/src/mozilla-central/dom/canvas/WebGLContextDraw.cpp
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1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
3 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
4 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
5 | | |
6 | | #include "WebGLContext.h" |
7 | | |
8 | | #include "GeckoProfiler.h" |
9 | | #include "MozFramebuffer.h" |
10 | | #include "GLContext.h" |
11 | | #include "mozilla/CheckedInt.h" |
12 | | #include "mozilla/UniquePtrExtensions.h" |
13 | | #include "nsPrintfCString.h" |
14 | | #include "WebGLBuffer.h" |
15 | | #include "WebGLContextUtils.h" |
16 | | #include "WebGLFramebuffer.h" |
17 | | #include "WebGLProgram.h" |
18 | | #include "WebGLRenderbuffer.h" |
19 | | #include "WebGLShader.h" |
20 | | #include "WebGLTexture.h" |
21 | | #include "WebGLTransformFeedback.h" |
22 | | #include "WebGLVertexArray.h" |
23 | | #include "WebGLVertexAttribData.h" |
24 | | |
25 | | #include <algorithm> |
26 | | |
27 | | namespace mozilla { |
28 | | |
29 | | // For a Tegra workaround. |
30 | | static const int MAX_DRAW_CALLS_SINCE_FLUSH = 100; |
31 | | |
32 | | //////////////////////////////////////// |
33 | | |
34 | | class ScopedResolveTexturesForDraw |
35 | | { |
36 | | struct TexRebindRequest |
37 | | { |
38 | | uint32_t texUnit; |
39 | | WebGLTexture* tex; |
40 | | }; |
41 | | |
42 | | WebGLContext* const mWebGL; |
43 | | std::vector<TexRebindRequest> mRebindRequests; |
44 | | |
45 | | public: |
46 | | ScopedResolveTexturesForDraw(WebGLContext* webgl, bool* const out_error); |
47 | | ~ScopedResolveTexturesForDraw(); |
48 | | }; |
49 | | |
50 | | bool |
51 | | WebGLTexture::IsFeedback(WebGLContext* webgl, uint32_t texUnit, |
52 | | const std::vector<const WebGLFBAttachPoint*>& fbAttachments) const |
53 | 0 | { |
54 | 0 | auto itr = fbAttachments.cbegin(); |
55 | 0 | for (; itr != fbAttachments.cend(); ++itr) { |
56 | 0 | const auto& attach = *itr; |
57 | 0 | if (attach->Texture() == this) |
58 | 0 | break; |
59 | 0 | } |
60 | 0 |
|
61 | 0 | if (itr == fbAttachments.cend()) |
62 | 0 | return false; |
63 | 0 | |
64 | 0 | //// |
65 | 0 | |
66 | 0 | const auto minLevel = mBaseMipmapLevel; |
67 | 0 | uint32_t maxLevel; |
68 | 0 | if (!MaxEffectiveMipmapLevel(texUnit, &maxLevel)) { |
69 | 0 | // No valid mips. Will need fake-black. |
70 | 0 | return false; |
71 | 0 | } |
72 | 0 | |
73 | 0 | //// |
74 | 0 | |
75 | 0 | for (; itr != fbAttachments.cend(); ++itr) { |
76 | 0 | const auto& attach = *itr; |
77 | 0 | if (attach->Texture() != this) |
78 | 0 | continue; |
79 | 0 | |
80 | 0 | const auto dstLevel = attach->MipLevel(); |
81 | 0 |
|
82 | 0 | if (minLevel <= dstLevel && dstLevel <= maxLevel) { |
83 | 0 | webgl->ErrorInvalidOperation("Feedback loop detected between tex target" |
84 | 0 | " 0x%04x, tex unit %u, levels %u-%u; and" |
85 | 0 | " framebuffer attachment 0x%04x, level %u.", |
86 | 0 | mTarget.get(), texUnit, minLevel, |
87 | 0 | maxLevel, attach->mAttachmentPoint, dstLevel); |
88 | 0 | return true; |
89 | 0 | } |
90 | 0 | } |
91 | 0 |
|
92 | 0 | return false; |
93 | 0 | } |
94 | | |
95 | | ScopedResolveTexturesForDraw::ScopedResolveTexturesForDraw(WebGLContext* webgl, |
96 | | bool* const out_error) |
97 | | : mWebGL(webgl) |
98 | 0 | { |
99 | 0 | MOZ_ASSERT(mWebGL->gl->IsCurrent()); |
100 | 0 |
|
101 | 0 | const std::vector<const WebGLFBAttachPoint*>* attachList = nullptr; |
102 | 0 | const auto& fb = mWebGL->mBoundDrawFramebuffer; |
103 | 0 | if (fb) { |
104 | 0 | attachList = &(fb->ResolvedCompleteData()->texDrawBuffers); |
105 | 0 | } |
106 | 0 |
|
107 | 0 | MOZ_ASSERT(mWebGL->mActiveProgramLinkInfo); |
108 | 0 | const auto& uniformSamplers = mWebGL->mActiveProgramLinkInfo->uniformSamplers; |
109 | 0 | for (const auto& uniform : uniformSamplers) { |
110 | 0 | const auto& texList = *(uniform->mSamplerTexList); |
111 | 0 |
|
112 | 0 | for (const auto& texUnit : uniform->mSamplerValues) { |
113 | 0 | if (texUnit >= texList.Length()) |
114 | 0 | continue; |
115 | 0 | |
116 | 0 | const auto& tex = texList[texUnit]; |
117 | 0 | if (!tex) |
118 | 0 | continue; |
119 | 0 | |
120 | 0 | if (attachList && |
121 | 0 | tex->IsFeedback(mWebGL, texUnit, *attachList)) |
122 | 0 | { |
123 | 0 | *out_error = true; |
124 | 0 | return; |
125 | 0 | } |
126 | 0 | |
127 | 0 | FakeBlackType fakeBlack; |
128 | 0 | if (!tex->ResolveForDraw(texUnit, &fakeBlack)) { |
129 | 0 | mWebGL->ErrorOutOfMemory("Failed to resolve textures for draw."); |
130 | 0 | *out_error = true; |
131 | 0 | return; |
132 | 0 | } |
133 | 0 | |
134 | 0 | if (fakeBlack == FakeBlackType::None) |
135 | 0 | continue; |
136 | 0 | |
137 | 0 | if (!mWebGL->BindFakeBlack(texUnit, tex->Target(), fakeBlack)) { |
138 | 0 | mWebGL->ErrorOutOfMemory("Failed to create fake black texture."); |
139 | 0 | *out_error = true; |
140 | 0 | return; |
141 | 0 | } |
142 | 0 | |
