Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/canvas/WebGL2ContextSamplers.cpp
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGL2Context.h"
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#include "WebGLSampler.h"
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#include "GLContext.h"
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namespace mozilla {
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already_AddRefed<WebGLSampler>
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WebGL2Context::CreateSampler()
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0
{
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    const FuncScope funcScope(*this, "createSampler");
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    if (IsContextLost())
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        return nullptr;
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    RefPtr<WebGLSampler> globj = new WebGLSampler(this);
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    return globj.forget();
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}
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void
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WebGL2Context::DeleteSampler(WebGLSampler* sampler)
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{
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    const FuncScope funcScope(*this, "deleteSampler");
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    if (!ValidateDeleteObject(sampler))
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        return;
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    for (uint32_t n = 0; n < mGLMaxTextureUnits; n++) {
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        if (mBoundSamplers[n] == sampler) {
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            mBoundSamplers[n] = nullptr;
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            InvalidateResolveCacheForTextureWithTexUnit(n);
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        }
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    }
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    sampler->RequestDelete();
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}
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bool
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WebGL2Context::IsSampler(const WebGLSampler* const obj)
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{
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    const FuncScope funcScope(*this, "isSampler");
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    if (!ValidateIsObject(obj))
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        return false;
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    return gl->fIsSampler(obj->mGLName);
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}
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void
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WebGL2Context::BindSampler(GLuint unit, WebGLSampler* sampler)
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{
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    const FuncScope funcScope(*this, "bindSampler");
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    if (IsContextLost())
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        return;
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    if (sampler && !ValidateObject("sampler", *sampler))
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        return;
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    if (unit >= mGLMaxTextureUnits)
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        return ErrorInvalidValue("unit must be < %u", mGLMaxTextureUnits);
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    ////
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    gl->fBindSampler(unit, sampler ? sampler->mGLName : 0);
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    InvalidateResolveCacheForTextureWithTexUnit(unit);
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    mBoundSamplers[unit] = sampler;
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}
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void
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WebGL2Context::SamplerParameteri(WebGLSampler& sampler, GLenum pname, GLint param)
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{
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    const FuncScope funcScope(*this, "samplerParameteri");
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    if (IsContextLost())
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        return;
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    if (!ValidateObject("sampler", sampler))
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        return;
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    sampler.SamplerParameter(pname, FloatOrInt(param));
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}
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void
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WebGL2Context::SamplerParameterf(WebGLSampler& sampler, GLenum pname, GLfloat param)
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{
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    const FuncScope funcScope(*this, "samplerParameterf");
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    if (IsContextLost())
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        return;
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    if (!ValidateObject("sampler", sampler))
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        return;
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    sampler.SamplerParameter(pname, FloatOrInt(param));
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}
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void
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WebGL2Context::GetSamplerParameter(JSContext*, const WebGLSampler& sampler, GLenum pname,
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                                   JS::MutableHandleValue retval)
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{
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    const FuncScope funcScope(*this, "getSamplerParameter");
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    retval.setNull();
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    if (IsContextLost())
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        return;
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    if (!ValidateObject("sampler", sampler))
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        return;
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    ////
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    switch (pname) {
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    case LOCAL_GL_TEXTURE_MIN_FILTER:
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    case LOCAL_GL_TEXTURE_MAG_FILTER:
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    case LOCAL_GL_TEXTURE_WRAP_S:
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    case LOCAL_GL_TEXTURE_WRAP_T:
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    case LOCAL_GL_TEXTURE_WRAP_R:
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    case LOCAL_GL_TEXTURE_COMPARE_MODE:
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    case LOCAL_GL_TEXTURE_COMPARE_FUNC:
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        {
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            GLint param = 0;
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            gl->fGetSamplerParameteriv(sampler.mGLName, pname, &param);
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            retval.set(JS::Int32Value(param));
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        }
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        return;
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    case LOCAL_GL_TEXTURE_MIN_LOD:
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    case LOCAL_GL_TEXTURE_MAX_LOD:
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        {
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            GLfloat param = 0;
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            gl->fGetSamplerParameterfv(sampler.mGLName, pname, &param);
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            retval.set(JS::Float32Value(param));
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        }
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        return;
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    default:
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        ErrorInvalidEnumInfo("pname", pname);
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        return;
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    }
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}
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} // namespace mozilla