/src/mozilla-central/dom/canvas/WebGLContext.cpp
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1 | | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
3 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
4 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
5 | | |
6 | | #include "WebGLContext.h" |
7 | | |
8 | | #include <algorithm> |
9 | | #include <queue> |
10 | | |
11 | | #include "AccessCheck.h" |
12 | | #include "gfxContext.h" |
13 | | #include "gfxCrashReporterUtils.h" |
14 | | #include "gfxPattern.h" |
15 | | #include "gfxPrefs.h" |
16 | | #include "gfxUtils.h" |
17 | | #include "MozFramebuffer.h" |
18 | | #include "GLBlitHelper.h" |
19 | | #include "GLContext.h" |
20 | | #include "GLContextProvider.h" |
21 | | #include "GLReadTexImageHelper.h" |
22 | | #include "GLScreenBuffer.h" |
23 | | #include "ImageContainer.h" |
24 | | #include "ImageEncoder.h" |
25 | | #include "Layers.h" |
26 | | #include "LayerUserData.h" |
27 | | #include "mozilla/dom/BindingUtils.h" |
28 | | #include "mozilla/dom/Event.h" |
29 | | #include "mozilla/dom/HTMLVideoElement.h" |
30 | | #include "mozilla/dom/ImageData.h" |
31 | | #include "mozilla/dom/WebGLContextEvent.h" |
32 | | #include "mozilla/EnumeratedArrayCycleCollection.h" |
33 | | #include "mozilla/Preferences.h" |
34 | | #include "mozilla/ProcessPriorityManager.h" |
35 | | #include "mozilla/ScopeExit.h" |
36 | | #include "mozilla/Services.h" |
37 | | #include "mozilla/Telemetry.h" |
38 | | #include "nsContentUtils.h" |
39 | | #include "nsDisplayList.h" |
40 | | #include "nsError.h" |
41 | | #include "nsIClassInfoImpl.h" |
42 | | #include "nsIConsoleService.h" |
43 | | #include "nsIGfxInfo.h" |
44 | | #include "nsIObserverService.h" |
45 | | #include "nsIVariant.h" |
46 | | #include "nsIWidget.h" |
47 | | #include "nsIXPConnect.h" |
48 | | #include "nsServiceManagerUtils.h" |
49 | | #include "SVGObserverUtils.h" |
50 | | #include "prenv.h" |
51 | | #include "ScopedGLHelpers.h" |
52 | | #include "VRManagerChild.h" |
53 | | #include "mozilla/layers/TextureClientSharedSurface.h" |
54 | | #include "mozilla/layers/WebRenderUserData.h" |
55 | | #include "mozilla/layers/WebRenderCanvasRenderer.h" |
56 | | |
57 | | // Local |
58 | | #include "CanvasUtils.h" |
59 | | #include "WebGL1Context.h" |
60 | | #include "WebGLActiveInfo.h" |
61 | | #include "WebGLBuffer.h" |
62 | | #include "WebGLContextLossHandler.h" |
63 | | #include "WebGLContextUtils.h" |
64 | | #include "WebGLExtensions.h" |
65 | | #include "WebGLFramebuffer.h" |
66 | | #include "WebGLMemoryTracker.h" |
67 | | #include "WebGLObjectModel.h" |
68 | | #include "WebGLProgram.h" |
69 | | #include "WebGLQuery.h" |
70 | | #include "WebGLSampler.h" |
71 | | #include "WebGLShader.h" |
72 | | #include "WebGLSync.h" |
73 | | #include "WebGLTransformFeedback.h" |
74 | | #include "WebGLVertexArray.h" |
75 | | #include "WebGLVertexAttribData.h" |
76 | | |
77 | | #ifdef MOZ_WIDGET_COCOA |
78 | | #include "nsCocoaFeatures.h" |
79 | | #endif |
80 | | |
81 | | #ifdef XP_WIN |
82 | | #include "WGLLibrary.h" |
83 | | #endif |
84 | | |
85 | | #if defined(MOZ_WIDGET_ANDROID) |
86 | | #include "mozilla/layers/ImageBridgeChild.h" |
87 | | #endif |
88 | | |
89 | | // Generated |
90 | | #include "mozilla/dom/WebGLRenderingContextBinding.h" |
91 | | |
92 | | |
93 | | namespace mozilla { |
94 | | |
95 | | using namespace mozilla::dom; |
96 | | using namespace mozilla::gfx; |
97 | | using namespace mozilla::gl; |
98 | | using namespace mozilla::layers; |
99 | | |
100 | | WebGLContextOptions::WebGLContextOptions() |
101 | 0 | { |
102 | 0 | // Set default alpha state based on preference. |
103 | 0 | if (gfxPrefs::WebGLDefaultNoAlpha()) |
104 | 0 | alpha = false; |
105 | 0 | } |
106 | | |
107 | | bool |
108 | | WebGLContextOptions::operator==(const WebGLContextOptions& r) const |
109 | 0 | { |
110 | 0 | bool eq = true; |
111 | 0 | eq &= (alpha == r.alpha); |
112 | 0 | eq &= (depth == r.depth); |
113 | 0 | eq &= (stencil == r.stencil); |
114 | 0 | eq &= (premultipliedAlpha == r.premultipliedAlpha); |
115 | 0 | eq &= (antialias == r.antialias); |
116 | 0 | eq &= (preserveDrawingBuffer == r.preserveDrawingBuffer); |
117 | 0 | eq &= (failIfMajorPerformanceCaveat == r.failIfMajorPerformanceCaveat); |
118 | 0 | eq &= (powerPreference == r.powerPreference); |
119 | 0 | return eq; |
120 | 0 | } |
121 | | |
122 | | WebGLContext::WebGLContext() |
123 | | : WebGLContextUnchecked(nullptr) |
124 | | , mMaxPerfWarnings(gfxPrefs::WebGLMaxPerfWarnings()) |
125 | | , mNumPerfWarnings(0) |
126 | | , mMaxAcceptableFBStatusInvals(gfxPrefs::WebGLMaxAcceptableFBStatusInvals()) |
127 | | , mDataAllocGLCallCount(0) |
128 | | , mBypassShaderValidation(false) |
129 | | , mEmptyTFO(0) |
130 | | , mContextLossHandler(this) |
131 | | , mNeedsFakeNoAlpha(false) |
132 | | , mNeedsFakeNoDepth(false) |
133 | | , mNeedsFakeNoStencil(false) |
134 | | , mAllowFBInvalidation(gfxPrefs::WebGLFBInvalidation()) |
135 | | , mMsaaSamples(gfxPrefs::WebGLMsaaSamples()) |
136 | 0 | { |
137 | 0 | mGeneration = 0; |
138 | 0 | mInvalidated = false; |
139 | 0 | mCapturedFrameInvalidated = false; |
140 | 0 | mShouldPresent = true; |
141 | 0 | mResetLayer = true; |
142 | 0 | mOptionsFrozen = false; |
143 | 0 | mDisableExtensions = false; |
144 | 0 | mIsMesa = false; |
145 | 0 | mEmitContextLostErrorOnce = false; |
146 | 0 | mWebGLError = 0; |
147 | 0 | mUnderlyingGLError = 0; |
148 | 0 |
|
149 | 0 | mContextLostErrorSet = false; |
150 | 0 |
|
151 | 0 | mViewportX = 0; |
152 | 0 | mViewportY = 0; |
153 | 0 | mViewportWidth = 0; |
154 | 0 | mViewportHeight = 0; |
155 | 0 |
|
156 | 0 | mDitherEnabled = 1; |
157 | 0 | mRasterizerDiscardEnabled = 0; // OpenGL ES 3.0 spec p244 |
158 | 0 | mScissorTestEnabled = 0; |
159 | 0 | mStencilTestEnabled = 0; |
160 | 0 |
|
161 | 0 | if (NS_IsMainThread()) { |
162 | 0 | // XXX mtseng: bug 709490, not thread safe |
163 | 0 | WebGLMemoryTracker::AddWebGLContext(this); |
164 | 0 | } |
165 | 0 |
|
166 | 0 | mAllowContextRestore = true; |
167 | 0 | mLastLossWasSimulated = false; |
168 | 0 | mLoseContextOnMemoryPressure = false; |
169 | 0 | mCanLoseContextInForeground = true; |
170 | 0 | mRestoreWhenVisible = false; |
171 | 0 |
|
172 | 0 | mAlreadyGeneratedWarnings = 0; |
173 | 0 | mAlreadyWarnedAboutFakeVertexAttrib0 = false; |
174 | 0 | mAlreadyWarnedAboutViewportLargerThanDest = false; |
175 | 0 |
|
176 | 0 | mMaxWarnings = gfxPrefs::WebGLMaxWarningsPerContext(); |
177 | 0 | if (mMaxWarnings < -1) { |
178 | 0 | GenerateWarning("webgl.max-warnings-per-context size is too large (seems like a negative value wrapped)"); |
179 | 0 | mMaxWarnings = 0; |
180 | 0 | } |
181 | 0 |
|
182 | 0 | mLastUseIndex = 0; |
183 | 0 |
|
184 | 0 | mDisableFragHighP = false; |
185 | 0 |
|
186 | 0 | mDrawCallsSinceLastFlush = 0; |
187 | 0 | } |
188 | | |
189 | | WebGLContext::~WebGLContext() |
190 | 0 | { |
191 | 0 | RemovePostRefreshObserver(); |
192 | 0 |
|
193 | 0 | DestroyResourcesAndContext(); |
194 | 0 | if (NS_IsMainThread()) { |
195 | 0 | // XXX mtseng: bug 709490, not thread safe |
196 | 0 | WebGLMemoryTracker::RemoveWebGLContext(this); |
197 | 0 | } |
198 | 0 | } |
199 | | |
200 | | template<typename T> |
201 | | void |
202 | | ClearLinkedList(LinkedList<T>& list) |
203 | 0 | { |
204 | 0 | while (!list.isEmpty()) { |
205 | 0 | list.getLast()->DeleteOnce(); |
206 | 0 | } |
207 | 0 | } Unexecuted instantiation: void mozilla::ClearLinkedList<mozilla::WebGLBuffer>(mozilla::LinkedList<mozilla::WebGLBuffer>&) Unexecuted instantiation: void mozilla::ClearLinkedList<mozilla::WebGLFramebuffer>(mozilla::LinkedList<mozilla::WebGLFramebuffer>&) Unexecuted instantiation: void mozilla::ClearLinkedList<mozilla::WebGLProgram>(mozilla::LinkedList<mozilla::WebGLProgram>&) Unexecuted instantiation: void mozilla::ClearLinkedList<mozilla::WebGLQuery>(mozilla::LinkedList<mozilla::WebGLQuery>&) Unexecuted instantiation: void mozilla::ClearLinkedList<mozilla::WebGLRenderbuffer>(mozilla::LinkedList<mozilla::WebGLRenderbuffer>&) Unexecuted instantiation: void mozilla::ClearLinkedList<mozilla::WebGLSampler>(mozilla::LinkedList<mozilla::WebGLSampler>&) Unexecuted instantiation: void mozilla::ClearLinkedList<mozilla::WebGLShader>(mozilla::LinkedList<mozilla::WebGLShader>&) Unexecuted instantiation: void mozilla::ClearLinkedList<mozilla::WebGLSync>(mozilla::LinkedList<mozilla::WebGLSync>&) Unexecuted instantiation: void mozilla::ClearLinkedList<mozilla::WebGLTexture>(mozilla::LinkedList<mozilla::WebGLTexture>&) Unexecuted instantiation: void mozilla::ClearLinkedList<mozilla::WebGLTransformFeedback>(mozilla::LinkedList<mozilla::WebGLTransformFeedback>&) Unexecuted instantiation: void mozilla::ClearLinkedList<mozilla::WebGLVertexArray>(mozilla::LinkedList<mozilla::WebGLVertexArray>&) |
208 | | |
209 | | void |
210 | | WebGLContext::DestroyResourcesAndContext() |
211 | 0 | { |
212 | 0 | if (!gl) |
213 | 0 | return; |
214 | 0 | |
215 | 0 | mDefaultFB = nullptr; |
216 | 0 | mResolvedDefaultFB = nullptr; |
217 | 0 |
|
218 | 0 | mBound2DTextures.Clear(); |
219 | 0 | mBoundCubeMapTextures.Clear(); |
220 | 0 | mBound3DTextures.Clear(); |
221 | 0 | mBound2DArrayTextures.Clear(); |
222 | 0 | mBoundSamplers.Clear(); |
223 | 0 | mBoundArrayBuffer = nullptr; |
224 | 0 | mBoundCopyReadBuffer = nullptr; |
225 | 0 | mBoundCopyWriteBuffer = nullptr; |
226 | 0 | mBoundPixelPackBuffer = nullptr; |
227 | 0 | mBoundPixelUnpackBuffer = nullptr; |
228 | 0 | mBoundTransformFeedbackBuffer = nullptr; |
229 | 0 | mBoundUniformBuffer = nullptr; |
230 | 0 | mCurrentProgram = nullptr; |
231 | 0 | mActiveProgramLinkInfo = nullptr; |
232 | 0 | mBoundDrawFramebuffer = nullptr; |
233 | 0 | mBoundReadFramebuffer = nullptr; |
234 | 0 | mBoundRenderbuffer = nullptr; |
235 | 0 | mBoundVertexArray = nullptr; |
236 | 0 | mDefaultVertexArray = nullptr; |
237 | 0 | mBoundTransformFeedback = nullptr; |
238 | 0 | mDefaultTransformFeedback = nullptr; |
239 | | #if defined(MOZ_WIDGET_ANDROID) |
240 | | mVRScreen = nullptr; |
241 | | #endif |
242 | |
|
243 | 0 | mQuerySlot_SamplesPassed = nullptr; |
244 | 0 | mQuerySlot_TFPrimsWritten = nullptr; |
245 | 0 | mQuerySlot_TimeElapsed = nullptr; |
246 | 0 |
|
247 | 0 | mIndexedUniformBufferBindings.clear(); |
248 | 0 |
|
249 | 0 | if (mAvailabilityRunnable) { |
250 | 0 | mAvailabilityRunnable->Run(); |
251 | 0 | } |
252 | 0 |
|
253 | 0 | ////// |
254 | 0 |
|
255 | 0 | ClearLinkedList(mBuffers); |
256 | 0 | ClearLinkedList(mFramebuffers); |
257 | 0 | ClearLinkedList(mPrograms); |
258 | 0 | ClearLinkedList(mQueries); |
259 | 0 | ClearLinkedList(mRenderbuffers); |
260 | 0 | ClearLinkedList(mSamplers); |
261 | 0 | ClearLinkedList(mShaders); |
262 | 0 | ClearLinkedList(mSyncs); |
263 | 0 | ClearLinkedList(mTextures); |
264 | 0 | ClearLinkedList(mTransformFeedbacks); |
265 | 0 | ClearLinkedList(mVertexArrays); |
266 | 0 |
|
267 | 0 | ////// |
268 | 0 |
|
269 | 0 | if (mEmptyTFO) { |
270 | 0 | gl->fDeleteTransformFeedbacks(1, &mEmptyTFO); |
271 | 0 | mEmptyTFO = 0; |
272 | 0 | } |
273 | 0 |
|
274 | 0 | ////// |
275 | 0 |
|
276 | 0 | mFakeBlack_2D_0000 = nullptr; |
277 | 0 | mFakeBlack_2D_0001 = nullptr; |
278 | 0 | mFakeBlack_CubeMap_0000 = nullptr; |
279 | 0 | mFakeBlack_CubeMap_0001 = nullptr; |
280 | 0 | mFakeBlack_3D_0000 = nullptr; |
281 | 0 | mFakeBlack_3D_0001 = nullptr; |
282 | 0 | mFakeBlack_2D_Array_0000 = nullptr; |
283 | 0 | mFakeBlack_2D_Array_0001 = nullptr; |
284 | 0 |
|
285 | 0 | if (mFakeVertexAttrib0BufferObject) { |
286 | 0 | gl->fDeleteBuffers(1, &mFakeVertexAttrib0BufferObject); |
287 | 0 | mFakeVertexAttrib0BufferObject = 0; |
288 | 0 | } |
289 | 0 |
|
290 | 0 | // disable all extensions except "WEBGL_lose_context". see bug #927969 |
291 | 0 | // spec: http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 |
292 | 0 | for (size_t i = 0; i < size_t(WebGLExtensionID::Max); ++i) { |
293 | 0 | WebGLExtensionID extension = WebGLExtensionID(i); |
294 | 0 |
|
295 | 0 | if (!IsExtensionEnabled(extension) || (extension == WebGLExtensionID::WEBGL_lose_context)) |
296 | 0 | continue; |
297 | 0 | |
298 | 0 | mExtensions[extension]->MarkLost(); |
299 | 0 | mExtensions[extension] = nullptr; |
300 | 0 | } |
301 | 0 |
|
302 | 0 | // We just got rid of everything, so the context had better |
303 | 0 | // have been going away. |
304 | 0 | if (GLContext::ShouldSpew()) { |
305 | 0 | printf_stderr("--- WebGL context destroyed: %p\n", gl.get()); |
306 | 0 | } |
307 | 0 |
|
308 | 0 | MOZ_ASSERT(gl); |
309 | 0 | gl->MarkDestroyed(); |
310 | 0 | mGL_OnlyClearInDestroyResourcesAndContext = nullptr; |