143 | 0 | mRebindRequests.push_back({texUnit, tex}); |
144 | 0 | } |
145 | 0 | } |
146 | 0 |
|
147 | 0 | *out_error = false; |
148 | 0 | } |
149 | | |
150 | | ScopedResolveTexturesForDraw::~ScopedResolveTexturesForDraw() |
151 | 0 | { |
152 | 0 | if (mRebindRequests.empty()) |
153 | 0 | return; |
154 | 0 | |
155 | 0 | gl::GLContext* gl = mWebGL->gl; |
156 | 0 |
|
157 | 0 | for (const auto& itr : mRebindRequests) { |
158 | 0 | gl->fActiveTexture(LOCAL_GL_TEXTURE0 + itr.texUnit); |
159 | 0 | gl->fBindTexture(itr.tex->Target().get(), itr.tex->mGLName); |
160 | 0 | } |
161 | 0 |
|
162 | 0 | gl->fActiveTexture(LOCAL_GL_TEXTURE0 + mWebGL->mActiveTexture); |
163 | 0 | } |
164 | | |
165 | | bool |
166 | | WebGLContext::BindFakeBlack(uint32_t texUnit, TexTarget target, FakeBlackType fakeBlack) |
167 | 0 | { |
168 | 0 | MOZ_ASSERT(fakeBlack == FakeBlackType::RGBA0000 || |
169 | 0 | fakeBlack == FakeBlackType::RGBA0001); |
170 | 0 |
|
171 | 0 | const auto fnGetSlot = [this, target, fakeBlack]() -> UniquePtr<FakeBlackTexture>* |
172 | 0 | { |
173 | 0 | switch (fakeBlack) { |
174 | 0 | case FakeBlackType::RGBA0000: |
175 | 0 | switch (target.get()) { |
176 | 0 | case LOCAL_GL_TEXTURE_2D : return &mFakeBlack_2D_0000; |
177 | 0 | case LOCAL_GL_TEXTURE_CUBE_MAP: return &mFakeBlack_CubeMap_0000; |
178 | 0 | case LOCAL_GL_TEXTURE_3D : return &mFakeBlack_3D_0000; |
179 | 0 | case LOCAL_GL_TEXTURE_2D_ARRAY: return &mFakeBlack_2D_Array_0000; |
180 | 0 | default: return nullptr; |
181 | 0 | } |
182 | 0 | |
183 | 0 | case FakeBlackType::RGBA0001: |
184 | 0 | switch (target.get()) { |
185 | 0 | case LOCAL_GL_TEXTURE_2D : return &mFakeBlack_2D_0001; |
186 | 0 | case LOCAL_GL_TEXTURE_CUBE_MAP: return &mFakeBlack_CubeMap_0001; |
187 | 0 | case LOCAL_GL_TEXTURE_3D : return &mFakeBlack_3D_0001; |
188 | 0 | case LOCAL_GL_TEXTURE_2D_ARRAY: return &mFakeBlack_2D_Array_0001; |
189 | 0 | default: return nullptr; |
190 | 0 | } |
191 | 0 | |
192 | 0 | default: |
193 | 0 | return nullptr; |
194 | 0 | } |
195 | 0 | }; |
196 | 0 |
|
197 | 0 | UniquePtr<FakeBlackTexture>* slot = fnGetSlot(); |
198 | 0 | if (!slot) { |
199 | 0 | MOZ_CRASH("GFX: fnGetSlot failed."); |
200 | 0 | } |
201 | 0 | UniquePtr<FakeBlackTexture>& fakeBlackTex = *slot; |
202 | 0 |
|
203 | 0 | if (!fakeBlackTex) { |
204 | 0 | gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1); |
205 | 0 | if (IsWebGL2()) { |
206 | 0 | gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_PIXELS, 0); |
207 | 0 | gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_ROWS, 0); |
208 | 0 | gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_IMAGES, 0); |
209 | 0 | } |
210 | 0 |
|
211 | 0 | fakeBlackTex = FakeBlackTexture::Create(gl, target, fakeBlack); |
212 | 0 |
|
213 | 0 | gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, mPixelStore_UnpackAlignment); |
214 | 0 | if (IsWebGL2()) { |
215 | 0 | gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_PIXELS, mPixelStore_UnpackSkipPixels); |
216 | 0 | gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_ROWS, mPixelStore_UnpackSkipRows); |
217 | 0 | gl->fPixelStorei(LOCAL_GL_UNPACK_SKIP_IMAGES, mPixelStore_UnpackSkipImages); |
218 | 0 | } |
219 | 0 | if (!fakeBlackTex) { |
220 | 0 | return false; |
221 | 0 | } |
222 | 0 | } |
223 | 0 | |
224 | 0 | gl->fActiveTexture(LOCAL_GL_TEXTURE0 + texUnit); |
225 | 0 | gl->fBindTexture(target.get(), fakeBlackTex->mGLName); |
226 | 0 | gl->fActiveTexture(LOCAL_GL_TEXTURE0 + mActiveTexture); |
227 | 0 | return true; |
228 | 0 | } |
229 | | |
230 | | //////////////////////////////////////// |
231 | | |
232 | | bool |
233 | | WebGLContext::ValidateStencilParamsForDrawCall() const |
234 | 0 | { |
235 | 0 | const auto stencilBits = [&]() -> uint8_t { |
236 | 0 | if (!mStencilTestEnabled) |
237 | 0 | return 0; |
238 | 0 | |
239 | 0 | if (!mBoundDrawFramebuffer) |
240 | 0 | return mOptions.stencil ? 8 : 0; |
241 | 0 | |
242 | 0 | if (mBoundDrawFramebuffer->StencilAttachment().IsDefined()) |
243 | 0 | return 8; |
244 | 0 | |
245 | 0 | if (mBoundDrawFramebuffer->DepthStencilAttachment().IsDefined()) |
246 | 0 | return 8; |
247 | 0 | |
248 | 0 | return 0; |
249 | 0 | }(); |
250 | 0 | const uint32_t stencilMax = (1 << stencilBits) - 1; |
251 | 0 |
|
252 | 0 | const auto fnMask = [&](const uint32_t x) { return x & stencilMax; }; |
253 | 0 | const auto fnClamp = [&](const int32_t x) { |
254 | 0 | return std::max(0, std::min(x, (int32_t)stencilMax)); |
255 | 0 | }; |
256 | 0 |
|
257 | 0 | bool ok = true; |
258 | 0 | ok &= (fnMask(mStencilWriteMaskFront) == fnMask(mStencilWriteMaskBack)); |
259 | 0 | ok &= (fnMask(mStencilValueMaskFront) == fnMask(mStencilValueMaskBack)); |
260 | 0 | ok &= (fnClamp(mStencilRefFront) == fnClamp(mStencilRefBack)); |
261 | 0 |
|
262 | 0 | if (!ok) { |
263 | 0 | ErrorInvalidOperation("Stencil front/back state must effectively match." |
