/src/mozilla-central/dom/canvas/WebGL2Context.h
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1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
3 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
4 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
5 | | |
6 | | #ifndef WEBGL2CONTEXT_H_ |
7 | | #define WEBGL2CONTEXT_H_ |
8 | | |
9 | | #include "WebGLContext.h" |
10 | | |
11 | | namespace mozilla { |
12 | | |
13 | | class ErrorResult; |
14 | | class WebGLSampler; |
15 | | class WebGLSync; |
16 | | class WebGLTransformFeedback; |
17 | | class WebGLVertexArrayObject; |
18 | | namespace dom { |
19 | | class OwningUnsignedLongOrUint32ArrayOrBoolean; |
20 | | class OwningWebGLBufferOrLongLong; |
21 | | } // namespace dom |
22 | | |
23 | | class WebGL2Context |
24 | | : public WebGLContext |
25 | | { |
26 | | public: |
27 | | |
28 | | virtual ~WebGL2Context(); |
29 | | |
30 | | static bool IsSupported(); |
31 | | static WebGL2Context* Create(); |
32 | | |
33 | | virtual bool IsWebGL2() const override |
34 | 0 | { |
35 | 0 | return true; |
36 | 0 | } |
37 | | |
38 | | // ------------------------------------------------------------------------- |
39 | | // IMPLEMENT nsWrapperCache |
40 | | |
41 | | virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override; |
42 | | |
43 | | // ------------------------------------------------------------------------- |
44 | | // Buffer objects - WebGL2ContextBuffers.cpp |
45 | | |
46 | | void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, |
47 | | GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
48 | | |
49 | | private: |
50 | | template<typename BufferT> |
51 | | void GetBufferSubDataT(GLenum target, GLintptr offset, const BufferT& data); |
52 | | |
53 | | public: |
54 | | void GetBufferSubData(GLenum target, GLintptr srcByteOffset, |
55 | | const dom::ArrayBufferView& dstData, GLuint dstElemOffset, |
56 | | GLuint dstElemCountOverride); |
57 | | |
58 | | // ------------------------------------------------------------------------- |
59 | | // Framebuffer objects - WebGL2ContextFramebuffers.cpp |
60 | | |
61 | | void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
62 | | GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
63 | | GLbitfield mask, GLenum filter); |
64 | | void FramebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture* texture, GLint level, GLint layer); |
65 | | |
66 | | virtual JS::Value GetFramebufferAttachmentParameter(JSContext* cx, GLenum target, |
67 | | GLenum attachment, GLenum pname, |
68 | | ErrorResult& rv) override; |
69 | | // Make the inline version from the superclass visible here. |
70 | | using WebGLContext::GetFramebufferAttachmentParameter; |
71 | | |
72 | | void InvalidateFramebuffer(GLenum target, const dom::Sequence<GLenum>& attachments, |
73 | | ErrorResult& rv); |
74 | | void InvalidateSubFramebuffer (GLenum target, const dom::Sequence<GLenum>& attachments, GLint x, GLint y, |
75 | | GLsizei width, GLsizei height, ErrorResult& rv); |
76 | | void ReadBuffer(GLenum mode); |
77 | | |
78 | | |
79 | | // ------------------------------------------------------------------------- |
80 | | // Renderbuffer objects - WebGL2ContextRenderbuffers.cpp |
81 | | |
82 | | void GetInternalformatParameter(JSContext*, GLenum target, GLenum internalformat, |
83 | | GLenum pname, JS::MutableHandleValue retval, |
84 | | ErrorResult& rv); |
85 | | void RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalFormat, |
