/src/mozilla-central/dom/canvas/WebGLContextGL.cpp
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1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
3 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
4 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
5 | | |
6 | | #include "WebGLContext.h" |
7 | | #include "WebGL2Context.h" |
8 | | |
9 | | #include "WebGLActiveInfo.h" |
10 | | #include "WebGLContextUtils.h" |
11 | | #include "WebGLBuffer.h" |
12 | | #include "WebGLVertexAttribData.h" |
13 | | #include "WebGLShader.h" |
14 | | #include "WebGLProgram.h" |
15 | | #include "WebGLUniformLocation.h" |
16 | | #include "WebGLFormats.h" |
17 | | #include "WebGLFramebuffer.h" |
18 | | #include "WebGLQuery.h" |
19 | | #include "WebGLRenderbuffer.h" |
20 | | #include "WebGLShaderPrecisionFormat.h" |
21 | | #include "WebGLTexture.h" |
22 | | #include "WebGLExtensions.h" |
23 | | #include "WebGLVertexArray.h" |
24 | | |
25 | | #include "nsDebug.h" |
26 | | #include "nsReadableUtils.h" |
27 | | #include "nsString.h" |
28 | | |
29 | | #include "gfxContext.h" |
30 | | #include "gfxPlatform.h" |
31 | | #include "GLContext.h" |
32 | | |
33 | | #include "nsContentUtils.h" |
34 | | #include "nsError.h" |
35 | | #include "nsLayoutUtils.h" |
36 | | |
37 | | #include "CanvasUtils.h" |
38 | | #include "gfxUtils.h" |
39 | | |
40 | | #include "jsfriendapi.h" |
41 | | |
42 | | #include "WebGLTexelConversions.h" |
43 | | #include "WebGLValidateStrings.h" |
44 | | #include <algorithm> |
45 | | |
46 | | // needed to check if current OS is lower than 10.7 |
47 | | #if defined(MOZ_WIDGET_COCOA) |
48 | | #include "nsCocoaFeatures.h" |
49 | | #endif |
50 | | |
51 | | #include "mozilla/DebugOnly.h" |
52 | | #include "mozilla/dom/BindingUtils.h" |
53 | | #include "mozilla/dom/ImageData.h" |
54 | | #include "mozilla/dom/ToJSValue.h" |
55 | | #include "mozilla/EndianUtils.h" |
56 | | #include "mozilla/RefPtr.h" |
57 | | #include "mozilla/UniquePtrExtensions.h" |
58 | | |
59 | | namespace mozilla { |
60 | | |
61 | | bool |
62 | | WebGLContext::ValidateObject(const char* const argName, const WebGLProgram& object) |
63 | 0 | { |
64 | 0 | return ValidateObject(argName, object, true); |
65 | 0 | } |
66 | | |
67 | | bool |
68 | | WebGLContext::ValidateObject(const char* const argName, const WebGLShader& object) |
69 | 0 | { |
70 | 0 | return ValidateObject(argName, object, true); |
71 | 0 | } |
72 | | |
73 | | using namespace mozilla::dom; |
74 | | using namespace mozilla::gfx; |
75 | | using namespace mozilla::gl; |
76 | | |
77 | | // |
78 | | // WebGL API |
79 | | // |
80 | | |
81 | | void |
82 | | WebGLContext::ActiveTexture(GLenum texture) |
83 | 0 | { |
84 | 0 | const FuncScope funcScope(*this, "activeTexture"); |
85 | 0 | if (IsContextLost()) |
86 | 0 | return; |
87 | 0 | |
88 | 0 | if (texture < LOCAL_GL_TEXTURE0 || |
89 | 0 | texture >= LOCAL_GL_TEXTURE0 + mGLMaxTextureUnits) |
90 | 0 | { |
91 | 0 | return ErrorInvalidEnum( |
92 | 0 | "Texture unit %d out of range. " |
93 | 0 | "Accepted values range from TEXTURE0 to TEXTURE0 + %d. " |
94 | 0 | "Notice that TEXTURE0 != 0.", |
95 | 0 | texture, mGLMaxTextureUnits); |
96 | 0 | } |
97 | 0 | |
98 | 0 | mActiveTexture = texture - LOCAL_GL_TEXTURE0; |
99 | 0 | gl->fActiveTexture(texture); |
100 | 0 | } |
101 | | |
102 | | void |
103 | | WebGLContext::AttachShader(WebGLProgram& program, WebGLShader& shader) |
104 | 0 | { |
105 | 0 | const FuncScope funcScope(*this, "attachShader"); |
106 | 0 | if (IsContextLost()) |
107 | 0 | return; |
108 | 0 | |
109 | 0 | if (!ValidateObject("program", program) || |
110 | 0 | !ValidateObject("shader", shader)) |
111 | 0 | { |
112 | 0 | return; |
113 | 0 | } |
114 | 0 | |
115 | 0 | program.AttachShader(&shader); |
116 | 0 | } |
117 | | |
118 | | void |
119 | | WebGLContext::BindAttribLocation(WebGLProgram& prog, GLuint location, |
120 | | const nsAString& name) |
121 | 0 | { |
122 | 0 | const FuncScope funcScope(*this, "bindAttribLocation"); |
123 | 0 | if (IsContextLost()) |
124 | 0 | return; |
125 | 0 | |
126 | 0 | if (!ValidateObject("program", prog)) |
127 | 0 | return; |
128 | 0 | |
129 | 0 | prog.BindAttribLocation(location, name); |
130 | 0 | } |
131 | | |
132 | | void |
133 | | WebGLContext::BindFramebuffer(GLenum target, WebGLFramebuffer* wfb) |
134 | 0 | { |
135 | 0 | const FuncScope funcScope(*this, "bindFramebuffer"); |
136 | 0 | if (IsContextLost()) |
137 | 0 | return; |
138 | 0 | |
139 | 0 | if (!ValidateFramebufferTarget(target)) |
140 | 0 | return; |
141 | 0 | |
142 | 0 | if (wfb && !ValidateObject("fb", *wfb)) |
143 | 0 | return; |
144 | 0 | |
145 | 0 | if (!wfb) { |
146 | 0 | gl->fBindFramebuffer(target, 0); |
147 | 0 | } else { |
148 | 0 | GLuint framebuffername = wfb->mGLName; |
149 | 0 | gl->fBindFramebuffer(target, framebuffername); |
150 | | #ifdef ANDROID |
151 | | wfb->mIsFB = true; |
152 | | #endif |
153 | | } |
154 | 0 |
|
155 | 0 | switch (target) { |
156 | 0 | case LOCAL_GL_FRAMEBUFFER: |
157 | 0 | mBoundDrawFramebuffer = wfb; |
158 | 0 | mBoundReadFramebuffer = wfb; |
159 | 0 | break; |
160 | 0 | case LOCAL_GL_DRAW_FRAMEBUFFER: |
161 | 0 | mBoundDrawFramebuffer = wfb; |
162 | 0 | break; |
163 | 0 | case LOCAL_GL_READ_FRAMEBUFFER: |
164 | 0 | mBoundReadFramebuffer = wfb; |
165 | 0 | break; |
166 | 0 | default: |
167 | 0 | break; |
168 | 0 | } |
169 | 0 | } |
170 | | |
171 | | void |
172 | | WebGLContext::BindRenderbuffer(GLenum target, WebGLRenderbuffer* wrb) |
173 | 0 | { |
174 | 0 | const FuncScope funcScope(*this, "bindRenderbuffer"); |
175 | 0 | if (IsContextLost()) |
176 | 0 | return; |
177 | 0 | |
178 | 0 | if (target != LOCAL_GL_RENDERBUFFER) |
179 | 0 | return ErrorInvalidEnumInfo("target", target); |
180 | 0 | |
181 | 0 | if (wrb && !ValidateObject("rb", *wrb)) |
182 | 0 | return; |
183 | 0 | |
184 | 0 | // Usually, we would now call into glBindRenderbuffer. However, since we have to |
185 | 0 | // potentially emulate packed-depth-stencil, there's not a specific renderbuffer that |
186 | 0 | // we know we should bind here. |
187 | 0 | // Instead, we do all renderbuffer binding lazily. |
188 | 0 | |
189 | 0 | if (wrb) { |
190 | 0 | wrb->mHasBeenBound = true; |
191 | 0 | } |
192 | 0 |
|
193 | 0 | mBoundRenderbuffer = wrb; |
194 | 0 | } |
195 | | |
196 | | void WebGLContext::BlendEquation(GLenum mode) |
197 | 0 | { |
198 | 0 | const FuncScope funcScope(*this, "blendEquation"); |
199 | 0 | if (IsContextLost()) |
200 | 0 | return; |
201 | 0 | |
202 | 0 | if (!ValidateBlendEquationEnum(mode, "mode")) |
203 | 0 | return; |
204 | 0 | |
205 | 0 | gl->fBlendEquation(mode); |
206 | 0 | } |
207 | | |
208 | | void WebGLContext::BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
209 | 0 | { |
210 | 0 | const FuncScope funcScope(*this, "blendEquationSeparate"); |
211 | 0 | if (IsContextLost()) |
212 | 0 | return; |
213 | 0 | |
214 | 0 | if (!ValidateBlendEquationEnum(modeRGB, "modeRGB") || |
215 | 0 | !ValidateBlendEquationEnum(modeAlpha, "modeAlpha")) |
216 | 0 | { |
217 | 0 | return; |
218 | 0 | } |
219 | 0 | |
220 | 0 | gl->fBlendEquationSeparate(modeRGB, modeAlpha); |
221 | 0 | } |
222 | | |
223 | | static bool |
224 | | ValidateBlendFuncEnum(WebGLContext* webgl, GLenum factor, const char* varName) |
225 | 0 | { |
226 | 0 | switch (factor) { |
227 | 0 | case LOCAL_GL_ZERO: |
228 | 0 | case LOCAL_GL_ONE: |
229 | 0 | case LOCAL_GL_SRC_COLOR: |
230 | 0 | case LOCAL_GL_ONE_MINUS_SRC_COLOR: |
231 | 0 | case LOCAL_GL_DST_COLOR: |
232 | 0 | case LOCAL_GL_ONE_MINUS_DST_COLOR: |
233 | 0 | case LOCAL_GL_SRC_ALPHA: |
234 | 0 | case LOCAL_GL_ONE_MINUS_SRC_ALPHA: |
235 | 0 | case LOCAL_GL_DST_ALPHA: |
236 | 0 | case LOCAL_GL_ONE_MINUS_DST_ALPHA: |
237 | 0 | case LOCAL_GL_CONSTANT_COLOR: |
238 | 0 | case LOCAL_GL_ONE_MINUS_CONSTANT_COLOR: |
239 | 0 | case LOCAL_GL_CONSTANT_ALPHA: |
240 | 0 | case LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA: |
241 | 0 | case LOCAL_GL_SRC_ALPHA_SATURATE: |
242 | 0 | return true; |
243 | 0 |
|
244 | 0 | default: |
245 | 0 | webgl->ErrorInvalidEnumInfo(varName, factor); |
246 | 0 | return false; |
247 | 0 | } |
248 | 0 | } |
249 | | |
250 | | static bool |
251 | | ValidateBlendFuncEnums(WebGLContext* webgl, GLenum srcRGB, GLenum srcAlpha, |
252 | | GLenum dstRGB, GLenum dstAlpha) |
253 | 0 | { |
254 | 0 | if (!webgl->IsWebGL2()) { |
255 | 0 | if (dstRGB == LOCAL_GL_SRC_ALPHA_SATURATE || dstAlpha == LOCAL_GL_SRC_ALPHA_SATURATE) { |
256 | 0 | webgl->ErrorInvalidEnum("LOCAL_GL_SRC_ALPHA_SATURATE as a destination" |
257 | 0 | " blend function is disallowed in WebGL 1 (dstRGB =" |
258 | 0 | " 0x%04x, dstAlpha = 0x%04x).", |
259 | 0 | dstRGB, dstAlpha); |
260 | 0 | return false; |
261 | 0 | } |
262 | 0 | } |
263 | 0 | |
264 | 0 | if (!ValidateBlendFuncEnum(webgl, srcRGB, "srcRGB") || |
265 | 0 | !ValidateBlendFuncEnum(webgl, srcAlpha, "srcAlpha") || |
266 | 0 | !ValidateBlendFuncEnum(webgl, dstRGB, "dstRGB") || |
267 | 0 | !ValidateBlendFuncEnum(webgl, dstAlpha, "dstAlpha")) |
268 | 0 | { |
269 | 0 | return false; |
270 | 0 | } |
271 | 0 | |
272 | 0 | return true; |
273 | 0 | } |
274 | | |
275 | | void WebGLContext::BlendFunc(GLenum sfactor, GLenum dfactor) |
276 | 0 | { |
277 | 0 | const FuncScope funcScope(*this, "blendFunc"); |
278 | 0 | if (IsContextLost()) |
279 | 0 | return; |
280 | 0 | |
281 | 0 | if (!ValidateBlendFuncEnums(this, sfactor, sfactor, dfactor, dfactor)) |
282 | 0 | return; |
283 | 0 | |
284 | 0 | if (!ValidateBlendFuncEnumsCompatibility(sfactor, dfactor, "srcRGB and dstRGB")) |
285 | 0 | return; |
286 | 0 | |
287 | 0 | gl->fBlendFunc(sfactor, dfactor); |
288 | 0 | } |
289 | | |
290 | | void |
291 | | WebGLContext::BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, |
292 | | GLenum srcAlpha, GLenum dstAlpha) |
293 | 0 | { |
294 | 0 | const FuncScope funcScope(*this, "blendFuncSeparate"); |
295 | 0 | if (IsContextLost()) |
296 | 0 | return; |
297 | 0 | |
298 | 0 | if (!ValidateBlendFuncEnums(this, srcRGB, srcAlpha, dstRGB, dstAlpha)) |
299 | 0 | return; |
300 | 0 | |
301 | 0 | // note that we only check compatibity for the RGB enums, no need to for the Alpha enums, see |
302 | 0 | // "Section 6.8 forgetting to mention alpha factors?" thread on the public_webgl mailing list |
303 | 0 | if (!ValidateBlendFuncEnumsCompatibility(srcRGB, dstRGB, "srcRGB and dstRGB")) |
304 | 0 | return; |
305 | 0 | |
306 | 0 | gl->fBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
307 | 0 | } |
308 | | |
309 | | GLenum |
310 | | WebGLContext::CheckFramebufferStatus(GLenum target) |
311 | 0 | { |
312 | 0 | const FuncScope funcScope(*this, "checkFramebufferStatus"); |
313 | 0 | if (IsContextLost()) |
314 | 0 | return LOCAL_GL_FRAMEBUFFER_UNSUPPORTED; |
315 | 0 | |
316 | 0 | if (!ValidateFramebufferTarget(target)) |
317 | 0 | return 0; |
318 | 0 | |
319 | 0 | WebGLFramebuffer* fb; |
320 | 0 | switch (target) { |
321 | 0 | case LOCAL_GL_FRAMEBUFFER: |
322 | 0 | case LOCAL_GL_DRAW_FRAMEBUFFER: |
323 | 0 | fb = mBoundDrawFramebuffer; |
324 | 0 | break; |
325 | 0 |
|
326 | 0 | case LOCAL_GL_READ_FRAMEBUFFER: |