264 | 0 | " (before front/back comparison, WRITEMASK and VALUE_MASK" |
265 | 0 | " are masked with (2^s)-1, and REF is clamped to" |
266 | 0 | " [0, (2^s)-1], where `s` is the number of enabled stencil" |
267 | 0 | " bits in the draw framebuffer)"); |
268 | 0 | } |
269 | 0 | return ok; |
270 | 0 | } |
271 | | |
272 | | //////////////////////////////////////// |
273 | | |
274 | | template<typename T> |
275 | | static bool |
276 | | DoSetsIntersect(const std::set<T>& a, const std::set<T>& b) |
277 | | { |
278 | | std::vector<T> intersection; |
279 | | std::set_intersection(a.begin(), a.end(), b.begin(), b.end(), |
280 | | std::back_inserter(intersection)); |
281 | | return bool(intersection.size()); |
282 | | } |
283 | | |
284 | | const webgl::CachedDrawFetchLimits* |
285 | | ValidateDraw(WebGLContext* const webgl, const GLenum mode, |
286 | | const uint32_t instanceCount) |
287 | 0 | { |
288 | 0 | MOZ_ASSERT(webgl->gl->IsCurrent()); |
289 | 0 |
|
290 | 0 | if (!webgl->BindCurFBForDraw()) |
291 | 0 | return nullptr; |
292 | 0 | |
293 | 0 | switch (mode) { |
294 | 0 | case LOCAL_GL_TRIANGLES: |
295 | 0 | case LOCAL_GL_TRIANGLE_STRIP: |
296 | 0 | case LOCAL_GL_TRIANGLE_FAN: |
297 | 0 | case LOCAL_GL_POINTS: |
298 | 0 | case LOCAL_GL_LINE_STRIP: |
299 | 0 | case LOCAL_GL_LINE_LOOP: |
300 | 0 | case LOCAL_GL_LINES: |
301 | 0 | break; |
302 | 0 | default: |
303 | 0 | webgl->ErrorInvalidEnumInfo("mode", mode); |
304 | 0 | return nullptr; |
305 | 0 | } |
306 | 0 | |
307 | 0 | if (!webgl->ValidateStencilParamsForDrawCall()) |
308 | 0 | return nullptr; |
309 | 0 | |
310 | 0 | if (!webgl->mActiveProgramLinkInfo) { |
311 | 0 | webgl->ErrorInvalidOperation("The current program is not linked."); |
312 | 0 | return nullptr; |
313 | 0 | } |
314 | 0 | const auto& linkInfo = webgl->mActiveProgramLinkInfo; |
315 | 0 |
|
316 | 0 | // - |
317 | 0 | // Check UBO sizes. |
318 | 0 |
|
319 | 0 | for (const auto& cur : linkInfo->uniformBlocks) { |
320 | 0 | const auto& dataSize = cur->mDataSize; |
321 | 0 | const auto& binding = cur->mBinding; |
322 | 0 | if (!binding) { |
323 | 0 | webgl->ErrorInvalidOperation("Buffer for uniform block is null."); |
324 | 0 | return nullptr; |
325 | 0 | } |
326 | 0 | |
327 | 0 | const auto availByteCount = binding->ByteCount(); |
328 | 0 | if (dataSize > availByteCount) { |
329 | 0 | webgl->ErrorInvalidOperation("Buffer for uniform block is smaller" |
330 | 0 | " than UNIFORM_BLOCK_DATA_SIZE."); |
331 | 0 | return nullptr; |
332 | 0 | } |
333 | 0 | |
334 | 0 | if (binding->mBufferBinding->IsBoundForTF()) { |
335 | 0 | webgl->ErrorInvalidOperation("Buffer for uniform block is bound or" |
336 | 0 | " in use for transform feedback."); |
337 | 0 | return nullptr; |
338 | 0 | } |
339 | 0 | } |
340 | 0 |
|
341 | 0 | // - |
342 | 0 |
|
343 | 0 | const auto& tfo = webgl->mBoundTransformFeedback; |
344 | 0 | if (tfo && tfo->IsActiveAndNotPaused()) { |
345 | 0 | uint32_t numUsed; |
346 | 0 | switch (linkInfo->transformFeedbackBufferMode) { |
347 | 0 | case LOCAL_GL_INTERLEAVED_ATTRIBS: |
348 | 0 | numUsed = 1; |
349 | 0 | break; |
350 | 0 |
|
351 | 0 | case LOCAL_GL_SEPARATE_ATTRIBS: |
352 | 0 | numUsed = linkInfo->transformFeedbackVaryings.size(); |
353 | 0 | break; |
354 | 0 |
|
355 | 0 | default: |
356 | 0 | MOZ_CRASH(); |
357 | 0 | } |
358 | 0 |
|
359 | 0 | for (uint32_t i = 0; i < numUsed; ++i) { |
360 | 0 | const auto& buffer = tfo->mIndexedBindings[i].mBufferBinding; |
361 | 0 | if (buffer->IsBoundForNonTF()) { |
362 | 0 | webgl->ErrorInvalidOperation("Transform feedback varying %u's buffer" |
363 | 0 | " is bound for non-transform-feedback.", |
364 | 0 | i); |
365 | 0 | return nullptr; |
366 | 0 | } |
367 | 0 | |
368 | 0 | // Technically we don't know that this will be updated yet, but we can |
369 | 0 | // speculatively mark it. |
370 | 0 | buffer->ResetLastUpdateFenceId(); |
371 | 0 | } |
372 | 0 | } |
373 | 0 |
|
374 | 0 | // - |
375 | 0 |
|
376 | 0 | const auto fetchLimits = linkInfo->GetDrawFetchLimits(); |
377 | 0 | if (!fetchLimits) |
378 | 0 | return nullptr; |
379 | 0 | |
380 | 0 | if (instanceCount > fetchLimits->maxInstances) { |
381 | 0 | webgl->ErrorInvalidOperation("Instance fetch requires %u, but attribs only" |
382 | 0 | " supply %u.", |
383 | 0 | instanceCount, |
384 | 0 | uint32_t(fetchLimits->maxInstances)); |
385 | 0 | return nullptr; |
386 | 0 | } |
387 | 0 | |
388 | 0 | // - |
389 | 0 | |
390 | 0 | webgl->RunContextLossTimer(); |
391 | 0 |
|
392 | 0 | return fetchLimits; |
393 | 0 | } |
394 | | |
395 | | //////////////////////////////////////// |
396 | | |
397 | | class ScopedFakeVertexAttrib0 final |
398 | | { |
399 | | WebGLContext* const mWebGL; |
400 | | bool mDidFake = false; |
401 | | |
402 | | public: |
403 | | ScopedFakeVertexAttrib0(WebGLContext* const webgl, |
404 | | const uint64_t vertexCount, bool* const out_error) |
405 | | : mWebGL(webgl) |
406 | 0 | { |