311 | 0 | MOZ_ASSERT(!gl); |
312 | 0 | } |
313 | | |
314 | | void |
315 | | WebGLContext::Invalidate() |
316 | 0 | { |
317 | 0 | if (!mCanvasElement) |
318 | 0 | return; |
319 | 0 | |
320 | 0 | mCapturedFrameInvalidated = true; |
321 | 0 |
|
322 | 0 | if (mInvalidated) |
323 | 0 | return; |
324 | 0 | |
325 | 0 | SVGObserverUtils::InvalidateDirectRenderingObservers(mCanvasElement); |
326 | 0 |
|
327 | 0 | mInvalidated = true; |
328 | 0 | mCanvasElement->InvalidateCanvasContent(nullptr); |
329 | 0 | } |
330 | | |
331 | | void |
332 | | WebGLContext::OnVisibilityChange() |
333 | 0 | { |
334 | 0 | if (gl) // Context not lost. |
335 | 0 | return; |
336 | 0 | |
337 | 0 | if (!mRestoreWhenVisible || mLastLossWasSimulated) { |
338 | 0 | return; |
339 | 0 | } |
340 | 0 | |
341 | 0 | ForceRestoreContext(); |
342 | 0 | } |
343 | | |
344 | | void |
345 | | WebGLContext::OnMemoryPressure() |
346 | 0 | { |
347 | 0 | bool shouldLoseContext = mLoseContextOnMemoryPressure; |
348 | 0 |
|
349 | 0 | if (!mCanLoseContextInForeground && |
350 | 0 | ProcessPriorityManager::CurrentProcessIsForeground()) |
351 | 0 | { |
352 | 0 | shouldLoseContext = false; |
353 | 0 | } |
354 | 0 |
|
355 | 0 | if (shouldLoseContext) |
356 | 0 | ForceLoseContext(); |
357 | 0 | } |
358 | | |
359 | | // |
360 | | // nsICanvasRenderingContextInternal |
361 | | // |
362 | | |
363 | | static bool |
364 | | IsFeatureInBlacklist(const nsCOMPtr<nsIGfxInfo>& gfxInfo, int32_t feature, |
365 | | nsCString* const out_blacklistId) |
366 | 0 | { |
367 | 0 | int32_t status; |
368 | 0 | if (!NS_SUCCEEDED(gfxUtils::ThreadSafeGetFeatureStatus(gfxInfo, feature, |
369 | 0 | *out_blacklistId, &status))) |
370 | 0 | { |
371 | 0 | return false; |
372 | 0 | } |
373 | 0 | |
374 | 0 | return status != nsIGfxInfo::FEATURE_STATUS_OK; |
375 | 0 | } |
376 | | |
377 | | NS_IMETHODIMP |
378 | | WebGLContext::SetContextOptions(JSContext* cx, JS::Handle<JS::Value> options, |
379 | | ErrorResult& aRvForDictionaryInit) |
380 | 0 | { |
381 | 0 | const FuncScope funcScope(*this, "getContext"); |
382 | 0 | (void)IsContextLost(); // Ignore this. |
383 | 0 |
|
384 | 0 | if (options.isNullOrUndefined() && mOptionsFrozen) |
385 | 0 | return NS_OK; |
386 | 0 | |
387 | 0 | WebGLContextAttributes attributes; |
388 | 0 | if (!attributes.Init(cx, options)) { |
389 | 0 | aRvForDictionaryInit.Throw(NS_ERROR_UNEXPECTED); |
390 | 0 | return NS_ERROR_UNEXPECTED; |
391 | 0 | } |
392 | 0 | |
393 | 0 | WebGLContextOptions newOpts; |
394 | 0 |
|
395 | 0 | newOpts.stencil = attributes.mStencil; |
396 | 0 | newOpts.depth = attributes.mDepth; |
397 | 0 | newOpts.premultipliedAlpha = attributes.mPremultipliedAlpha; |
398 | 0 | newOpts.antialias = attributes.mAntialias; |
399 | 0 | newOpts.preserveDrawingBuffer = attributes.mPreserveDrawingBuffer; |
400 | 0 | newOpts.failIfMajorPerformanceCaveat = attributes.mFailIfMajorPerformanceCaveat; |
401 | 0 | newOpts.powerPreference = attributes.mPowerPreference; |
402 | 0 |
|
403 | 0 | if (attributes.mAlpha.WasPassed()) { |
404 | 0 | newOpts.alpha = attributes.mAlpha.Value(); |
405 | 0 | } |
406 | 0 |
|
407 | 0 | // Don't do antialiasing if we've disabled MSAA. |
408 | 0 | if (!gfxPrefs::MSAALevel()) { |
409 | 0 | newOpts.antialias = false; |
410 | 0 | } |
411 | 0 |
|
412 | 0 | if (!gfxPrefs::WebGLForceMSAA()) { |
413 | 0 | const nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo(); |
414 | 0 |
|
415 | 0 | nsCString blocklistId; |
416 | 0 | if (IsFeatureInBlacklist(gfxInfo, nsIGfxInfo::FEATURE_WEBGL_MSAA, &blocklistId)) { |
417 | 0 | GenerateWarning("Disallowing antialiased backbuffers due to blacklisting."); |
418 | 0 | newOpts.antialias = false; |
419 | 0 | } |
420 | 0 | } |
421 | 0 |
|
422 | | #if 0 |
423 | | GenerateWarning("aaHint: %d stencil: %d depth: %d alpha: %d premult: %d preserve: %d\n", |
424 | | newOpts.antialias ? 1 : 0, |
425 | | newOpts.stencil ? 1 : 0, |
426 | | newOpts.depth ? 1 : 0, |
427 | | newOpts.alpha ? 1 : 0, |
428 | | newOpts.premultipliedAlpha ? 1 : 0, |
429 | | newOpts.preserveDrawingBuffer ? 1 : 0); |
430 | | #endif |
431 | |
|
432 | 0 | if (mOptionsFrozen && !(newOpts == mOptions)) { |
433 | 0 | // Error if the options are already frozen, and the ones that were asked for |
434 | 0 | // aren't the same as what they were originally. |
435 | 0 | return NS_ERROR_FAILURE; |
436 | 0 | } |
437 | 0 | |
438 | 0 | mOptions = newOpts; |
439 | 0 | return NS_OK; |
440 | 0 | } |
441 | | |
442 | | static bool |
443 | | HasAcceleratedLayers(const nsCOMPtr<nsIGfxInfo>& gfxInfo) |
444 | 0 | { |
445 | 0 | int32_t status; |
446 | 0 |
|
447 | 0 | nsCString discardFailureId; |
448 | 0 | gfxUtils::ThreadSafeGetFeatureStatus(gfxInfo, |
449 | 0 | nsIGfxInfo::FEATURE_DIRECT3D_9_LAYERS, |
450 | 0 | discardFailureId, |
451 | 0 | &status); |
452 | 0 | if (status) |
453 | 0 | return true; |
454 | 0 | gfxUtils::ThreadSafeGetFeatureStatus(gfxInfo, |
455 | 0 | nsIGfxInfo::FEATURE_DIRECT3D_10_LAYERS, |
456 | 0 | discardFailureId, |
457 | 0 | &status); |
458 | 0 | if (status) |
459 | 0 | return true; |
460 | 0 | gfxUtils::ThreadSafeGetFeatureStatus(gfxInfo, |
461 | 0 | nsIGfxInfo::FEATURE_DIRECT3D_10_1_LAYERS, |
462 | 0 | discardFailureId, |
463 | 0 | &status); |
464 | 0 | if (status) |
465 | 0 | return true; |
466 | 0 | gfxUtils::ThreadSafeGetFeatureStatus(gfxInfo, |
467 | 0 | nsIGfxInfo::FEATURE_DIRECT3D_11_LAYERS, |
468 | 0 | discardFailureId, |
469 | 0 | &status); |
470 | 0 | if (status) |
471 | 0 | return true; |
472 | 0 | gfxUtils::ThreadSafeGetFeatureStatus(gfxInfo, |
473 | 0 | nsIGfxInfo::FEATURE_OPENGL_LAYERS, |
474 | 0 | discardFailureId, |
475 | 0 | &status); |
476 | 0 | if (status) |
477 | 0 | return true; |
478 | 0 | |
479 | 0 | return false; |
480 | 0 | } |
481 | | |
482 | | // -- |
483 | | |
484 | | bool |
485 | | WebGLContext::CreateAndInitGL(bool forceEnabled, |
486 | | std::vector<FailureReason>* const out_failReasons) |
487 | 0 | { |
488 | 0 | // Can't use WebGL in headless mode. |
489 | 0 | if (gfxPlatform::IsHeadless()) { |
490 | 0 | FailureReason reason; |
491 | 0 | reason.info = "Can't use WebGL in headless mode (https://bugzil.la/1375585)."; |
492 | 0 | out_failReasons->push_back(reason); |
493 | 0 | GenerateWarning("%s", reason.info.BeginReading()); |
494 | 0 | return false; |
495 | 0 | } |
496 | 0 | |
497 | 0 | // WebGL2 is separately blocked: |
498 | 0 | if (IsWebGL2()) { |
499 | 0 | const nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo(); |
500 | 0 | const auto feature = nsIGfxInfo::FEATURE_WEBGL2; |
501 | 0 |
|
502 | 0 | FailureReason reason; |
503 | 0 | if (IsFeatureInBlacklist(gfxInfo, feature, &reason.key)) { |
504 | 0 | reason.info = "Refused to create WebGL2 context because of blacklist" |
505 | 0 | " entry: "; |
506 | 0 | reason.info.Append(reason.key); |
507 | 0 | out_failReasons->push_back(reason); |
508 | 0 | GenerateWarning("%s", reason.info.BeginReading()); |
509 | 0 | return false; |
510 | 0 | } |
511 | 0 | } |
512 | 0 | |
513 | 0 | gl::CreateContextFlags flags = (gl::CreateContextFlags::NO_VALIDATION | |
514 | 0 | gl::CreateContextFlags::PREFER_ROBUSTNESS); |
515 | 0 | bool tryNativeGL = true; |
516 | 0 | bool tryANGLE = false; |
517 | 0 |
|
518 | 0 | if (forceEnabled) { |
519 | 0 | flags |= gl::CreateContextFlags::FORCE_ENABLE_HARDWARE; |
520 | 0 | } |
521 | 0 |
|
522 | 0 | if (IsWebGL2()) { |
523 | 0 | flags |= gl::CreateContextFlags::PREFER_ES3; |
524 | 0 | } else if (!gfxPrefs::WebGL1AllowCoreProfile()) { |
525 | 0 | flags |= gl::CreateContextFlags::REQUIRE_COMPAT_PROFILE; |
526 | 0 | } |
527 | 0 |
|
528 | 0 | switch (mOptions.powerPreference) { |
529 | 0 | case dom::WebGLPowerPreference::Low_power: |
530 | 0 | break; |
531 | 0 |
|
532 | 0 | // Eventually add a heuristic, but for now default to high-performance. |
533 | 0 | // We can even make it dynamic by holding on to a ForceDiscreteGPUHelperCGL iff |
534 | 0 | // we decide it's a high-performance application: |
535 | 0 | // - Non-trivial canvas size |
536 | 0 | // - Many draw calls |
537 | 0 | // - Same origin with root page (try to stem bleeding from WebGL ads/trackers) |
538 | 0 | case dom::WebGLPowerPreference::High_performance: |
539 | 0 | default: |
540 | 0 | flags |= gl::CreateContextFlags::HIGH_POWER; |
541 | 0 | break; |
542 | 0 | } |
543 | 0 | |
544 | | #ifdef XP_MACOSX |
545 | | const nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo(); |
546 | | nsString vendorID, deviceID; |
547 | | |
548 | | // Avoid crash for Intel HD Graphics 3000 on OSX. (Bug 1413269) |
549 | | gfxInfo->GetAdapterVendorID(vendorID); |
550 | | gfxInfo->GetAdapterDeviceID(deviceID); |
551 | | if (vendorID.EqualsLiteral("0x8086") && |
552 | | (deviceID.EqualsLiteral("0x0116") || deviceID.EqualsLiteral("0x0126"))) |
553 | | { |
554 | | flags |= gl::CreateContextFlags::REQUIRE_COMPAT_PROFILE; |
555 | | } |
556 | | #endif |
557 | | |
558 | 0 | // -- |
559 | 0 | |
560 | 0 | const auto surfaceCaps = [&]() { |
561 | 0 | auto ret = gl::SurfaceCaps::ForRGBA(); |
562 | 0 | ret.premultAlpha = mOptions.premultipliedAlpha; |
563 | 0 | ret.preserve = mOptions.preserveDrawingBuffer; |
564 | 0 |
|
565 | 0 | if (!mOptions.alpha) { |
566 | 0 | ret.premultAlpha = true; |
567 | 0 | } |
568 | 0 | return ret; |
569 | 0 | }(); |
570 | 0 |
|
571 | 0 | // -- |
572 | 0 |
|
573 | 0 | const bool useEGL = PR_GetEnv("MOZ_WEBGL_FORCE_EGL"); |
574 | 0 |
|
575 | | #ifdef XP_WIN |
576 | | tryNativeGL = false; |
577 | | tryANGLE = true; |
578 | | |
579 | | if (gfxPrefs::WebGLDisableWGL()) { |
580 | | tryNativeGL = false; |
581 | | } |
582 | | |
583 | | if (gfxPrefs::WebGLDisableANGLE() || PR_GetEnv("MOZ_WEBGL_FORCE_OPENGL") || useEGL) { |
584 | | tryNativeGL = true; |
585 | | tryANGLE = false; |
586 | | } |
587 | | #endif |
588 | |
|
589 | 0 | if (tryNativeGL && !forceEnabled) { |
590 | 0 | const nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo(); |
591 | 0 | const auto feature = nsIGfxInfo::FEATURE_WEBGL_OPENGL; |
592 | 0 |
|
593 | 0 | FailureReason reason; |
594 | 0 | if (IsFeatureInBlacklist(gfxInfo, feature, &reason.key)) { |
595 | 0 | reason.info = "Refused to create native OpenGL context because of blacklist" |
596 | 0 | " entry: "; |
597 | 0 | reason.info.Append(reason.key); |
598 | 0 |
|
599 | 0 | out_failReasons->push_back(reason); |
600 | 0 |
|
601 | 0 | GenerateWarning("%s", reason.info.BeginReading()); |
602 | 0 | tryNativeGL = false; |
603 | 0 | } |
604 | 0 | } |
605 | 0 |
|
606 | 0 | // -- |
607 | 0 |
|
608 | 0 | typedef decltype(gl::GLContextProviderEGL::CreateOffscreen) fnCreateOffscreenT; |
609 | 0 | const auto fnCreate = [&](fnCreateOffscreenT* const pfnCreateOffscreen, |
610 | 0 | const char* const info) |
611 | 0 | { |
612 | 0 | const gfx::IntSize dummySize(1, 1); |
613 | 0 | nsCString failureId; |
614 | 0 | const RefPtr<GLContext> gl = pfnCreateOffscreen(dummySize, surfaceCaps, flags, |
615 | 0 | &failureId); |
616 | 0 | if (!gl) { |
617 | 0 | out_failReasons->push_back(WebGLContext::FailureReason(failureId, info)); |
618 | 0 | } |
619 | 0 | return gl; |
620 | 0 | }; |
621 | 0 |
|
622 | 0 | const auto newGL = [&]() -> RefPtr<gl::GLContext> { |
623 | 0 | if (tryNativeGL) { |
624 | 0 | if (useEGL) |
625 | 0 | return fnCreate(&gl::GLContextProviderEGL::CreateOffscreen, "useEGL"); |
626 | 0 | |
627 | 0 | const auto ret = fnCreate(&gl::GLContextProvider::CreateOffscreen, |
628 | 0 | "tryNativeGL"); |
629 | 0 | if (ret) |
630 | 0 | return ret; |
631 | 0 | } |
632 | 0 | |
633 | 0 | if (tryANGLE) { |
634 | 0 | // Force enable alpha channel to make sure ANGLE use correct framebuffer format |
635 | 0 | MOZ_ASSERT(surfaceCaps.alpha); |
636 | 0 | return fnCreate(&gl::GLContextProviderEGL::CreateOffscreen, "tryANGLE"); |
637 | 0 | } |
638 | 0 | return nullptr; |
639 | 0 | }(); |
640 | 0 |
|
641 | 0 | if (!newGL) { |
642 | 0 | out_failReasons->push_back(FailureReason("FEATURE_FAILURE_WEBGL_EXHAUSTED_DRIVERS", |
643 | 0 | "Exhausted GL driver options.")); |
644 | 0 | return false; |
645 | 0 | } |
646 | 0 | |
647 | 0 | // -- |
648 | 0 | |
649 | 0 | FailureReason reason; |
650 | 0 |
|
651 | 0 | mGL_OnlyClearInDestroyResourcesAndContext = newGL; |
652 | 0 | MOZ_RELEASE_ASSERT(gl); |
653 | 0 | if (!InitAndValidateGL(&reason)) { |
654 | 0 | DestroyResourcesAndContext(); |
655 | 0 | MOZ_RELEASE_ASSERT(!gl); |
656 | 0 |
|
657 | 0 | // The fail reason here should be specific enough for now. |
658 | 0 | out_failReasons->push_back(reason); |
659 | 0 | return false; |
660 | 0 | } |
661 | 0 | |
662 | 0 | return true; |
663 | 0 | } |
664 | | |
665 | | // Fallback for resizes: |
666 | | |