327 | 0 | fb = mBoundReadFramebuffer; |
328 | 0 | break; |
329 | 0 |
|
330 | 0 | default: |
331 | 0 | MOZ_CRASH("GFX: Bad target."); |
332 | 0 | } |
333 | 0 |
|
334 | 0 | if (!fb) |
335 | 0 | return LOCAL_GL_FRAMEBUFFER_COMPLETE; |
336 | 0 | |
337 | 0 | return fb->CheckFramebufferStatus().get(); |
338 | 0 | } |
339 | | |
340 | | already_AddRefed<WebGLProgram> |
341 | | WebGLContext::CreateProgram() |
342 | 0 | { |
343 | 0 | const FuncScope funcScope(*this, "createProgram"); |
344 | 0 | if (IsContextLost()) |
345 | 0 | return nullptr; |
346 | 0 | RefPtr<WebGLProgram> globj = new WebGLProgram(this); |
347 | 0 | return globj.forget(); |
348 | 0 | } |
349 | | |
350 | | already_AddRefed<WebGLShader> |
351 | | WebGLContext::CreateShader(GLenum type) |
352 | 0 | { |
353 | 0 | const FuncScope funcScope(*this, "createShader"); |
354 | 0 | if (IsContextLost()) |
355 | 0 | return nullptr; |
356 | 0 | |
357 | 0 | if (type != LOCAL_GL_VERTEX_SHADER && |
358 | 0 | type != LOCAL_GL_FRAGMENT_SHADER) |
359 | 0 | { |
360 | 0 | ErrorInvalidEnumInfo("type", type); |
361 | 0 | return nullptr; |
362 | 0 | } |
363 | 0 | |
364 | 0 | RefPtr<WebGLShader> shader = new WebGLShader(this, type); |
365 | 0 | return shader.forget(); |
366 | 0 | } |
367 | | |
368 | | void |
369 | | WebGLContext::CullFace(GLenum face) |
370 | 0 | { |
371 | 0 | const FuncScope funcScope(*this, "cullFace"); |
372 | 0 | if (IsContextLost()) |
373 | 0 | return; |
374 | 0 | |
375 | 0 | if (!ValidateFaceEnum(face)) |
376 | 0 | return; |
377 | 0 | |
378 | 0 | gl->fCullFace(face); |
379 | 0 | } |
380 | | |
381 | | void |
382 | | WebGLContext::DeleteFramebuffer(WebGLFramebuffer* fbuf) |
383 | 0 | { |
384 | 0 | const FuncScope funcScope(*this, "deleteFramebuffer"); |
385 | 0 | if (!ValidateDeleteObject(fbuf)) |
386 | 0 | return; |
387 | 0 | |
388 | 0 | fbuf->RequestDelete(); |
389 | 0 |
|
390 | 0 | if (mBoundReadFramebuffer == mBoundDrawFramebuffer) { |
391 | 0 | if (mBoundDrawFramebuffer == fbuf) { |
392 | 0 | BindFramebuffer(LOCAL_GL_FRAMEBUFFER, |
393 | 0 | static_cast<WebGLFramebuffer*>(nullptr)); |
394 | 0 | } |
395 | 0 | } else if (mBoundDrawFramebuffer == fbuf) { |
396 | 0 | BindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER, |
397 | 0 | static_cast<WebGLFramebuffer*>(nullptr)); |
398 | 0 | } else if (mBoundReadFramebuffer == fbuf) { |
399 | 0 | BindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER, |
400 | 0 | static_cast<WebGLFramebuffer*>(nullptr)); |
401 | 0 | } |
402 | 0 | } |
403 | | |
404 | | void |
405 | | WebGLContext::DeleteRenderbuffer(WebGLRenderbuffer* rbuf) |
406 | 0 | { |
407 | 0 | const FuncScope funcScope(*this, "deleteRenderbuffer"); |
408 | 0 | if (!ValidateDeleteObject(rbuf)) |
409 | 0 | return; |
410 | 0 | |
411 | 0 | if (mBoundDrawFramebuffer) |
412 | 0 | mBoundDrawFramebuffer->DetachRenderbuffer(rbuf); |
413 | 0 |
|
414 | 0 | if (mBoundReadFramebuffer) |
415 | 0 | mBoundReadFramebuffer->DetachRenderbuffer(rbuf); |
416 | 0 |
|
417 | 0 | rbuf->InvalidateStatusOfAttachedFBs(); |
418 | 0 |
|
419 | 0 | if (mBoundRenderbuffer == rbuf) |
420 | 0 | BindRenderbuffer(LOCAL_GL_RENDERBUFFER, nullptr); |
421 | 0 |
|
422 | 0 | rbuf->RequestDelete(); |
423 | 0 | } |
424 | | |
425 | | void |
426 | | WebGLContext::DeleteTexture(WebGLTexture* tex) |
427 | 0 | { |
428 | 0 | const FuncScope funcScope(*this, "deleteTexture"); |
429 | 0 | if (!ValidateDeleteObject(tex)) |
430 | 0 | return; |
431 | 0 | |
432 | 0 | if (mBoundDrawFramebuffer) |
433 | 0 | mBoundDrawFramebuffer->DetachTexture(tex); |
434 | 0 |
|
435 | 0 | if (mBoundReadFramebuffer) |
436 | 0 | mBoundReadFramebuffer->DetachTexture(tex); |
437 | 0 |
|
438 | 0 | GLuint activeTexture = mActiveTexture; |
439 | 0 | for (uint32_t i = 0; i < mGLMaxTextureUnits; i++) { |
440 | 0 | if (mBound2DTextures[i] == tex || |
441 | 0 | mBoundCubeMapTextures[i] == tex || |
442 | 0 | mBound3DTextures[i] == tex || |
443 | 0 | mBound2DArrayTextures[i] == tex) |
444 | 0 | { |
445 | 0 | ActiveTexture(LOCAL_GL_TEXTURE0 + i); |
446 | 0 | BindTexture(tex->Target().get(), nullptr); |
447 | 0 | } |
448 | 0 | } |
449 | 0 | ActiveTexture(LOCAL_GL_TEXTURE0 + activeTexture); |
450 | 0 |
|
451 | 0 | tex->RequestDelete(); |
452 | 0 | } |
453 | | |
454 | | void |
455 | | WebGLContext::DeleteProgram(WebGLProgram* prog) |
456 | 0 | { |
457 | 0 | const FuncScope funcScope(*this, "deleteProgram"); |
458 | 0 | if (!ValidateDeleteObject(prog)) |
459 | 0 | return; |
460 | 0 | |
461 | 0 | prog->RequestDelete(); |
462 | 0 | } |
463 | | |
464 | | void |
465 | | WebGLContext::DeleteShader(WebGLShader* shader) |
466 | 0 | { |
467 | 0 | const FuncScope funcScope(*this, "deleteShader"); |
468 | 0 | if (!ValidateDeleteObject(shader)) |
469 | 0 | return; |
470 | 0 | |
471 | 0 | shader->RequestDelete(); |
472 | 0 | } |
473 | | |
474 | | void |
475 | | WebGLContext::DetachShader(WebGLProgram& program, const WebGLShader& shader) |
476 | 0 | { |
477 | 0 | const FuncScope funcScope(*this, "detachShader"); |
478 | 0 | if (IsContextLost()) |
479 | 0 | return; |
480 | 0 | |
481 | 0 | // It's valid to attempt to detach a deleted shader, since it's still a |
482 | 0 | // shader. |
483 | 0 | if (!ValidateObject("program", program) || |
484 | 0 | !ValidateObjectAllowDeleted("shader", shader)) |
485 | 0 | { |
486 | 0 | return; |
487 | 0 | } |
488 | 0 | |
489 | 0 | program.DetachShader(&shader); |
490 | 0 | } |
491 | | |
492 | | static bool |
493 | | ValidateComparisonEnum(WebGLContext& webgl, const GLenum func) |
494 | 0 | { |
495 | 0 | switch (func) { |
496 | 0 | case LOCAL_GL_NEVER: |
497 | 0 | case LOCAL_GL_LESS: |
498 | 0 | case LOCAL_GL_LEQUAL: |
499 | 0 | case LOCAL_GL_GREATER: |
500 | 0 | case LOCAL_GL_GEQUAL: |
501 | 0 | case LOCAL_GL_EQUAL: |
502 | 0 | case LOCAL_GL_NOTEQUAL: |
503 | 0 | case LOCAL_GL_ALWAYS: |
504 | 0 | return true; |
505 | 0 |
|
506 | 0 | default: |
507 | 0 | webgl.ErrorInvalidEnumInfo("func", func); |
508 | 0 | return false; |
509 | 0 | } |
510 | 0 | } |
511 | | |
512 | | void |
513 | | WebGLContext::DepthFunc(GLenum func) |
514 | 0 | { |
515 | 0 | const FuncScope funcScope(*this, "depthFunc"); |
516 | 0 | if (IsContextLost()) |
517 | 0 | return; |
518 | 0 | |
519 | 0 | if (!ValidateComparisonEnum(*this, func)) |
520 | 0 | return; |
521 | 0 | |
522 | 0 | gl->fDepthFunc(func); |
523 | 0 | } |
524 | | |
525 | | void |
526 | | WebGLContext::DepthRange(GLfloat zNear, GLfloat zFar) |
527 | 0 | { |
528 | 0 | const FuncScope funcScope(*this, "depthRange"); |
529 | 0 | if (IsContextLost()) |
530 | 0 | return; |
531 | 0 | |
532 | 0 | if (zNear > zFar) |
533 | 0 | return ErrorInvalidOperation("the near value is greater than the far value!"); |
534 | 0 | |
535 | 0 | gl->fDepthRange(zNear, zFar); |
536 | 0 | } |
537 | | |
538 | | void |
539 | | WebGLContext::FramebufferRenderbuffer(GLenum target, GLenum attachment, |
540 | | GLenum rbtarget, WebGLRenderbuffer* wrb) |
541 | 0 | { |
542 | 0 | const FuncScope funcScope(*this, "framebufferRenderbuffer"); |
543 | 0 | if (IsContextLost()) |
544 | 0 | return; |
545 | 0 | |
546 | 0 | if (!ValidateFramebufferTarget(target)) |
547 | 0 | return; |
548 | 0 | |
549 | 0 | WebGLFramebuffer* fb; |
550 | 0 | switch (target) { |
551 | 0 | case LOCAL_GL_FRAMEBUFFER: |
552 | 0 | case LOCAL_GL_DRAW_FRAMEBUFFER: |
553 | 0 | fb = mBoundDrawFramebuffer; |
554 | 0 | break; |
555 | 0 |
|
556 | 0 | case LOCAL_GL_READ_FRAMEBUFFER: |
557 | 0 | fb = mBoundReadFramebuffer; |
558 | 0 | break; |
559 | 0 |
|
560 | 0 | default: |
561 | 0 | MOZ_CRASH("GFX: Bad target."); |
562 | 0 | } |
563 | 0 |
|
564 | 0 | if (!fb) |
565 | 0 | return ErrorInvalidOperation("Cannot modify framebuffer 0."); |
566 | 0 | |
567 | 0 | fb->FramebufferRenderbuffer(attachment, rbtarget, wrb); |
568 | 0 | } |
569 | | |
570 | | void |
571 | | WebGLContext::FramebufferTexture2D(GLenum target, |
572 | | GLenum attachment, |
573 | | GLenum textarget, |
574 | | WebGLTexture* tobj, |
575 | | GLint level) |
576 | 0 | { |
577 | 0 | const FuncScope funcScope(*this, "framebufferTexture2D"); |
578 | 0 | if (IsContextLost()) |
579 | 0 | return; |
580 | 0 | |
581 | 0 | if (!ValidateFramebufferTarget(target)) |
582 | 0 | return; |
583 | 0 | |
584 | 0 | WebGLFramebuffer* fb; |
585 | 0 | switch (target) { |
586 | 0 | case LOCAL_GL_FRAMEBUFFER: |
587 | 0 | case LOCAL_GL_DRAW_FRAMEBUFFER: |
588 | 0 | fb = mBoundDrawFramebuffer; |
589 | 0 | break; |
590 | 0 |
|
591 | 0 | case LOCAL_GL_READ_FRAMEBUFFER: |
592 | 0 | fb = mBoundReadFramebuffer; |
593 | 0 | break; |
594 | 0 |
|
595 | 0 | default: |
596 | 0 | MOZ_CRASH("GFX: Bad target."); |
597 | 0 | } |
598 | 0 |
|
599 | 0 | if (!fb) |
600 | 0 | return ErrorInvalidOperation("Cannot modify framebuffer 0."); |
601 | 0 | |
602 | 0 | fb->FramebufferTexture2D(attachment, textarget, tobj, level); |
603 | 0 | } |
604 | | |
605 | | void |
606 | | WebGLContext::FrontFace(GLenum mode) |
607 | 0 | { |
608 | 0 | const FuncScope funcScope(*this, "frontFace"); |
609 | 0 | if (IsContextLost()) |
610 | 0 | return; |
611 | 0 | |
612 | 0 | switch (mode) { |
613 | 0 | case LOCAL_GL_CW: |
614 | 0 | case LOCAL_GL_CCW: |
615 | 0 | break; |
616 | 0 | default: |
617 | 0 | return ErrorInvalidEnumInfo("mode", mode); |
618 | 0 | } |
619 | 0 | |
620 | 0 | gl->fFrontFace(mode); |
621 | 0 | } |
622 | | |
623 | | already_AddRefed<WebGLActiveInfo> |
624 | | WebGLContext::GetActiveAttrib(const WebGLProgram& prog, GLuint index) |
625 | 0 | { |
626 | 0 | const FuncScope funcScope(*this, "getActiveAttrib"); |
627 | 0 | if (IsContextLost()) |
628 | 0 | return nullptr; |
629 | 0 | |
630 | 0 | if (!ValidateObject("program", prog)) |
631 | 0 | return nullptr; |
632 | 0 | |
633 | 0 | return prog.GetActiveAttrib(index); |
634 | 0 | } |
635 | | |
636 | | already_AddRefed<WebGLActiveInfo> |
637 | | WebGLContext::GetActiveUniform(const WebGLProgram& prog, GLuint index) |
638 | 0 | { |
639 | 0 | const FuncScope funcScope(*this, "getActiveUniform"); |
640 | 0 | if (IsContextLost()) |
641 | 0 | return nullptr; |
642 | 0 | |
643 | 0 | if (!ValidateObject("program", prog)) |
644 | 0 | return nullptr; |
645 | 0 | |
646 | 0 | return prog.GetActiveUniform(index); |
647 | 0 | } |
648 | | |
649 | | void |
650 | | WebGLContext::GetAttachedShaders(const WebGLProgram& prog, |
651 | | dom::Nullable<nsTArray<RefPtr<WebGLShader>>>& retval) |
652 | 0 | { |
653 | 0 | retval.SetNull(); |
654 | 0 | const FuncScope funcScope(*this, "getAttachedShaders"); |
655 | 0 | if (IsContextLost()) |
656 | 0 | return; |
657 | 0 | |
658 | 0 | if (!ValidateObject("prog", prog)) |
659 | 0 | return; |
660 | 0 | |
661 | 0 | prog.GetAttachedShaders(&retval.SetValue()); |
662 | 0 | } |
663 | | |
664 | | GLint |
665 | | WebGLContext::GetAttribLocation(const WebGLProgram& prog, const nsAString& name) |
666 | 0 | { |
667 | 0 | const FuncScope funcScope(*this, "getAttribLocation"); |
668 | 0 | if (IsContextLost()) |
669 | 0 | return -1; |
670 | 0 | |
671 | 0 | if (!ValidateObject("program", prog)) |
672 | 0 | return -1; |
673 | 0 | |
674 | 0 | return prog.GetAttribLocation(name); |
675 | 0 | } |
676 | | |