407 | 0 | *out_error = false; |
408 | 0 |
|
409 | 0 | if (!mWebGL->DoFakeVertexAttrib0(vertexCount)) { |
410 | 0 | *out_error = true; |
411 | 0 | return; |
412 | 0 | } |
413 | 0 | mDidFake = true; |
414 | 0 | } |
415 | | |
416 | | ~ScopedFakeVertexAttrib0() |
417 | 0 | { |
418 | 0 | if (mDidFake) { |
419 | 0 | mWebGL->UndoFakeVertexAttrib0(); |
420 | 0 | } |
421 | 0 | } |
422 | | }; |
423 | | |
424 | | //////////////////////////////////////// |
425 | | |
426 | | static uint32_t |
427 | | UsedVertsForTFDraw(GLenum mode, uint32_t vertCount) |
428 | 0 | { |
429 | 0 | uint8_t vertsPerPrim; |
430 | 0 |
|
431 | 0 | switch (mode) { |
432 | 0 | case LOCAL_GL_POINTS: |
433 | 0 | vertsPerPrim = 1; |
434 | 0 | break; |
435 | 0 | case LOCAL_GL_LINES: |
436 | 0 | vertsPerPrim = 2; |
437 | 0 | break; |
438 | 0 | case LOCAL_GL_TRIANGLES: |
439 | 0 | vertsPerPrim = 3; |
440 | 0 | break; |
441 | 0 | default: |
442 | 0 | MOZ_CRASH("`mode`"); |
443 | 0 | } |
444 | 0 |
|
445 | 0 | return vertCount / vertsPerPrim * vertsPerPrim; |
446 | 0 | } |
447 | | |
448 | | class ScopedDrawWithTransformFeedback final |
449 | | { |
450 | | WebGLContext* const mWebGL; |
451 | | WebGLTransformFeedback* const mTFO; |
452 | | const bool mWithTF; |
453 | | uint32_t mUsedVerts; |
454 | | |
455 | | public: |
456 | | ScopedDrawWithTransformFeedback(WebGLContext* webgl, |
457 | | GLenum mode, uint32_t vertCount, |
458 | | uint32_t instanceCount, bool* const out_error) |
459 | | : mWebGL(webgl) |
460 | | , mTFO(mWebGL->mBoundTransformFeedback) |
461 | | , mWithTF(mTFO && |
462 | | mTFO->mIsActive && |
463 | | !mTFO->mIsPaused) |
464 | | , mUsedVerts(0) |
465 | 0 | { |
466 | 0 | *out_error = false; |
467 | 0 | if (!mWithTF) |
468 | 0 | return; |
469 | 0 | |
470 | 0 | if (mode != mTFO->mActive_PrimMode) { |
471 | 0 | mWebGL->ErrorInvalidOperation("Drawing with transform feedback requires" |
472 | 0 | " `mode` to match BeginTransformFeedback's" |
473 | 0 | " `primitiveMode`."); |
474 | 0 | *out_error = true; |
475 | 0 | return; |
476 | 0 | } |
477 | 0 | |
478 | 0 | const auto usedVertsPerInstance = UsedVertsForTFDraw(mode, vertCount); |
479 | 0 | const auto usedVerts = CheckedInt<uint32_t>(usedVertsPerInstance) * instanceCount; |
480 | 0 |
|
481 | 0 | const auto remainingCapacity = mTFO->mActive_VertCapacity - mTFO->mActive_VertPosition; |
482 | 0 | if (!usedVerts.isValid() || |
483 | 0 | usedVerts.value() > remainingCapacity) |
484 | 0 | { |
485 | 0 | mWebGL->ErrorInvalidOperation("Insufficient buffer capacity remaining for" |
486 | 0 | " transform feedback."); |
487 | 0 | *out_error = true; |
488 | 0 | return; |
489 | 0 | } |
490 | 0 | |
491 | 0 | mUsedVerts = usedVerts.value(); |
492 | 0 | } |
493 | | |
494 | 0 | void Advance() const { |
495 | 0 | if (!mWithTF) |
496 | 0 | return; |
497 | 0 | |
498 | 0 | mTFO->mActive_VertPosition += mUsedVerts; |
499 | 0 | } |
500 | | }; |
501 | | |
502 | | static bool |
503 | | HasInstancedDrawing(const WebGLContext& webgl) |
504 | 0 | { |
505 | 0 | return webgl.IsWebGL2() || |
506 | 0 | webgl.IsExtensionEnabled(WebGLExtensionID::ANGLE_instanced_arrays); |
507 | 0 | } |
508 | | |
509 | | //////////////////////////////////////// |
510 | | |
511 | | void |
512 | | WebGLContext::DrawArraysInstanced(GLenum mode, GLint first, GLsizei vertCount, |
513 | | GLsizei instanceCount) |
514 | 0 | { |
515 | 0 | const FuncScope funcScope(*this, "drawArraysInstanced"); |
516 | 0 | AUTO_PROFILER_LABEL("WebGLContext::DrawArraysInstanced", GRAPHICS); |
517 | 0 | if (IsContextLost()) |
518 | 0 | return; |
519 | 0 | const gl::GLContext::TlsScope inTls(gl); |
520 | 0 |
|
521 | 0 | // - |
522 | 0 |
|
523 | 0 | if (!ValidateNonNegative("first", first) || |
524 | 0 | !ValidateNonNegative("vertCount", vertCount) || |
525 | 0 | !ValidateNonNegative("instanceCount", instanceCount)) |
526 | 0 | { |
527 | 0 | return; |
528 | 0 | } |
529 | 0 | |
530 | 0 | if (IsWebGL2() && !gl->IsSupported(gl::GLFeature::prim_restart_fixed)) { |
531 | 0 | MOZ_ASSERT(gl->IsSupported(gl::GLFeature::prim_restart)); |
532 | 0 | if (mPrimRestartTypeBytes != 0) { |
533 | 0 | mPrimRestartTypeBytes = 0; |
534 | 0 |
|
535 | 0 | // OSX appears to have severe perf issues with leaving this enabled. |
536 | 0 | gl->fDisable(LOCAL_GL_PRIMITIVE_RESTART); |
537 | 0 | } |
538 | 0 | } |
539 | 0 |
|
540 | 0 | // - |
541 | 0 |
|
542 | 0 | const auto fetchLimits = ValidateDraw(this, mode, instanceCount); |
543 | 0 | if (!fetchLimits) |
544 | 0 | return; |
545 | 0 | |
546 | 0 | // - |
547 | 0 | |
548 | 0 | const auto totalVertCount_safe = CheckedInt<uint32_t>(first) + vertCount; |
549 | 0 | if (!totalVertCount_safe.isValid()) { |
550 | 0 | ErrorOutOfMemory("`first+vertCount` out of range."); |
551 | 0 | return; |
552 | 0 | } |
553 | 0 | auto totalVertCount = totalVertCount_safe.value(); |
554 | 0 |
|
555 | 0 | if (vertCount && instanceCount && |
