Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/accessible/generic/TableCellAccessible.cpp
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
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 * You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TableCellAccessible.h"
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#include "Accessible-inl.h"
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#include "TableAccessible.h"
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using namespace mozilla;
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using namespace mozilla::a11y;
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void
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TableCellAccessible::RowHeaderCells(nsTArray<Accessible*>* aCells)
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{
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  uint32_t rowIdx = RowIdx(), colIdx = ColIdx();
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  TableAccessible* table = Table();
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  if (!table)
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    return;
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  // Move to the left to find row header cells
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  for (uint32_t curColIdx = colIdx - 1; curColIdx < colIdx; curColIdx--) {
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    Accessible* cell = table->CellAt(rowIdx, curColIdx);
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    if (!cell)
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      continue;
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    // CellAt should always return a TableCellAccessible (XXX Bug 587529)
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    TableCellAccessible* tableCell = cell->AsTableCell();
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    NS_ASSERTION(tableCell, "cell should be a table cell!");
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    if (!tableCell)
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      continue;
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    // Avoid addding cells multiple times, if this cell spans more columns
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    // we'll get it later.
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    if (tableCell->ColIdx() == curColIdx && cell->Role() == roles::ROWHEADER)
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      aCells->AppendElement(cell);
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  }
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}
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void
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TableCellAccessible::ColHeaderCells(nsTArray<Accessible*>* aCells)
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{
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  uint32_t rowIdx = RowIdx(), colIdx = ColIdx();
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  TableAccessible* table = Table();
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  if (!table)
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    return;
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  // Move up to find column header cells
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  for (uint32_t curRowIdx = rowIdx - 1; curRowIdx < rowIdx; curRowIdx--) {
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    Accessible* cell = table->CellAt(curRowIdx, colIdx);
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    if (!cell)
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      continue;
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    // CellAt should always return a TableCellAccessible (XXX Bug 587529)
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    TableCellAccessible* tableCell = cell->AsTableCell();
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    NS_ASSERTION(tableCell, "cell should be a table cell!");
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    if (!tableCell)
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      continue;
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    // Avoid addding cells multiple times, if this cell spans more rows
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    // we'll get it later.
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    if (tableCell->RowIdx() == curRowIdx && cell->Role() == roles::COLUMNHEADER)
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      aCells->AppendElement(cell);
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  }
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}