86 | | GLsizei width, GLsizei height) |
87 | 0 | { |
88 | 0 | const FuncScope funcScope(*this, "renderbufferStorageMultisample"); |
89 | 0 | RenderbufferStorage_base(target, samples, internalFormat, width, height); |
90 | 0 | } |
91 | | |
92 | | |
93 | | // ------------------------------------------------------------------------- |
94 | | // Texture objects - WebGL2ContextTextures.cpp |
95 | | |
96 | | void TexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, |
97 | | GLsizei height) |
98 | 0 | { |
99 | 0 | const FuncScope funcScope(*this, "TexStorage2D"); |
100 | 0 | const uint8_t funcDims = 2; |
101 | 0 | const GLsizei depth = 1; |
102 | 0 | TexStorage(funcDims, target, levels, internalFormat, width, height, depth); |
103 | 0 | } |
104 | | |
105 | | void TexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, |
106 | | GLsizei height, GLsizei depth) |
107 | 0 | { |
108 | 0 | const FuncScope funcScope(*this, "TexStorage3D"); |
109 | 0 | const uint8_t funcDims = 3; |
110 | 0 | TexStorage(funcDims, target, levels, internalFormat, width, height, depth); |
111 | 0 | } |
112 | | |
113 | | protected: |
114 | | void TexStorage(uint8_t funcDims, GLenum target, GLsizei levels, |
115 | | GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); |
116 | | |
117 | | //////////////////////////////////// |
118 | | |
119 | | public: |
120 | | void CompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat, |
121 | | GLsizei width, GLsizei height, GLsizei depth, GLint border, |
122 | | GLsizei imageSize, WebGLintptr offset) |
123 | 0 | { |
124 | 0 | const FuncScope funcScope(*this, "compressedTexImage3D"); |
125 | 0 | const uint8_t funcDims = 3; |
126 | 0 | const TexImageSourceAdapter src(&offset, 0, 0); |
127 | 0 | CompressedTexImage(funcDims, target, level, internalFormat, width, |
128 | 0 | height, depth, border, src, Some(imageSize)); |
129 | 0 | } |
130 | | |
131 | | template<typename T> |
132 | | void CompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat, |
133 | | GLsizei width, GLsizei height, GLsizei depth, GLint border, |
134 | | const T& anySrc, GLuint viewElemOffset = 0, |
135 | | GLuint viewElemLengthOverride = 0) |
136 | 0 | { |
137 | 0 | const FuncScope funcScope(*this, "compressedTexImage3D"); |
138 | 0 | const uint8_t funcDims = 3; |
139 | 0 | const TexImageSourceAdapter src(&anySrc, viewElemOffset, viewElemLengthOverride); |
140 | 0 | CompressedTexImage(funcDims, target, level, internalFormat, width, |
141 | 0 | height, depth, border, src, Nothing()); |
142 | 0 | } |
143 | | |
144 | | void CompressedTexSubImage3D(GLenum target, GLint level, GLint xOffset, GLint yOffset, |
145 | | GLint zOffset, GLsizei width, GLsizei height, |
146 | | GLsizei depth, GLenum unpackFormat, |
147 | | GLsizei imageSize, WebGLintptr offset) |
148 | 0 | { |
149 | 0 | const FuncScope funcScope(*this, "compressedTexSubImage3D"); |
150 | 0 | const uint8_t funcDims = 3; |
151 | 0 | const TexImageSourceAdapter src(&offset, 0, 0); |
152 | 0 | CompressedTexSubImage(funcDims, target, level, xOffset, yOffset, |
153 | 0 | zOffset, width, height, depth, unpackFormat, src, Some(imageSize)); |
154 | 0 | } |
155 | | |
156 | | template<typename T> |
157 | | void CompressedTexSubImage3D(GLenum target, GLint level, GLint xOffset, GLint yOffset, |
158 | | GLint zOffset, GLsizei width, GLsizei height, |
159 | | GLsizei depth, GLenum unpackFormat, const T& anySrc, |
160 | | GLuint viewElemOffset = 0, |
161 | | GLuint viewElemLengthOverride = 0) |