677 | | JS::Value |
678 | | WebGLContext::GetBufferParameter(GLenum target, GLenum pname) |
679 | 0 | { |
680 | 0 | const FuncScope funcScope(*this, "getBufferParameter"); |
681 | 0 | if (IsContextLost()) |
682 | 0 | return JS::NullValue(); |
683 | 0 | |
684 | 0 | const auto& slot = ValidateBufferSlot(target); |
685 | 0 | if (!slot) |
686 | 0 | return JS::NullValue(); |
687 | 0 | const auto& buffer = *slot; |
688 | 0 |
|
689 | 0 | if (!buffer) { |
690 | 0 | ErrorInvalidOperation("Buffer for `target` is null."); |
691 | 0 | return JS::NullValue(); |
692 | 0 | } |
693 | 0 | |
694 | 0 | switch (pname) { |
695 | 0 | case LOCAL_GL_BUFFER_SIZE: |
696 | 0 | return JS::NumberValue(buffer->ByteLength()); |
697 | 0 |
|
698 | 0 | case LOCAL_GL_BUFFER_USAGE: |
699 | 0 | return JS::NumberValue(buffer->Usage()); |
700 | 0 |
|
701 | 0 | default: |
702 | 0 | ErrorInvalidEnumInfo("pname", pname); |
703 | 0 | return JS::NullValue(); |
704 | 0 | } |
705 | 0 | } |
706 | | |
707 | | JS::Value |
708 | | WebGLContext::GetFramebufferAttachmentParameter(JSContext* cx, |
709 | | GLenum target, |
710 | | GLenum attachment, |
711 | | GLenum pname, |
712 | | ErrorResult& rv) |
713 | 0 | { |
714 | 0 | const FuncScope funcScope(*this, "getFramebufferAttachmentParameter"); |
715 | 0 | if (IsContextLost()) |
716 | 0 | return JS::NullValue(); |
717 | 0 | |
718 | 0 | if (!ValidateFramebufferTarget(target)) |
719 | 0 | return JS::NullValue(); |
720 | 0 | |
721 | 0 | WebGLFramebuffer* fb; |
722 | 0 | switch (target) { |
723 | 0 | case LOCAL_GL_FRAMEBUFFER: |
724 | 0 | case LOCAL_GL_DRAW_FRAMEBUFFER: |
725 | 0 | fb = mBoundDrawFramebuffer; |
726 | 0 | break; |
727 | 0 |
|
728 | 0 | case LOCAL_GL_READ_FRAMEBUFFER: |
729 | 0 | fb = mBoundReadFramebuffer; |
730 | 0 | break; |
731 | 0 |
|
732 | 0 | default: |
733 | 0 | MOZ_CRASH("GFX: Bad target."); |
734 | 0 | } |
735 | 0 |
|
736 | 0 | if (fb) |
737 | 0 | return fb->GetAttachmentParameter(cx, target, attachment, pname, &rv); |
738 | 0 | |
739 | 0 | //////////////////////////////////// |
740 | 0 | |
741 | 0 | if (!IsWebGL2()) { |
742 | 0 | ErrorInvalidOperation("Querying against the default framebuffer is not" |
743 | 0 | " allowed in WebGL 1."); |
744 | 0 | return JS::NullValue(); |
745 | 0 | } |
746 | 0 | |
747 | 0 | switch (attachment) { |
748 | 0 | case LOCAL_GL_BACK: |
749 | 0 | case LOCAL_GL_DEPTH: |
750 | 0 | case LOCAL_GL_STENCIL: |
751 | 0 | break; |
752 | 0 |
|
753 | 0 | default: |
754 | 0 | ErrorInvalidEnum("For the default framebuffer, can only query COLOR, DEPTH," |
755 | 0 | " or STENCIL."); |
756 | 0 | return JS::NullValue(); |
757 | 0 | } |
758 | 0 | |
759 | 0 | switch (pname) { |
760 | 0 | case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
761 | 0 | switch (attachment) { |
762 | 0 | case LOCAL_GL_BACK: |
763 | 0 | break; |
764 | 0 | case LOCAL_GL_DEPTH: |
765 | 0 | if (!mOptions.depth) { |
766 | 0 | return JS::Int32Value(LOCAL_GL_NONE); |
767 | 0 | } |
768 | 0 | break; |
769 | 0 | case LOCAL_GL_STENCIL: |
770 | 0 | if (!mOptions.stencil) { |
771 | 0 | return JS::Int32Value(LOCAL_GL_NONE); |
772 | 0 | } |
773 | 0 | break; |
774 | 0 | default: |
775 | 0 | ErrorInvalidEnum("With the default framebuffer, can only query COLOR, DEPTH," |
776 | 0 | " or STENCIL for GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"); |
777 | 0 | return JS::NullValue(); |
778 | 0 | } |
779 | 0 | return JS::Int32Value(LOCAL_GL_FRAMEBUFFER_DEFAULT); |
780 | 0 |
|
781 | 0 | //////////////// |
782 | 0 |
|
783 | 0 | case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: |
784 | 0 | case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: |
785 | 0 | case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: |
786 | 0 | if (attachment == LOCAL_GL_BACK) |
787 | 0 | return JS::NumberValue(8); |
788 | 0 | return JS::NumberValue(0); |
789 | 0 |
|
790 | 0 | case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: |
791 | 0 | if (attachment == LOCAL_GL_BACK) { |
792 | 0 | if (mOptions.alpha) { |
793 | 0 | return JS::NumberValue(8); |
794 | 0 | } |
795 | 0 | ErrorInvalidOperation("The default framebuffer doesn't contain an alpha buffer"); |
796 | 0 | return JS::NullValue(); |
797 | 0 | } |
798 | 0 | return JS::NumberValue(0); |
799 | 0 |
|
800 | 0 | case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: |
801 | 0 | if (attachment == LOCAL_GL_DEPTH) { |
802 | 0 | if (mOptions.depth) { |
803 | 0 | return JS::NumberValue(24); |
804 | 0 | } |
805 | 0 | ErrorInvalidOperation("The default framebuffer doesn't contain an depth buffer"); |
806 | 0 | return JS::NullValue(); |
807 | 0 | } |
808 | 0 | return JS::NumberValue(0); |
809 | 0 |
|
810 | 0 | case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: |
811 | 0 | if (attachment == LOCAL_GL_STENCIL) { |
812 | 0 | if (mOptions.stencil) { |
813 | 0 | return JS::NumberValue(8); |
814 | 0 | } |
815 | 0 | ErrorInvalidOperation("The default framebuffer doesn't contain an stencil buffer"); |
816 | 0 | return JS::NullValue(); |
817 | 0 | } |
818 | 0 | return JS::NumberValue(0); |
819 | 0 |
|
820 | 0 | case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: |
821 | 0 | if (attachment == LOCAL_GL_STENCIL) { |
822 | 0 | if (mOptions.stencil) { |
823 | 0 | return JS::NumberValue(LOCAL_GL_UNSIGNED_INT); |
824 | 0 | } |
825 | 0 | ErrorInvalidOperation("The default framebuffer doesn't contain an stencil buffer"); |
826 | 0 | } else if (attachment == LOCAL_GL_DEPTH) { |
827 | 0 | if (mOptions.depth) { |
828 | 0 | return JS::NumberValue(LOCAL_GL_UNSIGNED_NORMALIZED); |
829 | 0 | } |
830 | 0 | ErrorInvalidOperation("The default framebuffer doesn't contain an depth buffer"); |
831 | 0 | } else { // LOCAL_GL_BACK |
832 | 0 | return JS::NumberValue(LOCAL_GL_UNSIGNED_NORMALIZED); |
833 | 0 | } |
834 | 0 | return JS::NullValue(); |
835 | 0 |
|
836 | 0 | case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: |
837 | 0 | if (attachment == LOCAL_GL_STENCIL) { |
838 | 0 | if (!mOptions.stencil) { |
839 | 0 | ErrorInvalidOperation("The default framebuffer doesn't contain an stencil buffer"); |
840 | 0 | return JS::NullValue(); |
841 | 0 | } |
842 | 0 | } else if (attachment == LOCAL_GL_DEPTH) { |
843 | 0 | if (!mOptions.depth) { |
844 | 0 | ErrorInvalidOperation("The default framebuffer doesn't contain an depth buffer"); |
845 | 0 | return JS::NullValue(); |
846 | 0 | } |
847 | 0 | } |
848 | 0 | return JS::NumberValue(LOCAL_GL_LINEAR); |
849 | 0 | } |
850 | 0 |
|
851 | 0 | ErrorInvalidEnumInfo("pname", pname); |
852 | 0 | return JS::NullValue(); |
853 | 0 | } |
854 | | |
855 | | JS::Value |
856 | | WebGLContext::GetRenderbufferParameter(GLenum target, GLenum pname) |
857 | 0 | { |
858 | 0 | const FuncScope funcScope(*this, "getRenderbufferParameter"); |
859 | 0 | if (IsContextLost()) |
860 | 0 | return JS::NullValue(); |
861 | 0 | |
862 | 0 | if (target != LOCAL_GL_RENDERBUFFER) { |
863 | 0 | ErrorInvalidEnumInfo("target", target); |
864 | 0 | return JS::NullValue(); |
865 | 0 | } |
866 | 0 | |
867 | 0 | if (!mBoundRenderbuffer) { |
868 | 0 | ErrorInvalidOperation("No renderbuffer is bound."); |
869 | 0 | return JS::NullValue(); |
870 | 0 | } |
871 | 0 | |
872 | 0 | switch (pname) { |
873 | 0 | case LOCAL_GL_RENDERBUFFER_SAMPLES: |
874 | 0 | if (!IsWebGL2()) |
875 | 0 | break; |
876 | 0 | MOZ_FALLTHROUGH; |
877 | 0 |
|
878 | 0 | case LOCAL_GL_RENDERBUFFER_WIDTH: |
879 | 0 | case LOCAL_GL_RENDERBUFFER_HEIGHT: |
880 | 0 | case LOCAL_GL_RENDERBUFFER_RED_SIZE: |
881 | 0 | case LOCAL_GL_RENDERBUFFER_GREEN_SIZE: |
882 | 0 | case LOCAL_GL_RENDERBUFFER_BLUE_SIZE: |
883 | 0 | case LOCAL_GL_RENDERBUFFER_ALPHA_SIZE: |
884 | 0 | case LOCAL_GL_RENDERBUFFER_DEPTH_SIZE: |
885 | 0 | case LOCAL_GL_RENDERBUFFER_STENCIL_SIZE: |
886 | 0 | case LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT: |
887 | 0 | { |
888 | 0 | // RB emulation means we have to ask the RB itself. |
889 | 0 | GLint i = mBoundRenderbuffer->GetRenderbufferParameter(target, pname); |
890 | 0 | return JS::Int32Value(i); |
891 | 0 | } |
892 | 0 |
|
893 | 0 | default: |
894 | 0 | break; |
895 | 0 | } |
896 | 0 | |
897 | 0 | ErrorInvalidEnumInfo("pname", pname); |
898 | 0 | return JS::NullValue(); |
899 | 0 | } |
900 | | |
901 | | already_AddRefed<WebGLTexture> |
902 | | WebGLContext::CreateTexture() |
903 | 0 | { |
904 | 0 | const FuncScope funcScope(*this, "createTexture"); |
905 | 0 | if (IsContextLost()) |
906 | 0 | return nullptr; |
907 | 0 | |
908 | 0 | GLuint tex = 0; |
909 | 0 | gl->fGenTextures(1, &tex); |
910 | 0 |
|
911 | 0 | RefPtr<WebGLTexture> globj = new WebGLTexture(this, tex); |
912 | 0 | return globj.forget(); |
913 | 0 | } |
914 | | |
915 | | static GLenum |
916 | | GetAndClearError(GLenum* errorVar) |
917 | 0 | { |
918 | 0 | MOZ_ASSERT(errorVar); |
919 | 0 | GLenum ret = *errorVar; |
920 | 0 | *errorVar = LOCAL_GL_NO_ERROR; |
921 | 0 | return ret; |
922 | 0 | } |
923 | | |
924 | | GLenum |
925 | | WebGLContext::GetError() |
926 | 0 | { |
927 | 0 | const FuncScope funcScope(*this, "getError"); |
928 | 0 | /* WebGL 1.0: Section 5.14.3: Setting and getting state: |
929 | 0 | * If the context's webgl context lost flag is set, returns |
930 | 0 | * CONTEXT_LOST_WEBGL the first time this method is called. |
931 | 0 | * Afterward, returns NO_ERROR until the context has been |
932 | 0 | * restored. |
933 | 0 | * |
934 | 0 | * WEBGL_lose_context: |
935 | 0 | * [When this extension is enabled: ] loseContext and |
936 | 0 | * restoreContext are allowed to generate INVALID_OPERATION errors |
937 | 0 | * even when the context is lost. |
938 | 0 | */ |
939 | 0 |
|
940 | 0 | if (IsContextLost()) { |
941 | 0 | if (mEmitContextLostErrorOnce) { |
942 | 0 | mEmitContextLostErrorOnce = false; |
943 | 0 | return LOCAL_GL_CONTEXT_LOST_WEBGL; |
944 | 0 | } |
945 | 0 | // Don't return yet, since WEBGL_lose_contexts contradicts the |
946 | 0 | // original spec, and allows error generation while lost. |
947 | 0 | } |
948 | 0 |
|
949 | 0 | GLenum err = GetAndClearError(&mWebGLError); |
950 | 0 | if (err != LOCAL_GL_NO_ERROR) |
951 | 0 | return err; |
952 | 0 | |
953 | 0 | if (IsContextLost()) |
954 | 0 | return LOCAL_GL_NO_ERROR; |
955 | 0 | |
956 | 0 | // Either no WebGL-side error, or it's already been cleared. |
957 | 0 | // UnderlyingGL-side errors, now. |
958 | 0 | |
959 | 0 | GetAndFlushUnderlyingGLErrors(); |
960 | 0 |
|
961 | 0 | err = GetAndClearError(&mUnderlyingGLError); |
962 | 0 | return err; |
963 | 0 | } |
964 | | |
965 | | JS::Value |
966 | | WebGLContext::GetProgramParameter(const WebGLProgram& prog, GLenum pname) |
967 | 0 | { |
968 | 0 | const FuncScope funcScope(*this, "getProgramParameter"); |
969 | 0 | if (IsContextLost()) |
970 | 0 | return JS::NullValue(); |
971 | 0 | |
972 | 0 | if (!ValidateObjectAllowDeleted("program", prog)) |
973 | 0 | return JS::NullValue(); |
974 | 0 | |
975 | 0 | return prog.GetProgramParameter(pname); |
976 | 0 | } |
977 | | |
978 | | void |
979 | | WebGLContext::GetProgramInfoLog(const WebGLProgram& prog, nsAString& retval) |
980 | 0 | { |
981 | 0 | retval.SetIsVoid(true); |