667 | | bool |
668 | | WebGLContext::EnsureDefaultFB() |
669 | 0 | { |
670 | 0 | if (mDefaultFB) { |
671 | 0 | MOZ_ASSERT(mDefaultFB->mSize == mRequestedSize); |
672 | 0 | return true; |
673 | 0 | } |
674 | 0 |
|
675 | 0 | const bool depthStencil = mOptions.depth || mOptions.stencil; |
676 | 0 | auto attemptSize = mRequestedSize; |
677 | 0 |
|
678 | 0 | while (attemptSize.width || attemptSize.height) { |
679 | 0 | attemptSize.width = std::max(attemptSize.width, 1); |
680 | 0 | attemptSize.height = std::max(attemptSize.height, 1); |
681 | 0 |
|
682 | 0 | [&]() { |
683 | 0 | if (mOptions.antialias) { |
684 | 0 | MOZ_ASSERT(!mDefaultFB); |
685 | 0 | mDefaultFB = MozFramebuffer::Create(gl, attemptSize, mMsaaSamples, |
686 | 0 | depthStencil); |
687 | 0 | if (mDefaultFB) |
688 | 0 | return; |
689 | 0 | if (mOptionsFrozen) |
690 | 0 | return; |
691 | 0 | } |
692 | 0 | |
693 | 0 | MOZ_ASSERT(!mDefaultFB); |
694 | 0 | mDefaultFB = MozFramebuffer::Create(gl, attemptSize, 0, depthStencil); |
695 | 0 | }(); |
696 | 0 |
|
697 | 0 | if (mDefaultFB) |
698 | 0 | break; |
699 | 0 | |
700 | 0 | attemptSize.width /= 2; |
701 | 0 | attemptSize.height /= 2; |
702 | 0 | } |
703 | 0 |
|
704 | 0 | if (!mDefaultFB) { |
705 | 0 | GenerateWarning("Backbuffer resize failed. Losing context."); |
706 | 0 | ForceLoseContext(); |
707 | 0 | return false; |
708 | 0 | } |
709 | 0 | |
710 | 0 | mDefaultFB_IsInvalid = true; |
711 | 0 |
|
712 | 0 | if (mDefaultFB->mSize != mRequestedSize) { |
713 | 0 | GenerateWarning("Requested size %dx%d was too large, but resize" |
714 | 0 | " to %dx%d succeeded.", |
715 | 0 | mRequestedSize.width, mRequestedSize.height, |
716 | 0 | mDefaultFB->mSize.width, mDefaultFB->mSize.height); |
717 | 0 | } |
718 | 0 | mRequestedSize = mDefaultFB->mSize; |
719 | 0 | return true; |
720 | 0 | } |
721 | | |
722 | | void |
723 | | WebGLContext::ThrowEvent_WebGLContextCreationError(const nsACString& text) |
724 | 0 | { |
725 | 0 | RefPtr<EventTarget> target = mCanvasElement; |
726 | 0 | if (!target && mOffscreenCanvas) { |
727 | 0 | target = mOffscreenCanvas; |
728 | 0 | } else if (!target) { |
729 | 0 | GenerateWarning("Failed to create WebGL context: %s", text.BeginReading()); |
730 | 0 | return; |
731 | 0 | } |
732 | 0 | |
733 | 0 | const auto kEventName = NS_LITERAL_STRING("webglcontextcreationerror"); |
734 | 0 |
|
735 | 0 | WebGLContextEventInit eventInit; |
736 | 0 | // eventInit.mCancelable = true; // The spec says this, but it's silly. |
737 | 0 | eventInit.mStatusMessage = NS_ConvertASCIItoUTF16(text); |
738 | 0 |
|
739 | 0 | const RefPtr<WebGLContextEvent> event = WebGLContextEvent::Constructor(target, |
740 | 0 | kEventName, |
741 | 0 | eventInit); |
742 | 0 | event->SetTrusted(true); |
743 | 0 |
|
744 | 0 | target->DispatchEvent(*event); |
745 | 0 |
|
746 | 0 | ////// |
747 | 0 |
|
748 | 0 | GenerateWarning("Failed to create WebGL context: %s", text.BeginReading()); |
749 | 0 | } |
750 | | |
751 | | NS_IMETHODIMP |
752 | | WebGLContext::SetDimensions(int32_t signedWidth, int32_t signedHeight) |
753 | 0 | { |
754 | 0 | const FuncScope funcScope(*this, "<SetDimensions>"); |
755 | 0 | (void)IsContextLost(); // We handle this ourselves. |
756 | 0 |
|
757 | 0 | if (signedWidth < 0 || signedHeight < 0) { |
758 | 0 | if (!gl) { |
759 | 0 | Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_FAILURE_ID, |
760 | 0 | NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBGL_SIZE")); |
761 | 0 | } |
762 | 0 | GenerateWarning("Canvas size is too large (seems like a negative value wrapped)"); |
763 | 0 | return NS_ERROR_OUT_OF_MEMORY; |
764 | 0 | } |
765 | 0 |
|
766 | 0 | uint32_t width = signedWidth; |
767 | 0 | uint32_t height = signedHeight; |
768 | 0 |
|
769 | 0 | // Early success return cases |
770 | 0 |
|
771 | 0 | // May have a OffscreenCanvas instead of an HTMLCanvasElement |
772 | 0 | if (GetCanvas()) |
773 | 0 | GetCanvas()->InvalidateCanvas(); |
774 | 0 |
|
775 | 0 | // Zero-sized surfaces can cause problems. |
776 | 0 | if (width == 0) |
777 | 0 | width = 1; |
778 | 0 |
|
779 | 0 | if (height == 0) |
780 | 0 | height = 1; |
781 | 0 |
|
782 | 0 | // If we already have a gl context, then we just need to resize it |
783 | 0 | if (gl) { |
784 | 0 | if (uint32_t(mRequestedSize.width) == width && |
785 | 0 | uint32_t(mRequestedSize.height) == height) |
786 | 0 | { |
787 | 0 | return NS_OK; |
788 | 0 | } |
789 | 0 | |
790 | 0 | if (IsContextLost()) |
791 | 0 | return NS_OK; |
792 | 0 | |
793 | 0 | // If we've already drawn, we should commit the current buffer. |
794 | 0 | PresentScreenBuffer(gl->Screen()); |
795 | 0 |
|
796 | 0 | if (IsContextLost()) { |
797 | 0 | GenerateWarning("WebGL context was lost due to swap failure."); |
798 | 0 | return NS_OK; |
799 | 0 | } |
800 | 0 | |
801 | 0 | // Kill our current default fb(s), for later lazy allocation. |
802 | 0 | mRequestedSize = {width, height}; |
803 | 0 | mDefaultFB = nullptr; |
804 | 0 |
|
805 | 0 | mResetLayer = true; |
806 | 0 | return NS_OK; |
807 | 0 | } |
808 | 0 | |
809 | 0 | nsCString failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBGL_UNKOWN"); |
810 | 0 | auto autoTelemetry = mozilla::MakeScopeExit([&] { |
811 | 0 | Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_FAILURE_ID, |
812 | 0 | failureId); |
813 | 0 | }); |
814 | 0 |
|
815 | 0 | // End of early return cases. |
816 | 0 | // At this point we know that we're not just resizing an existing context, |
817 | 0 | // we are initializing a new context. |
818 | 0 |
|
819 | 0 | // if we exceeded either the global or the per-principal limit for WebGL contexts, |
820 | 0 | // lose the oldest-used context now to free resources. Note that we can't do that |
821 | 0 | // in the WebGLContext constructor as we don't have a canvas element yet there. |
822 | 0 | // Here is the right place to do so, as we are about to create the OpenGL context |
823 | 0 | // and that is what can fail if we already have too many. |
824 | 0 | LoseOldestWebGLContextIfLimitExceeded(); |
825 | 0 |
|
826 | 0 | // We're going to create an entirely new context. If our |
827 | 0 | // generation is not 0 right now (that is, if this isn't the first |
828 | 0 | // context we're creating), we may have to dispatch a context lost |
829 | 0 | // event. |
830 | 0 |
|
831 | 0 | // If incrementing the generation would cause overflow, |
832 | 0 | // don't allow it. Allowing this would allow us to use |
833 | 0 | // resource handles created from older context generations. |
834 | 0 | if (!(mGeneration + 1).isValid()) { |
835 | 0 | // exit without changing the value of mGeneration |
836 | 0 | failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBGL_TOO_MANY"); |
837 | 0 | const nsLiteralCString text("Too many WebGL contexts created this run."); |
838 | 0 | ThrowEvent_WebGLContextCreationError(text); |
839 | 0 | return NS_ERROR_FAILURE; |
840 | 0 | } |
841 | 0 |
|
842 | 0 | // increment the generation number - Do this early because later |
843 | 0 | // in CreateOffscreenGL(), "default" objects are created that will |
844 | 0 | // pick up the old generation. |
845 | 0 | ++mGeneration; |
846 | 0 |
|
847 | 0 | bool disabled = gfxPrefs::WebGLDisabled(); |
848 | 0 |
|
849 | 0 | // TODO: When we have software webgl support we should use that instead. |
850 | 0 | disabled |= gfxPlatform::InSafeMode(); |
851 | 0 |
|
852 | 0 | if (disabled) { |
853 | 0 | if (gfxPlatform::InSafeMode()) { |
854 | 0 | failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBGL_SAFEMODE"); |
855 | 0 | } else { |
856 | 0 | failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBGL_DISABLED"); |
857 | 0 | } |
858 | 0 | const nsLiteralCString text("WebGL is currently disabled."); |
859 | 0 | ThrowEvent_WebGLContextCreationError(text); |
860 | 0 | return NS_ERROR_FAILURE; |
861 | 0 | } |
862 | 0 |
|
863 | 0 | if (gfxPrefs::WebGLDisableFailIfMajorPerformanceCaveat()) { |
864 | 0 | mOptions.failIfMajorPerformanceCaveat = false; |
865 | 0 | } |
866 | 0 |
|
867 | 0 | if (mOptions.failIfMajorPerformanceCaveat) { |
868 | 0 | nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo(); |
869 | 0 | if (!HasAcceleratedLayers(gfxInfo)) { |
870 | 0 | failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBGL_PERF_CAVEAT"); |
871 | 0 | const nsLiteralCString text("failIfMajorPerformanceCaveat: Compositor is not" |
872 | 0 | " hardware-accelerated."); |
873 | 0 | ThrowEvent_WebGLContextCreationError(text); |
874 | 0 | return NS_ERROR_FAILURE; |
875 | 0 | } |
876 | 0 | } |
877 | 0 |
|
878 | 0 | // Alright, now let's start trying. |
879 | 0 | bool forceEnabled = gfxPrefs::WebGLForceEnabled(); |
880 | 0 | ScopedGfxFeatureReporter reporter("WebGL", forceEnabled); |
881 | 0 |
|
882 | 0 | MOZ_ASSERT(!gl); |
883 | 0 | std::vector<FailureReason> failReasons; |
884 | 0 | if (!CreateAndInitGL(forceEnabled, &failReasons)) { |
885 | 0 | nsCString text("WebGL creation failed: "); |
886 | 0 | for (const auto& cur : failReasons) { |
887 | 0 | // Don't try to accumulate using an empty key if |cur.key| is empty. |
888 | 0 | if (cur.key.IsEmpty()) { |
889 | 0 | Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_FAILURE_ID, |
890 | 0 | NS_LITERAL_CSTRING("FEATURE_FAILURE_REASON_UNKNOWN")); |
891 | 0 | } else { |
892 | 0 | Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_FAILURE_ID, cur.key); |
893 | 0 | } |
894 | 0 |
|
895 | 0 | text.AppendLiteral("\n* "); |
896 | 0 | text.Append(cur.info); |
897 | 0 | } |
898 | 0 | failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_REASON"); |
899 | 0 | ThrowEvent_WebGLContextCreationError(text); |
900 | 0 | return NS_ERROR_FAILURE; |
901 | 0 | } |
902 | 0 | MOZ_ASSERT(gl); |
903 | 0 |
|
904 | 0 | if (mOptions.failIfMajorPerformanceCaveat) { |
905 | 0 | if (gl->IsWARP()) { |
906 | 0 | DestroyResourcesAndContext(); |
907 | 0 | MOZ_ASSERT(!gl); |
908 | 0 |
|
909 | 0 | failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBGL_PERF_WARP"); |
910 | 0 | const nsLiteralCString text("failIfMajorPerformanceCaveat: Driver is not" |
911 | 0 | " hardware-accelerated."); |
912 | 0 | ThrowEvent_WebGLContextCreationError(text); |
913 | 0 | return NS_ERROR_FAILURE; |
914 | 0 | } |
915 | 0 |
|
916 | | #ifdef XP_WIN |
917 | | if (gl->GetContextType() == gl::GLContextType::WGL && |
918 | | !gl::sWGLLib.HasDXInterop2()) |
919 | | { |
920 | | DestroyResourcesAndContext(); |
921 | | MOZ_ASSERT(!gl); |
922 | | |
923 | | failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBGL_DXGL_INTEROP2"); |
924 | | const nsLiteralCString text("Caveat: WGL without DXGLInterop2."); |
925 | | ThrowEvent_WebGLContextCreationError(text); |
926 | | return NS_ERROR_FAILURE; |
927 | | } |
928 | | #endif |
929 | | } |
930 | 0 |
|
931 | 0 | MOZ_ASSERT(!mDefaultFB); |
932 | 0 | mRequestedSize = {width, height}; |
933 | 0 | if (!EnsureDefaultFB()) { |
934 | 0 | MOZ_ASSERT(!gl); |
935 | 0 |
|
936 | 0 | failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBGL_BACKBUFFER"); |
937 | 0 | const nsLiteralCString text("Initializing WebGL backbuffer failed."); |
938 | 0 | ThrowEvent_WebGLContextCreationError(text); |
939 | 0 | return NS_ERROR_FAILURE; |
940 | 0 | } |
941 | 0 |
|
942 | 0 | if (GLContext::ShouldSpew()) { |
943 | 0 | printf_stderr("--- WebGL context created: %p\n", gl.get()); |
944 | 0 | } |
945 | 0 |
|
946 | 0 | // Update our internal stuff: |
947 | 0 |
|
948 | 0 | mOptions.antialias &= bool(mDefaultFB->mSamples); |
949 | 0 |
|
950 | 0 | if (!mOptions.alpha) { |
951 | 0 | // We always have alpha. |
952 | 0 | mNeedsFakeNoAlpha = true; |
953 | 0 | } |
954 | 0 |
|
955 | 0 | if (mOptions.depth || mOptions.stencil) { |
956 | 0 | // We always have depth+stencil if we have either. |
957 | 0 | if (!mOptions.depth) { |
958 | 0 | mNeedsFakeNoDepth = true; |
959 | 0 | } |
960 | 0 | if (!mOptions.stencil) { |
961 | 0 | mNeedsFakeNoStencil = true; |
962 | 0 | } |
963 | 0 | } |
964 | 0 |
|
965 | 0 | mNeedsFakeNoStencil_UserFBs = false; |
966 | | #ifdef MOZ_WIDGET_COCOA |
967 | | if (!nsCocoaFeatures::IsAtLeastVersion(10, 12) && |
968 | | gl->Vendor() == GLVendor::Intel) |
969 | | { |
970 | | mNeedsFakeNoStencil_UserFBs = true; |
971 | | } |
972 | | #endif |
973 | |
|
974 | 0 | mResetLayer = true; |
975 | 0 | mOptionsFrozen = true; |
976 | 0 |
|
977 | 0 | ////// |
978 | 0 | // Initial setup. |
979 | 0 |
|
980 | 0 | gl->mImplicitMakeCurrent = true; |
981 | 0 |
|
982 | 0 | const auto& size = mDefaultFB->mSize; |
983 | 0 |
|
984 | 0 | mViewportX = mViewportY = 0; |
985 | 0 | mViewportWidth = size.width; |
986 | 0 | mViewportHeight = size.height; |