162 | 0 | { |
163 | 0 | const FuncScope funcScope(*this, "compressedTexSubImage3D"); |
164 | 0 | const uint8_t funcDims = 3; |
165 | 0 | const TexImageSourceAdapter src(&anySrc, viewElemOffset, viewElemLengthOverride); |
166 | 0 | CompressedTexSubImage(funcDims, target, level, xOffset, yOffset, |
167 | 0 | zOffset, width, height, depth, unpackFormat, src, Nothing()); |
168 | 0 | } |
169 | | |
170 | | //////////////////////////////////// |
171 | | |
172 | | void CopyTexSubImage3D(GLenum target, GLint level, GLint xOffset, GLint yOffset, |
173 | | GLint zOffset, GLint x, GLint y, GLsizei width, |
174 | | GLsizei height) |
175 | 0 | { |
176 | 0 | const FuncScope funcScope(*this, "copyTexSubImage3D"); |
177 | 0 | const uint8_t funcDims = 3; |
178 | 0 | CopyTexSubImage(funcDims, target, level, xOffset, yOffset, zOffset, |
179 | 0 | x, y, width, height); |
180 | 0 | } |
181 | | |
182 | | //////////////////////////////////// |
183 | | |
184 | | template<typename T> |
185 | | void TexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, |
186 | | GLsizei height, GLsizei depth, GLint border, GLenum unpackFormat, |
187 | | GLenum unpackType, const T& anySrc, ErrorResult& out_error) |
188 | 0 | { |
189 | 0 | const TexImageSourceAdapter src(&anySrc, &out_error); |
190 | 0 | TexImage3D(target, level, internalFormat, width, height, depth, border, |
191 | 0 | unpackFormat, unpackType, src); |
192 | 0 | } Unexecuted instantiation: void mozilla::WebGL2Context::TexImage3D<mozilla::dom::RootedSpiderMonkeyInterface<mozilla::dom::Nullable<mozilla::dom::ArrayBufferView_base<&js::UnwrapArrayBufferView, &js::GetArrayBufferViewLengthAndData, &(JS_GetArrayBufferViewType(JSObject*))> > > >(unsigned int, int, unsigned int, int, int, int, int, unsigned int, unsigned int, mozilla::dom::RootedSpiderMonkeyInterface<mozilla::dom::Nullable<mozilla::dom::ArrayBufferView_base<&js::UnwrapArrayBufferView, &js::GetArrayBufferViewLengthAndData, &(JS_GetArrayBufferViewType(JSObject*))> > > const&, mozilla::ErrorResult&) Unexecuted instantiation: void mozilla::WebGL2Context::TexImage3D<mozilla::dom::HTMLCanvasElement>(unsigned int, int, unsigned int, int, int, int, int, unsigned int, unsigned int, mozilla::dom::HTMLCanvasElement const&, mozilla::ErrorResult&) Unexecuted instantiation: void mozilla::WebGL2Context::TexImage3D<mozilla::dom::HTMLImageElement>(unsigned int, int, unsigned int, int, int, int, int, unsigned int, unsigned int, mozilla::dom::HTMLImageElement const&, mozilla::ErrorResult&) Unexecuted instantiation: void mozilla::WebGL2Context::TexImage3D<mozilla::dom::HTMLVideoElement>(unsigned int, int, unsigned int, int, int, int, int, unsigned int, unsigned int, mozilla::dom::HTMLVideoElement const&, mozilla::ErrorResult&) Unexecuted instantiation: void mozilla::WebGL2Context::TexImage3D<mozilla::dom::ImageBitmap>(unsigned int, int, unsigned int, int, int, int, int, unsigned int, unsigned int, mozilla::dom::ImageBitmap const&, mozilla::ErrorResult&) Unexecuted instantiation: void mozilla::WebGL2Context::TexImage3D<mozilla::dom::ImageData>(unsigned int, int, unsigned int, int, int, int, int, unsigned int, unsigned int, mozilla::dom::ImageData const&, mozilla::ErrorResult&) Unexecuted instantiation: void mozilla::WebGL2Context::TexImage3D<long>(unsigned int, int, unsigned int, int, int, int, int, unsigned int, unsigned int, long const&, mozilla::ErrorResult&) |
193 | | |
194 | | void TexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, |