982 | 0 | const FuncScope funcScope(*this, "getProgramInfoLog"); |
983 | 0 |
|
984 | 0 | if (IsContextLost()) |
985 | 0 | return; |
986 | 0 | |
987 | 0 | if (!ValidateObject("program", prog)) |
988 | 0 | return; |
989 | 0 | |
990 | 0 | prog.GetProgramInfoLog(&retval); |
991 | 0 | } |
992 | | |
993 | | JS::Value |
994 | | WebGLContext::GetUniform(JSContext* js, const WebGLProgram& prog, |
995 | | const WebGLUniformLocation& loc) |
996 | 0 | { |
997 | 0 | const FuncScope funcScope(*this, "getUniform"); |
998 | 0 | if (IsContextLost()) |
999 | 0 | return JS::NullValue(); |
1000 | 0 | |
1001 | 0 | if (!ValidateObject("program", prog)) |
1002 | 0 | return JS::NullValue(); |
1003 | 0 | |
1004 | 0 | if (!ValidateObjectAllowDeleted("location", loc)) |
1005 | 0 | return JS::NullValue(); |
1006 | 0 | |
1007 | 0 | if (!loc.ValidateForProgram(&prog)) |
1008 | 0 | return JS::NullValue(); |
1009 | 0 | |
1010 | 0 | return loc.GetUniform(js); |
1011 | 0 | } |
1012 | | |
1013 | | already_AddRefed<WebGLUniformLocation> |
1014 | | WebGLContext::GetUniformLocation(const WebGLProgram& prog, const nsAString& name) |
1015 | 0 | { |
1016 | 0 | const FuncScope funcScope(*this, "getUniformLocation"); |
1017 | 0 | if (IsContextLost()) |
1018 | 0 | return nullptr; |
1019 | 0 | |
1020 | 0 | if (!ValidateObject("program", prog)) |
1021 | 0 | return nullptr; |
1022 | 0 | |
1023 | 0 | return prog.GetUniformLocation(name); |
1024 | 0 | } |
1025 | | |
1026 | | void |
1027 | | WebGLContext::Hint(GLenum target, GLenum mode) |
1028 | 0 | { |
1029 | 0 | const FuncScope funcScope(*this, "hint"); |
1030 | 0 | if (IsContextLost()) |
1031 | 0 | return; |
1032 | 0 | |
1033 | 0 | bool isValid = false; |
1034 | 0 |
|
1035 | 0 | switch (target) { |
1036 | 0 | case LOCAL_GL_GENERATE_MIPMAP_HINT: |
1037 | 0 | mGenerateMipmapHint = mode; |
1038 | 0 | isValid = true; |
1039 | 0 |
|
1040 | 0 | // Deprecated and removed in desktop GL Core profiles. |
1041 | 0 | if (gl->IsCoreProfile()) |
1042 | 0 | return; |
1043 | 0 | |
1044 | 0 | break; |
1045 | 0 |
|
1046 | 0 | case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT: |
1047 | 0 | if (IsWebGL2() || |
1048 | 0 | IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives)) |
1049 | 0 | { |
1050 | 0 | isValid = true; |
1051 | 0 | } |
1052 | 0 | break; |
1053 | 0 | } |
1054 | 0 |
|
1055 | 0 | if (!isValid) |
1056 | 0 | return ErrorInvalidEnumInfo("target", target); |
1057 | 0 | |
1058 | 0 | gl->fHint(target, mode); |
1059 | 0 | } |
1060 | | |
1061 | | // - |
1062 | | |
1063 | | bool |
1064 | | WebGLContext::IsBuffer(const WebGLBuffer* const obj) |
1065 | 0 | { |
1066 | 0 | const FuncScope funcScope(*this, "isBuffer"); |
1067 | 0 | if (!ValidateIsObject(obj)) |
1068 | 0 | return false; |
1069 | 0 | |
1070 | 0 | return gl->fIsBuffer(obj->mGLName); |
1071 | 0 | } |
1072 | | |
1073 | | bool |
1074 | | WebGLContext::IsFramebuffer(const WebGLFramebuffer* const obj) |
1075 | 0 | { |
1076 | 0 | const FuncScope funcScope(*this, "isFramebuffer"); |
1077 | 0 | if (!ValidateIsObject(obj)) |
1078 | 0 | return false; |
1079 | 0 | |
1080 | | #ifdef ANDROID |
1081 | | if (gl->WorkAroundDriverBugs() && |
1082 | | gl->Renderer() == GLRenderer::AndroidEmulator) |
1083 | | { |
1084 | | return obj->mIsFB; |
1085 | | } |
1086 | | #endif |
1087 | | |
1088 | 0 | return gl->fIsFramebuffer(obj->mGLName); |
1089 | 0 | } |
1090 | | |
1091 | | bool |
1092 | | WebGLContext::IsProgram(const WebGLProgram* const obj) |
1093 | 0 | { |
1094 | 0 | const FuncScope funcScope(*this, "isProgram"); |
1095 | 0 | return ValidateIsObject(obj); |
1096 | 0 | } |
1097 | | |
1098 | | bool |
1099 | | WebGLContext::IsQuery(const WebGLQuery* const obj) |
1100 | 0 | { |
1101 | 0 | const FuncScope funcScope(*this, "isQuery"); |
1102 | 0 | if (!ValidateIsObject(obj)) |
1103 | 0 | return false; |
1104 | 0 | |
1105 | 0 | return obj->IsQuery(); |
1106 | 0 | } |
1107 | | |
1108 | | bool |
1109 | | WebGLContext::IsRenderbuffer(const WebGLRenderbuffer* const obj) |
1110 | 0 | { |
1111 | 0 | const FuncScope funcScope(*this, "isRenderbuffer"); |
1112 | 0 | if (!ValidateIsObject(obj)) |
1113 | 0 | return false; |
1114 | 0 | |
1115 | 0 | return obj->mHasBeenBound; |
1116 | 0 | } |
1117 | | |
1118 | | bool |
1119 | | WebGLContext::IsShader(const WebGLShader* const obj) |
1120 | 0 | { |
1121 | 0 | const FuncScope funcScope(*this, "isShader"); |
1122 | 0 | return ValidateIsObject(obj); |
1123 | 0 | } |
1124 | | |
1125 | | bool |
1126 | | WebGLContext::IsTexture(const WebGLTexture* const obj) |
1127 | 0 | { |
1128 | 0 | const FuncScope funcScope(*this, "isTexture"); |
1129 | 0 | if (!ValidateIsObject(obj)) |
1130 | 0 | return false; |
1131 | 0 | |
1132 | 0 | return obj->IsTexture(); |
1133 | 0 | } |
1134 | | |
1135 | | bool |
1136 | | WebGLContext::IsVertexArray(const WebGLVertexArray* const obj) |
1137 | 0 | { |
1138 | 0 | const FuncScope funcScope(*this, "isVertexArray"); |
1139 | 0 | if (!ValidateIsObject(obj)) |
1140 | 0 | return false; |
1141 | 0 | |
1142 | 0 | return obj->IsVertexArray(); |
1143 | 0 | } |
1144 | | |
1145 | | // - |
1146 | | |
1147 | | void |
1148 | | WebGLContext::LinkProgram(WebGLProgram& prog) |
1149 | 0 | { |
1150 | 0 | const FuncScope funcScope(*this, "linkProgram"); |
1151 | 0 | if (IsContextLost()) |
1152 | 0 | return; |
1153 | 0 | |
1154 | 0 | if (!ValidateObject("prog", prog)) |
1155 | 0 | return; |
1156 | 0 | |
1157 | 0 | prog.LinkProgram(); |
1158 | 0 |
|
1159 | 0 | if (!prog.IsLinked()) { |
1160 | 0 | // If we failed to link, but `prog == mCurrentProgram`, we are *not* supposed to |
1161 | 0 | // null out mActiveProgramLinkInfo. |
1162 | 0 | return; |
1163 | 0 | } |
1164 | 0 | |
1165 | 0 | if (&prog == mCurrentProgram) { |
1166 | 0 | mActiveProgramLinkInfo = prog.LinkInfo(); |
1167 | 0 |
|
1168 | 0 | if (gl->WorkAroundDriverBugs() && |
1169 | 0 | gl->Vendor() == gl::GLVendor::NVIDIA) |
1170 | 0 | { |
1171 | 0 | gl->fUseProgram(prog.mGLName); |
1172 | 0 | } |
1173 | 0 | } |
1174 | 0 | } |
1175 | | |
1176 | | void |
1177 | | WebGLContext::PixelStorei(GLenum pname, GLint param) |
1178 | 0 | { |
1179 | 0 | const FuncScope funcScope(*this, "pixelStorei"); |
1180 | 0 | if (IsContextLost()) |
1181 | 0 | return; |
1182 | 0 | |
1183 | 0 | if (IsWebGL2()) { |
1184 | 0 | uint32_t* pValueSlot = nullptr; |
1185 | 0 | switch (pname) { |
1186 | 0 | case LOCAL_GL_UNPACK_IMAGE_HEIGHT: |
1187 | 0 | pValueSlot = &mPixelStore_UnpackImageHeight; |
1188 | 0 | break; |
1189 | 0 |
|
1190 | 0 | case LOCAL_GL_UNPACK_SKIP_IMAGES: |
1191 | 0 | pValueSlot = &mPixelStore_UnpackSkipImages; |
1192 | 0 | break; |
1193 | 0 |
|
1194 | 0 | case LOCAL_GL_UNPACK_ROW_LENGTH: |
1195 | 0 | pValueSlot = &mPixelStore_UnpackRowLength; |
1196 | 0 | break; |
1197 | 0 |
|
1198 | 0 | case LOCAL_GL_UNPACK_SKIP_ROWS: |
1199 | 0 | pValueSlot = &mPixelStore_UnpackSkipRows; |
1200 | 0 | break; |
1201 | 0 |
|
1202 | 0 | case LOCAL_GL_UNPACK_SKIP_PIXELS: |
1203 | 0 | pValueSlot = &mPixelStore_UnpackSkipPixels; |
1204 | 0 | break; |
1205 | 0 |
|
1206 | 0 | case LOCAL_GL_PACK_ROW_LENGTH: |
1207 | 0 | pValueSlot = &mPixelStore_PackRowLength; |
1208 | 0 | break; |
1209 | 0 |
|
1210 | 0 | case LOCAL_GL_PACK_SKIP_ROWS: |
1211 | 0 | pValueSlot = &mPixelStore_PackSkipRows; |
1212 | 0 | break; |
1213 | 0 |
|
1214 | 0 | case LOCAL_GL_PACK_SKIP_PIXELS: |
1215 | 0 | pValueSlot = &mPixelStore_PackSkipPixels; |
1216 | 0 | break; |
1217 | 0 | } |
1218 | 0 |
|
1219 | 0 | if (pValueSlot) { |
1220 | 0 | if (!ValidateNonNegative("param", param)) |
1221 | 0 | return; |
1222 | 0 | |
1223 | 0 | gl->fPixelStorei(pname, param); |
1224 | 0 | *pValueSlot = param; |
1225 | 0 | return; |
1226 | 0 | } |
1227 | 0 | } |
1228 | 0 |
|
1229 | 0 | switch (pname) { |
1230 | 0 | case UNPACK_FLIP_Y_WEBGL: |
1231 | 0 | mPixelStore_FlipY = bool(param); |
1232 | 0 | return; |
1233 | 0 |
|
1234 | 0 | case UNPACK_PREMULTIPLY_ALPHA_WEBGL: |
1235 | 0 | mPixelStore_PremultiplyAlpha = bool(param); |
1236 | 0 | return; |
1237 | 0 |
|
1238 | 0 | case UNPACK_COLORSPACE_CONVERSION_WEBGL: |
1239 | 0 | switch (param) { |
1240 | 0 | case LOCAL_GL_NONE: |
1241 | 0 | case BROWSER_DEFAULT_WEBGL: |
1242 | 0 | mPixelStore_ColorspaceConversion = param; |
1243 | 0 | return; |
1244 | 0 |
|
1245 | 0 | default: |
1246 | 0 | ErrorInvalidEnumInfo("colorspace conversion parameter", param); |
1247 | 0 | return; |
1248 | 0 | } |
1249 | 0 | |
1250 | 0 | case UNPACK_REQUIRE_FASTPATH: |
1251 | 0 | if (IsExtensionEnabled(WebGLExtensionID::MOZ_debug)) { |
1252 | 0 | mPixelStore_RequireFastPath = bool(param); |
1253 | 0 | return; |
1254 | 0 | } |
1255 | 0 | break; |
1256 | 0 |
|
1257 | 0 | case LOCAL_GL_PACK_ALIGNMENT: |
1258 | 0 | case LOCAL_GL_UNPACK_ALIGNMENT: |
1259 | 0 | switch (param) { |
1260 | 0 | case 1: |
1261 | 0 | case 2: |
1262 | 0 | case 4: |
1263 | 0 | case 8: |
1264 | 0 | if (pname == LOCAL_GL_PACK_ALIGNMENT) |
1265 | 0 | mPixelStore_PackAlignment = param; |
1266 | 0 | else if (pname == LOCAL_GL_UNPACK_ALIGNMENT) |
1267 | 0 | mPixelStore_UnpackAlignment = param; |
1268 | 0 |
|
1269 | 0 | gl->fPixelStorei(pname, param); |
1270 | 0 | return; |
1271 | 0 |
|
1272 | 0 | default: |
1273 | 0 | ErrorInvalidValue("Invalid pack/unpack alignment value."); |
1274 | 0 | return; |
1275 | 0 | } |
1276 | 0 | |
1277 | 0 | |
1278 | 0 | default: |
1279 | 0 | break; |
1280 | 0 | } |
1281 | 0 | |
1282 | 0 | ErrorInvalidEnumInfo("pname", pname); |
1283 | 0 | } |
1284 | | |
1285 | | bool |
1286 | | WebGLContext::DoReadPixelsAndConvert(const webgl::FormatInfo* srcFormat, GLint x, GLint y, |
1287 | | GLsizei width, GLsizei height, GLenum format, |
1288 | | GLenum destType, void* dest, uint32_t destSize, |
1289 | | uint32_t rowStride) |
1290 | 0 | { |
1291 | 0 | // On at least Win+NV, we'll get PBO errors if we don't have at least |
1292 | 0 | // `rowStride * height` bytes available to read into. |
1293 | 0 | const auto naiveBytesNeeded = CheckedUint32(rowStride) * height; |
1294 | 0 | const bool isDangerCloseToEdge = (!naiveBytesNeeded.isValid() || |
1295 | 0 | naiveBytesNeeded.value() > destSize); |
1296 | 0 | const bool useParanoidHandling = (gl->WorkAroundDriverBugs() && |
1297 | 0 | isDangerCloseToEdge && |
1298 | 0 | mBoundPixelPackBuffer); |
1299 | 0 | if (!useParanoidHandling) { |
1300 | 0 | gl->fReadPixels(x, y, width, height, format, destType, dest); |
1301 | 0 | return true; |
1302 | 0 | } |
1303 | 0 | |
1304 | 0 | // Read everything but the last row. |
1305 | 0 | const auto bodyHeight = height - 1; |
1306 | 0 | if (bodyHeight) { |
1307 | 0 | gl->fReadPixels(x, y, width, bodyHeight, format, destType, dest); |
1308 | 0 | } |
1309 | 0 |
|
1310 | 0 | // Now read the last row. |
1311 | 0 | gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 1); |
1312 | 0 | gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, 0); |
1313 | 0 | gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, 0); |
1314 | 0 |
|
1315 | 0 | const auto tailRowOffset = (char*)dest + rowStride * bodyHeight; |
1316 | 0 | gl->fReadPixels(x, y+bodyHeight, width, 1, format, destType, tailRowOffset); |
1317 | 0 |
|
