54
1.31k
    sf->x_scale_fp = REF_INVALID_SCALE;
55
1.31k
    sf->y_scale_fp = REF_INVALID_SCALE;
56
1.31k
    return;
57
1.31k
  }
58
59
378k
  sf->x_scale_fp = get_fixed_point_scale_factor(other_w, this_w);
60
378k
  sf->y_scale_fp = get_fixed_point_scale_factor(other_h, this_h);
61
378k
  sf->x_step_q4 = scaled_x(16, sf);
62
378k
  sf->y_step_q4 = scaled_y(16, sf);
63
64
378k
  if (vp9_is_scaled(sf)) {
65
10.4k
    sf->scale_value_x = scaled_x;
66
10.4k
    sf->scale_value_y = scaled_y;
67
368k
  } else {
68
368k
    sf->scale_value_x = unscaled_value;
69
368k
    sf->scale_value_y = unscaled_value;
70
368k
  }
71
72
  // TODO(agrange): Investigate the best choice of functions to use here
73
  // for EIGHTTAP_SMOOTH. Since it is not interpolating, need to choose what
74
  // to do at full-pel offsets. The current selection, where the filter is
75
  // applied in one direction only, and not at all for 0,0, seems to give the
76
  // best quality, but it may be worth trying an additional mode that does
77
  // do the filtering on full-pel.
78
79
378k
  if (sf->x_step_q4 == 16) {
80
371k
    if (sf->y_step_q4 == 16) {
81
      // No scaling in either direction.
82
368k
      sf->predict[0][0][0] = vpx_convolve_copy;
83
368k
      sf->predict[0][0][1] = vpx_convolve_avg;
84
368k
      sf->predict[0][1][0] = vpx_convolve8_vert;
85
368k
      sf->predict[0][1][1] = vpx_convolve8_avg_vert;
86
368k
      sf->predict[1][0][0] = vpx_convolve8_horiz;
87
368k
      sf->predict[1][0][1] = vpx_convolve8_avg_horiz;
88
368k
    } else {
89
      // No scaling in x direction. Must always scale in the y direction.
90
3.41k
      sf->predict[0][0][0] = vpx_scaled_vert;
91
3.41k
      sf->predict[0][0][1] = vpx_scaled_avg_vert;
92
3.41k
      sf->predict[0][1][0] = vpx_scaled_vert;
93
3.41k
      sf->predict[0][1][1] = vpx_scaled_avg_vert;
94
3.41k
      sf->predict[1][0][0] = vpx_scaled_2d;
95
3.41k
      sf->predict[1][0][1] = vpx_scaled_avg_2d;
96
3.41k
    }
97
371k
  } else {
98
7.05k
    if (sf->y_step_q4 == 16) {
99
      // No scaling in the y direction. Must always scale in the x direction.
100
1.72k
      sf->predict[0][0][0] = vpx_scaled_horiz;
101
1.72k
      sf->predict[0][0][1] = vpx_scaled_avg_horiz;
102
1.72k
      sf->predict[0][1][0] = vpx_scaled_2d;
103
1.72k
      sf->predict[0][1][1] = vpx_scaled_avg_2d;
104
1.72k
      sf->predict[1][0][0] = vpx_scaled_horiz;
105
1.72k
      sf->predict[1][0][1] = vpx_scaled_avg_horiz;
106
5.33k
    } else {
107
      // Must always scale in both directions.
108
5.33k
      sf->predict[0][0][0] = vpx_scaled_2d;
109
5.33k
      sf->predict[0][0][1] = vpx_scaled_avg_2d;
110
5.33k
      sf->predict[0][1][0] = vpx_scaled_2d;
111
5.33k
      sf->predict[0][1][1] = vpx_scaled_avg_2d;
112
5.33k
      sf->predict[1][0][0] = vpx_scaled_2d;
113
5.33k
      sf->predict[1][0][1] = vpx_scaled_avg_2d;
114
5.33k
    }
115
7.05k
  }
116
117
  // 2D subpel motion always gets filtered in both directions
118
119
378k
  if ((sf->x_step_q4 != 16) || (sf->y_step_q4 != 16)) {
120
10.4k
    sf->predict[1][1][0] = vpx_scaled_2d;
121
10.4k
    sf->predict[1][1][1] = vpx_scaled_avg_2d;
122
368k
  } else {
123
368k
    sf->predict[1][1][0] = vpx_convolve8;
124
368k
    sf->predict[1][1][1] = vpx_convolve8_avg;
125
368k
  }
126
127
378k
#if CONFIG_VP9_HIGHBITDEPTH
128
378k
  if (use_highbd) {
129
91.4k
    if (sf->x_step_q4 == 16) {
130
89.2k
      if (sf->y_step_q4 == 16) {
131
        // No scaling in either direction.
132
86.4k
        sf->highbd_predict[0][0][0] = vpx_highbd_convolve_copy;
133
86.4k
        sf->highbd_predict[0][0][1] = vpx_highbd_convolve_avg;
134
86.4k
        sf->highbd_predict[0][1][0] = vpx_highbd_convolve8_vert;
135
86.4k
        sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg_vert;
136
86.4k
        sf->highbd_predict[1][0][0] = vpx_highbd_convolve8_horiz;
137
86.4k
        sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg_horiz;
138
86.4k
      } else {
139
        // No scaling in x direction. Must always scale in the y direction.
140
2.84k
        sf->highbd_predict[0][0][0] = vpx_highbd_convolve8_vert;
141
2.84k
        sf->highbd_predict[0][0][1] = vpx_highbd_convolve8_avg_vert;
142
2.84k
        sf->highbd_predict[0][1][0] = vpx_highbd_convolve8_vert;
143
2.84k
        sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg_vert;
144
2.84k
        sf->highbd_predict[1][0][0] = vpx_highbd_convolve8;
145
2.84k
        sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg;
146
2.84k
      }
147
89.2k
    } else {
148
2.16k
      if (sf->y_step_q4 == 16) {
149
        // No scaling in the y direction. Must always scale in the x direction.
150
690
        sf->highbd_predict[0][0][0] = vpx_highbd_convolve8_horiz;
151
690
        sf->highbd_predict[0][0][1] = vpx_highbd_convolve8_avg_horiz;
152
690
        sf->highbd_predict[0][1][0] = vpx_highbd_convolve8;
153
690
        sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg;
154
690
        sf->highbd_predict[1][0][0] = vpx_highbd_convolve8_horiz;
155
690
        sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg_horiz;
156
1.47k
      } else {
157
        // Must always scale in both directions.
158
1.47k
        sf->highbd_predict[0][0][0] = vpx_highbd_convolve8;
159
1.47k
        sf->highbd_predict[0][0][1] = vpx_highbd_convolve8_avg;
160
1.47k
        sf->highbd_predict[0][1][0] = vpx_highbd_convolve8;
161
1.47k
        sf->highbd_predict[0][1][1] = vpx_highbd_convolve8_avg;
162
1.47k
        sf->highbd_predict[1][0][0] = vpx_highbd_convolve8;
163
1.47k
        sf->highbd_predict[1][0][1] = vpx_highbd_convolve8_avg;
164
1.47k
      }
165
2.16k
    }
166
    // 2D subpel motion always gets filtered in both directions.
167
91.4k
    sf->highbd_predict[1][1][0] = vpx_highbd_convolve8;
168
91.4k
    sf->highbd_predict[1][1][1] = vpx_highbd_convolve8_avg;
169
91.4k
  }
170
378k
#endif
171
378k
}