195 | | GLsizei height, GLsizei depth, GLint border, GLenum unpackFormat, |
196 | | GLenum unpackType, const dom::ArrayBufferView& view, |
197 | | GLuint viewElemOffset, ErrorResult&) |
198 | 0 | { |
199 | 0 | const TexImageSourceAdapter src(&view, viewElemOffset); |
200 | 0 | TexImage3D(target, level, internalFormat, width, height, depth, border, |
201 | 0 | unpackFormat, unpackType, src); |
202 | 0 | } |
203 | | |
204 | | protected: |
205 | | void TexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, |
206 | | GLsizei height, GLsizei depth, GLint border, GLenum unpackFormat, |
207 | | GLenum unpackType, const TexImageSource& src) |
208 | 0 | { |
209 | 0 | const FuncScope funcScope(*this, "texImage3D"); |
210 | 0 | const uint8_t funcDims = 3; |
211 | 0 | TexImage(funcDims, target, level, internalFormat, width, height, depth, |
212 | 0 | border, unpackFormat, unpackType, src); |
213 | 0 | } |
214 | | |
215 | | //////////////////////////////////// |
216 | | |
217 | | public: |
218 | | template<typename T> |
219 | | void TexSubImage3D(GLenum target, GLint level, GLint xOffset, GLint yOffset, |
220 | | GLint zOffset, GLsizei width, GLsizei height, GLsizei depth, |
221 | | GLenum unpackFormat, GLenum unpackType, const T& anySrc, |
222 | | ErrorResult& out_error) |
223 | 0 | { |
224 | 0 | const TexImageSourceAdapter src(&anySrc, &out_error); |
225 | 0 | TexSubImage3D(target, level, xOffset, yOffset, zOffset, width, height, depth, |
226 | 0 | unpackFormat, unpackType, src); |
227 | 0 | } Unexecuted instantiation: void mozilla::WebGL2Context::TexSubImage3D<mozilla::dom::HTMLCanvasElement>(unsigned int, int, int, int, int, int, int, int, unsigned int, unsigned int, mozilla::dom::HTMLCanvasElement const&, mozilla::ErrorResult&) Unexecuted instantiation: void mozilla::WebGL2Context::TexSubImage3D<mozilla::dom::HTMLImageElement>(unsigned int, int, int, int, int, int, int, int, unsigned int, unsigned int, mozilla::dom::HTMLImageElement const&, mozilla::ErrorResult&) Unexecuted instantiation: void mozilla::WebGL2Context::TexSubImage3D<mozilla::dom::HTMLVideoElement>(unsigned int, int, int, int, int, int, int, int, unsigned int, unsigned int, mozilla::dom::HTMLVideoElement const&, mozilla::ErrorResult&) Unexecuted instantiation: void mozilla::WebGL2Context::TexSubImage3D<mozilla::dom::ImageBitmap>(unsigned int, int, int, int, int, int, int, int, unsigned int, unsigned int, mozilla::dom::ImageBitmap const&, mozilla::ErrorResult&) Unexecuted instantiation: void mozilla::WebGL2Context::TexSubImage3D<mozilla::dom::ImageData>(unsigned int, int, int, int, int, int, int, int, unsigned int, unsigned int, mozilla::dom::ImageData const&, mozilla::ErrorResult&) Unexecuted instantiation: void mozilla::WebGL2Context::TexSubImage3D<long>(unsigned int, int, int, int, int, int, int, int, unsigned int, unsigned int, long const&, mozilla::ErrorResult&) |
228 | | |
229 | | void TexSubImage3D(GLenum target, GLint level, GLint xOffset, GLint yOffset, |
230 | | GLint zOffset, GLsizei width, GLsizei height, GLsizei depth, |
231 | | GLenum unpackFormat, GLenum unpackType, |
232 | | const dom::Nullable<dom::ArrayBufferView>& maybeSrcView, |
233 | | GLuint srcElemOffset, ErrorResult&) |
234 | 0 | { |
235 | 0 | const FuncScope funcScope(*this, "texSubImage3D"); |
236 | 0 | if (IsContextLost()) |
237 | 0 | return; |
238 | 0 | |
239 | 0 | if (!ValidateNonNull("src", maybeSrcView)) |
240 | 0 | return; |
241 | 0 | const auto& srcView = maybeSrcView.Value(); |