556 | 0 | totalVertCount > fetchLimits->maxVerts) |
557 | 0 | { |
558 | 0 | ErrorInvalidOperation("Vertex fetch requires %u, but attribs only supply %u.", |
559 | 0 | totalVertCount, uint32_t(fetchLimits->maxVerts)); |
560 | 0 | return; |
561 | 0 | } |
562 | 0 | |
563 | 0 | // - |
564 | 0 | |
565 | 0 | bool error = false; |
566 | 0 | const ScopedFakeVertexAttrib0 attrib0(this, totalVertCount, &error); |
567 | 0 | if (error) |
568 | 0 | return; |
569 | 0 | |
570 | 0 | const ScopedResolveTexturesForDraw scopedResolve(this, &error); |
571 | 0 | if (error) |
572 | 0 | return; |
573 | 0 | |
574 | 0 | const ScopedDrawWithTransformFeedback scopedTF(this, mode, vertCount, |
575 | 0 | instanceCount, &error); |
576 | 0 | if (error) |
577 | 0 | return; |
578 | 0 | |
579 | 0 | { |
580 | 0 | ScopedDrawCallWrapper wrapper(*this); |
581 | 0 | if (vertCount && instanceCount) { |
582 | 0 | AUTO_PROFILER_LABEL("glDrawArraysInstanced", GRAPHICS); |
583 | 0 | if (HasInstancedDrawing(*this)) { |
584 | 0 | gl->fDrawArraysInstanced(mode, first, vertCount, instanceCount); |
585 | 0 | } else { |
586 | 0 | MOZ_ASSERT(instanceCount == 1); |
587 | 0 | gl->fDrawArrays(mode, first, vertCount); |
588 | 0 | } |
589 | 0 | } |
590 | 0 | } |
591 | 0 |
|
592 | 0 | Draw_cleanup(); |
593 | 0 | scopedTF.Advance(); |
594 | 0 | } |
595 | | |
596 | | //////////////////////////////////////// |
597 | | |
598 | | WebGLBuffer* |
599 | | WebGLContext::DrawElements_check(const GLsizei rawIndexCount, |
600 | | const GLenum type, const WebGLintptr byteOffset, |
601 | | const GLsizei instanceCount) |
602 | 0 | { |
603 | 0 | if (mBoundTransformFeedback && |
604 | 0 | mBoundTransformFeedback->mIsActive && |
605 | 0 | !mBoundTransformFeedback->mIsPaused) |
606 | 0 | { |
607 | 0 | ErrorInvalidOperation("DrawElements* functions are incompatible with" |
608 | 0 | " transform feedback."); |
609 | 0 | return nullptr; |
610 | 0 | } |
611 | 0 | |
612 | 0 | if (!ValidateNonNegative("vertCount", rawIndexCount) || |
613 | 0 | !ValidateNonNegative("byteOffset", byteOffset) || |
614 | 0 | !ValidateNonNegative("instanceCount", instanceCount)) |
615 | 0 | { |
616 | 0 | return nullptr; |
617 | 0 | } |
618 | 0 | const auto indexCount = uint32_t(rawIndexCount); |
619 | 0 |
|
620 | 0 | uint8_t bytesPerIndex = 0; |
621 | 0 | switch (type) { |
622 | 0 | case LOCAL_GL_UNSIGNED_BYTE: |
623 | 0 | bytesPerIndex = 1; |
624 | 0 | break; |
625 | 0 |
|
626 | 0 | case LOCAL_GL_UNSIGNED_SHORT: |
627 | 0 | bytesPerIndex = 2; |
628 | 0 | break; |
629 | 0 |
|
630 | 0 | case LOCAL_GL_UNSIGNED_INT: |
631 | 0 | if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::OES_element_index_uint)) { |
632 | 0 | bytesPerIndex = 4; |
633 | 0 | } |
634 | 0 | break; |
635 | 0 | } |
636 | 0 | if (!bytesPerIndex) { |
637 | 0 | ErrorInvalidEnumInfo("type", type); |
638 | 0 | return nullptr; |
639 | 0 | } |
640 | 0 | if (byteOffset % bytesPerIndex != 0) { |
641 | 0 | ErrorInvalidOperation("`byteOffset` must be a multiple of the size of `type`"); |
642 | 0 | return nullptr; |
643 | 0 | } |
644 | 0 | |
645 | 0 | //// |
646 | 0 | |
647 | 0 | if (IsWebGL2() && !gl->IsSupported(gl::GLFeature::prim_restart_fixed)) { |
648 | 0 | MOZ_ASSERT(gl->IsSupported(gl::GLFeature::prim_restart)); |
649 | 0 | if (mPrimRestartTypeBytes != bytesPerIndex) { |
650 | 0 | mPrimRestartTypeBytes = bytesPerIndex; |
651 | 0 |
|
652 | 0 | const uint32_t ones = UINT32_MAX >> (32 - 8*mPrimRestartTypeBytes); |
653 | 0 | gl->fEnable(LOCAL_GL_PRIMITIVE_RESTART); |
654 | 0 | gl->fPrimitiveRestartIndex(ones); |
655 | 0 | } |
656 | 0 | } |
657 | 0 |
|
658 | 0 | //// |
659 | 0 | // Index fetching |
660 | 0 |
|
661 | 0 | const auto& indexBuffer = mBoundVertexArray->mElementArrayBuffer; |
662 | 0 | if (!indexBuffer) { |
663 | 0 | ErrorInvalidOperation("Index buffer not bound."); |
664 | 0 | return nullptr; |
665 | 0 | } |
666 | 0 | MOZ_ASSERT(!indexBuffer->IsBoundForTF(), "This should be impossible."); |
667 | 0 |
|
668 | 0 | const size_t availBytes = indexBuffer->ByteLength(); |
669 | 0 | const auto availIndices = AvailGroups(availBytes, byteOffset, bytesPerIndex, |
670 | 0 | bytesPerIndex); |
671 | 0 | if (instanceCount && indexCount > availIndices) { |
672 | 0 | ErrorInvalidOperation("Index buffer too small."); |
673 | 0 | return nullptr; |
674 | 0 | } |
675 | 0 | |
676 | 0 | return indexBuffer.get(); |
677 | 0 | } |
678 | | |
679 | | static void |
680 | | HandleDrawElementsErrors(WebGLContext* webgl, |
681 | | gl::GLContext::LocalErrorScope& errorScope) |
682 | 0 | { |
683 | 0 | const auto err = errorScope.GetError(); |
684 | 0 | if (err == LOCAL_GL_INVALID_OPERATION) { |
685 | 0 | webgl->ErrorInvalidOperation("Driver rejected indexed draw call, possibly" |
686 | 0 | " due to out-of-bounds indices."); |
687 | 0 | return; |
688 | 0 | } |
689 | 0 | |
690 | 0 | MOZ_ASSERT(!err); |
691 | 0 | if (err) { |
692 | 0 | webgl->ErrorImplementationBug("Unexpected driver error during indexed draw" |