987 | 0 | gl->fViewport(mViewportX, mViewportY, mViewportWidth, mViewportHeight); |
988 | 0 |
|
989 | 0 | gl->fScissor(0, 0, size.width, size.height); |
990 | 0 |
|
991 | 0 | ////// |
992 | 0 | // Check everything |
993 | 0 |
|
994 | 0 | AssertCachedBindings(); |
995 | 0 | AssertCachedGlobalState(); |
996 | 0 |
|
997 | 0 | mShouldPresent = true; |
998 | 0 |
|
999 | 0 | ////// |
1000 | 0 |
|
1001 | 0 | reporter.SetSuccessful(); |
1002 | 0 |
|
1003 | 0 | failureId = NS_LITERAL_CSTRING("SUCCESS"); |
1004 | 0 |
|
1005 | 0 | gl->ResetSyncCallCount("WebGLContext Initialization"); |
1006 | 0 | return NS_OK; |
1007 | 0 | } |
1008 | | |
1009 | | void |
1010 | | WebGLContext::LoseOldestWebGLContextIfLimitExceeded() |
1011 | 0 | { |
1012 | 0 | const auto maxWebGLContexts = gfxPrefs::WebGLMaxContexts(); |
1013 | 0 | auto maxWebGLContextsPerPrincipal = gfxPrefs::WebGLMaxContextsPerPrincipal(); |
1014 | 0 |
|
1015 | 0 | // maxWebGLContextsPerPrincipal must be less than maxWebGLContexts |
1016 | 0 | MOZ_ASSERT(maxWebGLContextsPerPrincipal <= maxWebGLContexts); |
1017 | 0 | maxWebGLContextsPerPrincipal = std::min(maxWebGLContextsPerPrincipal, maxWebGLContexts); |
1018 | 0 |
|
1019 | 0 | if (!NS_IsMainThread()) { |
1020 | 0 | // XXX mtseng: bug 709490, WebGLMemoryTracker is not thread safe. |
1021 | 0 | return; |
1022 | 0 | } |
1023 | 0 | |
1024 | 0 | // it's important to update the index on a new context before losing old contexts, |
1025 | 0 | // otherwise new unused contexts would all have index 0 and we couldn't distinguish older ones |
1026 | 0 | // when choosing which one to lose first. |
1027 | 0 | UpdateLastUseIndex(); |
1028 | 0 |
|
1029 | 0 | WebGLMemoryTracker::ContextsArrayType& contexts = WebGLMemoryTracker::Contexts(); |
1030 | 0 |
|
1031 | 0 | // quick exit path, should cover a majority of cases |
1032 | 0 | if (contexts.Length() <= maxWebGLContextsPerPrincipal) |
1033 | 0 | return; |
1034 | 0 | |
1035 | 0 | // note that here by "context" we mean "non-lost context". See the check for |
1036 | 0 | // IsContextLost() below. Indeed, the point of this function is to maybe lose |
1037 | 0 | // some currently non-lost context. |
1038 | 0 | |
1039 | 0 | uint64_t oldestIndex = UINT64_MAX; |
1040 | 0 | uint64_t oldestIndexThisPrincipal = UINT64_MAX; |
1041 | 0 | const WebGLContext* oldestContext = nullptr; |
1042 | 0 | const WebGLContext* oldestContextThisPrincipal = nullptr; |
1043 | 0 | size_t numContexts = 0; |
1044 | 0 | size_t numContextsThisPrincipal = 0; |
1045 | 0 |
|
1046 | 0 | for(size_t i = 0; i < contexts.Length(); ++i) { |
1047 | 0 | // don't want to lose ourselves. |
1048 | 0 | if (contexts[i] == this) |
1049 | 0 | continue; |
1050 | 0 | |
1051 | 0 | if (!contexts[i]->gl) |
1052 | 0 | continue; |
1053 | 0 | |
1054 | 0 | if (!contexts[i]->GetCanvas()) { |
1055 | 0 | // Zombie context: the canvas is already destroyed, but something else |
1056 | 0 | // (typically the compositor) is still holding on to the context. |
1057 | 0 | // Killing zombies is a no-brainer. |
1058 | 0 | const_cast<WebGLContext*>(contexts[i])->LoseContext(); |
1059 | 0 | continue; |
1060 | 0 | } |
1061 | 0 | |
1062 | 0 | numContexts++; |
1063 | 0 | if (contexts[i]->mLastUseIndex < oldestIndex) { |
1064 | 0 | oldestIndex = contexts[i]->mLastUseIndex; |
1065 | 0 | oldestContext = contexts[i]; |
1066 | 0 | } |
1067 | 0 |
|
1068 | 0 | nsIPrincipal* ourPrincipal = GetCanvas()->NodePrincipal(); |
1069 | 0 | nsIPrincipal* theirPrincipal = contexts[i]->GetCanvas()->NodePrincipal(); |
1070 | 0 | bool samePrincipal; |
1071 | 0 | nsresult rv = ourPrincipal->Equals(theirPrincipal, &samePrincipal); |
1072 | 0 | if (NS_SUCCEEDED(rv) && samePrincipal) { |
1073 | 0 | numContextsThisPrincipal++; |
1074 | 0 | if (contexts[i]->mLastUseIndex < oldestIndexThisPrincipal) { |
1075 | 0 | oldestIndexThisPrincipal = contexts[i]->mLastUseIndex; |
1076 | 0 | oldestContextThisPrincipal = contexts[i]; |
1077 | 0 | } |
1078 | 0 | } |
1079 | 0 | } |
1080 | 0 |
|
1081 | 0 | if (numContextsThisPrincipal > maxWebGLContextsPerPrincipal) { |
1082 | 0 | GenerateWarning("Exceeded %u live WebGL contexts for this principal, losing the " |
1083 | 0 | "least recently used one.", maxWebGLContextsPerPrincipal); |
1084 | 0 | MOZ_ASSERT(oldestContextThisPrincipal); // if we reach this point, this can't be null |
1085 | 0 | const_cast<WebGLContext*>(oldestContextThisPrincipal)->LoseContext(); |
1086 | 0 | } else if (numContexts > maxWebGLContexts) { |
1087 | 0 | GenerateWarning("Exceeded %u live WebGL contexts, losing the least " |
1088 | 0 | "recently used one.", maxWebGLContexts); |
1089 | 0 | MOZ_ASSERT(oldestContext); // if we reach this point, this can't be null |
1090 | 0 | const_cast<WebGLContext*>(oldestContext)->LoseContext(); |
1091 | 0 | } |
1092 | 0 | } |
1093 | | |
1094 | | UniquePtr<uint8_t[]> |
1095 | | WebGLContext::GetImageBuffer(int32_t* out_format) |
1096 | 0 | { |
1097 | 0 | *out_format = 0; |
1098 | 0 |
|
1099 | 0 | // Use GetSurfaceSnapshot() to make sure that appropriate y-flip gets applied |
1100 | 0 | gfxAlphaType any; |
1101 | 0 | RefPtr<SourceSurface> snapshot = GetSurfaceSnapshot(&any); |
1102 | 0 | if (!snapshot) |
1103 | 0 | return nullptr; |
1104 | 0 | |
1105 | 0 | RefPtr<DataSourceSurface> dataSurface = snapshot->GetDataSurface(); |
1106 | 0 |
|
1107 | 0 | return gfxUtils::GetImageBuffer(dataSurface, mOptions.premultipliedAlpha, |
1108 | 0 | out_format); |
1109 | 0 | } |
1110 | | |
1111 | | NS_IMETHODIMP |
1112 | | WebGLContext::GetInputStream(const char* mimeType, |
1113 | | const char16_t* encoderOptions, |
1114 | | nsIInputStream** out_stream) |
1115 | 0 | { |
1116 | 0 | NS_ASSERTION(gl, "GetInputStream on invalid context?"); |
1117 | 0 | if (!gl) |
1118 | 0 | return NS_ERROR_FAILURE; |
1119 | 0 | |
1120 | 0 | // Use GetSurfaceSnapshot() to make sure that appropriate y-flip gets applied |
1121 | 0 | gfxAlphaType any; |
1122 | 0 | RefPtr<SourceSurface> snapshot = GetSurfaceSnapshot(&any); |
1123 | 0 | if (!snapshot) |
1124 | 0 | return NS_ERROR_FAILURE; |
1125 | 0 | |
1126 | 0 | RefPtr<DataSourceSurface> dataSurface = snapshot->GetDataSurface(); |
1127 | 0 | return gfxUtils::GetInputStream(dataSurface, mOptions.premultipliedAlpha, mimeType, |
1128 | 0 | encoderOptions, out_stream); |
1129 | 0 | } |
1130 | | |
1131 | | void |
1132 | | WebGLContext::UpdateLastUseIndex() |
1133 | 0 | { |
1134 | 0 | static CheckedInt<uint64_t> sIndex = 0; |
1135 | 0 |
|
1136 | 0 | sIndex++; |
1137 | 0 |
|
1138 | 0 | // should never happen with 64-bit; trying to handle this would be riskier than |
1139 | 0 | // not handling it as the handler code would never get exercised. |
1140 | 0 | if (!sIndex.isValid()) |
1141 | 0 | MOZ_CRASH("Can't believe it's been 2^64 transactions already!"); |
1142 | 0 | mLastUseIndex = sIndex.value(); |
1143 | 0 | } |
1144 | | |
1145 | | static uint8_t gWebGLLayerUserData; |
1146 | | |
1147 | | class WebGLContextUserData : public LayerUserData |
1148 | | { |
1149 | | public: |
1150 | | explicit WebGLContextUserData(HTMLCanvasElement* canvas) |
1151 | | : mCanvas(canvas) |
1152 | 0 | {} |
1153 | | |
1154 | | /* PreTransactionCallback gets called by the Layers code every time the |
1155 | | * WebGL canvas is going to be composited. |
1156 | | */ |
1157 | 0 | static void PreTransactionCallback(void* data) { |
1158 | 0 | WebGLContext* webgl = static_cast<WebGLContext*>(data); |
1159 | 0 |
|
1160 | 0 | // Prepare the context for composition |
1161 | 0 | webgl->BeginComposition(); |
1162 | 0 | } |
1163 | | |
1164 | | /** DidTransactionCallback gets called by the Layers code everytime the WebGL canvas gets composite, |
1165 | | * so it really is the right place to put actions that have to be performed upon compositing |
1166 | | */ |
1167 | 0 | static void DidTransactionCallback(void* data) { |
1168 | 0 | WebGLContext* webgl = static_cast<WebGLContext*>(data); |
1169 | 0 |
|
1170 | 0 | // Clean up the context after composition |
1171 | 0 | webgl->EndComposition(); |
1172 | 0 | } |
1173 | | |
1174 | | private: |
1175 | | RefPtr<HTMLCanvasElement> mCanvas; |
1176 | | }; |
1177 | | |
1178 | | already_AddRefed<layers::Layer> |
1179 | | WebGLContext::GetCanvasLayer(nsDisplayListBuilder* builder, |
1180 | | Layer* oldLayer, |
1181 | | LayerManager* manager) |
1182 | 0 | { |
1183 | 0 | if (!mResetLayer && oldLayer && |
1184 | 0 | oldLayer->HasUserData(&gWebGLLayerUserData)) |
1185 | 0 | { |
1186 | 0 | RefPtr<layers::Layer> ret = oldLayer; |
1187 | 0 | return ret.forget(); |
1188 | 0 | } |
1189 | 0 | |
1190 | 0 | RefPtr<CanvasLayer> canvasLayer = manager->CreateCanvasLayer(); |
1191 | 0 | if (!canvasLayer) { |
1192 | 0 | NS_WARNING("CreateCanvasLayer returned null!"); |
1193 | 0 | return nullptr; |
1194 | 0 | } |
1195 | 0 |
|
1196 | 0 | WebGLContextUserData* userData = nullptr; |
1197 | 0 | if (builder->IsPaintingToWindow() && mCanvasElement) { |
1198 | 0 | userData = new WebGLContextUserData(mCanvasElement); |
1199 | 0 | } |
1200 | 0 |
|
1201 | 0 | canvasLayer->SetUserData(&gWebGLLayerUserData, userData); |
1202 | 0 |
|
1203 | 0 | CanvasRenderer* canvasRenderer = canvasLayer->CreateOrGetCanvasRenderer(); |
1204 | 0 | if (!InitializeCanvasRenderer(builder, canvasRenderer)) |
1205 | 0 | return nullptr; |
1206 | 0 | |
1207 | 0 | uint32_t flags = gl->Caps().alpha ? 0 : Layer::CONTENT_OPAQUE; |
1208 | 0 | canvasLayer->SetContentFlags(flags); |
1209 | 0 |
|
1210 | 0 | mResetLayer = false; |
1211 | 0 |
|
1212 | 0 | return canvasLayer.forget(); |
1213 | 0 | } |
1214 | | |
1215 | | bool |
1216 | | WebGLContext::UpdateWebRenderCanvasData(nsDisplayListBuilder* aBuilder, |
1217 | | WebRenderCanvasData* aCanvasData) |
1218 | 0 | { |
1219 | 0 | CanvasRenderer* renderer = aCanvasData->GetCanvasRenderer(); |
1220 | 0 |
|
1221 | 0 | if(!mResetLayer && renderer) { |
1222 | 0 | return true; |
1223 | 0 | } |
1224 | 0 | |
1225 | 0 | renderer = aCanvasData->CreateCanvasRenderer(); |
1226 | 0 | if (!InitializeCanvasRenderer(aBuilder, renderer)) { |
1227 | 0 | // Clear CanvasRenderer of WebRenderCanvasData |
1228 | 0 | aCanvasData->ClearCanvasRenderer(); |
1229 | 0 | return false; |
1230 | 0 | } |
1231 | 0 | |
1232 | 0 | MOZ_ASSERT(renderer); |
1233 | 0 | mResetLayer = false; |
1234 | 0 | return true; |
1235 | 0 | } |
1236 | | |
1237 | | bool |
1238 | | WebGLContext::InitializeCanvasRenderer(nsDisplayListBuilder* aBuilder, |
1239 | | CanvasRenderer* aRenderer) |
1240 | 0 | { |
1241 | 0 | const FuncScope funcScope(*this, "<InitializeCanvasRenderer>"); |
1242 | 0 | if (IsContextLost()) |
1243 | 0 | return false; |
1244 | 0 | |
1245 | 0 | CanvasInitializeData data; |
1246 | 0 | if (aBuilder->IsPaintingToWindow() && mCanvasElement) { |
1247 | 0 | // Make the layer tell us whenever a transaction finishes (including |
1248 | 0 | // the current transaction), so we can clear our invalidation state and |
1249 | 0 | // start invalidating again. We need to do this for the layer that is |
1250 | 0 | // being painted to a window (there shouldn't be more than one at a time, |
1251 | 0 | // and if there is, flushing the invalidation state more often than |
1252 | 0 | // necessary is harmless). |
1253 | 0 |
|
1254 | 0 | // The layer will be destroyed when we tear down the presentation |
1255 | 0 | // (at the latest), at which time this userData will be destroyed, |
1256 | 0 | // releasing the reference to the element. |
1257 | 0 | // The userData will receive DidTransactionCallbacks, which flush the |
1258 | 0 | // the invalidation state to indicate that the canvas is up to date. |
1259 | 0 | data.mPreTransCallback = WebGLContextUserData::PreTransactionCallback; |
1260 | 0 | data.mPreTransCallbackData = this; |
1261 | 0 | data.mDidTransCallback = WebGLContextUserData::DidTransactionCallback; |
1262 | 0 | data.mDidTransCallbackData = this; |
1263 | 0 | } |
1264 | 0 |
|
1265 | 0 | data.mGLContext = gl; |
1266 | 0 | data.mSize = DrawingBufferSize(); |
1267 | 0 | data.mHasAlpha = mOptions.alpha; |
1268 | 0 | data.mIsGLAlphaPremult = IsPremultAlpha() || !data.mHasAlpha; |
1269 | 0 |
|
1270 | 0 | aRenderer->Initialize(data); |
1271 | 0 | aRenderer->SetDirty(); |
1272 | 0 | return true; |
1273 | 0 | } |
1274 | | |
1275 | | layers::LayersBackend |
1276 | | WebGLContext::GetCompositorBackendType() const |
1277 | 0 | { |
1278 | 0 | if (mCanvasElement) { |
1279 | 0 | return mCanvasElement->GetCompositorBackendType(); |
1280 | 0 | } else if (mOffscreenCanvas) { |
1281 | 0 | return mOffscreenCanvas->GetCompositorBackendType(); |
1282 | 0 | } |
1283 | 0 | |
1284 | 0 | return LayersBackend::LAYERS_NONE; |
1285 | 0 | } |
1286 | | |