242 | 0 |
|
243 | 0 | const TexImageSourceAdapter src(&srcView, srcElemOffset); |
244 | 0 | TexSubImage3D(target, level, xOffset, yOffset, zOffset, width, height, depth, |
245 | 0 | unpackFormat, unpackType, src); |
246 | 0 | } |
247 | | |
248 | | protected: |
249 | | void TexSubImage3D(GLenum target, GLint level, GLint xOffset, GLint yOffset, |
250 | | GLint zOffset, GLsizei width, GLsizei height, GLsizei depth, |
251 | | GLenum unpackFormat, GLenum unpackType, const TexImageSource& src) |
252 | 0 | { |
253 | 0 | const FuncScope funcScope(*this, "texSubImage3D"); |
254 | 0 | const uint8_t funcDims = 3; |
255 | 0 | TexSubImage(funcDims, target, level, xOffset, yOffset, zOffset, width, |
256 | 0 | height, depth, unpackFormat, unpackType, src); |
257 | 0 | } |
258 | | |
259 | | public: |
260 | | // ------------------------------------------------------------------------- |
261 | | // Programs and shaders - WebGL2ContextPrograms.cpp |
262 | | GLint GetFragDataLocation(const WebGLProgram& program, const nsAString& name); |
263 | | |
264 | | |
265 | | // ------------------------------------------------------------------------- |
266 | | // Uniforms and attributes - WebGL2ContextUniforms.cpp |
267 | | |
268 | | void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, |
269 | | WebGLintptr byteOffset) |
270 | 0 | { |
271 | 0 | const FuncScope funcScope(*this, "vertexAttribIPointer"); |
272 | 0 | const bool isFuncInt = true; |
273 | 0 | const bool normalized = false; |
274 | 0 | VertexAttribAnyPointer(isFuncInt, index, size, type, normalized, stride, |
275 | 0 | byteOffset); |
276 | 0 | } |
277 | | |
278 | | //////////////// |
279 | | |
280 | | // GL 3.0 & ES 3.0 |
281 | | void VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); |
282 | | void VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
283 | | |
284 | 0 | void VertexAttribI4iv(GLuint index, const Int32ListU& list) { |
285 | 0 | const FuncScope funcScope(*this, "VertexAttribI4iv"); |
286 | 0 | const auto& arr = Int32Arr::From(list); |
287 | 0 | if (!ValidateAttribArraySetter(4, arr.elemCount)) |
288 | 0 | return; |
289 | 0 | |
290 | 0 | const auto& itr = arr.elemBytes; |
291 | 0 | VertexAttribI4i(index, itr[0], itr[1], itr[2], itr[3]); |
292 | 0 | } |
293 | | |
294 | 0 | void VertexAttribI4uiv(GLuint index, const Uint32ListU& list) { |
295 | 0 | const FuncScope funcScope(*this, "vertexAttribI4uiv"); |
296 | 0 | const auto& arr = Uint32Arr::From(list); |
297 | 0 | if (!ValidateAttribArraySetter(4, arr.elemCount)) |
298 | 0 | return; |
299 | 0 | |
300 | 0 | const auto& itr = arr.elemBytes; |
301 | 0 | VertexAttribI4ui(index, itr[0], itr[1], itr[2], itr[3]); |
302 | 0 | } |
303 | | |
304 | | // ------------------------------------------------------------------------- |
305 | | // Writing to the drawing buffer |
306 | | |
307 | | /* Implemented in WebGLContext |
308 | | void VertexAttribDivisor(GLuint index, GLuint divisor); |
309 | | void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); |
310 | | void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount); |
311 | | */ |
312 | | |
313 | | void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, |
314 | | GLenum type, WebGLintptr byteOffset) |
315 | 0 | { |
316 | 0 | const FuncScope funcScope(*this, "drawRangeElements"); |
317 | 0 | if (IsContextLost()) |
318 | 0 | return; |
319 | 0 | |
320 | 0 | if (end < start) { |
321 | 0 | ErrorInvalidValue("end must be >= start."); |
