/src/mozilla-central/dom/canvas/WebGL2ContextFramebuffers.cpp
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1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
3 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
4 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
5 | | |
6 | | #include "WebGL2Context.h" |
7 | | |
8 | | #include "GLContext.h" |
9 | | #include "GLScreenBuffer.h" |
10 | | #include "mozilla/CheckedInt.h" |
11 | | #include "WebGLContextUtils.h" |
12 | | #include "WebGLFormats.h" |
13 | | #include "WebGLFramebuffer.h" |
14 | | |
15 | | namespace mozilla { |
16 | | |
17 | | void |
18 | | WebGL2Context::BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
19 | | GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
20 | | GLbitfield mask, GLenum filter) |
21 | 0 | { |
22 | 0 | const FuncScope funcScope(*this, "blitFramebuffer"); |
23 | 0 | if (IsContextLost()) |
24 | 0 | return; |
25 | 0 | |
26 | 0 | const GLbitfield validBits = LOCAL_GL_COLOR_BUFFER_BIT | |
27 | 0 | LOCAL_GL_DEPTH_BUFFER_BIT | |
28 | 0 | LOCAL_GL_STENCIL_BUFFER_BIT; |
29 | 0 | if ((mask | validBits) != validBits) { |
30 | 0 | ErrorInvalidValue("Invalid bit set in mask."); |
31 | 0 | return; |
32 | 0 | } |
33 | 0 | |
34 | 0 | switch (filter) { |
35 | 0 | case LOCAL_GL_NEAREST: |
36 | 0 | case LOCAL_GL_LINEAR: |
37 | 0 | break; |
38 | 0 | default: |
39 | 0 | ErrorInvalidEnumInfo("filter", filter); |
40 | 0 | return; |
41 | 0 | } |
42 | 0 | |
43 | 0 | // -- |
44 | 0 | |
45 | 0 | const auto fnLikelyOverflow = [](GLint p0, GLint p1) { |
46 | 0 | auto checked = CheckedInt<GLint>(p1) - p0; |
47 | 0 | checked = -checked; // And check the negation! |
48 | 0 | return !checked.isValid(); |
49 | 0 | }; |
50 | 0 |
|
51 | 0 | if (fnLikelyOverflow(srcX0, srcX1) || fnLikelyOverflow(srcY0, srcY1) || |
52 | 0 | fnLikelyOverflow(dstX0, dstX1) || fnLikelyOverflow(dstY0, dstY1)) |
53 | 0 | { |
54 | 0 | ErrorInvalidValue("Likely-to-overflow large ranges are forbidden."); |
55 | 0 | return; |
56 | 0 | } |
57 | 0 | |
58 | 0 | // -- |
59 | 0 | |
60 | 0 | if (!ValidateAndInitFB(mBoundReadFramebuffer) || |
61 | 0 | !ValidateAndInitFB(mBoundDrawFramebuffer)) |
62 | 0 | { |
63 | 0 | return; |
64 | 0 | } |
65 | 0 | |
66 | 0 | DoBindFB(mBoundReadFramebuffer, LOCAL_GL_READ_FRAMEBUFFER); |
67 | 0 | DoBindFB(mBoundDrawFramebuffer, LOCAL_GL_DRAW_FRAMEBUFFER); |
68 | 0 |
|
69 | 0 | WebGLFramebuffer::BlitFramebuffer(this, |
70 | 0 | srcX0, srcY0, srcX1, srcY1, |
71 | 0 | dstX0, dstY0, dstX1, dstY1, |
72 | 0 | mask, filter); |
73 | 0 | } |
74 | | |
75 | | void |
76 | | WebGL2Context::FramebufferTextureLayer(GLenum target, GLenum attachment, |
77 | | WebGLTexture* texture, GLint level, GLint layer) |
78 | 0 | { |
79 | 0 | const FuncScope funcScope(*this, "framebufferTextureLayer"); |
80 | 0 | if (IsContextLost()) |
81 | 0 | return; |
82 | 0 | |
