/src/mozilla-central/dom/canvas/WebGL2ContextState.cpp
Line | Count | Source (jump to first uncovered line) |
1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #include "WebGL2Context.h" |
8 | | |
9 | | #include "GLContext.h" |
10 | | #include "WebGLBuffer.h" |
11 | | #include "WebGLContextUtils.h" |
12 | | #include "WebGLFramebuffer.h" |
13 | | #include "WebGLSampler.h" |
14 | | #include "WebGLTransformFeedback.h" |
15 | | #include "WebGLVertexArray.h" |
16 | | |
17 | | namespace mozilla { |
18 | | |
19 | | JS::Value |
20 | | WebGL2Context::GetParameter(JSContext* cx, GLenum pname, ErrorResult& rv) |
21 | 0 | { |
22 | 0 | const FuncScope funcScope(*this, "getParameter"); |
23 | 0 | // The following cases are handled in WebGLContext::GetParameter(): |
24 | 0 | // case LOCAL_GL_MAX_COLOR_ATTACHMENTS: |
25 | 0 | // case LOCAL_GL_MAX_DRAW_BUFFERS: |
26 | 0 | // case LOCAL_GL_DRAW_BUFFERi: |
27 | 0 |
|
28 | 0 | if (IsContextLost()) |
29 | 0 | return JS::NullValue(); |
30 | 0 | |
31 | 0 | switch (pname) { |
32 | 0 | /* GLboolean */ |
33 | 0 | case LOCAL_GL_RASTERIZER_DISCARD: |
34 | 0 | case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE: |
35 | 0 | case LOCAL_GL_SAMPLE_COVERAGE: { |
36 | 0 | realGLboolean b = 0; |
37 | 0 | gl->fGetBooleanv(pname, &b); |
38 | 0 | return JS::BooleanValue(bool(b)); |
39 | 0 | } |
40 | 0 |
|
41 | 0 | case LOCAL_GL_TRANSFORM_FEEDBACK_ACTIVE: |
42 | 0 | return JS::BooleanValue(mBoundTransformFeedback->mIsActive); |
43 | 0 | case LOCAL_GL_TRANSFORM_FEEDBACK_PAUSED: |
44 | 0 | return JS::BooleanValue(mBoundTransformFeedback->mIsPaused); |
45 | 0 |
|
46 | 0 | /* GLenum */ |
47 | 0 | case LOCAL_GL_READ_BUFFER: { |
48 | 0 | if (!mBoundReadFramebuffer) |
49 | 0 | return JS::Int32Value(mDefaultFB_ReadBuffer); |
50 | 0 | |
51 | 0 | if (!mBoundReadFramebuffer->ColorReadBuffer()) |
52 | 0 | return JS::Int32Value(LOCAL_GL_NONE); |
53 | 0 |
|
54 | 0 | return JS::Int32Value(mBoundReadFramebuffer->ColorReadBuffer()->mAttachmentPoint); |
55 | 0 | } |
56 | 0 |
|
57 | 0 | case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT: |
58 | 0 | /* fall through */ |
59 | 0 |
|
60 | 0 | /* GLint */ |
61 | 0 | case LOCAL_GL_MAX_COMBINED_UNIFORM_BLOCKS: |
62 | 0 | case LOCAL_GL_MAX_ELEMENTS_INDICES: |
63 | 0 | case LOCAL_GL_MAX_ELEMENTS_VERTICES: |
64 | 0 | case LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS: |
65 | 0 | case LOCAL_GL_MAX_FRAGMENT_UNIFORM_BLOCKS: |
66 | 0 | case LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: |
67 | 0 | case LOCAL_GL_MAX_PROGRAM_TEXEL_OFFSET: |
68 | 0 | case LOCAL_GL_MAX_SAMPLES: |
69 | 0 | case LOCAL_GL_MAX_TEXTURE_LOD_BIAS: |
70 | 0 | case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: |