1287 | | nsIDocument* |
1288 | | WebGLContext::GetOwnerDoc() const |
1289 | 0 | { |
1290 | 0 | MOZ_ASSERT(mCanvasElement); |
1291 | 0 | if (!mCanvasElement) { |
1292 | 0 | return nullptr; |
1293 | 0 | } |
1294 | 0 | return mCanvasElement->OwnerDoc(); |
1295 | 0 | } |
1296 | | |
1297 | | void |
1298 | | WebGLContext::Commit() |
1299 | 0 | { |
1300 | 0 | if (mOffscreenCanvas) { |
1301 | 0 | mOffscreenCanvas->CommitFrameToCompositor(); |
1302 | 0 | } |
1303 | 0 | } |
1304 | | |
1305 | | void |
1306 | | WebGLContext::GetCanvas(Nullable<dom::OwningHTMLCanvasElementOrOffscreenCanvas>& retval) |
1307 | 0 | { |
1308 | 0 | if (mCanvasElement) { |
1309 | 0 | MOZ_RELEASE_ASSERT(!mOffscreenCanvas, "GFX: Canvas is offscreen."); |
1310 | 0 |
|
1311 | 0 | if (mCanvasElement->IsInNativeAnonymousSubtree()) { |
1312 | 0 | retval.SetNull(); |
1313 | 0 | } else { |
1314 | 0 | retval.SetValue().SetAsHTMLCanvasElement() = mCanvasElement; |
1315 | 0 | } |
1316 | 0 | } else if (mOffscreenCanvas) { |
1317 | 0 | retval.SetValue().SetAsOffscreenCanvas() = mOffscreenCanvas; |
1318 | 0 | } else { |
1319 | 0 | retval.SetNull(); |
1320 | 0 | } |
1321 | 0 | } |
1322 | | |
1323 | | void |
1324 | | WebGLContext::GetContextAttributes(dom::Nullable<dom::WebGLContextAttributes>& retval) |
1325 | 0 | { |
1326 | 0 | retval.SetNull(); |
1327 | 0 | const FuncScope funcScope(*this, "getContextAttributes"); |
1328 | 0 | if (IsContextLost()) |
1329 | 0 | return; |
1330 | 0 | |
1331 | 0 | dom::WebGLContextAttributes& result = retval.SetValue(); |
1332 | 0 |
|
1333 | 0 | result.mAlpha.Construct(mOptions.alpha); |
1334 | 0 | result.mDepth = mOptions.depth; |
1335 | 0 | result.mStencil = mOptions.stencil; |
1336 | 0 | result.mAntialias = mOptions.antialias; |
1337 | 0 | result.mPremultipliedAlpha = mOptions.premultipliedAlpha; |
1338 | 0 | result.mPreserveDrawingBuffer = mOptions.preserveDrawingBuffer; |
1339 | 0 | result.mFailIfMajorPerformanceCaveat = mOptions.failIfMajorPerformanceCaveat; |
1340 | 0 | result.mPowerPreference = mOptions.powerPreference; |
1341 | 0 | } |
1342 | | |
1343 | | void |
1344 | | WebGLContext::ForceClearFramebufferWithDefaultValues(const GLbitfield clearBits, |
1345 | | const bool fakeNoAlpha) const |
1346 | 0 | { |
1347 | 0 | const bool initializeColorBuffer = bool(clearBits & LOCAL_GL_COLOR_BUFFER_BIT); |
1348 | 0 | const bool initializeDepthBuffer = bool(clearBits & LOCAL_GL_DEPTH_BUFFER_BIT); |
1349 | 0 | const bool initializeStencilBuffer = bool(clearBits & LOCAL_GL_STENCIL_BUFFER_BIT); |
1350 | 0 |
|
1351 | 0 | // Fun GL fact: No need to worry about the viewport here, glViewport is just |
1352 | 0 | // setting up a coordinates transformation, it doesn't affect glClear at all. |
1353 | 0 | AssertCachedGlobalState(); |
1354 | 0 |
|
1355 | 0 | // Prepare GL state for clearing. |
1356 | 0 | if (mScissorTestEnabled) { |
1357 | 0 | gl->fDisable(LOCAL_GL_SCISSOR_TEST); |
1358 | 0 | } |
1359 | 0 |
|
1360 | 0 | if (initializeColorBuffer) { |
1361 | 0 | DoColorMask(0x0f); |
1362 | 0 |
|
1363 | 0 | if (fakeNoAlpha) { |
1364 | 0 | gl->fClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
1365 | 0 | } else { |
1366 | 0 | gl->fClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
1367 | 0 | } |
1368 | 0 | } |
1369 | 0 |
|
1370 | 0 | if (initializeDepthBuffer) { |
1371 | 0 | gl->fDepthMask(1); |
1372 | 0 | gl->fClearDepth(1.0f); |
1373 | 0 | } |
1374 | 0 |
|
1375 | 0 | if (initializeStencilBuffer) { |
1376 | 0 | // "The clear operation always uses the front stencil write mask |
1377 | 0 | // when clearing the stencil buffer." |
1378 | 0 | gl->fStencilMaskSeparate(LOCAL_GL_FRONT, 0xffffffff); |
1379 | 0 | gl->fStencilMaskSeparate(LOCAL_GL_BACK, 0xffffffff); |
1380 | 0 | gl->fClearStencil(0); |
1381 | 0 | } |
1382 | 0 |
|
1383 | 0 | if (mRasterizerDiscardEnabled) { |
1384 | 0 | gl->fDisable(LOCAL_GL_RASTERIZER_DISCARD); |
1385 | 0 | } |
1386 | 0 |
|
1387 | 0 | // Do the clear! |
1388 | 0 | gl->fClear(clearBits); |
1389 | 0 |
|
1390 | 0 | // And reset! |
1391 | 0 | if (mScissorTestEnabled) { |
1392 | 0 | gl->fEnable(LOCAL_GL_SCISSOR_TEST); |
1393 | 0 | } |
1394 | 0 |
|
1395 | 0 | if (mRasterizerDiscardEnabled) { |
1396 | 0 | gl->fEnable(LOCAL_GL_RASTERIZER_DISCARD); |
1397 | 0 | } |
1398 | 0 |
|
1399 | 0 | // Restore GL state after clearing. |
1400 | 0 | if (initializeColorBuffer) { |
1401 | 0 | gl->fClearColor(mColorClearValue[0], |
1402 | 0 | mColorClearValue[1], |
1403 | 0 | mColorClearValue[2], |
1404 | 0 | mColorClearValue[3]); |
1405 | 0 | } |
1406 | 0 |
|
1407 | 0 | if (initializeDepthBuffer) { |
1408 | 0 | gl->fDepthMask(mDepthWriteMask); |
1409 | 0 | gl->fClearDepth(mDepthClearValue); |
1410 | 0 | } |
1411 | 0 |
|
1412 | 0 | if (initializeStencilBuffer) { |
1413 | 0 | gl->fStencilMaskSeparate(LOCAL_GL_FRONT, mStencilWriteMaskFront); |
1414 | 0 | gl->fStencilMaskSeparate(LOCAL_GL_BACK, mStencilWriteMaskBack); |
1415 | 0 | gl->fClearStencil(mStencilClearValue); |
1416 | 0 | } |
1417 | 0 | } |
1418 | | |
1419 | | void |
1420 | | WebGLContext::OnEndOfFrame() const |
1421 | 0 | { |
1422 | 0 | if (gfxPrefs::WebGLSpewFrameAllocs()) { |
1423 | 0 | GeneratePerfWarning("[webgl.perf.spew-frame-allocs] %" PRIu64 " data allocations this frame.", |
1424 | 0 | mDataAllocGLCallCount); |
1425 | 0 | } |
1426 | 0 | mDataAllocGLCallCount = 0; |
1427 | 0 | gl->ResetSyncCallCount("WebGLContext PresentScreenBuffer"); |
1428 | 0 | } |
1429 | | |
1430 | | void |
1431 | | WebGLContext::BlitBackbufferToCurDriverFB() const |
1432 | 0 | { |
1433 | 0 | DoColorMask(0x0f); |
1434 | 0 |
|
1435 | 0 | if (mScissorTestEnabled) { |
1436 | 0 | gl->fDisable(LOCAL_GL_SCISSOR_TEST); |
1437 | 0 | } |
1438 | 0 |
|
1439 | 0 | [&]() { |
1440 | 0 | const auto& size = mDefaultFB->mSize; |
1441 | 0 |
|
1442 | 0 | if (gl->IsSupported(GLFeature::framebuffer_blit)) { |
1443 | 0 | gl->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER, mDefaultFB->mFB); |
1444 | 0 | gl->fBlitFramebuffer(0, 0, size.width, size.height, |
1445 | 0 | 0, 0, size.width, size.height, |
1446 | 0 | LOCAL_GL_COLOR_BUFFER_BIT, LOCAL_GL_NEAREST); |
1447 | 0 | return; |
1448 | 0 | } |
1449 | 0 | if (mDefaultFB->mSamples && |
1450 | 0 | gl->IsExtensionSupported(GLContext::APPLE_framebuffer_multisample)) |
1451 | 0 | { |
1452 | 0 | gl->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER, mDefaultFB->mFB); |
1453 | 0 | gl->fResolveMultisampleFramebufferAPPLE(); |
1454 | 0 | return; |
1455 | 0 | } |
1456 | 0 |
|
1457 | 0 | gl->BlitHelper()->DrawBlitTextureToFramebuffer(mDefaultFB->ColorTex(), size, |
1458 | 0 | size); |
1459 | 0 | }(); |
1460 | 0 |
|
1461 | 0 | if (mScissorTestEnabled) { |
1462 | 0 | gl->fEnable(LOCAL_GL_SCISSOR_TEST); |
1463 | 0 | } |
1464 | 0 | } |
1465 | | |
1466 | | // For an overview of how WebGL compositing works, see: |
1467 | | // https://wiki.mozilla.org/Platform/GFX/WebGL/Compositing |
1468 | | bool |
1469 | | WebGLContext::PresentScreenBuffer(GLScreenBuffer* const targetScreen) |
1470 | 0 | { |
1471 | 0 | const FuncScope funcScope(*this, "<PresentScreenBuffer>"); |
1472 | 0 | if (IsContextLost()) |
1473 | 0 | return false; |
1474 | 0 | |
1475 | 0 | if (!mShouldPresent) |
1476 | 0 | return false; |
1477 | 0 | |
1478 | 0 | if (!ValidateAndInitFB(nullptr)) |
1479 | 0 | return false; |
1480 | 0 | |
1481 | 0 | const auto& screen = targetScreen ? targetScreen : gl->Screen(); |
1482 | 0 | if ((!screen->IsReadBufferReady() || screen->Size() != mDefaultFB->mSize) && |
1483 | 0 | !screen->Resize(mDefaultFB->mSize)) |
1484 | 0 | { |
1485 | 0 | GenerateWarning("screen->Resize failed. Losing context."); |
1486 | 0 | ForceLoseContext(); |
1487 | 0 | return false; |
1488 | 0 | } |
1489 | 0 | |
1490 | 0 | gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0); |
1491 | 0 | BlitBackbufferToCurDriverFB(); |
1492 | 0 |
|
1493 | | #ifdef DEBUG |
1494 | | if (!mOptions.alpha) { |
1495 | | gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0); |
1496 | | uint32_t pixel = 3; |
1497 | | gl->fReadPixels(0, 0, 1, 1, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE, &pixel); |
1498 | | MOZ_ASSERT((pixel & 0xff000000) == 0xff000000); |
1499 | | } |
1500 | | #endif |
1501 | |
|
1502 | 0 | if (!screen->PublishFrame(screen->Size())) { |
1503 | 0 | GenerateWarning("PublishFrame failed. Losing context."); |
1504 | 0 | ForceLoseContext(); |
1505 | 0 | return false; |
1506 | 0 | } |
1507 | 0 | |
1508 | 0 | if (!mOptions.preserveDrawingBuffer) { |
1509 | 0 | if (gl->IsSupported(gl::GLFeature::invalidate_framebuffer)) { |
1510 | 0 | gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mDefaultFB->mFB); |
1511 | 0 | const GLenum attachments[] = { LOCAL_GL_COLOR_ATTACHMENT0 }; |
1512 | 0 | gl->fInvalidateFramebuffer(LOCAL_GL_FRAMEBUFFER, 1, attachments); |
1513 | 0 | } |
1514 | 0 | mDefaultFB_IsInvalid = true; |
1515 | 0 | } |
1516 | 0 | mResolvedDefaultFB = nullptr; |
1517 | 0 |
|
1518 | 0 | mShouldPresent = false; |
1519 | 0 | OnEndOfFrame(); |
1520 | 0 |
|
1521 | 0 | return true; |
1522 | 0 | } |
1523 | | |
1524 | | // Prepare the context for capture before compositing |
1525 | | void |
1526 | | WebGLContext::BeginComposition(GLScreenBuffer* const screen) |
1527 | 0 | { |
1528 | 0 | // Present our screenbuffer, if needed. |
1529 | 0 | PresentScreenBuffer(screen); |
1530 | 0 | mDrawCallsSinceLastFlush = 0; |
1531 | 0 | } |
1532 | | |
1533 | | // Clean up the context after captured for compositing |
1534 | | void |
1535 | | WebGLContext::EndComposition() |
1536 | 0 | { |
1537 | 0 | // Mark ourselves as no longer invalidated. |
1538 | 0 | MarkContextClean(); |
1539 | 0 | UpdateLastUseIndex(); |
1540 | 0 | } |
1541 | | |
1542 | | void |
1543 | | WebGLContext::DummyReadFramebufferOperation() |
1544 | 0 | { |
1545 | 0 | if (!mBoundReadFramebuffer) |
1546 | 0 | return; // Infallible. |
1547 | 0 | |
1548 | 0 | const auto status = mBoundReadFramebuffer->CheckFramebufferStatus(); |
1549 | 0 | if (status != LOCAL_GL_FRAMEBUFFER_COMPLETE) { |
1550 | 0 | ErrorInvalidFramebufferOperation("Framebuffer must be complete."); |
1551 | 0 | } |
1552 | 0 | } |
1553 | | |
1554 | | bool |
1555 | | WebGLContext::Has64BitTimestamps() const |
1556 | 0 | { |
1557 | 0 | // 'sync' provides glGetInteger64v either by supporting ARB_sync, GL3+, or GLES3+. |
1558 | 0 | return gl->IsSupported(GLFeature::sync); |
1559 | 0 | } |
1560 | | |
1561 | | static bool |
1562 | | CheckContextLost(GLContext* gl, bool* const out_isGuilty) |
1563 | 0 | { |
1564 | 0 | MOZ_ASSERT(gl); |
1565 | 0 | MOZ_ASSERT(out_isGuilty); |
1566 | 0 |
|
1567 | 0 | bool isEGL = gl->GetContextType() == gl::GLContextType::EGL; |
1568 | 0 |
|
1569 | 0 | GLenum resetStatus = LOCAL_GL_NO_ERROR; |
1570 | 0 | if (gl->IsSupported(GLFeature::robustness)) { |
1571 | 0 | gl->MakeCurrent(); |
1572 | 0 | resetStatus = gl->fGetGraphicsResetStatus(); |
1573 | 0 | } else if (isEGL) { |
1574 | 0 | // Simulate a ARB_robustness guilty context loss for when we |
1575 | 0 | // get an EGL_CONTEXT_LOST error. It may not actually be guilty, |
1576 | 0 | // but we can't make any distinction. |
1577 | 0 | if (!gl->MakeCurrent(true) && gl->IsContextLost()) { |
1578 | 0 | resetStatus = LOCAL_GL_UNKNOWN_CONTEXT_RESET_ARB; |
1579 | 0 | } |
1580 | 0 | } |
1581 | 0 |
|
1582 | 0 | if (resetStatus == LOCAL_GL_NO_ERROR) { |
1583 | 0 | *out_isGuilty = false; |
1584 | 0 | return false; |
1585 | 0 | } |
1586 | 0 | |
1587 | 0 | // Assume guilty unless we find otherwise! |
1588 | 0 | bool isGuilty = true; |
1589 | 0 | switch (resetStatus) { |
1590 | 0 | case LOCAL_GL_INNOCENT_CONTEXT_RESET_ARB: |
1591 | 0 | // Either nothing wrong, or not our fault. |
1592 | 0 | isGuilty = false; |
1593 | 0 | break; |
1594 | 0 | case LOCAL_GL_GUILTY_CONTEXT_RESET_ARB: |
1595 | 0 | NS_WARNING("WebGL content on the page definitely caused the graphics" |
1596 | 0 | " card to reset."); |
1597 | 0 | break; |
1598 | 0 | case LOCAL_GL_UNKNOWN_CONTEXT_RESET_ARB: |
1599 | 0 | NS_WARNING("WebGL content on the page might have caused the graphics" |
1600 | 0 | " card to reset"); |
1601 | 0 | // If we can't tell, assume guilty. |
1602 | 0 | break; |
1603 | 0 | default: |
1604 | 0 | MOZ_ASSERT(false, "Unreachable."); |
1605 | 0 | // If we do get here, let's pretend to be guilty as an escape plan. |
1606 | 0 | break; |
1607 | 0 | } |
1608 | 0 |
|
1609 | 0 | if (isGuilty) { |
1610 | 0 | NS_WARNING("WebGL context on this page is considered guilty, and will" |
1611 | 0 | " not be restored."); |
1612 | 0 | } |
1613 | 0 |
|
1614 | 0 | *out_isGuilty = isGuilty; |
1615 | 0 | return true; |
1616 | 0 | } |
1617 | | |
1618 | | bool |