693 | 0 | " call. Please file a bug."); |
694 | 0 | return; |
695 | 0 | } |
696 | 0 | } |
697 | | |
698 | | void |
699 | | WebGLContext::DrawElementsInstanced(GLenum mode, GLsizei indexCount, GLenum type, |
700 | | WebGLintptr byteOffset, GLsizei instanceCount) |
701 | 0 | { |
702 | 0 | const FuncScope funcScope(*this, "drawElementsInstanced"); |
703 | 0 | AUTO_PROFILER_LABEL("WebGLContext::DrawElementsInstanced", GRAPHICS); |
704 | 0 | if (IsContextLost()) |
705 | 0 | return; |
706 | 0 | |
707 | 0 | const gl::GLContext::TlsScope inTls(gl); |
708 | 0 |
|
709 | 0 | const auto indexBuffer = DrawElements_check(indexCount, type, byteOffset, |
710 | 0 | instanceCount); |
711 | 0 | if (!indexBuffer) |
712 | 0 | return; |
713 | 0 | |
714 | 0 | // - |
715 | 0 | |
716 | 0 | const auto fetchLimits = ValidateDraw(this, mode, instanceCount); |
717 | 0 | if (!fetchLimits) |
718 | 0 | return; |
719 | 0 | |
720 | 0 | bool collapseToDrawArrays = false; |
721 | 0 | auto fakeVertCount = fetchLimits->maxVerts; |
722 | 0 | if (fetchLimits->maxVerts == UINT64_MAX) { |
723 | 0 | // This isn't observable, and keeps FakeVertexAttrib0 sane. |
724 | 0 | collapseToDrawArrays = true; |
725 | 0 | fakeVertCount = 1; |
726 | 0 | } |
727 | 0 |
|
728 | 0 | // - |
729 | 0 |
|
730 | 0 | { |
731 | 0 | uint64_t indexCapacity = indexBuffer->ByteLength(); |
732 | 0 | switch (type) { |
733 | 0 | case LOCAL_GL_UNSIGNED_BYTE: |
734 | 0 | break; |
735 | 0 | case LOCAL_GL_UNSIGNED_SHORT: |
736 | 0 | indexCapacity /= 2; |
737 | 0 | break; |
738 | 0 | case LOCAL_GL_UNSIGNED_INT: |
739 | 0 | indexCapacity /= 4; |
740 | 0 | break; |
741 | 0 | } |
742 | 0 |
|
743 | 0 | uint32_t maxVertId = 0; |
744 | 0 | const auto isFetchValid = [&]() { |
745 | 0 | if (!indexCount || !instanceCount) |
746 | 0 | return true; |
747 | 0 | |
748 | 0 | const auto globalMaxVertId = indexBuffer->GetIndexedFetchMaxVert(type, 0, |
749 | 0 | indexCapacity); |
750 | 0 | if (!globalMaxVertId) |
751 | 0 | return true; |
752 | 0 | if (globalMaxVertId.value() < fetchLimits->maxVerts) |
753 | 0 | return true; |
754 | 0 | |
755 | 0 | const auto exactMaxVertId = indexBuffer->GetIndexedFetchMaxVert(type, |
756 | 0 | byteOffset, |
757 | 0 | indexCount); |
758 | 0 | maxVertId = exactMaxVertId.value(); |
759 | 0 | return maxVertId < fetchLimits->maxVerts; |
760 | 0 | }(); |
761 | 0 | if (!isFetchValid) { |
762 | 0 | ErrorInvalidOperation("Indexed vertex fetch requires %u vertices, but" |
763 | 0 | " attribs only supply %u.", |
764 | 0 | maxVertId+1, uint32_t(fetchLimits->maxVerts)); |
765 | 0 | return; |
766 | 0 | } |
767 | 0 | } |
768 | 0 | |
769 | 0 | // - |
770 | 0 | |
771 | 0 | bool error = false; |
772 | 0 | const ScopedFakeVertexAttrib0 attrib0(this, fakeVertCount, &error); |
773 | 0 | if (error) |
774 | 0 | return; |
775 | 0 | |
776 | 0 | const ScopedResolveTexturesForDraw scopedResolve(this, &error); |
777 | 0 | if (error) |
778 | 0 | return; |
779 | 0 | |
780 | 0 | { |
781 | 0 | ScopedDrawCallWrapper wrapper(*this); |
782 | 0 | { |
783 | 0 | UniquePtr<gl::GLContext::LocalErrorScope> errorScope; |
784 | 0 | if (MOZ_UNLIKELY( gl->IsANGLE() && |
785 | 0 | gl->mDebugFlags & gl::GLContext::DebugFlagAbortOnError )) |
786 | 0 | { |
787 | 0 | // ANGLE does range validation even when it doesn't need to. |
788 | 0 | // With MOZ_GL_ABORT_ON_ERROR, we need to catch it or hit assertions. |
789 | 0 | errorScope.reset(new gl::GLContext::LocalErrorScope(*gl)); |
790 | 0 | } |
791 | 0 |
|
792 | 0 | if (indexCount && instanceCount) { |
793 | 0 | AUTO_PROFILER_LABEL("glDrawElementsInstanced", GRAPHICS); |
794 | 0 | if (HasInstancedDrawing(*this)) { |
795 | 0 | if (MOZ_UNLIKELY(collapseToDrawArrays)) { |
796 | 0 | gl->fDrawArraysInstanced(mode, 0, 1, instanceCount); |
797 | 0 | } else { |
798 | 0 | gl->fDrawElementsInstanced(mode, indexCount, type, |
799 | 0 | reinterpret_cast<GLvoid*>(byteOffset), |
800 | 0 | instanceCount); |
801 | 0 | } |
802 | 0 | } else { |
803 | 0 | MOZ_ASSERT(instanceCount == 1); |
804 | 0 | if (MOZ_UNLIKELY(collapseToDrawArrays)) { |
805 | 0 | gl->fDrawArrays(mode, 0, 1); |
806 | 0 | } else { |
807 | 0 | gl->fDrawElements(mode, indexCount, type, |
808 | 0 | reinterpret_cast<GLvoid*>(byteOffset)); |
809 | 0 | } |
810 | 0 | } |
811 | 0 | } |
812 | 0 |
|
813 | 0 | if (errorScope) { |
814 | 0 | HandleDrawElementsErrors(this, *errorScope); |
815 | 0 | } |
816 | 0 | } |
817 | 0 | } |
818 | 0 |
|
819 | 0 | Draw_cleanup(); |
820 | 0 | } |
821 | | |
822 | | //////////////////////////////////////// |
823 | | |
824 | | void |
825 | | WebGLContext::Draw_cleanup() |
826 | 0 | { |
827 | 0 | if (gl->WorkAroundDriverBugs()) { |
828 | 0 | if (gl->Renderer() == gl::GLRenderer::Tegra) { |
829 | 0 | mDrawCallsSinceLastFlush++; |
830 | 0 |
|
831 | 0 | if (mDrawCallsSinceLastFlush >= MAX_DRAW_CALLS_SINCE_FLUSH) { |
832 | 0 | gl->fFlush(); |