71 | 0 | case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: |
72 | 0 | case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: |
73 | 0 | case LOCAL_GL_MAX_UNIFORM_BUFFER_BINDINGS: |
74 | 0 | case LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS: |
75 | 0 | case LOCAL_GL_MAX_VERTEX_UNIFORM_BLOCKS: |
76 | 0 | case LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS: |
77 | 0 | case LOCAL_GL_MIN_PROGRAM_TEXEL_OFFSET: |
78 | 0 | case LOCAL_GL_PACK_ROW_LENGTH: |
79 | 0 | case LOCAL_GL_PACK_SKIP_PIXELS: |
80 | 0 | case LOCAL_GL_PACK_SKIP_ROWS: |
81 | 0 | case LOCAL_GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: |
82 | 0 | case LOCAL_GL_UNPACK_IMAGE_HEIGHT: |
83 | 0 | case LOCAL_GL_UNPACK_ROW_LENGTH: { |
84 | 0 | GLint val; |
85 | 0 | gl->fGetIntegerv(pname, &val); |
86 | 0 | return JS::Int32Value(val); |
87 | 0 | } |
88 | 0 |
|
89 | 0 | case LOCAL_GL_UNPACK_SKIP_IMAGES: |
90 | 0 | return JS::Int32Value(mPixelStore_UnpackSkipImages); |
91 | 0 |
|
92 | 0 | case LOCAL_GL_UNPACK_SKIP_PIXELS: |
93 | 0 | return JS::Int32Value(mPixelStore_UnpackSkipPixels); |
94 | 0 |
|
95 | 0 | case LOCAL_GL_UNPACK_SKIP_ROWS: |
96 | 0 | return JS::Int32Value(mPixelStore_UnpackSkipRows); |
97 | 0 |
|
98 | 0 | case LOCAL_GL_MAX_3D_TEXTURE_SIZE: |
99 | 0 | return JS::Int32Value(mGLMax3DTextureSize); |
100 | 0 |
|
101 | 0 | case LOCAL_GL_MAX_ARRAY_TEXTURE_LAYERS: |
102 | 0 | return JS::Int32Value(mGLMaxArrayTextureLayers); |
103 | 0 |
|
104 | 0 | case LOCAL_GL_MAX_VARYING_COMPONENTS: { |
105 | 0 | // On OS X Core Profile this is buggy. The spec says that the |
106 | 0 | // value is 4 * GL_MAX_VARYING_VECTORS |
107 | 0 | GLint val; |
108 | 0 | gl->fGetIntegerv(LOCAL_GL_MAX_VARYING_VECTORS, &val); |
109 | 0 | return JS::Int32Value(4*val); |
110 | 0 | } |
111 | 0 |
|
112 | 0 | /* GLint64 */ |
113 | 0 | case LOCAL_GL_MAX_CLIENT_WAIT_TIMEOUT_WEBGL: |
114 | 0 | return JS::NumberValue(kMaxClientWaitSyncTimeoutNS); |
115 | 0 |
|
116 | 0 | case LOCAL_GL_MAX_ELEMENT_INDEX: |
117 | 0 | // GL_MAX_ELEMENT_INDEX becomes available in GL 4.3 or via ES3 |
118 | 0 | // compatibility |
119 | 0 | if (!gl->IsSupported(gl::GLFeature::ES3_compatibility)) |
120 | 0 | return JS::NumberValue(UINT32_MAX); |
121 | 0 | |
122 | 0 | /*** fall through to fGetInteger64v ***/ |
123 | 0 | MOZ_FALLTHROUGH; |
124 | 0 |
|
125 | 0 | case LOCAL_GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: |
126 | 0 | case LOCAL_GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: |
127 | 0 | case LOCAL_GL_MAX_UNIFORM_BLOCK_SIZE: { |
128 | 0 | GLint64 val; |
129 | 0 | gl->fGetInteger64v(pname, &val); |
130 | 0 | return JS::DoubleValue(static_cast<double>(val)); |
131 | 0 | } |
132 | 0 |
|
133 | 0 |
|
134 | 0 | /* GLuint64 */ |