322 | 0 | return; |
323 | 0 | } |
324 | 0 | |
325 | 0 | DrawElements(mode, count, type, byteOffset); |
326 | 0 | } |
327 | | |
328 | | // ------------------------------------------------------------------------ |
329 | | // Multiple Render Targets - WebGL2ContextMRTs.cpp |
330 | | /* Implemented in WebGLContext |
331 | | void DrawBuffers(const dom::Sequence<GLenum>& buffers); |
332 | | */ |
333 | | |
334 | | private: |
335 | | bool ValidateClearBuffer(GLenum buffer, GLint drawBuffer, |
336 | | size_t availElemCount, GLuint elemOffset, GLenum funcType); |
337 | | |
338 | | void ClearBufferfv(GLenum buffer, GLint drawBuffer, const Float32Arr& src, |
339 | | GLuint srcElemOffset); |
340 | | void ClearBufferiv(GLenum buffer, GLint drawBuffer, const Int32Arr& src, |
341 | | GLuint srcElemOffset); |
342 | | void ClearBufferuiv(GLenum buffer, GLint drawBuffer, const Uint32Arr& src, |
343 | | GLuint srcElemOffset); |
344 | | |
345 | | public: |
346 | | void ClearBufferfv(GLenum buffer, GLint drawBuffer, const Float32ListU& list, |
347 | | GLuint srcElemOffset) |
348 | 0 | { |
349 | 0 | ClearBufferfv(buffer, drawBuffer, Float32Arr::From(list), srcElemOffset); |
350 | 0 | } |
351 | | void ClearBufferiv(GLenum buffer, GLint drawBuffer, const Int32ListU& list, |
352 | | GLuint srcElemOffset) |
353 | 0 | { |
354 | 0 | ClearBufferiv(buffer, drawBuffer, Int32Arr::From(list), srcElemOffset); |
355 | 0 | } |
356 | | void ClearBufferuiv(GLenum buffer, GLint drawBuffer, const Uint32ListU& list, |
357 | | GLuint srcElemOffset) |
358 | 0 | { |
359 | 0 | ClearBufferuiv(buffer, drawBuffer, Uint32Arr::From(list), srcElemOffset); |
360 | 0 | } |
361 | | |
362 | | void ClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil); |
363 | | |
364 | | // ------------------------------------------------------------------------- |
365 | | // Sampler Objects - WebGL2ContextSamplers.cpp |
366 | | |
367 | | already_AddRefed<WebGLSampler> CreateSampler(); |
368 | | void DeleteSampler(WebGLSampler* sampler); |
369 | | bool IsSampler(const WebGLSampler* sampler); |
370 | | void BindSampler(GLuint unit, WebGLSampler* sampler); |
371 | | void SamplerParameteri(WebGLSampler& sampler, GLenum pname, GLint param); |
372 | | void SamplerParameterf(WebGLSampler& sampler, GLenum pname, GLfloat param); |
373 | | void GetSamplerParameter(JSContext*, const WebGLSampler& sampler, GLenum pname, |
374 | | JS::MutableHandleValue retval); |
375 | | |
376 | | |
377 | | // ------------------------------------------------------------------------- |
378 | | // Sync objects - WebGL2ContextSync.cpp |
379 | | |
380 | | const GLuint64 kMaxClientWaitSyncTimeoutNS = 1000 * 1000 * 1000; // 1000ms in ns. |
381 | | |
382 | | already_AddRefed<WebGLSync> FenceSync(GLenum condition, GLbitfield flags); |
383 | | bool IsSync(const WebGLSync* sync); |
384 | | void DeleteSync(WebGLSync* sync); |
385 | | GLenum ClientWaitSync(const WebGLSync& sync, GLbitfield flags, GLuint64 timeout); |
386 | | void WaitSync(const WebGLSync& sync, GLbitfield flags, GLint64 timeout); |
387 | | void GetSyncParameter(JSContext*, const WebGLSync& sync, GLenum pname, |
388 | | JS::MutableHandleValue retval); |
389 | | |
390 | | |
391 | | // ------------------------------------------------------------------------- |
392 | | // Transform Feedback - WebGL2ContextTransformFeedback.cpp |
393 | | |
394 | | already_AddRefed<WebGLTransformFeedback> CreateTransformFeedback(); |
395 | | void DeleteTransformFeedback(WebGLTransformFeedback* tf); |