833 | 0 | mDrawCallsSinceLastFlush = 0; |
834 | 0 | } |
835 | 0 | } |
836 | 0 | } |
837 | 0 |
|
838 | 0 | // Let's check for a really common error: Viewport is larger than the actual |
839 | 0 | // destination framebuffer. |
840 | 0 | uint32_t destWidth = mViewportWidth; |
841 | 0 | uint32_t destHeight = mViewportHeight; |
842 | 0 |
|
843 | 0 | if (mBoundDrawFramebuffer) { |
844 | 0 | const auto& drawBuffers = mBoundDrawFramebuffer->ColorDrawBuffers(); |
845 | 0 | for (const auto& cur : drawBuffers) { |
846 | 0 | if (!cur->IsDefined()) |
847 | 0 | continue; |
848 | 0 | cur->Size(&destWidth, &destHeight); |
849 | 0 | break; |
850 | 0 | } |
851 | 0 | } else { |
852 | 0 | destWidth = mDefaultFB->mSize.width; |
853 | 0 | destHeight = mDefaultFB->mSize.height; |
854 | 0 | } |
855 | 0 |
|
856 | 0 | if (mViewportWidth > int32_t(destWidth) || |
857 | 0 | mViewportHeight > int32_t(destHeight)) |
858 | 0 | { |
859 | 0 | if (!mAlreadyWarnedAboutViewportLargerThanDest) { |
860 | 0 | GenerateWarning("Drawing to a destination rect smaller than the viewport" |
861 | 0 | " rect. (This warning will only be given once)"); |
862 | 0 | mAlreadyWarnedAboutViewportLargerThanDest = true; |
863 | 0 | } |
864 | 0 | } |
865 | 0 | } |
866 | | |
867 | | WebGLVertexAttrib0Status |
868 | | WebGLContext::WhatDoesVertexAttrib0Need() const |
869 | 0 | { |
870 | 0 | MOZ_ASSERT(mCurrentProgram); |
871 | 0 | MOZ_ASSERT(mActiveProgramLinkInfo); |
872 | 0 |
|
873 | 0 | bool legacyAttrib0 = gl->IsCompatibilityProfile(); |
874 | | #ifdef XP_MACOSX |
875 | | if (gl->WorkAroundDriverBugs()) { |
876 | | // Failures in conformance/attribs/gl-disabled-vertex-attrib. |
877 | | // Even in Core profiles on NV. Sigh. |
878 | | legacyAttrib0 |= (gl->Vendor() == gl::GLVendor::NVIDIA); |
879 | | } |
880 | | #endif |
881 | |
|
882 | 0 | if (!legacyAttrib0) |
883 | 0 | return WebGLVertexAttrib0Status::Default; |
884 | 0 | |
885 | 0 | if (!mActiveProgramLinkInfo->attrib0Active) { |
886 | 0 | // Ensure that the legacy code has enough buffer. |
887 | 0 | return WebGLVertexAttrib0Status::EmulatedUninitializedArray; |
888 | 0 | } |
889 | 0 | |
890 | 0 | const auto& isAttribArray0Enabled = mBoundVertexArray->mAttribs[0].mEnabled; |
891 | 0 | return isAttribArray0Enabled ? WebGLVertexAttrib0Status::Default |
892 | 0 | : WebGLVertexAttrib0Status::EmulatedInitializedArray; |
893 | 0 | } |
894 | | |
895 | | bool |
896 | | WebGLContext::DoFakeVertexAttrib0(const uint64_t vertexCount) |
897 | 0 | { |
898 | 0 | const auto whatDoesAttrib0Need = WhatDoesVertexAttrib0Need(); |
899 | 0 | if (MOZ_LIKELY(whatDoesAttrib0Need == WebGLVertexAttrib0Status::Default)) |
900 | 0 | return true; |
901 | 0 | |
902 | 0 | if (!mAlreadyWarnedAboutFakeVertexAttrib0) { |
903 | 0 | GenerateWarning("Drawing without vertex attrib 0 array enabled forces the browser " |
904 | 0 | "to do expensive emulation work when running on desktop OpenGL " |
905 | 0 | "platforms, for example on Mac. It is preferable to always draw " |
906 | 0 | "with vertex attrib 0 array enabled, by using bindAttribLocation " |
907 | 0 | "to bind some always-used attribute to location 0."); |
908 | 0 | mAlreadyWarnedAboutFakeVertexAttrib0 = true; |
909 | 0 | } |
910 | 0 |
|
911 | 0 | gl->fEnableVertexAttribArray(0); |
912 | 0 |
|
913 | 0 | if (!mFakeVertexAttrib0BufferObject) { |
914 | 0 | gl->fGenBuffers(1, &mFakeVertexAttrib0BufferObject); |
915 | 0 | mFakeVertexAttrib0BufferObjectSize = 0; |
916 | 0 | } |
917 | 0 | gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mFakeVertexAttrib0BufferObject); |
918 | 0 |
|
919 | 0 | //// |
920 | 0 |
|
921 | 0 | switch (mGenericVertexAttribTypes[0]) { |
922 | 0 | case LOCAL_GL_FLOAT: |
923 | 0 | gl->fVertexAttribPointer(0, 4, LOCAL_GL_FLOAT, false, 0, 0); |
924 | 0 | break; |
925 | 0 |
|
926 | 0 | case LOCAL_GL_INT: |
927 | 0 | gl->fVertexAttribIPointer(0, 4, LOCAL_GL_INT, 0, 0); |
928 | 0 | break; |
929 | 0 |
|
930 | 0 | case LOCAL_GL_UNSIGNED_INT: |
931 | 0 | gl->fVertexAttribIPointer(0, 4, LOCAL_GL_UNSIGNED_INT, 0, 0); |
932 | 0 | break; |
933 | 0 |
|
934 | 0 | default: |
935 | 0 | MOZ_CRASH(); |
936 | 0 | } |
937 | 0 |
|
938 | 0 | //// |
939 | 0 |
|
940 | 0 | const auto bytesPerVert = sizeof(mFakeVertexAttrib0Data); |
941 | 0 | const auto checked_dataSize = CheckedUint32(vertexCount) * bytesPerVert; |
942 | 0 | if (!checked_dataSize.isValid()) { |
943 | 0 | ErrorOutOfMemory("Integer overflow trying to construct a fake vertex attrib 0" |
944 | 0 | " array for a draw-operation with %" PRIu64 " vertices. Try" |
945 | 0 | " reducing the number of vertices.", |
946 | 0 | vertexCount); |
947 | 0 | return false; |
948 | 0 | } |
949 | 0 | const auto dataSize = checked_dataSize.value(); |
950 | 0 |
|
951 | 0 | if (mFakeVertexAttrib0BufferObjectSize < dataSize) { |
952 | 0 | gl->fBufferData(LOCAL_GL_ARRAY_BUFFER, dataSize, nullptr, LOCAL_GL_DYNAMIC_DRAW); |