1619 | | WebGLContext::TryToRestoreContext() |
1620 | 0 | { |
1621 | 0 | if (NS_FAILED(SetDimensions(mRequestedSize.width, mRequestedSize.height))) |
1622 | 0 | return false; |
1623 | 0 | |
1624 | 0 | return true; |
1625 | 0 | } |
1626 | | |
1627 | | void |
1628 | | WebGLContext::RunContextLossTimer() |
1629 | 0 | { |
1630 | 0 | mContextLossHandler.RunTimer(); |
1631 | 0 | } |
1632 | | |
1633 | | class UpdateContextLossStatusTask : public CancelableRunnable |
1634 | | { |
1635 | | RefPtr<WebGLContext> mWebGL; |
1636 | | |
1637 | | public: |
1638 | | explicit UpdateContextLossStatusTask(WebGLContext* webgl) |
1639 | | : CancelableRunnable("UpdateContextLossStatusTask") |
1640 | | , mWebGL(webgl) |
1641 | 0 | { |
1642 | 0 | } |
1643 | | |
1644 | 0 | NS_IMETHOD Run() override { |
1645 | 0 | if (mWebGL) |
1646 | 0 | mWebGL->UpdateContextLossStatus(); |
1647 | 0 |
|
1648 | 0 | return NS_OK; |
1649 | 0 | } |
1650 | | |
1651 | 0 | nsresult Cancel() override { |
1652 | 0 | mWebGL = nullptr; |
1653 | 0 | return NS_OK; |
1654 | 0 | } |
1655 | | }; |
1656 | | |
1657 | | void |
1658 | | WebGLContext::EnqueueUpdateContextLossStatus() |
1659 | 0 | { |
1660 | 0 | nsCOMPtr<nsIRunnable> task = new UpdateContextLossStatusTask(this); |
1661 | 0 | NS_DispatchToCurrentThread(task); |
1662 | 0 | } |
1663 | | |
1664 | | // We use this timer for many things. Here are the things that it is activated for: |
1665 | | // 1) If a script is using the MOZ_WEBGL_lose_context extension. |
1666 | | // 2) If we are using EGL and _NOT ANGLE_, we query periodically to see if the |
1667 | | // CONTEXT_LOST_WEBGL error has been triggered. |
1668 | | // 3) If we are using ANGLE, or anything that supports ARB_robustness, query the |
1669 | | // GPU periodically to see if the reset status bit has been set. |
1670 | | // In all of these situations, we use this timer to send the script context lost |
1671 | | // and restored events asynchronously. For example, if it triggers a context loss, |
1672 | | // the webglcontextlost event will be sent to it the next time the robustness timer |
1673 | | // fires. |
1674 | | // Note that this timer mechanism is not used unless one of these 3 criteria |
1675 | | // are met. |
1676 | | // At a bare minimum, from context lost to context restores, it would take 3 |
1677 | | // full timer iterations: detection, webglcontextlost, webglcontextrestored. |
1678 | | void |
1679 | | WebGLContext::UpdateContextLossStatus() |
1680 | 0 | { |
1681 | 0 | if (!mCanvasElement && !mOffscreenCanvas) { |
1682 | 0 | // the canvas is gone. That happens when the page was closed before we got |
1683 | 0 | // this timer event. In this case, there's nothing to do here, just don't crash. |
1684 | 0 | return; |
1685 | 0 | } |
1686 | 0 | if (mContextStatus == ContextStatus::NotLost) { |
1687 | 0 | // We don't know that we're lost, but we might be, so we need to |
1688 | 0 | // check. If we're guilty, don't allow restores, though. |
1689 | 0 |
|
1690 | 0 | bool isGuilty = true; |
1691 | 0 | MOZ_ASSERT(gl); // Shouldn't be missing gl if we're NotLost. |
1692 | 0 | bool isContextLost = CheckContextLost(gl, &isGuilty); |
1693 | 0 |
|
1694 | 0 | if (isContextLost) { |
1695 | 0 | if (isGuilty) |
1696 | 0 | mAllowContextRestore = false; |
1697 | 0 |
|
1698 | 0 | ForceLoseContext(); |
1699 | 0 | } |
1700 | 0 |
|
1701 | 0 | // Fall through. |
1702 | 0 | } |
1703 | 0 |
|
1704 | 0 | if (mContextStatus == ContextStatus::LostAwaitingEvent) { |
1705 | 0 | // The context has been lost and we haven't yet triggered the |
1706 | 0 | // callback, so do that now. |
1707 | 0 | const auto kEventName = NS_LITERAL_STRING("webglcontextlost"); |
1708 | 0 | const auto kCanBubble = CanBubble::eYes; |
1709 | 0 | const auto kIsCancelable = Cancelable::eYes; |
1710 | 0 | bool useDefaultHandler; |
1711 | 0 |
|
1712 | 0 | if (mCanvasElement) { |
1713 | 0 | nsContentUtils::DispatchTrustedEvent( |
1714 | 0 | mCanvasElement->OwnerDoc(), |
1715 | 0 | static_cast<nsIContent*>(mCanvasElement), |
1716 | 0 | kEventName, |
1717 | 0 | kCanBubble, |
1718 | 0 | kIsCancelable, |
1719 | 0 | &useDefaultHandler); |
1720 | 0 | } else { |
1721 | 0 | // OffscreenCanvas case |
1722 | 0 | RefPtr<Event> event = new Event(mOffscreenCanvas, nullptr, nullptr); |
1723 | 0 | event->InitEvent(kEventName, kCanBubble, kIsCancelable); |
1724 | 0 | event->SetTrusted(true); |
1725 | 0 | useDefaultHandler = |
1726 | 0 | mOffscreenCanvas->DispatchEvent(*event, CallerType::System, |
1727 | 0 | IgnoreErrors()); |
1728 | 0 | } |
1729 | 0 |
|
1730 | 0 | // We sent the callback, so we're just 'regular lost' now. |
1731 | 0 | mContextStatus = ContextStatus::Lost; |
1732 | 0 | // If we're told to use the default handler, it means the script |
1733 | 0 | // didn't bother to handle the event. In this case, we shouldn't |
1734 | 0 | // auto-restore the context. |
1735 | 0 | if (useDefaultHandler) |
1736 | 0 | mAllowContextRestore = false; |
1737 | 0 |
|
1738 | 0 | // Fall through. |
1739 | 0 | } |
1740 | 0 |
|
1741 | 0 | if (mContextStatus == ContextStatus::Lost) { |
1742 | 0 | // Context is lost, and we've already sent the callback. We |
1743 | 0 | // should try to restore the context if we're both allowed to, |
1744 | 0 | // and supposed to. |
1745 | 0 |
|
1746 | 0 | // Are we allowed to restore the context? |
1747 | 0 | if (!mAllowContextRestore) |
1748 | 0 | return; |
1749 | 0 | |
1750 | 0 | // If we're only simulated-lost, we shouldn't auto-restore, and |
1751 | 0 | // instead we should wait for restoreContext() to be called. |
1752 | 0 | if (mLastLossWasSimulated) |
1753 | 0 | return; |
1754 | 0 | |
1755 | 0 | // Restore when the app is visible |
1756 | 0 | if (mRestoreWhenVisible) |
1757 | 0 | return; |
1758 | 0 | |
1759 | 0 | ForceRestoreContext(); |
1760 | 0 | return; |
1761 | 0 | } |
1762 | 0 | |
1763 | 0 | if (mContextStatus == ContextStatus::LostAwaitingRestore) { |
1764 | 0 | // Context is lost, but we should try to restore it. |
1765 | 0 |
|
1766 | 0 | if (!mAllowContextRestore) { |
1767 | 0 | // We might decide this after thinking we'd be OK restoring |
1768 | 0 | // the context, so downgrade. |
1769 | 0 | mContextStatus = ContextStatus::Lost; |
1770 | 0 | return; |
1771 | 0 | } |
1772 | 0 | |
1773 | 0 | if (!TryToRestoreContext()) { |
1774 | 0 | // Failed to restore. Try again later. |
1775 | 0 | mContextLossHandler.RunTimer(); |
1776 | 0 | return; |
1777 | 0 | } |
1778 | 0 | |
1779 | 0 | // Revival! |
1780 | 0 | mContextStatus = ContextStatus::NotLost; |
1781 | 0 |
|
1782 | 0 | if (mCanvasElement) { |
1783 | 0 | nsContentUtils::DispatchTrustedEvent( |
1784 | 0 | mCanvasElement->OwnerDoc(), |
1785 | 0 | static_cast<nsIContent*>(mCanvasElement), |
1786 | 0 | NS_LITERAL_STRING("webglcontextrestored"), |
1787 | 0 | CanBubble::eYes, |
1788 | 0 | Cancelable::eYes); |
1789 | 0 | } else { |
1790 | 0 | RefPtr<Event> event = new Event(mOffscreenCanvas, nullptr, nullptr); |
1791 | 0 | event->InitEvent(NS_LITERAL_STRING("webglcontextrestored"), |
1792 | 0 | CanBubble::eYes, |
1793 | 0 | Cancelable::eYes); |
1794 | 0 | event->SetTrusted(true); |
1795 | 0 | mOffscreenCanvas->DispatchEvent(*event); |
1796 | 0 | } |
1797 | 0 |
|
1798 | 0 | mEmitContextLostErrorOnce = true; |
1799 | 0 | return; |
1800 | 0 | } |
1801 | 0 | } |
1802 | | |
1803 | | void |
1804 | | WebGLContext::ForceLoseContext(bool simulateLosing) |
1805 | 0 | { |
1806 | 0 | printf_stderr("WebGL(%p)::ForceLoseContext\n", this); |
1807 | 0 | MOZ_ASSERT(gl); |
1808 | 0 | mContextStatus = ContextStatus::LostAwaitingEvent; |
1809 | 0 | mContextLostErrorSet = false; |
1810 | 0 |
|
1811 | 0 | // Burn it all! |
1812 | 0 | DestroyResourcesAndContext(); |
1813 | 0 | mLastLossWasSimulated = simulateLosing; |
1814 | 0 |
|
1815 | 0 | // Queue up a task, since we know the status changed. |
1816 | 0 | EnqueueUpdateContextLossStatus(); |
1817 | 0 | } |
1818 | | |
1819 | | void |
1820 | | WebGLContext::ForceRestoreContext() |
1821 | 0 | { |
1822 | 0 | printf_stderr("WebGL(%p)::ForceRestoreContext\n", this); |
1823 | 0 | mContextStatus = ContextStatus::LostAwaitingRestore; |
1824 | 0 | mAllowContextRestore = true; // Hey, you did say 'force'. |
1825 | 0 |
|
1826 | 0 | // Queue up a task, since we know the status changed. |
1827 | 0 | EnqueueUpdateContextLossStatus(); |
1828 | 0 | } |
1829 | | |
1830 | | already_AddRefed<mozilla::gfx::SourceSurface> |
1831 | | WebGLContext::GetSurfaceSnapshot(gfxAlphaType* const out_alphaType) |
1832 | 0 | { |
1833 | 0 | const FuncScope funcScope(*this, "<GetSurfaceSnapshot>"); |
1834 | 0 | if (IsContextLost()) |
1835 | 0 | return nullptr; |
1836 | 0 | |
1837 | 0 | if (!BindDefaultFBForRead()) |
1838 | 0 | return nullptr; |
1839 | 0 | |
1840 | 0 | const auto surfFormat = mOptions.alpha ? SurfaceFormat::B8G8R8A8 |
1841 | 0 | : SurfaceFormat::B8G8R8X8; |
1842 | 0 | const auto& size = mDefaultFB->mSize; |
1843 | 0 | RefPtr<DataSourceSurface> surf; |
1844 | 0 | surf = Factory::CreateDataSourceSurfaceWithStride(size, surfFormat, size.width * 4); |
1845 | 0 | if (NS_WARN_IF(!surf)) |
1846 | 0 | return nullptr; |
1847 | 0 | |
1848 | 0 | ReadPixelsIntoDataSurface(gl, surf); |
1849 | 0 |
|
1850 | 0 | gfxAlphaType alphaType; |
1851 | 0 | if (!mOptions.alpha) { |
1852 | 0 | alphaType = gfxAlphaType::Opaque; |
1853 | 0 | } else if (mOptions.premultipliedAlpha) { |
1854 | 0 | alphaType = gfxAlphaType::Premult; |
1855 | 0 | } else { |
1856 | 0 | alphaType = gfxAlphaType::NonPremult; |
1857 | 0 | } |
1858 | 0 |
|
1859 | 0 | if (out_alphaType) { |
1860 | 0 | *out_alphaType = alphaType; |
1861 | 0 | } else { |
1862 | 0 | // Expects Opaque or Premult |
1863 | 0 | if (alphaType == gfxAlphaType::NonPremult) { |
1864 | 0 | gfxUtils::PremultiplyDataSurface(surf, surf); |
1865 | 0 | } |
1866 | 0 | } |
1867 | 0 |
|
1868 | 0 | RefPtr<DrawTarget> dt = |
1869 | 0 | Factory::CreateDrawTarget(gfxPlatform::GetPlatform()->GetSoftwareBackend(), |
1870 | 0 | size, SurfaceFormat::B8G8R8A8); |
1871 | 0 | if (!dt) |
1872 | 0 | return nullptr; |
1873 | 0 | |
1874 | 0 | dt->SetTransform(Matrix::Translation(0.0, size.height).PreScale(1.0, -1.0)); |
1875 | 0 |
|
1876 | 0 | const gfx::Rect rect{0, 0, float(size.width), float(size.height)}; |
1877 | 0 | dt->DrawSurface(surf, rect, rect, DrawSurfaceOptions(), |
1878 | 0 | DrawOptions(1.0f, CompositionOp::OP_SOURCE)); |
1879 | 0 |
|
1880 | 0 | return dt->Snapshot(); |
1881 | 0 | } |
1882 | | |
1883 | | void |
1884 | | WebGLContext::DidRefresh() |
1885 | 0 | { |
1886 | 0 | if (gl) { |
1887 | 0 | gl->FlushIfHeavyGLCallsSinceLastFlush(); |
1888 | 0 | } |
1889 | 0 | } |
1890 | | |
1891 | | //////////////////////////////////////////////////////////////////////////////// |
1892 | | |
1893 | | gfx::IntSize |
1894 | | WebGLContext::DrawingBufferSize() |
1895 | 0 | { |
1896 | 0 | const gfx::IntSize zeros{0, 0}; |
1897 | 0 | if (IsContextLost()) |
1898 | 0 | return zeros; |
1899 | 0 | |
1900 | 0 | if (!EnsureDefaultFB()) |
1901 | 0 | return zeros; |
1902 | 0 | |
1903 | 0 | return mDefaultFB->mSize; |
1904 | 0 | } |
1905 | | |
1906 | | bool |
1907 | | WebGLContext::ValidateAndInitFB(const WebGLFramebuffer* const fb) |
1908 | 0 | { |
1909 | 0 | if (fb) |
1910 | 0 | return fb->ValidateAndInitAttachments(); |
1911 | 0 | |
1912 | 0 | if (!EnsureDefaultFB()) |
1913 | 0 | return false; |
1914 | 0 | |
1915 | 0 | if (mDefaultFB_IsInvalid) { |
1916 | 0 | gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mDefaultFB->mFB); |
1917 | 0 | const GLbitfield bits = LOCAL_GL_COLOR_BUFFER_BIT | |
1918 | 0 | LOCAL_GL_DEPTH_BUFFER_BIT | |
1919 | 0 | LOCAL_GL_STENCIL_BUFFER_BIT; |
1920 | 0 | const bool fakeNoAlpha = !mOptions.alpha; |
1921 | 0 | ForceClearFramebufferWithDefaultValues(bits, fakeNoAlpha); |
1922 | 0 | mDefaultFB_IsInvalid = false; |
1923 | 0 | } |
1924 | 0 | return true; |
1925 | 0 | } |
1926 | | |
1927 | | void |
1928 | | WebGLContext::DoBindFB(const WebGLFramebuffer* const fb, const GLenum target) const |
1929 | 0 | { |
1930 | 0 | const GLenum driverFB = fb ? fb->mGLName : mDefaultFB->mFB; |
1931 | 0 | gl->fBindFramebuffer(target, driverFB); |
1932 | 0 | } |
1933 | | |
1934 | | bool |
1935 | | WebGLContext::BindCurFBForDraw() |
1936 | 0 | { |
1937 | 0 | const auto& fb = mBoundDrawFramebuffer; |
1938 | 0 | if (!ValidateAndInitFB(fb)) |
1939 | 0 | return false; |
1940 | 0 | |
1941 | 0 | DoBindFB(fb); |
1942 | 0 | return true; |
1943 | 0 | } |
1944 | | |
1945 | | bool |
1946 | | WebGLContext::BindCurFBForColorRead(const webgl::FormatUsageInfo** const out_format, |
1947 | | uint32_t* const out_width, |
1948 | | uint32_t* const out_height) |