83 | 0 | if (!ValidateFramebufferTarget(target)) |
84 | 0 | return; |
85 | 0 | |
86 | 0 | WebGLFramebuffer* fb; |
87 | 0 | switch (target) { |
88 | 0 | case LOCAL_GL_FRAMEBUFFER: |
89 | 0 | case LOCAL_GL_DRAW_FRAMEBUFFER: |
90 | 0 | fb = mBoundDrawFramebuffer; |
91 | 0 | break; |
92 | 0 |
|
93 | 0 | case LOCAL_GL_READ_FRAMEBUFFER: |
94 | 0 | fb = mBoundReadFramebuffer; |
95 | 0 | break; |
96 | 0 |
|
97 | 0 | default: |
98 | 0 | MOZ_CRASH("GFX: Bad target."); |
99 | 0 | } |
100 | 0 |
|
101 | 0 | if (!fb) |
102 | 0 | return ErrorInvalidOperation("Cannot modify framebuffer 0."); |
103 | 0 | |
104 | 0 | fb->FramebufferTextureLayer(attachment, texture, level, layer); |
105 | 0 | } |
106 | | |
107 | | JS::Value |
108 | | WebGL2Context::GetFramebufferAttachmentParameter(JSContext* cx, |
109 | | GLenum target, |
110 | | GLenum attachment, |
111 | | GLenum pname, |
112 | | ErrorResult& out_error) |
113 | 0 | { |
114 | 0 | return WebGLContext::GetFramebufferAttachmentParameter(cx, target, attachment, pname, |
115 | 0 | out_error); |
116 | 0 | } |
117 | | |
118 | | //// |
119 | | |
120 | | static bool |
121 | | ValidateBackbufferAttachmentEnum(WebGLContext* webgl, GLenum attachment) |
122 | 0 | { |
123 | 0 | switch (attachment) { |
124 | 0 | case LOCAL_GL_COLOR: |
125 | 0 | case LOCAL_GL_DEPTH: |
126 | 0 | case LOCAL_GL_STENCIL: |
127 | 0 | return true; |
128 | 0 |
|
129 | 0 | default: |
130 | 0 | webgl->ErrorInvalidEnumInfo("attachment", attachment); |
131 | 0 | return false; |
132 | 0 | } |
133 | 0 | } |
134 | | |
135 | | static bool |
136 | | ValidateFramebufferAttachmentEnum(WebGLContext* webgl, |
137 | | GLenum attachment) |
138 | 0 | { |
139 | 0 | switch (attachment) { |
140 | 0 | case LOCAL_GL_DEPTH_ATTACHMENT: |
141 | 0 | case LOCAL_GL_STENCIL_ATTACHMENT: |
142 | 0 | case LOCAL_GL_DEPTH_STENCIL_ATTACHMENT: |
143 | 0 | return true; |
144 | 0 | } |
145 | 0 |
|
146 | 0 | if (attachment < LOCAL_GL_COLOR_ATTACHMENT0) { |
147 | 0 | webgl->ErrorInvalidEnumInfo("attachment", attachment); |
148 | 0 | return false; |
149 | 0 | } |
150 | 0 | |
151 | 0 | if (attachment > webgl->LastColorAttachmentEnum()) { |
152 | 0 | // That these errors have different types is ridiculous. |
153 | 0 | webgl->ErrorInvalidOperation("Too-large LOCAL_GL_COLOR_ATTACHMENTn."); |
154 | 0 | return false; |
155 | 0 | } |
156 | 0 | |
157 | 0 | return true; |
158 | 0 | } |
159 | | |
160 | | bool |
161 | | WebGLContext::ValidateInvalidateFramebuffer(GLenum target, |
162 | | const dom::Sequence<GLenum>& attachments, |
163 | | ErrorResult* const out_rv, |
164 | | std::vector<GLenum>* const scopedVector, |
165 | | GLsizei* const out_glNumAttachments, |
166 | | const GLenum** const out_glAttachments) |
167 | 0 | { |
168 | 0 | if (IsContextLost()) |
169 | 0 | return false; |
170 | 0 | |
171 | 0 | if (!ValidateFramebufferTarget(target)) |