953 | 0 | mFakeVertexAttrib0BufferObjectSize = dataSize; |
954 | 0 | mFakeVertexAttrib0DataDefined = false; |
955 | 0 | } |
956 | 0 |
|
957 | 0 | if (whatDoesAttrib0Need == WebGLVertexAttrib0Status::EmulatedUninitializedArray) |
958 | 0 | return true; |
959 | 0 | |
960 | 0 | //// |
961 | 0 | |
962 | 0 | if (mFakeVertexAttrib0DataDefined && |
963 | 0 | memcmp(mFakeVertexAttrib0Data, mGenericVertexAttrib0Data, bytesPerVert) == 0) |
964 | 0 | { |
965 | 0 | return true; |
966 | 0 | } |
967 | 0 | |
968 | 0 | //// |
969 | 0 | |
970 | 0 | const UniqueBuffer data(malloc(dataSize)); |
971 | 0 | if (!data) { |
972 | 0 | ErrorOutOfMemory("Failed to allocate fake vertex attrib 0 array."); |
973 | 0 | return false; |
974 | 0 | } |
975 | 0 | auto itr = (uint8_t*)data.get(); |
976 | 0 | const auto itrEnd = itr + dataSize; |
977 | 0 | while (itr != itrEnd) { |
978 | 0 | memcpy(itr, mGenericVertexAttrib0Data, bytesPerVert); |
979 | 0 | itr += bytesPerVert; |
980 | 0 | } |
981 | 0 |
|
982 | 0 | { |
983 | 0 | gl::GLContext::LocalErrorScope errorScope(*gl); |
984 | 0 |
|
985 | 0 | gl->fBufferSubData(LOCAL_GL_ARRAY_BUFFER, 0, dataSize, data.get()); |
986 | 0 |
|
987 | 0 | const auto err = errorScope.GetError(); |
988 | 0 | if (err) { |
989 | 0 | ErrorOutOfMemory("Failed to upload fake vertex attrib 0 data."); |
990 | 0 | return false; |
991 | 0 | } |
992 | 0 | } |
993 | 0 | |
994 | 0 | //// |
995 | 0 | |
996 | 0 | memcpy(mFakeVertexAttrib0Data, mGenericVertexAttrib0Data, bytesPerVert); |
997 | 0 | mFakeVertexAttrib0DataDefined = true; |
998 | 0 | return true; |
999 | 0 | } |
1000 | | |
1001 | | void |
1002 | | WebGLContext::UndoFakeVertexAttrib0() |
1003 | 0 | { |
1004 | 0 | const auto whatDoesAttrib0Need = WhatDoesVertexAttrib0Need(); |
1005 | 0 | if (MOZ_LIKELY(whatDoesAttrib0Need == WebGLVertexAttrib0Status::Default)) |
1006 | 0 | return; |
1007 | 0 | |
1008 | 0 | if (mBoundVertexArray->mAttribs[0].mBuf) { |
1009 | 0 | const WebGLVertexAttribData& attrib0 = mBoundVertexArray->mAttribs[0]; |
1010 | 0 | gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, attrib0.mBuf->mGLName); |
1011 | 0 | attrib0.DoVertexAttribPointer(gl, 0); |
1012 | 0 | } else { |
1013 | 0 | gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0); |
1014 | 0 | } |
1015 | 0 |
|
1016 | 0 | gl->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mBoundArrayBuffer ? mBoundArrayBuffer->mGLName : 0); |
1017 | 0 | } |
1018 | | |
1019 | | static GLuint |
1020 | | CreateGLTexture(gl::GLContext* gl) |
1021 | 0 | { |
1022 | 0 | MOZ_ASSERT(gl->IsCurrent()); |
1023 | 0 | GLuint ret = 0; |
1024 | 0 | gl->fGenTextures(1, &ret); |
1025 | 0 | return ret; |
1026 | 0 | } |
1027 | | |
1028 | | UniquePtr<WebGLContext::FakeBlackTexture> |
1029 | | WebGLContext::FakeBlackTexture::Create(gl::GLContext* gl, TexTarget target, |
1030 | | FakeBlackType type) |
1031 | 0 | { |
1032 | 0 | GLenum texFormat; |
1033 | 0 | switch (type) { |
1034 | 0 | case FakeBlackType::RGBA0000: |
1035 | 0 | texFormat = LOCAL_GL_RGBA; |
1036 | 0 | break; |
1037 | 0 |
|
1038 | 0 | case FakeBlackType::RGBA0001: |
1039 | 0 | texFormat = LOCAL_GL_RGB; |
1040 | 0 | break; |
1041 | 0 |
|
1042 | 0 | default: |
1043 | 0 | MOZ_CRASH("GFX: bad type"); |
1044 | 0 | } |
1045 | 0 |
|
1046 | 0 | UniquePtr<FakeBlackTexture> result(new FakeBlackTexture(gl)); |
1047 | 0 | gl::ScopedBindTexture scopedBind(gl, result->mGLName, target.get()); |
1048 | 0 |
|
1049 | 0 | gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_NEAREST); |
1050 | 0 | gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_NEAREST); |
1051 | 0 |
|
1052 | 0 | const webgl::DriverUnpackInfo dui = {texFormat, texFormat, LOCAL_GL_UNSIGNED_BYTE}; |
1053 | 0 | UniqueBuffer zeros = moz_xcalloc(1, 4); // Infallible allocation. |
1054 | 0 |
|
1055 | 0 | MOZ_ASSERT(gl->IsCurrent()); |
1056 | 0 |
|
1057 | 0 | if (target == LOCAL_GL_TEXTURE_CUBE_MAP) { |
1058 | 0 | for (int i = 0; i < 6; ++i) { |
1059 | 0 | const TexImageTarget curTarget = LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X + i; |
1060 | 0 | const GLenum error = DoTexImage(gl, curTarget.get(), 0, &dui, 1, 1, 1, |
1061 | 0 | zeros.get()); |
1062 | 0 | if (error) { |
1063 | 0 | return nullptr; |
1064 | 0 | } |
1065 | 0 | } |
1066 | 0 | } else { |
1067 | 0 | const GLenum error = DoTexImage(gl, target.get(), 0, &dui, 1, 1, 1, |
1068 | 0 | zeros.get()); |
1069 | 0 | if (error) { |
1070 | 0 | return nullptr; |
1071 | 0 | } |
1072 | 0 | } |
1073 | 0 | |
1074 | 0 | return result; |
1075 | 0 | } |
1076 | | |
1077 | | WebGLContext::FakeBlackTexture::FakeBlackTexture(gl::GLContext* gl) |
1078 | | : mGL(gl) |
1079 | | , mGLName(CreateGLTexture(gl)) |
1080 | 0 | { |
1081 | 0 | } |
1082 | | |
1083 | | WebGLContext::FakeBlackTexture::~FakeBlackTexture() |
1084 | 0 | { |
1085 | 0 | mGL->fDeleteTextures(1, &mGLName); |
1086 | 0 | } |
1087 | | |
1088 | | } // namespace mozilla |