1949 | 0 | { |
1950 | 0 | const auto& fb = mBoundReadFramebuffer; |
1951 | 0 |
|
1952 | 0 | if (fb) { |
1953 | 0 | if (!ValidateAndInitFB(fb)) |
1954 | 0 | return false; |
1955 | 0 | if (!fb->ValidateForColorRead(out_format, out_width, out_height)) |
1956 | 0 | return false; |
1957 | 0 | |
1958 | 0 | gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fb->mGLName); |
1959 | 0 | return true; |
1960 | 0 | } |
1961 | 0 |
|
1962 | 0 | if (!BindDefaultFBForRead()) |
1963 | 0 | return false; |
1964 | 0 | |
1965 | 0 | if (mDefaultFB_ReadBuffer == LOCAL_GL_NONE) { |
1966 | 0 | ErrorInvalidOperation("Can't read from backbuffer when readBuffer mode is NONE."); |
1967 | 0 | return false; |
1968 | 0 | } |
1969 | 0 | |
1970 | 0 | auto effFormat = mOptions.alpha ? webgl::EffectiveFormat::RGBA8 |
1971 | 0 | : webgl::EffectiveFormat::RGB8; |
1972 | 0 |
|
1973 | 0 | *out_format = mFormatUsage->GetUsage(effFormat); |
1974 | 0 | MOZ_ASSERT(*out_format); |
1975 | 0 |
|
1976 | 0 | *out_width = mDefaultFB->mSize.width; |
1977 | 0 | *out_height = mDefaultFB->mSize.height; |
1978 | 0 | return true; |
1979 | 0 | } |
1980 | | |
1981 | | bool |
1982 | | WebGLContext::BindDefaultFBForRead() |
1983 | 0 | { |
1984 | 0 | if (!ValidateAndInitFB(nullptr)) |
1985 | 0 | return false; |
1986 | 0 | |
1987 | 0 | if (!mDefaultFB->mSamples) { |
1988 | 0 | gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mDefaultFB->mFB); |
1989 | 0 | return true; |
1990 | 0 | } |
1991 | 0 |
|
1992 | 0 | if (!mResolvedDefaultFB) { |
1993 | 0 | mResolvedDefaultFB = MozFramebuffer::Create(gl, mDefaultFB->mSize, 0, false); |
1994 | 0 | if (!mResolvedDefaultFB) { |
1995 | 0 | gfxCriticalNote << FuncName() << ": Failed to create mResolvedDefaultFB."; |
1996 | 0 | return false; |
1997 | 0 | } |
1998 | 0 | } |
1999 | 0 |
|
2000 | 0 | gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mResolvedDefaultFB->mFB); |
2001 | 0 | BlitBackbufferToCurDriverFB(); |
2002 | 0 |
|
2003 | 0 | gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mResolvedDefaultFB->mFB); |
2004 | 0 | return true; |
2005 | 0 | } |
2006 | | |
2007 | | void |
2008 | | WebGLContext::DoColorMask(const uint8_t bitmask) const |
2009 | 0 | { |
2010 | 0 | if (mDriverColorMask != bitmask) { |
2011 | 0 | mDriverColorMask = bitmask; |
2012 | 0 | gl->fColorMask(bool(mDriverColorMask & (1 << 0)), |
2013 | 0 | bool(mDriverColorMask & (1 << 1)), |
2014 | 0 | bool(mDriverColorMask & (1 << 2)), |
2015 | 0 | bool(mDriverColorMask & (1 << 3))); |
2016 | 0 | } |
2017 | 0 | } |
2018 | | |
2019 | | //////////////////////////////////////////////////////////////////////////////// |
2020 | | |
2021 | | ScopedDrawCallWrapper::ScopedDrawCallWrapper(WebGLContext& webgl) |
2022 | | : mWebGL(webgl) |
2023 | 0 | { |
2024 | 0 | uint8_t driverColorMask = mWebGL.mColorWriteMask; |
2025 | 0 | bool driverDepthTest = mWebGL.mDepthTestEnabled; |
2026 | 0 | bool driverStencilTest = mWebGL.mStencilTestEnabled; |
2027 | 0 | const auto& fb = mWebGL.mBoundDrawFramebuffer; |
2028 | 0 | if (!fb) { |
2029 | 0 | if (mWebGL.mDefaultFB_DrawBuffer0 == LOCAL_GL_NONE) { |
2030 | 0 | driverColorMask = 0; // Is this well-optimized enough for depth-first |
2031 | 0 | // rendering? |
2032 | 0 | } else { |
2033 | 0 | driverColorMask &= ~(uint8_t(mWebGL.mNeedsFakeNoAlpha) << 3); |
2034 | 0 | } |
2035 | 0 | driverDepthTest &= !mWebGL.mNeedsFakeNoDepth; |
2036 | 0 | driverStencilTest &= !mWebGL.mNeedsFakeNoStencil; |
2037 | 0 | } else { |
2038 | 0 | if (mWebGL.mNeedsFakeNoStencil_UserFBs && |
2039 | 0 | fb->DepthAttachment().IsDefined() && |
2040 | 0 | !fb->StencilAttachment().IsDefined()) |
2041 | 0 | { |
2042 | 0 | driverStencilTest = false; |
2043 | 0 | } |
2044 | 0 | } |
2045 | 0 |
|
2046 | 0 | const auto& gl = mWebGL.gl; |
2047 | 0 | mWebGL.DoColorMask(driverColorMask); |
2048 | 0 | if (mWebGL.mDriverDepthTest != driverDepthTest) { |
2049 | 0 | // "When disabled, the depth comparison and subsequent possible updates to the |
2050 | 0 | // depth buffer value are bypassed and the fragment is passed to the next |
2051 | 0 | // operation." [GLES 3.0.5, p177] |
2052 | 0 | mWebGL.mDriverDepthTest = driverDepthTest; |
2053 | 0 | gl->SetEnabled(LOCAL_GL_DEPTH_TEST, mWebGL.mDriverDepthTest); |
2054 | 0 | } |
2055 | 0 | if (mWebGL.mDriverStencilTest != driverStencilTest) { |
2056 | 0 | // "When disabled, the stencil test and associated modifications are not made, and |
2057 | 0 | // the fragment is always passed." [GLES 3.0.5, p175] |
2058 | 0 | mWebGL.mDriverStencilTest = driverStencilTest; |
2059 | 0 | gl->SetEnabled(LOCAL_GL_STENCIL_TEST, mWebGL.mDriverStencilTest); |
2060 | 0 | } |
2061 | 0 | } |
2062 | | |
2063 | | ScopedDrawCallWrapper::~ScopedDrawCallWrapper() |
2064 | 0 | { |
2065 | 0 | if (mWebGL.mBoundDrawFramebuffer) |
2066 | 0 | return; |
2067 | 0 | |
2068 | 0 | mWebGL.mResolvedDefaultFB = nullptr; |
2069 | 0 |
|
2070 | 0 | mWebGL.Invalidate(); |
2071 | 0 | mWebGL.mShouldPresent = true; |
2072 | 0 | } |
2073 | | |
2074 | | //////////////////////////////////////// |
2075 | | |
2076 | | IndexedBufferBinding::IndexedBufferBinding() |
2077 | | : mRangeStart(0) |
2078 | | , mRangeSize(0) |
2079 | 0 | { } |
2080 | | |
2081 | | uint64_t |
2082 | | IndexedBufferBinding::ByteCount() const |
2083 | 0 | { |
2084 | 0 | if (!mBufferBinding) |
2085 | 0 | return 0; |
2086 | 0 | |
2087 | 0 | uint64_t bufferSize = mBufferBinding->ByteLength(); |
2088 | 0 | if (!mRangeSize) // BindBufferBase |
2089 | 0 | return bufferSize; |
2090 | 0 | |
2091 | 0 | if (mRangeStart >= bufferSize) |
2092 | 0 | return 0; |
2093 | 0 | bufferSize -= mRangeStart; |
2094 | 0 |
|
2095 | 0 | return std::min(bufferSize, mRangeSize); |
2096 | 0 | } |
2097 | | |
2098 | | //////////////////////////////////////// |
2099 | | |
2100 | | ScopedUnpackReset::ScopedUnpackReset(WebGLContext* webgl) |
2101 | | : ScopedGLWrapper<ScopedUnpackReset>(webgl->gl) |
2102 | | , mWebGL(webgl) |
2103 | 0 | { |
2104 | 0 | if (mWebGL->mPixelStore_UnpackAlignment != 4) mGL->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4); |
2105 | 0 |
|
2106 | 0 | if (mWebGL->IsWebGL2()) { |
2107 | 0 | if (mWebGL->mPixelStore_UnpackRowLength != 0) mGL->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH , 0); |
2108 | 0 | if (mWebGL->mPixelStore_UnpackImageHeight != 0) mGL->fPixelStorei(LOCAL_GL_UNPACK_IMAGE_HEIGHT, 0); |
2109 | 0 | if (mWebGL->mPixelStore_UnpackSkipPixels != 0) mGL->fPixelStorei(LOCAL_GL_UNPACK_SKIP_PIXELS , 0); |
2110 | 0 | if (mWebGL->mPixelStore_UnpackSkipRows != 0) mGL->fPixelStorei(LOCAL_GL_UNPACK_SKIP_ROWS , 0); |
2111 | 0 | if (mWebGL->mPixelStore_UnpackSkipImages != 0) mGL->fPixelStorei(LOCAL_GL_UNPACK_SKIP_IMAGES , 0); |
2112 | 0 |
|
2113 | 0 | if (mWebGL->mBoundPixelUnpackBuffer) mGL->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0); |
2114 | 0 | } |
2115 | 0 | } |
2116 | | |
2117 | | void |
2118 | | ScopedUnpackReset::UnwrapImpl() |
2119 | 0 | { |
2120 | 0 | mGL->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, mWebGL->mPixelStore_UnpackAlignment); |
2121 | 0 |
|
2122 | 0 | if (mWebGL->IsWebGL2()) { |
2123 | 0 | mGL->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH , mWebGL->mPixelStore_UnpackRowLength ); |
2124 | 0 | mGL->fPixelStorei(LOCAL_GL_UNPACK_IMAGE_HEIGHT, mWebGL->mPixelStore_UnpackImageHeight); |
2125 | 0 | mGL->fPixelStorei(LOCAL_GL_UNPACK_SKIP_PIXELS , mWebGL->mPixelStore_UnpackSkipPixels ); |
2126 | 0 | mGL->fPixelStorei(LOCAL_GL_UNPACK_SKIP_ROWS , mWebGL->mPixelStore_UnpackSkipRows ); |
2127 | 0 | mGL->fPixelStorei(LOCAL_GL_UNPACK_SKIP_IMAGES , mWebGL->mPixelStore_UnpackSkipImages ); |
2128 | 0 |
|
2129 | 0 | GLuint pbo = 0; |
2130 | 0 | if (mWebGL->mBoundPixelUnpackBuffer) { |
2131 | 0 | pbo = mWebGL->mBoundPixelUnpackBuffer->mGLName; |
2132 | 0 | } |
2133 | 0 |
|
2134 | 0 | mGL->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, pbo); |
2135 | 0 | } |
2136 | 0 | } |
2137 | | |
2138 | | //////////////////// |
2139 | | |
2140 | | void |
2141 | | ScopedFBRebinder::UnwrapImpl() |
2142 | 0 | { |
2143 | 0 | const auto fnName = [&](WebGLFramebuffer* fb) { |
2144 | 0 | return fb ? fb->mGLName : 0; |
2145 | 0 | }; |
2146 | 0 |
|
2147 | 0 | if (mWebGL->IsWebGL2()) { |
2148 | 0 | mGL->fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER, fnName(mWebGL->mBoundDrawFramebuffer)); |
2149 | 0 | mGL->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER, fnName(mWebGL->mBoundReadFramebuffer)); |
2150 | 0 | } else { |
2151 | 0 | MOZ_ASSERT(mWebGL->mBoundDrawFramebuffer == mWebGL->mBoundReadFramebuffer); |
2152 | 0 | mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fnName(mWebGL->mBoundDrawFramebuffer)); |
2153 | 0 | } |
2154 | 0 | } |
2155 | | |
2156 | | //////////////////// |
2157 | | |
2158 | | static GLenum |
2159 | | TargetIfLazy(GLenum target) |
2160 | 0 | { |
2161 | 0 | switch (target) { |
2162 | 0 | case LOCAL_GL_PIXEL_PACK_BUFFER: |
2163 | 0 | case LOCAL_GL_PIXEL_UNPACK_BUFFER: |
2164 | 0 | return target; |
2165 | 0 |
|
2166 | 0 | default: |
2167 | 0 | return 0; |
2168 | 0 | } |
2169 | 0 | } |
2170 | | |
2171 | | ScopedLazyBind::ScopedLazyBind(gl::GLContext* gl, GLenum target, const WebGLBuffer* buf) |
2172 | | : ScopedGLWrapper<ScopedLazyBind>(gl) |
2173 | | , mTarget(buf ? TargetIfLazy(target) : 0) |
2174 | | , mBuf(buf) |
2175 | 0 | { |
2176 | 0 | if (mTarget) { |
2177 | 0 | mGL->fBindBuffer(mTarget, mBuf->mGLName); |
2178 | 0 | } |
2179 | 0 | } |
2180 | | |
2181 | | void |
2182 | | ScopedLazyBind::UnwrapImpl() |
2183 | 0 | { |
2184 | 0 | if (mTarget) { |
2185 | 0 | mGL->fBindBuffer(mTarget, 0); |
2186 | 0 | } |
2187 | 0 | } |
2188 | | |
2189 | | //////////////////////////////////////// |
2190 | | |
2191 | | bool |
2192 | | Intersect(const int32_t srcSize, const int32_t read0, const int32_t readSize, |
2193 | | int32_t* const out_intRead0, int32_t* const out_intWrite0, |
2194 | | int32_t* const out_intSize) |
2195 | 0 | { |
2196 | 0 | MOZ_ASSERT(srcSize >= 0); |
2197 | 0 | MOZ_ASSERT(readSize >= 0); |
2198 | 0 | const auto read1 = int64_t(read0) + readSize; |
2199 | 0 |
|
2200 | 0 | int32_t intRead0 = read0; // Clearly doesn't need validation. |
2201 | 0 | int64_t intWrite0 = 0; |
2202 | 0 | int64_t intSize = readSize; |
2203 | 0 |
|
2204 | 0 | if (read1 <= 0 || read0 >= srcSize) { |
2205 | 0 | // Disjoint ranges. |
2206 | 0 | intSize = 0; |
2207 | 0 | } else { |
2208 | 0 | if (read0 < 0) { |
2209 | 0 | const auto diff = int64_t(0) - read0; |
2210 | 0 | MOZ_ASSERT(diff >= 0); |
2211 | 0 | intRead0 = 0; |
2212 | 0 | intWrite0 = diff; |
2213 | 0 | intSize -= diff; |
2214 | 0 | } |
2215 | 0 | if (read1 > srcSize) { |
2216 | 0 | const auto diff = int64_t(read1) - srcSize; |
2217 | 0 | MOZ_ASSERT(diff >= 0); |
2218 | 0 | intSize -= diff; |
2219 | 0 | } |
2220 | 0 |
|
2221 | 0 | if (!CheckedInt<int32_t>(intWrite0).isValid() || |
2222 | 0 | !CheckedInt<int32_t>(intSize).isValid()) |
2223 | 0 | { |
2224 | 0 | return false; |
2225 | 0 | } |
2226 | 0 | } |
2227 | 0 | |
2228 | 0 | *out_intRead0 = intRead0; |
2229 | 0 | *out_intWrite0 = intWrite0; |
2230 | 0 | *out_intSize = intSize; |
2231 | 0 | return true; |
2232 | 0 | } |
2233 | | |
2234 | | // -- |
2235 | | |
2236 | | uint64_t |
2237 | | AvailGroups(const uint64_t totalAvailItems, const uint64_t firstItemOffset, |
2238 | | const uint32_t groupSize, const uint32_t groupStride) |
2239 | 0 | { |
2240 | 0 | MOZ_ASSERT(groupSize && groupStride); |
2241 | 0 | MOZ_ASSERT(groupSize <= groupStride); |
2242 | 0 |
|
2243 | 0 | if (totalAvailItems <= firstItemOffset) |
2244 | 0 | return 0; |
2245 | 0 | const size_t availItems = totalAvailItems - firstItemOffset; |
2246 | 0 |
|
2247 | 0 | size_t availGroups = availItems / groupStride; |
2248 | 0 | const size_t tailItems = availItems % groupStride; |
2249 | 0 | if (tailItems >= groupSize) { |
2250 | 0 | availGroups += 1; |
2251 | 0 | } |
2252 | 0 | return availGroups; |
2253 | 0 | } |
2254 | | |
2255 | | //////////////////////////////////////////////////////////////////////////////// |
2256 | | |
2257 | | CheckedUint32 |
2258 | | WebGLContext::GetUnpackSize(bool isFunc3D, uint32_t width, uint32_t height, |
2259 | | uint32_t depth, uint8_t bytesPerPixel) |
2260 | 0 | { |
2261 | 0 | if (!width || !height || !depth) |
2262 | 0 | return 0; |
2263 | 0 | |
2264 | 0 | //////////////// |
2265 | 0 | |
2266 | 0 | const auto& maybeRowLength = mPixelStore_UnpackRowLength; |
2267 | 0 | const auto& maybeImageHeight = mPixelStore_UnpackImageHeight; |
2268 | 0 |
|
2269 | 0 | const auto usedPixelsPerRow = CheckedUint32(mPixelStore_UnpackSkipPixels) + width; |