396 | | bool IsTransformFeedback(const WebGLTransformFeedback* tf); |
397 | | void BindTransformFeedback(GLenum target, WebGLTransformFeedback* tf); |
398 | | void BeginTransformFeedback(GLenum primitiveMode); |
399 | | void EndTransformFeedback(); |
400 | | void PauseTransformFeedback(); |
401 | | void ResumeTransformFeedback(); |
402 | | void TransformFeedbackVaryings(WebGLProgram& program, |
403 | | const dom::Sequence<nsString>& varyings, |
404 | | GLenum bufferMode); |
405 | | already_AddRefed<WebGLActiveInfo> |
406 | | GetTransformFeedbackVarying(const WebGLProgram& program, GLuint index); |
407 | | |
408 | | |
409 | | // ------------------------------------------------------------------------- |
410 | | // Uniform Buffer Objects and Transform Feedback Buffers - WebGL2ContextUniforms.cpp |
411 | | // TODO(djg): Implemented in WebGLContext |
412 | | /* |
413 | | void BindBufferBase(GLenum target, GLuint index, WebGLBuffer* buffer); |
414 | | void BindBufferRange(GLenum target, GLuint index, WebGLBuffer* buffer, GLintptr offset, GLsizeiptr size); |
415 | | */ |
416 | | virtual JS::Value GetParameter(JSContext* cx, GLenum pname, ErrorResult& rv) override; |
417 | | // Make the inline version from the superclass visible here. |
418 | | using WebGLContext::GetParameter; |
419 | | void GetIndexedParameter(JSContext* cx, GLenum target, GLuint index, |
420 | | JS::MutableHandleValue retval, ErrorResult& rv); |
421 | | void GetUniformIndices(const WebGLProgram& program, |
422 | | const dom::Sequence<nsString>& uniformNames, |
423 | | dom::Nullable< nsTArray<GLuint> >& retval); |
424 | | void GetActiveUniforms(JSContext* cx, const WebGLProgram& program, |
425 | | const dom::Sequence<GLuint>& uniformIndices, GLenum pname, |
426 | | JS::MutableHandleValue retval); |
427 | | |
428 | | GLuint GetUniformBlockIndex(const WebGLProgram& program, |
429 | | const nsAString& uniformBlockName); |
430 | | void GetActiveUniformBlockParameter(JSContext*, const WebGLProgram& program, |
431 | | GLuint uniformBlockIndex, GLenum pname, |
432 | | JS::MutableHandleValue retval, ErrorResult& rv); |
433 | | void GetActiveUniformBlockName(const WebGLProgram& program, GLuint uniformBlockIndex, |
434 | | nsAString& retval); |
435 | | void UniformBlockBinding(WebGLProgram& program, GLuint uniformBlockIndex, |
436 | | GLuint uniformBlockBinding); |
437 | | |
438 | | |
439 | | // ------------------------------------------------------------------------- |
440 | | // Vertex Array Object - WebGL2ContextVAOs.cpp |
441 | | // TODO(djg): Implemented in WebGLContext |
442 | | /* |
443 | | already_AddRefed<WebGLVertexArrayObject> CreateVertexArray(); |
444 | | void DeleteVertexArray(WebGLVertexArrayObject* vertexArray); |
445 | | bool IsVertexArray(WebGLVertexArrayObject* vertexArray); |
446 | | void BindVertexArray(WebGLVertexArrayObject* vertexArray); |
447 | | */ |
448 | | |
449 | | private: |
450 | | WebGL2Context(); |
451 | | virtual UniquePtr<webgl::FormatUsageAuthority> |
452 | | CreateFormatUsage(gl::GLContext* gl) const override; |
453 | | |
454 | | virtual bool IsTexParamValid(GLenum pname) const override; |
455 | | |
456 | | void UpdateBoundQuery(GLenum target, WebGLQuery* query); |
457 | | |
458 | | // CreateVertexArrayImpl is assumed to be infallible. |
459 | | virtual WebGLVertexArray* CreateVertexArrayImpl() override; |
460 | | }; |
461 | | |
462 | | } // namespace mozilla |
463 | | |
464 | | #endif |