135 | 0 | case LOCAL_GL_MAX_SERVER_WAIT_TIMEOUT: { |
136 | 0 | GLuint64 val; |
137 | 0 | gl->fGetInteger64v(pname, (GLint64*) &val); |
138 | 0 | return JS::DoubleValue(static_cast<double>(val)); |
139 | 0 | } |
140 | 0 |
|
141 | 0 | case LOCAL_GL_COPY_READ_BUFFER_BINDING: |
142 | 0 | return WebGLObjectAsJSValue(cx, mBoundCopyReadBuffer.get(), rv); |
143 | 0 |
|
144 | 0 | case LOCAL_GL_COPY_WRITE_BUFFER_BINDING: |
145 | 0 | return WebGLObjectAsJSValue(cx, mBoundCopyWriteBuffer.get(), rv); |
146 | 0 |
|
147 | 0 | case LOCAL_GL_PIXEL_PACK_BUFFER_BINDING: |
148 | 0 | return WebGLObjectAsJSValue(cx, mBoundPixelPackBuffer.get(), rv); |
149 | 0 |
|
150 | 0 | case LOCAL_GL_PIXEL_UNPACK_BUFFER_BINDING: |
151 | 0 | return WebGLObjectAsJSValue(cx, mBoundPixelUnpackBuffer.get(), rv); |
152 | 0 |
|
153 | 0 | case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: |
154 | 0 | return WebGLObjectAsJSValue(cx, mBoundTransformFeedbackBuffer.get(), rv); |
155 | 0 |
|
156 | 0 | case LOCAL_GL_UNIFORM_BUFFER_BINDING: |
157 | 0 | return WebGLObjectAsJSValue(cx, mBoundUniformBuffer.get(), rv); |
158 | 0 |
|
159 | 0 | // DRAW_FRAMEBUFFER_BINDING is the same as FRAMEBUFFER_BINDING. |
160 | 0 | case LOCAL_GL_READ_FRAMEBUFFER_BINDING: |
161 | 0 | return WebGLObjectAsJSValue(cx, mBoundReadFramebuffer.get(), rv); |
162 | 0 |
|
163 | 0 | case LOCAL_GL_SAMPLER_BINDING: |
164 | 0 | return WebGLObjectAsJSValue(cx, mBoundSamplers[mActiveTexture].get(), rv); |
165 | 0 |
|
166 | 0 | case LOCAL_GL_TEXTURE_BINDING_2D_ARRAY: |
167 | 0 | return WebGLObjectAsJSValue(cx, mBound2DArrayTextures[mActiveTexture].get(), rv); |
168 | 0 |
|
169 | 0 | case LOCAL_GL_TEXTURE_BINDING_3D: |
170 | 0 | return WebGLObjectAsJSValue(cx, mBound3DTextures[mActiveTexture].get(), rv); |
171 | 0 |
|
172 | 0 | case LOCAL_GL_TRANSFORM_FEEDBACK_BINDING: |
173 | 0 | { |
174 | 0 | const WebGLTransformFeedback* tf = mBoundTransformFeedback; |
175 | 0 | if (tf == mDefaultTransformFeedback) { |
176 | 0 | tf = nullptr; |
177 | 0 | } |
178 | 0 | return WebGLObjectAsJSValue(cx, tf, rv); |
179 | 0 | } |
180 | 0 |
|
181 | 0 | case LOCAL_GL_VERTEX_ARRAY_BINDING: { |
182 | 0 | WebGLVertexArray* vao = |
183 | 0 | (mBoundVertexArray != mDefaultVertexArray) ? mBoundVertexArray.get() : nullptr; |
184 | 0 | return WebGLObjectAsJSValue(cx, vao, rv); |
185 | 0 | } |
186 | 0 |
|
187 | 0 | case LOCAL_GL_VERSION: |
188 | 0 | return StringValue(cx, "WebGL 2.0", rv); |
189 | 0 |
|
190 | 0 | case LOCAL_GL_SHADING_LANGUAGE_VERSION: |
191 | 0 | return StringValue(cx, "WebGL GLSL ES 3.00", rv); |
192 | 0 |
|
193 | 0 | default: |
194 | 0 | return WebGLContext::GetParameter(cx, pname, rv); |
195 | 0 | } |
196 | 0 | } |
197 | | |
198 | | } // namespace mozilla |