172 | 0 | return false; |
173 | 0 | |
174 | 0 | const WebGLFramebuffer* fb; |
175 | 0 | bool isDefaultFB = false; |
176 | 0 | switch (target) { |
177 | 0 | case LOCAL_GL_FRAMEBUFFER: |
178 | 0 | case LOCAL_GL_DRAW_FRAMEBUFFER: |
179 | 0 | fb = mBoundDrawFramebuffer; |
180 | 0 | break; |
181 | 0 |
|
182 | 0 | case LOCAL_GL_READ_FRAMEBUFFER: |
183 | 0 | fb = mBoundReadFramebuffer; |
184 | 0 | break; |
185 | 0 |
|
186 | 0 | default: |
187 | 0 | MOZ_CRASH("GFX: Bad target."); |
188 | 0 | } |
189 | 0 |
|
190 | 0 | if (fb) { |
191 | 0 | const auto fbStatus = fb->CheckFramebufferStatus(); |
192 | 0 | if (fbStatus != LOCAL_GL_FRAMEBUFFER_COMPLETE) |
193 | 0 | return false; // Not an error, but don't run forward to driver either. |
194 | 0 | } else { |
195 | 0 | if (!EnsureDefaultFB()) |
196 | 0 | return false; |
197 | 0 | } |
198 | 0 | DoBindFB(fb, target); |
199 | 0 |
|
200 | 0 | *out_glNumAttachments = attachments.Length(); |
201 | 0 | *out_glAttachments = attachments.Elements(); |
202 | 0 |
|
203 | 0 | if (fb) { |
204 | 0 | for (const auto& attachment : attachments) { |
205 | 0 | if (!ValidateFramebufferAttachmentEnum(this, attachment)) |
206 | 0 | return false; |
207 | 0 | } |
208 | 0 | } else { |
209 | 0 | for (const auto& attachment : attachments) { |
210 | 0 | if (!ValidateBackbufferAttachmentEnum(this, attachment)) |
211 | 0 | return false; |
212 | 0 | } |
213 | 0 |
|
214 | 0 | if (!isDefaultFB) { |
215 | 0 | MOZ_ASSERT(scopedVector->empty()); |
216 | 0 | scopedVector->reserve(attachments.Length()); |
217 | 0 | for (const auto& attachment : attachments) { |
218 | 0 | switch (attachment) { |
219 | 0 | case LOCAL_GL_COLOR: |
220 | 0 | scopedVector->push_back(LOCAL_GL_COLOR_ATTACHMENT0); |
221 | 0 | break; |
222 | 0 |
|
223 | 0 | case LOCAL_GL_DEPTH: |
224 | 0 | scopedVector->push_back(LOCAL_GL_DEPTH_ATTACHMENT); |
225 | 0 | break; |
226 | 0 |
|
227 | 0 | case LOCAL_GL_STENCIL: |
228 | 0 | scopedVector->push_back(LOCAL_GL_STENCIL_ATTACHMENT); |
229 | 0 | break; |
230 | 0 |
|
231 | 0 | default: |
232 | 0 | MOZ_CRASH(); |
233 | 0 | } |
234 | 0 | } |
235 | 0 | *out_glNumAttachments = scopedVector->size(); |
236 | 0 | *out_glAttachments = scopedVector->data(); |
237 | 0 | } |
238 | 0 | } |
239 | 0 |
|
240 | 0 | //// |
241 | 0 |
|
242 | 0 | if (!fb) { |
243 | 0 | mDefaultFB_IsInvalid = true; |
244 | 0 | mResolvedDefaultFB = nullptr; |
245 | 0 | } |
246 | 0 | return true; |
247 | 0 | } |
248 | | |
249 | | void |
250 | | WebGL2Context::InvalidateFramebuffer(GLenum target, |
251 | | const dom::Sequence<GLenum>& attachments, |
252 | | ErrorResult& rv) |
253 | 0 | { |
254 | 0 | const FuncScope funcScope(*this, "invalidateFramebuffer"); |
255 | 0 |
|
256 | 0 | std::vector<GLenum> scopedVector; |
257 | 0 | GLsizei glNumAttachments; |
258 | 0 | const GLenum* glAttachments; |
259 | 0 | if (!ValidateInvalidateFramebuffer(target, attachments, &rv, &scopedVector, |