1318 | 0 | gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, mPixelStore_PackAlignment); |
1319 | 0 | gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, mPixelStore_PackRowLength); |
1320 | 0 | gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, mPixelStore_PackSkipRows); |
1321 | 0 | return true; |
1322 | 0 | } |
1323 | | |
1324 | | static bool |
1325 | | GetJSScalarFromGLType(GLenum type, js::Scalar::Type* const out_scalarType) |
1326 | 0 | { |
1327 | 0 | switch (type) { |
1328 | 0 | case LOCAL_GL_BYTE: |
1329 | 0 | *out_scalarType = js::Scalar::Int8; |
1330 | 0 | return true; |
1331 | 0 |
|
1332 | 0 | case LOCAL_GL_UNSIGNED_BYTE: |
1333 | 0 | *out_scalarType = js::Scalar::Uint8; |
1334 | 0 | return true; |
1335 | 0 |
|
1336 | 0 | case LOCAL_GL_SHORT: |
1337 | 0 | *out_scalarType = js::Scalar::Int16; |
1338 | 0 | return true; |
1339 | 0 |
|
1340 | 0 | case LOCAL_GL_HALF_FLOAT: |
1341 | 0 | case LOCAL_GL_HALF_FLOAT_OES: |
1342 | 0 | case LOCAL_GL_UNSIGNED_SHORT: |
1343 | 0 | case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4: |
1344 | 0 | case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1: |
1345 | 0 | case LOCAL_GL_UNSIGNED_SHORT_5_6_5: |
1346 | 0 | *out_scalarType = js::Scalar::Uint16; |
1347 | 0 | return true; |
1348 | 0 |
|
1349 | 0 | case LOCAL_GL_UNSIGNED_INT: |
1350 | 0 | case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV: |
1351 | 0 | case LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV: |
1352 | 0 | case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV: |
1353 | 0 | case LOCAL_GL_UNSIGNED_INT_24_8: |
1354 | 0 | *out_scalarType = js::Scalar::Uint32; |
1355 | 0 | return true; |
1356 | 0 | case LOCAL_GL_INT: |
1357 | 0 | *out_scalarType = js::Scalar::Int32; |
1358 | 0 | return true; |
1359 | 0 |
|
1360 | 0 | case LOCAL_GL_FLOAT: |
1361 | 0 | *out_scalarType = js::Scalar::Float32; |
1362 | 0 | return true; |
1363 | 0 |
|
1364 | 0 | default: |
1365 | 0 | return false; |
1366 | 0 | } |
1367 | 0 | } |
1368 | | |
1369 | | bool |
1370 | | WebGLContext::ReadPixels_SharedPrecheck(CallerType aCallerType, |
1371 | | ErrorResult& out_error) |
1372 | 0 | { |
1373 | 0 | if (mCanvasElement && |
1374 | 0 | mCanvasElement->IsWriteOnly() && |
1375 | 0 | aCallerType != CallerType::System) |
1376 | 0 | { |
1377 | 0 | GenerateWarning("readPixels: Not allowed"); |
1378 | 0 | out_error.Throw(NS_ERROR_DOM_SECURITY_ERR); |
1379 | 0 | return false; |
1380 | 0 | } |
1381 | 0 | |
1382 | 0 | return true; |
1383 | 0 | } |
1384 | | |
1385 | | bool |
1386 | | WebGLContext::ValidatePackSize(uint32_t width, uint32_t height, |
1387 | | uint8_t bytesPerPixel, uint32_t* const out_rowStride, |
1388 | | uint32_t* const out_endOffset) |
1389 | 0 | { |
1390 | 0 | if (!width || !height) { |
1391 | 0 | *out_rowStride = 0; |
1392 | 0 | *out_endOffset = 0; |
1393 | 0 | return true; |
1394 | 0 | } |
1395 | 0 | |
1396 | 0 | // GLES 3.0.4, p116 (PACK_ functions like UNPACK_) |
1397 | 0 | |
1398 | 0 | const auto rowLength = (mPixelStore_PackRowLength ? mPixelStore_PackRowLength |
1399 | 0 | : width); |
1400 | 0 | const auto skipPixels = mPixelStore_PackSkipPixels; |
1401 | 0 | const auto skipRows = mPixelStore_PackSkipRows; |
1402 | 0 | const auto alignment = mPixelStore_PackAlignment; |
1403 | 0 |
|
1404 | 0 | const auto usedPixelsPerRow = CheckedUint32(skipPixels) + width; |
1405 | 0 | const auto usedRowsPerImage = CheckedUint32(skipRows) + height; |
1406 | 0 |
|
1407 | 0 | if (!usedPixelsPerRow.isValid() || usedPixelsPerRow.value() > rowLength) { |
1408 | 0 | ErrorInvalidOperation("SKIP_PIXELS + width > ROW_LENGTH."); |
1409 | 0 | return false; |
1410 | 0 | } |
1411 | 0 | |
1412 | 0 | const auto rowLengthBytes = CheckedUint32(rowLength) * bytesPerPixel; |
1413 | 0 | const auto rowStride = RoundUpToMultipleOf(rowLengthBytes, alignment); |
1414 | 0 |
|
1415 | 0 | const auto usedBytesPerRow = usedPixelsPerRow * bytesPerPixel; |
1416 | 0 | const auto usedBytesPerImage = (usedRowsPerImage - 1) * rowStride + usedBytesPerRow; |
1417 | 0 |
|
1418 | 0 | if (!rowStride.isValid() || !usedBytesPerImage.isValid()) { |
1419 | 0 | ErrorInvalidOperation("Invalid UNPACK_ params."); |
1420 | 0 | return false; |
1421 | 0 | } |
1422 | 0 | |
1423 | 0 | *out_rowStride = rowStride.value(); |
1424 | 0 | *out_endOffset = usedBytesPerImage.value(); |
1425 | 0 | return true; |
1426 | 0 | } |
1427 | | |
1428 | | void |
1429 | | WebGLContext::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, |
1430 | | GLenum type, const dom::ArrayBufferView& dstView, |
1431 | | GLuint dstElemOffset, CallerType aCallerType, |
1432 | | ErrorResult& out_error) |
1433 | 0 | { |
1434 | 0 | const FuncScope funcScope(*this, "readPixels"); |
1435 | 0 | if (IsContextLost()) |
1436 | 0 | return; |
1437 | 0 | |
1438 | 0 | if (!ReadPixels_SharedPrecheck(aCallerType, out_error)) |
1439 | 0 | return; |
1440 | 0 | |
1441 | 0 | if (mBoundPixelPackBuffer) { |
1442 | 0 | ErrorInvalidOperation("PIXEL_PACK_BUFFER must be null."); |
1443 | 0 | return; |
1444 | 0 | } |
1445 | 0 | |
1446 | 0 | //// |
1447 | 0 | |
1448 | 0 | js::Scalar::Type reqScalarType; |
1449 | 0 | if (!GetJSScalarFromGLType(type, &reqScalarType)) { |
1450 | 0 | ErrorInvalidEnumInfo("type", type); |
1451 | 0 | return; |
1452 | 0 | } |
1453 | 0 | |
1454 | 0 | const auto& viewElemType = dstView.Type(); |
1455 | 0 | if (viewElemType != reqScalarType) { |
1456 | 0 | ErrorInvalidOperation("`pixels` type does not match `type`."); |
1457 | 0 | return; |
1458 | 0 | } |
1459 | 0 | |
1460 | 0 | //// |
1461 | 0 | |
1462 | 0 | uint8_t* bytes; |
1463 | 0 | size_t byteLen; |
1464 | 0 | if (!ValidateArrayBufferView(dstView, dstElemOffset, 0, &bytes, &byteLen)) |
1465 | 0 | return; |
1466 | 0 | |
1467 | 0 | //// |
1468 | 0 | |
1469 | 0 | ReadPixelsImpl(x, y, width, height, format, type, bytes, byteLen); |
1470 | 0 | } |
1471 | | |
1472 | | void |
1473 | | WebGLContext::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, |
1474 | | GLenum type, WebGLsizeiptr offset, |
1475 | | CallerType aCallerType, ErrorResult& out_error) |
1476 | 0 | { |
1477 | 0 | const FuncScope funcScope(*this, "readPixels"); |
1478 | 0 | if (IsContextLost()) |
1479 | 0 | return; |
1480 | 0 | |
1481 | 0 | if (!ReadPixels_SharedPrecheck(aCallerType, out_error)) |
1482 | 0 | return; |
1483 | 0 | |
1484 | 0 | const auto& buffer = ValidateBufferSelection(LOCAL_GL_PIXEL_PACK_BUFFER); |
1485 | 0 | if (!buffer) |
1486 | 0 | return; |
1487 | 0 | |
1488 | 0 | ////// |
1489 | 0 | |
1490 | 0 | if (!ValidateNonNegative("offset", offset)) |
1491 | 0 | return; |
1492 | 0 | |
1493 | 0 | { |
1494 | 0 | const auto bytesPerType = webgl::BytesPerPixel({LOCAL_GL_RED, type}); |
1495 | 0 |
|
1496 | 0 | if (offset % bytesPerType != 0) { |
1497 | 0 | ErrorInvalidOperation("`offset` must be divisible by the size of `type`" |
1498 | 0 | " in bytes."); |
1499 | 0 | return; |
1500 | 0 | } |
1501 | 0 | } |
1502 | 0 | |
1503 | 0 | ////// |
1504 | 0 | |
1505 | 0 | const auto bytesAvailable = buffer->ByteLength(); |
1506 | 0 | const auto checkedBytesAfterOffset = CheckedUint32(bytesAvailable) - offset; |
1507 | 0 |
|
1508 | 0 | uint32_t bytesAfterOffset = 0; |
1509 | 0 | if (checkedBytesAfterOffset.isValid()) { |
1510 | 0 | bytesAfterOffset = checkedBytesAfterOffset.value(); |
1511 | 0 | } |
1512 | 0 |
|
1513 | 0 | const ScopedLazyBind lazyBind(gl, LOCAL_GL_PIXEL_PACK_BUFFER, buffer); |
1514 | 0 |
|
1515 | 0 | ReadPixelsImpl(x, y, width, height, format, type, (void*)offset, bytesAfterOffset); |
1516 | 0 |
|
1517 | 0 | buffer->ResetLastUpdateFenceId(); |
1518 | 0 | } |
1519 | | |
1520 | | static webgl::PackingInfo |
1521 | | DefaultReadPixelPI(const webgl::FormatUsageInfo* usage) |
1522 | 0 | { |
1523 | 0 | MOZ_ASSERT(usage->IsRenderable()); |
1524 | 0 |
|
1525 | 0 | switch (usage->format->componentType) { |
1526 | 0 | case webgl::ComponentType::NormUInt: |
1527 | 0 | return { LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE }; |
1528 | 0 |
|
1529 | 0 | case webgl::ComponentType::Int: |
1530 | 0 | return { LOCAL_GL_RGBA_INTEGER, LOCAL_GL_INT }; |
1531 | 0 |
|
1532 | 0 | case webgl::ComponentType::UInt: |
1533 | 0 | return { LOCAL_GL_RGBA_INTEGER, LOCAL_GL_UNSIGNED_INT }; |
1534 | 0 |
|
1535 | 0 | case webgl::ComponentType::Float: |
1536 | 0 | return { LOCAL_GL_RGBA, LOCAL_GL_FLOAT }; |
1537 | 0 |
|
1538 | 0 | default: |
1539 | 0 | MOZ_CRASH(); |
1540 | 0 | } |
1541 | 0 | } |
1542 | | |
1543 | | static bool |
1544 | | ArePossiblePackEnums(const WebGLContext* webgl, const webgl::PackingInfo& pi) |
1545 | 0 | { |
1546 | 0 | // OpenGL ES 2.0 $4.3.1 - IMPLEMENTATION_COLOR_READ_{TYPE/FORMAT} is a valid |
1547 | 0 | // combination for glReadPixels()... |
1548 | 0 |
|
1549 | 0 | // So yeah, we are actually checking that these are valid as /unpack/ formats, instead |
1550 | 0 | // of /pack/ formats here, but it should cover the INVALID_ENUM cases. |
1551 | 0 | if (!webgl->mFormatUsage->AreUnpackEnumsValid(pi.format, pi.type)) |
1552 | 0 | return false; |
1553 | 0 | |
1554 | 0 | // Only valid when pulled from: |
1555 | 0 | // * GLES 2.0.25 p105: |
1556 | 0 | // "table 3.4, excluding formats LUMINANCE and LUMINANCE_ALPHA." |
1557 | 0 | // * GLES 3.0.4 p193: |
1558 | 0 | // "table 3.2, excluding formats DEPTH_COMPONENT and DEPTH_STENCIL." |
1559 | 0 | switch (pi.format) { |
1560 | 0 | case LOCAL_GL_LUMINANCE: |
1561 | 0 | case LOCAL_GL_LUMINANCE_ALPHA: |
1562 | 0 | case LOCAL_GL_DEPTH_COMPONENT: |
1563 | 0 | case LOCAL_GL_DEPTH_STENCIL: |
1564 | 0 | return false; |
1565 | 0 | } |
1566 | 0 |
|
1567 | 0 | if (pi.type == LOCAL_GL_UNSIGNED_INT_24_8) |
1568 | 0 | return false; |
1569 | 0 | |
1570 | 0 | return true; |
1571 | 0 | } |
1572 | | |
1573 | | webgl::PackingInfo |
1574 | | WebGLContext::ValidImplementationColorReadPI(const webgl::FormatUsageInfo* usage) const |
1575 | 0 | { |
1576 | 0 | const auto defaultPI = DefaultReadPixelPI(usage); |
1577 | 0 |
|
1578 | 0 | // ES2_compatibility always returns RGBA/UNSIGNED_BYTE, so branch on actual IsGLES(). |
1579 | 0 | // Also OSX+NV generates an error here. |
1580 | 0 | if (!gl->IsGLES()) |
1581 | 0 | return defaultPI; |
1582 | 0 | |
1583 | 0 | webgl::PackingInfo implPI; |
1584 | 0 | gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT, (GLint*)&implPI.format); |
1585 | 0 | gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE, (GLint*)&implPI.type); |
1586 | 0 |
|
1587 | 0 | if (!ArePossiblePackEnums(this, implPI)) |
1588 | 0 | return defaultPI; |
1589 | 0 | |
1590 | 0 | return implPI; |
1591 | 0 | } |
1592 | | |
1593 | | static bool |
1594 | | ValidateReadPixelsFormatAndType(const webgl::FormatUsageInfo* srcUsage, |
1595 | | const webgl::PackingInfo& pi, gl::GLContext* gl, |
1596 | | WebGLContext* webgl) |
1597 | 0 | { |
1598 | 0 | if (!ArePossiblePackEnums(webgl, pi)) { |
1599 | 0 | webgl->ErrorInvalidEnum("Unexpected format or type."); |
1600 | 0 | return false; |
1601 | 0 | } |
1602 | 0 | |
1603 | 0 | const auto defaultPI = DefaultReadPixelPI(srcUsage); |
1604 | 0 | if (pi == defaultPI) |
1605 | 0 | return true; |
1606 | 0 | |
1607 | 0 | //// |