2270 | 0 | const auto stridePixelsPerRow = (maybeRowLength ? CheckedUint32(maybeRowLength) |
2271 | 0 | : usedPixelsPerRow); |
2272 | 0 |
|
2273 | 0 | const auto usedRowsPerImage = CheckedUint32(mPixelStore_UnpackSkipRows) + height; |
2274 | 0 | const auto strideRowsPerImage = (maybeImageHeight ? CheckedUint32(maybeImageHeight) |
2275 | 0 | : usedRowsPerImage); |
2276 | 0 |
|
2277 | 0 | const uint32_t skipImages = (isFunc3D ? mPixelStore_UnpackSkipImages |
2278 | 0 | : 0); |
2279 | 0 | const CheckedUint32 usedImages = CheckedUint32(skipImages) + depth; |
2280 | 0 |
|
2281 | 0 | //////////////// |
2282 | 0 |
|
2283 | 0 | CheckedUint32 strideBytesPerRow = bytesPerPixel * stridePixelsPerRow; |
2284 | 0 | strideBytesPerRow = RoundUpToMultipleOf(strideBytesPerRow, |
2285 | 0 | mPixelStore_UnpackAlignment); |
2286 | 0 |
|
2287 | 0 | const CheckedUint32 strideBytesPerImage = strideBytesPerRow * strideRowsPerImage; |
2288 | 0 |
|
2289 | 0 | //////////////// |
2290 | 0 |
|
2291 | 0 | CheckedUint32 usedBytesPerRow = bytesPerPixel * usedPixelsPerRow; |
2292 | 0 | // Don't round this to the alignment, since alignment here is really just used for |
2293 | 0 | // establishing stride, particularly in WebGL 1, where you can't set ROW_LENGTH. |
2294 | 0 |
|
2295 | 0 | CheckedUint32 totalBytes = strideBytesPerImage * (usedImages - 1); |
2296 | 0 | totalBytes += strideBytesPerRow * (usedRowsPerImage - 1); |
2297 | 0 | totalBytes += usedBytesPerRow; |
2298 | 0 |
|
2299 | 0 | return totalBytes; |
2300 | 0 | } |
2301 | | |
2302 | | |
2303 | | #if defined(MOZ_WIDGET_ANDROID) |
2304 | | already_AddRefed<layers::SharedSurfaceTextureClient> |
2305 | | WebGLContext::GetVRFrame() |
2306 | | { |
2307 | | if (!gl) |
2308 | | return nullptr; |
2309 | | |
2310 | | // Create a custom GLScreenBuffer for VR. |
2311 | | if (!mVRScreen) { |
2312 | | auto caps = gl->Screen()->mCaps; |
2313 | | mVRScreen = GLScreenBuffer::Create(gl, gfx::IntSize(1, 1), caps); |
2314 | | |
2315 | | RefPtr<ImageBridgeChild> imageBridge = ImageBridgeChild::GetSingleton(); |
2316 | | if (imageBridge) { |
2317 | | TextureFlags flags = TextureFlags::ORIGIN_BOTTOM_LEFT; |
2318 | | UniquePtr<gl::SurfaceFactory> factory = gl::GLScreenBuffer::CreateFactory(gl, caps, imageBridge.get(), flags); |
2319 | | mVRScreen->Morph(std::move(factory)); |
2320 | | } |
2321 | | } |
2322 | | |
2323 | | // Swap buffers as though composition has occurred. |
2324 | | // We will then share the resulting front buffer to be submitted to the VR compositor. |
2325 | | BeginComposition(mVRScreen.get()); |
2326 | | EndComposition(); |
2327 | | |
2328 | | if (IsContextLost()) |
2329 | | return nullptr; |
2330 | | |
2331 | | RefPtr<SharedSurfaceTextureClient> sharedSurface = mVRScreen->Front(); |
2332 | | if (!sharedSurface || !sharedSurface->Surf()) |
2333 | | return nullptr; |
2334 | | |
2335 | | // Make sure that the WebGL buffer is committed to the attached SurfaceTexture on Android. |
2336 | | sharedSurface->Surf()->ProducerAcquire(); |
2337 | | sharedSurface->Surf()->Commit(); |
2338 | | sharedSurface->Surf()->ProducerRelease(); |
2339 | | |
2340 | | return sharedSurface.forget(); |
2341 | | } |
2342 | | #else |
2343 | | already_AddRefed<layers::SharedSurfaceTextureClient> |
2344 | | WebGLContext::GetVRFrame() |
2345 | 0 | { |
2346 | 0 | /** |
2347 | 0 | * Swap buffers as though composition has occurred. |
2348 | 0 | * We will then share the resulting front buffer to be submitted to the VR |
2349 | 0 | * compositor. |
2350 | 0 | */ |
2351 | 0 | BeginComposition(); |
2352 | 0 | EndComposition(); |
2353 | 0 |
|
2354 | 0 | if (!gl) |
2355 | 0 | return nullptr; |
2356 | 0 | |
2357 | 0 | gl::GLScreenBuffer* screen = gl->Screen(); |
2358 | 0 | if (!screen) |
2359 | 0 | return nullptr; |
2360 | 0 | |
2361 | 0 | RefPtr<SharedSurfaceTextureClient> sharedSurface = screen->Front(); |
2362 | 0 | if (!sharedSurface) |
2363 | 0 | return nullptr; |
2364 | 0 | |
2365 | 0 | return sharedSurface.forget(); |
2366 | 0 | } |
2367 | | |
2368 | | #endif // ifdefined(MOZ_WIDGET_ANDROID) |
2369 | | |
2370 | | //////////////////////////////////////////////////////////////////////////////// |
2371 | | |
2372 | | static inline size_t |
2373 | | SizeOfViewElem(const dom::ArrayBufferView& view) |
2374 | 0 | { |
2375 | 0 | const auto& elemType = view.Type(); |
2376 | 0 | if (elemType == js::Scalar::MaxTypedArrayViewType) // DataViews. |
2377 | 0 | return 1; |
2378 | 0 | |
2379 | 0 | return js::Scalar::byteSize(elemType); |
2380 | 0 | } |
2381 | | |
2382 | | bool |
2383 | | WebGLContext::ValidateArrayBufferView(const dom::ArrayBufferView& view, GLuint elemOffset, |
2384 | | GLuint elemCountOverride, uint8_t** const out_bytes, |
2385 | | size_t* const out_byteLen) |
2386 | 0 | { |
2387 | 0 | view.ComputeLengthAndData(); |
2388 | 0 | uint8_t* const bytes = view.DataAllowShared(); |
2389 | 0 | const size_t byteLen = view.LengthAllowShared(); |
2390 | 0 |
|
2391 | 0 | const auto& elemSize = SizeOfViewElem(view); |
2392 | 0 |
|
2393 | 0 | size_t elemCount = byteLen / elemSize; |
2394 | 0 | if (elemOffset > elemCount) { |
2395 | 0 | ErrorInvalidValue("Invalid offset into ArrayBufferView."); |
2396 | 0 | return false; |
2397 | 0 | } |
2398 | 0 | elemCount -= elemOffset; |
2399 | 0 |
|
2400 | 0 | if (elemCountOverride) { |
2401 | 0 | if (elemCountOverride > elemCount) { |
2402 | 0 | ErrorInvalidValue("Invalid sub-length for ArrayBufferView."); |
2403 | 0 | return false; |
2404 | 0 | } |
2405 | 0 | elemCount = elemCountOverride; |
2406 | 0 | } |
2407 | 0 |
|
2408 | 0 | *out_bytes = bytes + (elemOffset * elemSize); |
2409 | 0 | *out_byteLen = elemCount * elemSize; |
2410 | 0 | return true; |
2411 | 0 | } |
2412 | | |
2413 | | //// |
2414 | | |
2415 | | void |
2416 | | WebGLContext::UpdateMaxDrawBuffers() |
2417 | 0 | { |
2418 | 0 | mGLMaxColorAttachments = gl->GetIntAs<uint32_t>(LOCAL_GL_MAX_COLOR_ATTACHMENTS); |
2419 | 0 | mGLMaxDrawBuffers = gl->GetIntAs<uint32_t>(LOCAL_GL_MAX_DRAW_BUFFERS); |
2420 | 0 |
|
2421 | 0 | // WEBGL_draw_buffers: |
2422 | 0 | // "The value of the MAX_COLOR_ATTACHMENTS_WEBGL parameter must be greater than or |
2423 | 0 | // equal to that of the MAX_DRAW_BUFFERS_WEBGL parameter." |
2424 | 0 | mGLMaxDrawBuffers = std::min(mGLMaxDrawBuffers, mGLMaxColorAttachments); |
2425 | 0 | } |
2426 | | |
2427 | | // -- |
2428 | | |
2429 | | const char* |
2430 | | WebGLContext::FuncName() const |
2431 | 0 | { |
2432 | 0 | const char* ret; |
2433 | 0 | if (MOZ_LIKELY( mFuncScope )) { |
2434 | 0 | ret = mFuncScope->mFuncName; |
2435 | 0 | } else { |
2436 | 0 | MOZ_ASSERT(false); |
2437 | 0 | ret = "<funcName unknown>"; |
2438 | 0 | } |
2439 | 0 | return ret; |
2440 | 0 | } |
2441 | | |
2442 | | // - |
2443 | | |
2444 | | WebGLContext::FuncScope::FuncScope(const WebGLContext& webgl, const char* const funcName) |
2445 | | : mWebGL(webgl) |
2446 | | , mFuncName(bool(mWebGL.mFuncScope) ? nullptr : funcName) |
2447 | 0 | { |
2448 | 0 | if (MOZ_UNLIKELY( !mFuncName )) { |
2449 | | #ifdef DEBUG |
2450 | | mStillNeedsToCheckContextLost = false; |
2451 | | #endif |
2452 | | return; |
2453 | 0 | } |
2454 | 0 |
|
2455 | 0 | mWebGL.mFuncScope = this; |
2456 | 0 | } |
2457 | | |
2458 | | WebGLContext::FuncScope::~FuncScope() |
2459 | 0 | { |
2460 | 0 | if (MOZ_UNLIKELY( !mFuncName )) |
2461 | 0 | return; |
2462 | 0 | |
2463 | 0 | MOZ_ASSERT(!mStillNeedsToCheckContextLost); |
2464 | 0 | mWebGL.mFuncScope = nullptr; |
2465 | 0 | } |
2466 | | |
2467 | | bool |
2468 | | WebGLContext::IsContextLost() const |
2469 | 0 | { |
2470 | 0 | if (MOZ_LIKELY( mFuncScope )) { |
2471 | 0 | mFuncScope->OnCheckContextLost(); |
2472 | 0 | } |
2473 | 0 | return mContextStatus != ContextStatus::NotLost; |
2474 | 0 | } |
2475 | | |
2476 | | // -- |
2477 | | |
2478 | | bool |
2479 | | WebGLContext::ValidateIsObject(const WebGLDeletableObject* const object) const |
2480 | 0 | { |
2481 | 0 | if (IsContextLost()) |
2482 | 0 | return false; |
2483 | 0 | |
2484 | 0 | if (!object) |
2485 | 0 | return false; |
2486 | 0 | |
2487 | 0 | if (!object->IsCompatibleWithContext(this)) |
2488 | 0 | return false; |
2489 | 0 | |
2490 | 0 | return !object->IsDeleted(); |
2491 | 0 | } |
2492 | | |
2493 | | bool |
2494 | | WebGLContext::ValidateDeleteObject(const WebGLDeletableObject* const object) |
2495 | 0 | { |
2496 | 0 | if (IsContextLost()) |
2497 | 0 | return false; |
2498 | 0 | |
2499 | 0 | if (!object) |
2500 | 0 | return false; |
2501 | 0 | |
2502 | 0 | if (!ValidateObjectAllowDeleted("obj", *object)) |
2503 | 0 | return false; |
2504 | 0 | |
2505 | 0 | if (object->IsDeleteRequested()) |
2506 | 0 | return false; |
2507 | 0 | |
2508 | 0 | return true; |
2509 | 0 | } |
2510 | | |
2511 | | // -- |
2512 | | |
2513 | | webgl::AvailabilityRunnable* |
2514 | | WebGLContext::EnsureAvailabilityRunnable() |
2515 | 0 | { |
2516 | 0 | if (!mAvailabilityRunnable) { |
2517 | 0 | RefPtr<webgl::AvailabilityRunnable> runnable = new webgl::AvailabilityRunnable(this); |
2518 | 0 |
|
2519 | 0 | nsIDocument* document = GetOwnerDoc(); |
2520 | 0 | if (document) { |
2521 | 0 | document->Dispatch(TaskCategory::Other, runnable.forget()); |
2522 | 0 | } else { |
2523 | 0 | NS_DispatchToCurrentThread(runnable.forget()); |
2524 | 0 | } |
2525 | 0 | } |
2526 | 0 | return mAvailabilityRunnable; |
2527 | 0 | } |
2528 | | |
2529 | | webgl::AvailabilityRunnable::AvailabilityRunnable(WebGLContext* const webgl) |
2530 | | : Runnable("webgl::AvailabilityRunnable") |
2531 | | , mWebGL(webgl) |
2532 | 0 | { |
2533 | 0 | mWebGL->mAvailabilityRunnable = this; |
2534 | 0 | } |
2535 | | |
2536 | | webgl::AvailabilityRunnable::~AvailabilityRunnable() |
2537 | 0 | { |
2538 | 0 | MOZ_ASSERT(mQueries.empty()); |
2539 | 0 | MOZ_ASSERT(mSyncs.empty()); |
2540 | 0 | } |
2541 | | |
2542 | | nsresult |
2543 | | webgl::AvailabilityRunnable::Run() |
2544 | 0 | { |
2545 | 0 | for (const auto& cur : mQueries) { |
2546 | 0 | cur->mCanBeAvailable = true; |
2547 | 0 | } |
2548 | 0 | mQueries.clear(); |
2549 | 0 |
|
2550 | 0 | for (const auto& cur : mSyncs) { |
2551 | 0 | cur->mCanBeAvailable = true; |
2552 | 0 | } |
2553 | 0 | mSyncs.clear(); |
2554 | 0 |
|
2555 | 0 | mWebGL->mAvailabilityRunnable = nullptr; |
2556 | 0 | return NS_OK; |
2557 | 0 | } |
2558 | | |
2559 | | //////////////////////////////////////////////////////////////////////////////// |
2560 | | // XPCOM goop |
2561 | | |
2562 | | void |
2563 | | ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback, |
2564 | | const std::vector<IndexedBufferBinding>& field, |
2565 | | const char* name, uint32_t flags) |
2566 | 0 | { |
2567 | 0 | for (const auto& cur : field) { |
2568 | 0 | ImplCycleCollectionTraverse(callback, cur.mBufferBinding, name, flags); |
2569 | 0 | } |
2570 | 0 | } |
2571 | | |
2572 | | void |
2573 | | ImplCycleCollectionUnlink(std::vector<IndexedBufferBinding>& field) |
2574 | 0 | { |
2575 | 0 | field.clear(); |
2576 | 0 | } |
2577 | | |
2578 | | //// |
2579 | | |
2580 | | NS_IMPL_CYCLE_COLLECTING_ADDREF(WebGLContext) |
2581 | | NS_IMPL_CYCLE_COLLECTING_RELEASE(WebGLContext) |
2582 | | |
2583 | | NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLContext, |
2584 | | mCanvasElement, |
2585 | | mOffscreenCanvas, |
2586 | | mExtensions, |
2587 | | mBound2DTextures, |
2588 | | mBoundCubeMapTextures, |
2589 | | mBound3DTextures, |
2590 | | mBound2DArrayTextures, |
2591 | | mBoundSamplers, |
2592 | | mBoundArrayBuffer, |
2593 | | mBoundCopyReadBuffer, |
2594 | | mBoundCopyWriteBuffer, |
2595 | | mBoundPixelPackBuffer, |
2596 | | mBoundPixelUnpackBuffer, |
2597 | | mBoundTransformFeedback, |
2598 | | mBoundTransformFeedbackBuffer, |
2599 | | mBoundUniformBuffer, |
2600 | | mCurrentProgram, |
2601 | | mBoundDrawFramebuffer, |
2602 | | mBoundReadFramebuffer, |
2603 | | mBoundRenderbuffer, |
2604 | | mBoundVertexArray, |
2605 | | mDefaultVertexArray, |
2606 | | mQuerySlot_SamplesPassed, |
2607 | | mQuerySlot_TFPrimsWritten, |
2608 | | mQuerySlot_TimeElapsed) |
2609 | | |
2610 | 0 | NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(WebGLContext) |
2611 | 0 | NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY |
2612 | 0 | NS_INTERFACE_MAP_ENTRY(nsICanvasRenderingContextInternal) |
2613 | 0 | NS_INTERFACE_MAP_ENTRY(nsISupportsWeakReference) |
2614 | 0 | // If the exact way we cast to nsISupports here ever changes, fix our |
2615 | 0 | // ToSupports() method. |
2616 | 0 | NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsICanvasRenderingContextInternal) |
2617 | 0 | NS_INTERFACE_MAP_END |
2618 | | |
2619 | | } // namespace mozilla |