260 | 0 | &glNumAttachments, &glAttachments)) |
261 | 0 | { |
262 | 0 | return; |
263 | 0 | } |
264 | 0 | |
265 | 0 | //// |
266 | 0 | |
267 | 0 | // Some drivers (like OSX 10.9 GL) just don't support invalidate_framebuffer. |
268 | 0 | const bool useFBInvalidation = (mAllowFBInvalidation && |
269 | 0 | gl->IsSupported(gl::GLFeature::invalidate_framebuffer)); |
270 | 0 | if (useFBInvalidation) { |
271 | 0 | gl->fInvalidateFramebuffer(target, glNumAttachments, glAttachments); |
272 | 0 | return; |
273 | 0 | } |
274 | 0 |
|
275 | 0 | // Use clear instead? |
276 | 0 | // No-op for now. |
277 | 0 | } |
278 | | |
279 | | void |
280 | | WebGL2Context::InvalidateSubFramebuffer(GLenum target, const dom::Sequence<GLenum>& attachments, |
281 | | GLint x, GLint y, GLsizei width, GLsizei height, |
282 | | ErrorResult& rv) |
283 | 0 | { |
284 | 0 | const FuncScope funcScope(*this, "invalidateSubFramebuffer"); |
285 | 0 |
|
286 | 0 | std::vector<GLenum> scopedVector; |
287 | 0 | GLsizei glNumAttachments; |
288 | 0 | const GLenum* glAttachments; |
289 | 0 | if (!ValidateInvalidateFramebuffer(target, attachments, &rv, &scopedVector, |
290 | 0 | &glNumAttachments, &glAttachments)) |
291 | 0 | { |
292 | 0 | return; |
293 | 0 | } |
294 | 0 | |
295 | 0 | if (!ValidateNonNegative("width", width) || |
296 | 0 | !ValidateNonNegative("height", height)) |
297 | 0 | { |
298 | 0 | return; |
299 | 0 | } |
300 | 0 | |
301 | 0 | //// |
302 | 0 | |
303 | 0 | // Some drivers (like OSX 10.9 GL) just don't support invalidate_framebuffer. |
304 | 0 | const bool useFBInvalidation = (mAllowFBInvalidation && |
305 | 0 | gl->IsSupported(gl::GLFeature::invalidate_framebuffer)); |
306 | 0 | if (useFBInvalidation) { |
307 | 0 | gl->fInvalidateSubFramebuffer(target, glNumAttachments, glAttachments, x, y, |
308 | 0 | width, height); |
309 | 0 | return; |
310 | 0 | } |
311 | 0 |
|
312 | 0 | // Use clear instead? |
313 | 0 | // No-op for now. |
314 | 0 | } |
315 | | |
316 | | void |
317 | | WebGL2Context::ReadBuffer(GLenum mode) |
318 | 0 | { |
319 | 0 | const FuncScope funcScope(*this, "readBuffer"); |
320 | 0 | if (IsContextLost()) |
321 | 0 | return; |
322 | 0 | |
323 | 0 | if (mBoundReadFramebuffer) { |
324 | 0 | mBoundReadFramebuffer->ReadBuffer(mode); |
325 | 0 | return; |
326 | 0 | } |
327 | 0 | |
328 | 0 | // Operating on the default framebuffer. |
329 | 0 | if (mode != LOCAL_GL_NONE && |
330 | 0 | mode != LOCAL_GL_BACK) |
331 | 0 | { |
332 | 0 | nsCString enumName; |
333 | 0 | EnumName(mode, &enumName); |
334 | 0 | ErrorInvalidOperation("If READ_FRAMEBUFFER is null, `mode` must be BACK or" |
335 | 0 | " NONE. Was %s.", |
336 | 0 | enumName.BeginReading()); |
337 | 0 | return; |
338 | 0 | } |
339 | 0 | |
340 | 0 | mDefaultFB_ReadBuffer = mode; |
341 | 0 | } |
342 | | |
343 | | } // namespace mozilla |