1608 | 0 | |
1609 | 0 | // OpenGL ES 3.0.4 p194 - When the internal format of the rendering surface is |
1610 | 0 | // RGB10_A2, a third combination of format RGBA and type UNSIGNED_INT_2_10_10_10_REV |
1611 | 0 | // is accepted. |
1612 | 0 | |
1613 | 0 | if (webgl->IsWebGL2() && |
1614 | 0 | srcUsage->format->effectiveFormat == webgl::EffectiveFormat::RGB10_A2 && |
1615 | 0 | pi.format == LOCAL_GL_RGBA && |
1616 | 0 | pi.type == LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV) |
1617 | 0 | { |
1618 | 0 | return true; |
1619 | 0 | } |
1620 | 0 | |
1621 | 0 | //// |
1622 | 0 | |
1623 | 0 | MOZ_ASSERT(gl->IsCurrent()); |
1624 | 0 | const auto implPI = webgl->ValidImplementationColorReadPI(srcUsage); |
1625 | 0 | if (pi == implPI) |
1626 | 0 | return true; |
1627 | 0 | |
1628 | 0 | //// |
1629 | 0 | |
1630 | 0 | webgl->ErrorInvalidOperation("Incompatible format or type."); |
1631 | 0 | return false; |
1632 | 0 | } |
1633 | | |
1634 | | void |
1635 | | WebGLContext::ReadPixelsImpl(GLint x, GLint y, GLsizei rawWidth, GLsizei rawHeight, |
1636 | | GLenum packFormat, GLenum packType, void* dest, |
1637 | | uint32_t dataLen) |
1638 | 0 | { |
1639 | 0 | if (!ValidateNonNegative("width", rawWidth) || |
1640 | 0 | !ValidateNonNegative("height", rawHeight)) |
1641 | 0 | { |
1642 | 0 | return; |
1643 | 0 | } |
1644 | 0 | |
1645 | 0 | const uint32_t width(rawWidth); |
1646 | 0 | const uint32_t height(rawHeight); |
1647 | 0 |
|
1648 | 0 | ////// |
1649 | 0 |
|
1650 | 0 | const webgl::FormatUsageInfo* srcFormat; |
1651 | 0 | uint32_t srcWidth; |
1652 | 0 | uint32_t srcHeight; |
1653 | 0 | if (!BindCurFBForColorRead(&srcFormat, &srcWidth, &srcHeight)) |
1654 | 0 | return; |
1655 | 0 | |
1656 | 0 | ////// |
1657 | 0 | |
1658 | 0 | const webgl::PackingInfo pi = {packFormat, packType}; |
1659 | 0 | if (!ValidateReadPixelsFormatAndType(srcFormat, pi, gl, this)) |
1660 | 0 | return; |
1661 | 0 | |
1662 | 0 | uint8_t bytesPerPixel; |
1663 | 0 | if (!webgl::GetBytesPerPixel(pi, &bytesPerPixel)) { |
1664 | 0 | ErrorInvalidOperation("Unsupported format and type."); |
1665 | 0 | return; |
1666 | 0 | } |
1667 | 0 | |
1668 | 0 | ////// |
1669 | 0 | |
1670 | 0 | uint32_t rowStride; |
1671 | 0 | uint32_t bytesNeeded; |
1672 | 0 | if (!ValidatePackSize(width, height, bytesPerPixel, &rowStride, &bytesNeeded)) |
1673 | 0 | return; |
1674 | 0 | |
1675 | 0 | if (bytesNeeded > dataLen) { |
1676 | 0 | ErrorInvalidOperation("buffer too small"); |
1677 | 0 | return; |
1678 | 0 | } |
1679 | 0 | |
1680 | 0 | //// |
1681 | 0 | |
1682 | 0 | int32_t readX, readY; |
1683 | 0 | int32_t writeX, writeY; |
1684 | 0 | int32_t rwWidth, rwHeight; |
1685 | 0 | if (!Intersect(srcWidth, x, width, &readX, &writeX, &rwWidth) || |
1686 | 0 | !Intersect(srcHeight, y, height, &readY, &writeY, &rwHeight)) |
1687 | 0 | { |
1688 | 0 | ErrorOutOfMemory("Bad subrect selection."); |
1689 | 0 | return; |
1690 | 0 | } |
1691 | 0 | |
1692 | 0 | //////////////// |
1693 | 0 | // Now that the errors are out of the way, on to actually reading! |
1694 | 0 | |
1695 | 0 | if (!rwWidth || !rwHeight) { |
1696 | 0 | // Disjoint rects, so we're done already. |
1697 | 0 | DummyReadFramebufferOperation(); |
1698 | 0 | return; |
1699 | 0 | } |
1700 | 0 | |
1701 | 0 | if (uint32_t(rwWidth) == width && |
1702 | 0 | uint32_t(rwHeight) == height) |
1703 | 0 | { |
1704 | 0 | DoReadPixelsAndConvert(srcFormat->format, x, y, width, height, packFormat, |
1705 | 0 | packType, dest, dataLen, rowStride); |
1706 | 0 | return; |
1707 | 0 | } |
1708 | 0 | |
1709 | 0 | // Read request contains out-of-bounds pixels. Unfortunately: |
1710 | 0 | // GLES 3.0.4 p194 "Obtaining Pixels from the Framebuffer": |
1711 | 0 | // "If any of these pixels lies outside of the window allocated to the current GL |
1712 | 0 | // context, or outside of the image attached to the currently bound framebuffer |
1713 | 0 | // object, then the values obtained for those pixels are undefined." |
1714 | 0 | |
1715 | 0 | // This is a slow-path, so warn people away! |
1716 | 0 | GenerateWarning("Out-of-bounds reads with readPixels are deprecated, and" |
1717 | 0 | " may be slow."); |
1718 | 0 |
|
1719 | 0 | //////////////////////////////////// |
1720 | 0 | // Read only the in-bounds pixels. |
1721 | 0 |
|
1722 | 0 | if (IsWebGL2()) { |
1723 | 0 | if (!mPixelStore_PackRowLength) { |
1724 | 0 | gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, |
1725 | 0 | mPixelStore_PackSkipPixels + width); |
1726 | 0 | } |
1727 | 0 | gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS, mPixelStore_PackSkipPixels + writeX); |
1728 | 0 | gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, mPixelStore_PackSkipRows + writeY); |
1729 | 0 |
|
1730 | 0 | DoReadPixelsAndConvert(srcFormat->format, readX, readY, rwWidth, rwHeight, |
1731 | 0 | packFormat, packType, dest, dataLen, rowStride); |
1732 | 0 |
|
1733 | 0 | gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, mPixelStore_PackRowLength); |
1734 | 0 | gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS, mPixelStore_PackSkipPixels); |
1735 | 0 | gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, mPixelStore_PackSkipRows); |
1736 | 0 | } else { |
1737 | 0 | // I *did* say "hilariously slow". |
1738 | 0 |
|
1739 | 0 | uint8_t* row = (uint8_t*)dest + writeX * bytesPerPixel; |
1740 | 0 | row += writeY * rowStride; |
1741 | 0 | for (uint32_t j = 0; j < uint32_t(rwHeight); j++) { |
1742 | 0 | DoReadPixelsAndConvert(srcFormat->format, readX, readY+j, rwWidth, 1, |
1743 | 0 | packFormat, packType, row, dataLen, rowStride); |
1744 | 0 | row += rowStride; |
1745 | 0 | } |
1746 | 0 | } |
1747 | 0 | } |
1748 | | |
1749 | | void |
1750 | | WebGLContext::RenderbufferStorage_base(GLenum target, GLsizei samples, |
1751 | | GLenum internalFormat, |
1752 | | GLsizei width, GLsizei height) |
1753 | 0 | { |
1754 | 0 | if (IsContextLost()) |
1755 | 0 | return; |
1756 | 0 | |
1757 | 0 | if (target != LOCAL_GL_RENDERBUFFER) { |
1758 | 0 | ErrorInvalidEnumInfo("target", target); |
1759 | 0 | return; |
1760 | 0 | } |
1761 | 0 | |
1762 | 0 | if (!mBoundRenderbuffer) { |
1763 | 0 | ErrorInvalidOperation("Called on renderbuffer 0."); |
1764 | 0 | return; |
1765 | 0 | } |
1766 | 0 | |
1767 | 0 | if (!ValidateNonNegative("width", width) || |
1768 | 0 | !ValidateNonNegative("height", height) || |
1769 | 0 | !ValidateNonNegative("samples", samples)) |
1770 | 0 | { |
1771 | 0 | return; |
1772 | 0 | } |
1773 | 0 | |
1774 | 0 | mBoundRenderbuffer->RenderbufferStorage(uint32_t(samples), internalFormat, |
1775 | 0 | uint32_t(width), uint32_t(height)); |
1776 | 0 | } |
1777 | | |
1778 | | void |
1779 | | WebGLContext::Scissor(GLint x, GLint y, GLsizei width, GLsizei height) |
1780 | 0 | { |
1781 | 0 | const FuncScope funcScope(*this, "scissor"); |
1782 | 0 | if (IsContextLost()) |
1783 | 0 | return; |
1784 | 0 | |
1785 | 0 | if (!ValidateNonNegative("width", width) || |
1786 | 0 | !ValidateNonNegative("height", height)) |
1787 | 0 | { |
1788 | 0 | return; |
1789 | 0 | } |
1790 | 0 | |
1791 | 0 | gl->fScissor(x, y, width, height); |
1792 | 0 | } |
1793 | | |
1794 | | void |
1795 | | WebGLContext::StencilFunc(GLenum func, GLint ref, GLuint mask) |
1796 | 0 | { |
1797 | 0 | const FuncScope funcScope(*this, "stencilFunc"); |
1798 | 0 | if (IsContextLost()) |
1799 | 0 | return; |
1800 | 0 | |
1801 | 0 | if (!ValidateComparisonEnum(*this, func)) |
1802 | 0 | return; |
1803 | 0 | |
1804 | 0 | mStencilRefFront = ref; |
1805 | 0 | mStencilRefBack = ref; |
1806 | 0 | mStencilValueMaskFront = mask; |
1807 | 0 | mStencilValueMaskBack = mask; |
1808 | 0 |
|
1809 | 0 | gl->fStencilFunc(func, ref, mask); |
1810 | 0 | } |
1811 | | |
1812 | | void |
1813 | | WebGLContext::StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
1814 | 0 | { |
1815 | 0 | const FuncScope funcScope(*this, "stencilFuncSeparate"); |
1816 | 0 | if (IsContextLost()) |
1817 | 0 | return; |
1818 | 0 | |
1819 | 0 | if (!ValidateFaceEnum(face) || |
1820 | 0 | !ValidateComparisonEnum(*this, func)) |
1821 | 0 | { |
1822 | 0 | return; |
1823 | 0 | } |
1824 | 0 | |
1825 | 0 | switch (face) { |
1826 | 0 | case LOCAL_GL_FRONT_AND_BACK: |
1827 | 0 | mStencilRefFront = ref; |
1828 | 0 | mStencilRefBack = ref; |
1829 | 0 | mStencilValueMaskFront = mask; |
1830 | 0 | mStencilValueMaskBack = mask; |
1831 | 0 | break; |
1832 | 0 | case LOCAL_GL_FRONT: |
1833 | 0 | mStencilRefFront = ref; |
1834 | 0 | mStencilValueMaskFront = mask; |
1835 | 0 | break; |
1836 | 0 | case LOCAL_GL_BACK: |
1837 | 0 | mStencilRefBack = ref; |
1838 | 0 | mStencilValueMaskBack = mask; |
1839 | 0 | break; |
1840 | 0 | } |
1841 | 0 |
|
1842 | 0 | gl->fStencilFuncSeparate(face, func, ref, mask); |
1843 | 0 | } |
1844 | | |
1845 | | void |
1846 | | WebGLContext::StencilOp(GLenum sfail, GLenum dpfail, GLenum dppass) |
1847 | 0 | { |
1848 | 0 | const FuncScope funcScope(*this, "stencilOp"); |
1849 | 0 | if (IsContextLost()) |
1850 | 0 | return; |
1851 | 0 | |
1852 | 0 | if (!ValidateStencilOpEnum(sfail, "sfail") || |
1853 | 0 | !ValidateStencilOpEnum(dpfail, "dpfail") || |
1854 | 0 | !ValidateStencilOpEnum(dppass, "dppass")) |
1855 | 0 | return; |
1856 | 0 | |
1857 | 0 | gl->fStencilOp(sfail, dpfail, dppass); |
1858 | 0 | } |
1859 | | |
1860 | | void |
1861 | | WebGLContext::StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
1862 | 0 | { |
1863 | 0 | const FuncScope funcScope(*this, "stencilOpSeparate"); |
1864 | 0 | if (IsContextLost()) |
1865 | 0 | return; |
1866 | 0 | |
1867 | 0 | if (!ValidateFaceEnum(face) || |
1868 | 0 | !ValidateStencilOpEnum(sfail, "sfail") || |
1869 | 0 | !ValidateStencilOpEnum(dpfail, "dpfail") || |
1870 | 0 | !ValidateStencilOpEnum(dppass, "dppass")) |
1871 | 0 | return; |
1872 | 0 | |
1873 | 0 | gl->fStencilOpSeparate(face, sfail, dpfail, dppass); |
1874 | 0 | } |
1875 | | |
1876 | | //////////////////////////////////////////////////////////////////////////////// |
1877 | | // Uniform setters. |
1878 | | |
1879 | | class ValidateIfSampler |
1880 | | { |
1881 | | const WebGLUniformLocation* const mLoc; |
1882 | | const size_t mDataCount; |
1883 | | const GLint* const mData; |
1884 | | bool mIsValidatedSampler; |
1885 | | |
1886 | | public: |
1887 | | ValidateIfSampler(WebGLContext* webgl, |
1888 | | WebGLUniformLocation* loc, size_t dataCount, const GLint* data, |
1889 | | bool* const out_error) |
1890 | | : mLoc(loc) |
1891 | | , mDataCount(dataCount) |
1892 | | , mData(data) |
1893 | | , mIsValidatedSampler(false) |
1894 | 0 | { |
1895 | 0 | if (!mLoc->mInfo->mSamplerTexList) { |
1896 | 0 | *out_error = false; |
1897 | 0 | return; |
1898 | 0 | } |
1899 | 0 | |
1900 | 0 | for (size_t i = 0; i < mDataCount; i++) { |
1901 | 0 | const auto& val = mData[i]; |
1902 | 0 | if (val < 0 || uint32_t(val) >= webgl->GLMaxTextureUnits()) { |
1903 | 0 | webgl->ErrorInvalidValue("This uniform location is a sampler, but %d" |
1904 | 0 | " is not a valid texture unit.", |
1905 | 0 | val); |
1906 | 0 | *out_error = true; |
1907 | 0 | return; |
1908 | 0 | } |
1909 | 0 | } |
1910 | 0 |
