/src/mozilla-central/dom/canvas/WebGL2ContextTextures.cpp
Line | Count | Source (jump to first uncovered line) |
1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
3 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
4 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
5 | | |
6 | | #include "GLContext.h" |
7 | | #include "WebGL2Context.h" |
8 | | #include "WebGLContextUtils.h" |
9 | | #include "WebGLTexture.h" |
10 | | |
11 | | namespace mozilla { |
12 | | |
13 | | void |
14 | | WebGL2Context::TexStorage(uint8_t funcDims, GLenum rawTarget, |
15 | | GLsizei levels, GLenum internalFormat, GLsizei width, |
16 | | GLsizei height, GLsizei depth) |
17 | 0 | { |
18 | 0 | const FuncScope funcScope(*this, "texStorage"); |
19 | 0 |
|
20 | 0 | TexTarget target; |
21 | 0 | WebGLTexture* tex; |
22 | 0 | if (!ValidateTexTarget(this, funcDims, rawTarget, &target, &tex)) |
23 | 0 | return; |
24 | 0 | |
25 | 0 | tex->TexStorage(target, levels, internalFormat, width, height, depth); |
26 | 0 | } |
27 | | |
28 | | //////////////////// |
29 | | |
30 | | /*virtual*/ bool |
31 | | WebGL2Context::IsTexParamValid(GLenum pname) const |
32 | 0 | { |
33 | 0 | switch (pname) { |
34 | 0 | case LOCAL_GL_TEXTURE_BASE_LEVEL: |
35 | 0 | case LOCAL_GL_TEXTURE_COMPARE_FUNC: |
36 | 0 | case LOCAL_GL_TEXTURE_COMPARE_MODE: |
37 | 0 | case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT: |
38 | 0 | case LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS: |
39 | 0 | case LOCAL_GL_TEXTURE_MAX_LEVEL: |
40 | 0 | case LOCAL_GL_TEXTURE_WRAP_R: |
41 | 0 | case LOCAL_GL_TEXTURE_MAX_LOD: |
42 | 0 | case LOCAL_GL_TEXTURE_MIN_LOD: |
43 | 0 | return true; |
44 | 0 |
|
45 | 0 | default: |
46 | 0 | return WebGLContext::IsTexParamValid(pname); |
47 | 0 | } |
48 | 0 | } |
49 | | |
50 | | } // namespace mozilla |