|
1911 | 0 | mIsValidatedSampler = true; |
1912 | 0 | *out_error = false; |
1913 | 0 | } |
1914 | | |
1915 | 0 | ~ValidateIfSampler() { |
1916 | 0 | if (!mIsValidatedSampler) |
1917 | 0 | return; |
1918 | 0 | |
1919 | 0 | auto& samplerValues = mLoc->mInfo->mSamplerValues; |
1920 | 0 |
|
1921 | 0 | for (size_t i = 0; i < mDataCount; i++) { |
1922 | 0 | const size_t curIndex = mLoc->mArrayIndex + i; |
1923 | 0 | if (curIndex >= samplerValues.size()) |
1924 | 0 | break; |
1925 | 0 | |
1926 | 0 | samplerValues[curIndex] = mData[i]; |
1927 | 0 | } |
1928 | 0 | } |
1929 | | }; |
1930 | | |
1931 | | //////////////////// |
1932 | | |
1933 | | void |
1934 | | WebGLContext::Uniform1i(WebGLUniformLocation* loc, GLint a1) |
1935 | 0 | { |
1936 | 0 | const FuncScope funcScope(*this, "uniform1i"); |
1937 | 0 | if (!ValidateUniformSetter(loc, 1, LOCAL_GL_INT)) |
1938 | 0 | return; |
1939 | 0 | |
1940 | 0 | bool error; |
1941 | 0 | const ValidateIfSampler validate(this, loc, 1, &a1, &error); |
1942 | 0 | if (error) |
1943 | 0 | return; |
1944 | 0 | |
1945 | 0 | gl->fUniform1i(loc->mLoc, a1); |
1946 | 0 | } |
1947 | | |
1948 | | void |
1949 | | WebGLContext::Uniform2i(WebGLUniformLocation* loc, GLint a1, GLint a2) |
1950 | 0 | { |
1951 | 0 | const FuncScope funcScope(*this, "uniform2i"); |
1952 | 0 | if (!ValidateUniformSetter(loc, 2, LOCAL_GL_INT)) |
1953 | 0 | return; |
1954 | 0 | |
1955 | 0 | gl->fUniform2i(loc->mLoc, a1, a2); |
1956 | 0 | } |
1957 | | |
1958 | | void |
1959 | | WebGLContext::Uniform3i(WebGLUniformLocation* loc, GLint a1, GLint a2, GLint a3) |
1960 | 0 | { |
1961 | 0 | const FuncScope funcScope(*this, "uniform3i"); |
1962 | 0 | if (!ValidateUniformSetter(loc, 3, LOCAL_GL_INT)) |
1963 | 0 | return; |
1964 | 0 | |
1965 | 0 | gl->fUniform3i(loc->mLoc, a1, a2, a3); |
1966 | 0 | } |
1967 | | |
1968 | | void |
1969 | | WebGLContext::Uniform4i(WebGLUniformLocation* loc, GLint a1, GLint a2, GLint a3, |
1970 | | GLint a4) |
1971 | 0 | { |
1972 | 0 | const FuncScope funcScope(*this, "uniform4i"); |
1973 | 0 | if (!ValidateUniformSetter(loc, 4, LOCAL_GL_INT)) |
1974 | 0 | return; |
1975 | 0 | |
1976 | 0 | gl->fUniform4i(loc->mLoc, a1, a2, a3, a4); |
1977 | 0 | } |
1978 | | |
1979 | | ////////// |
1980 | | |
1981 | | void |
1982 | | WebGLContext::Uniform1f(WebGLUniformLocation* loc, GLfloat a1) |
1983 | 0 | { |
1984 | 0 | const FuncScope funcScope(*this, "uniform1f"); |
1985 | 0 | if (!ValidateUniformSetter(loc, 1, LOCAL_GL_FLOAT)) |
1986 | 0 | return; |
1987 | 0 | |
1988 | 0 | gl->fUniform1f(loc->mLoc, a1); |
1989 | 0 | } |
1990 | | |
1991 | | void |
1992 | | WebGLContext::Uniform2f(WebGLUniformLocation* loc, GLfloat a1, GLfloat a2) |
1993 | 0 | { |
1994 | 0 | const FuncScope funcScope(*this, "uniform2f"); |
1995 | 0 | if (!ValidateUniformSetter(loc, 2, LOCAL_GL_FLOAT)) |
1996 | 0 | return; |
1997 | 0 | |
1998 | 0 | gl->fUniform2f(loc->mLoc, a1, a2); |
1999 | 0 | } |
2000 | | |
2001 | | void |
2002 | | WebGLContext::Uniform3f(WebGLUniformLocation* loc, GLfloat a1, GLfloat a2, |
2003 | | GLfloat a3) |
2004 | 0 | { |
2005 | 0 | const FuncScope funcScope(*this, "uniform3f"); |
2006 | 0 | if (!ValidateUniformSetter(loc, 3, LOCAL_GL_FLOAT)) |
2007 | 0 | return; |
2008 | 0 | |
2009 | 0 | gl->fUniform3f(loc->mLoc, a1, a2, a3); |
2010 | 0 | } |
2011 | | |
2012 | | void |
2013 | | WebGLContext::Uniform4f(WebGLUniformLocation* loc, GLfloat a1, GLfloat a2, |
2014 | | GLfloat a3, GLfloat a4) |
2015 | 0 | { |
2016 | 0 | const FuncScope funcScope(*this, "uniform4f"); |
2017 | 0 | if (!ValidateUniformSetter(loc, 4, LOCAL_GL_FLOAT)) |
2018 | 0 | return; |
2019 | 0 | |
2020 | 0 | gl->fUniform4f(loc->mLoc, a1, a2, a3, a4); |
2021 | 0 | } |
2022 | | |
2023 | | //////////////////////////////////////// |
2024 | | // Array |
2025 | | |
2026 | | static bool |
2027 | | ValidateArrOffsetAndCount(WebGLContext* webgl, size_t elemsAvail, |
2028 | | GLuint elemOffset, GLuint elemCountOverride, |
2029 | | size_t* const out_elemCount) |
2030 | 0 | { |
2031 | 0 | if (webgl->IsContextLost()) |
2032 | 0 | return false; |
2033 | 0 | |
2034 | 0 | if (elemOffset > elemsAvail) { |
2035 | 0 | webgl->ErrorInvalidValue("Bad offset into list."); |
2036 | 0 | return false; |
2037 | 0 | } |
2038 | 0 | elemsAvail -= elemOffset; |
2039 | 0 |
|
2040 | 0 | if (elemCountOverride) { |
2041 | 0 | if (elemCountOverride > elemsAvail) { |
2042 | 0 | webgl->ErrorInvalidValue("Bad count override for sub-list."); |
2043 | 0 | return false; |
2044 | 0 | } |
2045 | 0 | elemsAvail = elemCountOverride; |
2046 | 0 | } |
2047 | 0 |
|
2048 | 0 | *out_elemCount = elemsAvail; |
2049 | 0 | return true; |
2050 | 0 | } |
2051 | | |
2052 | | void |
2053 | | WebGLContext::UniformNiv(const char* funcName, uint8_t N, WebGLUniformLocation* loc, |
2054 | | const Int32Arr& arr, GLuint elemOffset, GLuint elemCountOverride) |
2055 | 0 | { |
2056 | 0 | const FuncScope funcScope(*this, funcName); |
2057 | 0 |
|
2058 | 0 | size_t elemCount; |
2059 | 0 | if (!ValidateArrOffsetAndCount(this, arr.elemCount, elemOffset, |
2060 | 0 | elemCountOverride, &elemCount)) |
2061 | 0 | { |
2062 | 0 | return; |
2063 | 0 | } |
2064 | 0 | const auto elemBytes = arr.elemBytes + elemOffset; |
2065 | 0 |
|
2066 | 0 | uint32_t numElementsToUpload; |
2067 | 0 | if (!ValidateUniformArraySetter(loc, N, LOCAL_GL_INT, elemCount, |
2068 | 0 | &numElementsToUpload)) |
2069 | 0 | { |
2070 | 0 | return; |
2071 | 0 | } |
2072 | 0 | |
2073 | 0 | bool error; |
2074 | 0 | const ValidateIfSampler samplerValidator(this, loc, numElementsToUpload, |
2075 | 0 | elemBytes, &error); |
2076 | 0 | if (error) |
2077 | 0 | return; |
2078 | 0 | |
2079 | 0 | static const decltype(&gl::GLContext::fUniform1iv) kFuncList[] = { |
2080 | 0 | &gl::GLContext::fUniform1iv, |
2081 | 0 | &gl::GLContext::fUniform2iv, |
2082 | 0 | &gl::GLContext::fUniform3iv, |
2083 | 0 | &gl::GLContext::fUniform4iv |
2084 | 0 | }; |
2085 | 0 | const auto func = kFuncList[N-1]; |
2086 | 0 |
|
2087 | 0 | (gl->*func)(loc->mLoc, numElementsToUpload, elemBytes); |
2088 | 0 | } |
2089 | | |
2090 | | void |
2091 | | WebGLContext::UniformNuiv(const char* funcName, uint8_t N, WebGLUniformLocation* loc, |
2092 | | const Uint32Arr& arr, GLuint elemOffset, |
2093 | | GLuint elemCountOverride) |
2094 | 0 | { |
2095 | 0 | const FuncScope funcScope(*this, funcName); |
2096 | 0 |
|
2097 | 0 | size_t elemCount; |
2098 | 0 | if (!ValidateArrOffsetAndCount(this, arr.elemCount, elemOffset, |
2099 | 0 | elemCountOverride, &elemCount)) |
2100 | 0 | { |
2101 | 0 | return; |
2102 | 0 | } |
2103 | 0 | const auto elemBytes = arr.elemBytes + elemOffset; |
2104 | 0 |
|
2105 | 0 | uint32_t numElementsToUpload; |
2106 | 0 | if (!ValidateUniformArraySetter(loc, N, LOCAL_GL_UNSIGNED_INT, elemCount, |
2107 | 0 | &numElementsToUpload)) |
2108 | 0 | { |
2109 | 0 | return; |
2110 | 0 | } |
2111 | 0 | MOZ_ASSERT(!loc->mInfo->mSamplerTexList, "Should not be a sampler."); |
2112 | 0 |
|
2113 | 0 | static const decltype(&gl::GLContext::fUniform1uiv) kFuncList[] = { |
2114 | 0 | &gl::GLContext::fUniform1uiv, |
2115 | 0 | &gl::GLContext::fUniform2uiv, |
2116 | 0 | &gl::GLContext::fUniform3uiv, |
2117 | 0 | &gl::GLContext::fUniform4uiv |
2118 | 0 | }; |
2119 | 0 | const auto func = kFuncList[N-1]; |
2120 | 0 |
|
2121 | 0 | (gl->*func)(loc->mLoc, numElementsToUpload, elemBytes); |
2122 | 0 | } |
2123 | | |
2124 | | void |
2125 | | WebGLContext::UniformNfv(const char* funcName, uint8_t N, WebGLUniformLocation* loc, |
2126 | | const Float32Arr& arr, GLuint elemOffset, |
2127 | | GLuint elemCountOverride) |
2128 | 0 | { |
2129 | 0 | const FuncScope funcScope(*this, funcName); |
2130 | 0 |
|
2131 | 0 | size_t elemCount; |
2132 | 0 | if (!ValidateArrOffsetAndCount(this, arr.elemCount, elemOffset, |
2133 | 0 | elemCountOverride, &elemCount)) |
2134 | 0 | { |
2135 | 0 | return; |
2136 | 0 | } |
2137 | 0 | const auto elemBytes = arr.elemBytes + elemOffset; |
2138 | 0 |
|
2139 | 0 | uint32_t numElementsToUpload; |
2140 | 0 | if (!ValidateUniformArraySetter(loc, N, LOCAL_GL_FLOAT, elemCount, |
2141 | 0 | &numElementsToUpload)) |
2142 | 0 | { |
2143 | 0 | return; |
2144 | 0 | } |
2145 | 0 | MOZ_ASSERT(!loc->mInfo->mSamplerTexList, "Should not be a sampler."); |
2146 | 0 |
|
2147 | 0 | static const decltype(&gl::GLContext::fUniform1fv) kFuncList[] = { |
2148 | 0 | &gl::GLContext::fUniform1fv, |
2149 | 0 | &gl::GLContext::fUniform2fv, |
2150 | 0 | &gl::GLContext::fUniform3fv, |
2151 | 0 | &gl::GLContext::fUniform4fv |
2152 | 0 | }; |
2153 | 0 | const auto func = kFuncList[N-1]; |
2154 | 0 |
|
2155 | 0 | (gl->*func)(loc->mLoc, numElementsToUpload, elemBytes); |
2156 | 0 | } |
2157 | | |
2158 | | static inline void |
2159 | | MatrixAxBToRowMajor(const uint8_t width, const uint8_t height, |
2160 | | const float* __restrict srcColMajor, |
2161 | | float* __restrict dstRowMajor) |
2162 | 0 | { |
2163 | 0 | for (uint8_t x = 0; x < width; ++x) { |
2164 | 0 | for (uint8_t y = 0; y < height; ++y) { |
2165 | 0 | dstRowMajor[y * width + x] = srcColMajor[x * height + y]; |
2166 | 0 | } |
2167 | 0 | } |
2168 | 0 | } |
2169 | | |
2170 | | void |
2171 | | WebGLContext::UniformMatrixAxBfv(const char* funcName, uint8_t A, uint8_t B, |
2172 | | WebGLUniformLocation* loc, const bool transpose, |
2173 | | const Float32Arr& arr, GLuint elemOffset, |
2174 | | GLuint elemCountOverride) |
2175 | 0 | { |
2176 | 0 | const FuncScope funcScope(*this, funcName); |
2177 | 0 |
|
2178 | 0 | size_t elemCount; |
2179 | 0 | if (!ValidateArrOffsetAndCount(this, arr.elemCount, elemOffset, |
2180 | 0 | elemCountOverride, &elemCount)) |
2181 | 0 | { |
2182 | 0 | return; |
2183 | 0 | } |
2184 | 0 | const auto elemBytes = arr.elemBytes + elemOffset; |
2185 | 0 |
|
2186 | 0 | uint32_t numMatsToUpload; |
2187 | 0 | if (!ValidateUniformMatrixArraySetter(loc, A, B, LOCAL_GL_FLOAT, elemCount, |
2188 | 0 | transpose, &numMatsToUpload)) |
2189 | 0 | { |
2190 | 0 | return; |
2191 | 0 | } |
2192 | 0 | MOZ_ASSERT(!loc->mInfo->mSamplerTexList, "Should not be a sampler."); |
2193 | 0 |
|
2194 | 0 | //// |
2195 | 0 |
|
2196 | 0 | bool uploadTranspose = transpose; |
2197 | 0 | const float* uploadBytes = elemBytes; |
2198 | 0 |
|
2199 | 0 | UniqueBuffer temp; |
2200 | 0 | if (!transpose && gl->WorkAroundDriverBugs() && gl->IsANGLE() && |
2201 | 0 | gl->IsAtLeast(gl::ContextProfile::OpenGLES, 300)) |
2202 | 0 | { |
2203 | 0 | // ANGLE is really slow at non-GL-transposed matrices. |
2204 | 0 | const size_t kElemsPerMat = A * B; |
2205 | 0 |
|
2206 | 0 | temp = malloc(numMatsToUpload * kElemsPerMat * sizeof(float)); |
2207 | 0 | if (!temp) { |
2208 | 0 | ErrorOutOfMemory("Failed to alloc temporary buffer for transposition."); |
2209 | 0 | return; |
2210 | 0 | } |
2211 | 0 | |
2212 | 0 | auto srcItr = (const float*)elemBytes; |
2213 | 0 | auto dstItr = (float*)temp.get(); |
2214 | 0 | const auto srcEnd = srcItr + numMatsToUpload * kElemsPerMat; |
2215 | 0 |
|
2216 | 0 | while (srcItr != srcEnd) { |
2217 | 0 | MatrixAxBToRowMajor(A, B, srcItr, dstItr); |
2218 | 0 | srcItr += kElemsPerMat; |
2219 | 0 | dstItr += kElemsPerMat; |
2220 | 0 | } |
2221 | 0 |
|
2222 | 0 | uploadBytes = (const float*)temp.get(); |
2223 | 0 | uploadTranspose = true; |
2224 | 0 | } |
2225 | 0 |
|
2226 | 0 | //// |
2227 | 0 |
|
2228 | 0 | static const decltype(&gl::GLContext::fUniformMatrix2fv) kFuncList[] = { |
2229 | 0 | &gl::GLContext::fUniformMatrix2fv, |
2230 | 0 | &gl::GLContext::fUniformMatrix2x3fv, |
2231 | 0 | &gl::GLContext::fUniformMatrix2x4fv, |
2232 | 0 |
|
2233 | 0 | &gl::GLContext::fUniformMatrix3x2fv, |
2234 | 0 | &gl::GLContext::fUniformMatrix3fv, |
2235 | 0 | &gl::GLContext::fUniformMatrix3x4fv, |
2236 | 0 |
|
2237 | 0 | &gl::GLContext::fUniformMatrix4x2fv, |
2238 | 0 | &gl::GLContext::fUniformMatrix4x3fv, |
2239 | 0 | &gl::GLContext::fUniformMatrix4fv |
2240 | 0 | }; |
2241 | 0 | const auto func = kFuncList[3*(A-2) + (B-2)]; |
2242 | 0 |
|
2243 | 0 | (gl->*func)(loc->mLoc, numMatsToUpload, uploadTranspose, uploadBytes); |
2244 | 0 | } |
2245 | | |
2246 | | //////////////////////////////////////////////////////////////////////////////// |
2247 | | |
2248 | | void |
2249 | | WebGLContext::UseProgram(WebGLProgram* prog) |
2250 | 0 | { |
2251 | 0 | const FuncScope funcScope(*this, "useProgram"); |
2252 | 0 | if (IsContextLost()) |
2253 | 0 | return; |
2254 | 0 | |
2255 | 0 | if (!prog) { |
2256 | 0 | mCurrentProgram = nullptr; |
2257 | 0 | mActiveProgramLinkInfo = nullptr; |
2258 | 0 | return; |
2259 | 0 | } |
2260 | 0 | |
2261 | 0 | if (!ValidateObject("prog", *prog)) |
2262 | 0 | return; |
2263 | 0 | |
2264 | 0 | if (prog->UseProgram()) { |
2265 | 0 | mCurrentProgram = prog; |
2266 | 0 | mActiveProgramLinkInfo = mCurrentProgram->LinkInfo(); |
2267 | 0 | } |
2268 | 0 | } |
2269 | | |
2270 | | void |
2271 | | WebGLContext::ValidateProgram(const WebGLProgram& prog) |
2272 | 0 | { |
2273 | 0 | const FuncScope funcScope(*this, "validateProgram"); |
2274 | 0 | if (IsContextLost()) |
2275 | 0 | return; |
2276 | 0 | |
2277 | 0 | if (!ValidateObject("prog", prog)) |
2278 | 0 | return; |
2279 | 0 | |
2280 | 0 | prog.ValidateProgram(); |
2281 | 0 | } |
2282 | | |
2283 | | already_AddRefed<WebGLFramebuffer> |
2284 | | WebGLContext::CreateFramebuffer() |
2285 | 0 | { |
2286 | 0 | const FuncScope funcScope(*this, "createFramebuffer"); |
2287 | 0 | if (IsContextLost()) |
2288 | 0 | return nullptr; |
2289 | 0 | |
2290 | 0 | GLuint fbo = 0; |
2291 | 0 | gl->fGenFramebuffers(1, &fbo); |
2292 | 0 |
|
2293 | 0 | RefPtr<WebGLFramebuffer> globj = new WebGLFramebuffer(this, fbo); |
2294 | 0 | return globj.forget(); |
2295 | 0 | } |
2296 | | |
2297 | | already_AddRefed<WebGLRenderbuffer> |
2298 | | WebGLContext::CreateRenderbuffer() |
2299 | 0 | { |
2300 | 0 | const FuncScope funcScope(*this, "createRenderbuffer"); |
2301 | 0 | if (IsContextLost()) |
2302 | 0 | return nullptr; |
2303 | 0 | |
2304 | 0 | RefPtr<WebGLRenderbuffer> globj = new WebGLRenderbuffer(this); |
2305 | 0 | return globj.forget(); |
2306 | 0 | } |
2307 | | |
2308 | | void |
2309 | | WebGLContext::Viewport(GLint x, GLint y, GLsizei width, GLsizei height) |
2310 | 0 | { |
2311 | 0 | const FuncScope funcScope(*this, "viewport"); |
2312 | 0 | if (IsContextLost()) |
2313 | 0 | return; |
2314 | 0 | |
2315 | 0 | if (!ValidateNonNegative("width", width) || |
2316 | 0 | !ValidateNonNegative("height", height)) |
2317 | 0 | { |
2318 | 0 | return; |
2319 | 0 | } |
2320 | 0 | |
2321 | 0 | width = std::min(width, (GLsizei)mGLMaxViewportDims[0]); |
2322 | 0 | height = std::min(height, (GLsizei)mGLMaxViewportDims[1]); |
2323 | 0 |
|
2324 | 0 | gl->fViewport(x, y, width, height); |
2325 | 0 |
|
2326 | 0 | mViewportX = x; |
2327 | 0 | mViewportY = y; |
2328 | 0 | mViewportWidth = width; |
2329 | 0 | mViewportHeight = height; |
2330 | 0 | } |
2331 | | |
2332 | | void |
2333 | | WebGLContext::CompileShader(WebGLShader& shader) |
2334 | 0 | { |
2335 | 0 | const FuncScope funcScope(*this, "compileShader"); |
2336 | 0 | if (IsContextLost()) |
2337 | 0 | return; |
2338 | 0 | |
2339 | 0 | if (!ValidateObject("shader", shader)) |
2340 | 0 | return; |
2341 | 0 | |
2342 | 0 | shader.CompileShader(); |
2343 | 0 | } |
2344 | | |
2345 | | JS::Value |
2346 | | WebGLContext::GetShaderParameter(const WebGLShader& shader, GLenum pname) |
2347 | 0 | { |
2348 | 0 | const FuncScope funcScope(*this, "getShaderParameter"); |
2349 | 0 | if (IsContextLost()) |
2350 | 0 | return JS::NullValue(); |
2351 | 0 | |
2352 | 0 | if (!ValidateObjectAllowDeleted("shader", shader)) |
2353 | 0 | return JS::NullValue(); |
2354 | 0 | |
2355 | 0 | return shader.GetShaderParameter(pname); |
2356 | 0 | } |
2357 | | |
2358 | | void |
2359 | | WebGLContext::GetShaderInfoLog(const WebGLShader& shader, nsAString& retval) |
2360 | 0 | { |
2361 | 0 | retval.SetIsVoid(true); |
2362 | 0 | const FuncScope funcScope(*this, "getShaderInfoLog"); |
2363 | 0 |
|
2364 | 0 | if (IsContextLost()) |
2365 | 0 | return; |
2366 | 0 | |
2367 | 0 | if (!ValidateObject("shader", shader)) |
2368 | 0 | return; |
2369 | 0 | |
2370 | 0 | shader.GetShaderInfoLog(&retval); |
2371 | 0 | } |
2372 | | |
2373 | | already_AddRefed<WebGLShaderPrecisionFormat> |
2374 | | WebGLContext::GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype) |
2375 | 0 | { |
2376 | 0 | const FuncScope funcScope(*this, "getShaderPrecisionFormat"); |
2377 | 0 | if (IsContextLost()) |
2378 | 0 | return nullptr; |
2379 | 0 | |
2380 | 0 | switch (shadertype) { |
2381 | 0 | case LOCAL_GL_FRAGMENT_SHADER: |
2382 | 0 | case LOCAL_GL_VERTEX_SHADER: |
2383 | 0 | break; |
2384 | 0 | default: |
2385 | 0 | ErrorInvalidEnumInfo("shadertype", shadertype); |
2386 | 0 | return nullptr; |
2387 | 0 | } |
2388 | 0 | |
2389 | 0 | switch (precisiontype) { |
2390 | 0 | case LOCAL_GL_LOW_FLOAT: |
2391 | 0 | case LOCAL_GL_MEDIUM_FLOAT: |
2392 | 0 | case LOCAL_GL_HIGH_FLOAT: |
2393 | 0 | case LOCAL_GL_LOW_INT: |
2394 | 0 | case LOCAL_GL_MEDIUM_INT: |
2395 | 0 | case LOCAL_GL_HIGH_INT: |
2396 | 0 | break; |
2397 | 0 | default: |
2398 | 0 | ErrorInvalidEnumInfo("precisiontype", precisiontype); |
2399 | 0 | return nullptr; |
2400 | 0 | } |
2401 | 0 | |
2402 | 0 | GLint range[2], precision; |
2403 | 0 |
|
2404 | 0 | if (mDisableFragHighP && |
2405 | 0 | shadertype == LOCAL_GL_FRAGMENT_SHADER && |
2406 | 0 | (precisiontype == LOCAL_GL_HIGH_FLOAT || |
2407 | 0 | precisiontype == LOCAL_GL_HIGH_INT)) |
2408 | 0 | { |
2409 | 0 | precision = 0; |
2410 | 0 | range[0] = 0; |
2411 | 0 | range[1] = 0; |
2412 | 0 | } else { |
2413 | 0 | gl->fGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision); |
2414 | 0 | } |
2415 | 0 |
|
2416 | 0 | RefPtr<WebGLShaderPrecisionFormat> retShaderPrecisionFormat |
2417 | 0 | = new WebGLShaderPrecisionFormat(this, range[0], range[1], precision); |
2418 | 0 | return retShaderPrecisionFormat.forget(); |
2419 | 0 | } |
2420 | | |
2421 | | void |
2422 | | WebGLContext::GetShaderSource(const WebGLShader& shader, nsAString& retval) |
2423 | 0 | { |
2424 | 0 | retval.SetIsVoid(true); |
2425 | 0 | const FuncScope funcScope(*this, "getShaderSource"); |
2426 | 0 |
|
2427 | 0 | if (IsContextLost()) |
2428 | 0 | return; |
2429 | 0 | |
2430 | 0 | if (!ValidateObject("shader", shader)) |
2431 | 0 | return; |
2432 | 0 | |
2433 | 0 | shader.GetShaderSource(&retval); |
2434 | 0 | } |
2435 | | |
2436 | | void |
2437 | | WebGLContext::ShaderSource(WebGLShader& shader, const nsAString& source) |
2438 | 0 | { |
2439 | 0 | const FuncScope funcScope(*this, "shaderSource"); |
2440 | 0 | if (IsContextLost()) |
2441 | 0 | return; |
2442 | 0 | |
2443 | 0 | if (!ValidateObject("shader", shader)) |
2444 | 0 | return; |
2445 | 0 | |
2446 | 0 | shader.ShaderSource(source); |
2447 | 0 | } |
2448 | | |
2449 | | void |
2450 | | WebGLContext::LoseContext() |
2451 | 0 | { |
2452 | 0 | const FuncScope funcScope(*this, "loseContext"); |
2453 | 0 | if (IsContextLost()) |
2454 | 0 | return ErrorInvalidOperation("Context is already lost."); |
2455 | 0 | |
2456 | 0 | ForceLoseContext(true); |
2457 | 0 | } |
2458 | | |
2459 | | void |
2460 | | WebGLContext::RestoreContext() |
2461 | 0 | { |
2462 | 0 | const FuncScope funcScope(*this, "restoreContext"); |
2463 | 0 | if (!IsContextLost()) |
2464 | 0 | return ErrorInvalidOperation("Context is not lost."); |
2465 | 0 | |
2466 | 0 | if (!mLastLossWasSimulated) { |
2467 | 0 | return ErrorInvalidOperation("Context loss was not simulated." |
2468 | 0 | " Cannot simulate restore."); |
2469 | 0 | } |
2470 | 0 | // If we're currently lost, and the last loss was simulated, then |
2471 | 0 | // we're currently only simulated-lost, allowing us to call |
2472 | 0 | // restoreContext(). |
2473 | 0 | |
2474 | 0 | if (!mAllowContextRestore) |
2475 | 0 | return ErrorInvalidOperation("Context cannot be restored."); |
2476 | 0 | |
2477 | 0 | ForceRestoreContext(); |
2478 | 0 | } |
2479 | | |
2480 | | void |
2481 | | WebGLContext::BlendColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) |
2482 | 0 | { |
2483 | 0 | const FuncScope funcScope(*this, "blendColor"); |
2484 | 0 | if (IsContextLost()) |
2485 | 0 | return; |
2486 | 0 | |
2487 | 0 | gl->fBlendColor(r, g, b, a); |
2488 | 0 | } |
2489 | | |
2490 | | void |
2491 | | WebGLContext::Flush() |
2492 | 0 | { |
2493 | 0 | const FuncScope funcScope(*this, "flush"); |
2494 | 0 | if (IsContextLost()) |
2495 | 0 | return; |
2496 | 0 | |
2497 | 0 | gl->fFlush(); |
2498 | 0 | } |
2499 | | |
2500 | | void |
2501 | | WebGLContext::Finish() |
2502 | 0 | { |
2503 | 0 | const FuncScope funcScope(*this, "finish"); |
2504 | 0 | if (IsContextLost()) |
2505 | 0 | return; |
2506 | 0 | |
2507 | 0 | gl->fFinish(); |
2508 | 0 |
|
2509 | 0 | mCompletedFenceId = mNextFenceId; |
2510 | 0 | mNextFenceId += 1; |
2511 | 0 | } |
2512 | | |
2513 | | void |
2514 | | WebGLContext::LineWidth(GLfloat width) |
2515 | 0 | { |
2516 | 0 | const FuncScope funcScope(*this, "lineWidth"); |
2517 | 0 | if (IsContextLost()) |
2518 | 0 | return; |
2519 | 0 | |
2520 | 0 | // Doing it this way instead of `if (width <= 0.0)` handles NaNs. |
2521 | 0 | const bool isValid = width > 0.0; |
2522 | 0 | if (!isValid) { |
2523 | 0 | ErrorInvalidValue("`width` must be positive and non-zero."); |
2524 | 0 | return; |
2525 | 0 | } |
2526 | 0 | |
2527 | 0 | mLineWidth = width; |
2528 | 0 |
|
2529 | 0 | if (gl->IsCoreProfile() && width > 1.0) { |
2530 | 0 | width = 1.0; |
2531 | 0 | } |
2532 | 0 |
|
2533 | 0 | gl->fLineWidth(width); |
2534 | 0 | } |
2535 | | |
2536 | | void |
2537 | | WebGLContext::PolygonOffset(GLfloat factor, GLfloat units) |
2538 | 0 | { |
2539 | 0 | const FuncScope funcScope(*this, "polygonOffset"); |
2540 | 0 | if (IsContextLost()) |
2541 | 0 | return; |
2542 | 0 | |
2543 | 0 | gl->fPolygonOffset(factor, units); |
2544 | 0 | } |
2545 | | |
2546 | | void |
2547 | | WebGLContext::SampleCoverage(GLclampf value, WebGLboolean invert) |
2548 | 0 | { |
2549 | 0 | const FuncScope funcScope(*this, "sampleCoverage"); |
2550 | 0 | if (IsContextLost()) |
2551 | 0 | return; |
2552 | 0 | |
2553 | 0 | gl->fSampleCoverage(value, invert); |
2554 | 0 | } |
2555 | | |
2556 | | } // namespace mozilla |