/src/mozilla-central/dom/canvas/WebGLContextTextures.cpp
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1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
3 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
4 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
5 | | |
6 | | #include "WebGLContext.h" |
7 | | #include "WebGLContextUtils.h" |
8 | | #include "WebGLBuffer.h" |
9 | | #include "WebGLVertexAttribData.h" |
10 | | #include "WebGLShader.h" |
11 | | #include "WebGLProgram.h" |
12 | | #include "WebGLUniformLocation.h" |
13 | | #include "WebGLFramebuffer.h" |
14 | | #include "WebGLRenderbuffer.h" |
15 | | #include "WebGLShaderPrecisionFormat.h" |
16 | | #include "WebGLTexture.h" |
17 | | #include "WebGLExtensions.h" |
18 | | #include "WebGLVertexArray.h" |
19 | | |
20 | | #include "nsString.h" |
21 | | #include "nsDebug.h" |
22 | | #include "nsReadableUtils.h" |
23 | | |
24 | | #include "gfxContext.h" |
25 | | #include "gfxPlatform.h" |
26 | | #include "GLContext.h" |
27 | | |
28 | | #include "nsContentUtils.h" |
29 | | #include "nsError.h" |
30 | | #include "nsLayoutUtils.h" |
31 | | |
32 | | #include "CanvasUtils.h" |
33 | | #include "gfxUtils.h" |
34 | | |
35 | | #include "jsfriendapi.h" |
36 | | |
37 | | #include "WebGLTexelConversions.h" |
38 | | #include "WebGLValidateStrings.h" |
39 | | #include <algorithm> |
40 | | |
41 | | // needed to check if current OS is lower than 10.7 |
42 | | #if defined(MOZ_WIDGET_COCOA) |
43 | | #include "nsCocoaFeatures.h" |
44 | | #endif |
45 | | |
46 | | #include "mozilla/DebugOnly.h" |
47 | | #include "mozilla/dom/BindingUtils.h" |
48 | | #include "mozilla/dom/ImageData.h" |
49 | | #include "mozilla/dom/ToJSValue.h" |
50 | | #include "mozilla/EndianUtils.h" |
51 | | |
52 | | namespace mozilla { |
53 | | |
54 | | static bool |
55 | | IsValidTexTarget(WebGLContext* webgl, uint8_t funcDims, GLenum rawTexTarget, |
56 | | TexTarget* const out) |
57 | 0 | { |
58 | 0 | uint8_t targetDims; |
59 | 0 |
|
60 | 0 | switch (rawTexTarget) { |
61 | 0 | case LOCAL_GL_TEXTURE_2D: |
62 | 0 | case LOCAL_GL_TEXTURE_CUBE_MAP: |
63 | 0 | targetDims = 2; |
64 | 0 | break; |
65 | 0 |
|
66 | 0 | case LOCAL_GL_TEXTURE_3D: |
67 | 0 | case LOCAL_GL_TEXTURE_2D_ARRAY: |
68 | 0 | if (!webgl->IsWebGL2()) |
69 | 0 | return false; |
70 | 0 | |
71 | 0 | targetDims = 3; |
72 | 0 | break; |
73 | 0 |
|
74 | 0 | default: |
75 | 0 | return false; |
76 | 0 | } |
77 | 0 | |
78 | 0 | // Some funcs (like GenerateMipmap) doesn't know the dimension, so don't check it. |
79 | 0 | if (funcDims && targetDims != funcDims) |
80 | 0 | return false; |
81 | 0 | |
82 | 0 | *out = rawTexTarget; |
83 | 0 | return true; |
84 | 0 | } |
85 | | |
86 | | static bool |
87 | | IsValidTexImageTarget(WebGLContext* webgl, uint8_t funcDims, GLenum rawTexImageTarget, |
88 | | TexImageTarget* const out) |
89 | 0 | { |
90 | 0 | uint8_t targetDims; |
91 | 0 |
|
92 | 0 | switch (rawTexImageTarget) { |
93 | 0 | case LOCAL_GL_TEXTURE_2D: |
94 | 0 | case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
95 | 0 | case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
96 | 0 | case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
97 | 0 | case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
98 | 0 | case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
99 | 0 | case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
100 | 0 | targetDims = 2; |
101 | 0 | break; |
102 | 0 |
|
103 | 0 | case LOCAL_GL_TEXTURE_3D: |
104 | 0 | case LOCAL_GL_TEXTURE_2D_ARRAY: |
105 | 0 | if (!webgl->IsWebGL2()) |
106 | 0 | return false; |
107 | 0 | |
108 | 0 | targetDims = 3; |
109 | 0 | break; |
110 | 0 |
|
111 | 0 | default: |
112 | 0 | return false; |
113 | 0 | } |
114 | 0 | |
115 | 0 | if (targetDims != funcDims) |
116 | 0 | return false; |
117 | 0 | |
118 | 0 | *out = rawTexImageTarget; |
119 | 0 | return true; |
120 | 0 | } |
121 | | |
122 | | bool |
123 | | ValidateTexTarget(WebGLContext* webgl, uint8_t funcDims, |
124 | | GLenum rawTexTarget, TexTarget* const out_texTarget, |
125 | | WebGLTexture** const out_tex) |
126 | 0 | { |
127 | 0 | if (webgl->IsContextLost()) |
128 | 0 | return false; |
129 | 0 | |
130 | 0 | TexTarget texTarget; |
131 | 0 | if (!IsValidTexTarget(webgl, funcDims, rawTexTarget, &texTarget)) { |
132 | 0 | webgl->ErrorInvalidEnumInfo("texTarget", rawTexTarget); |
133 | 0 | return false; |
134 | 0 | } |
135 | 0 | |
136 | 0 | WebGLTexture* tex = webgl->ActiveBoundTextureForTarget(texTarget); |
137 | 0 | if (!tex) { |
138 | 0 | webgl->ErrorInvalidOperation("No texture is bound to this target."); |
139 | 0 | return false; |
140 | 0 | } |
141 | 0 | |
142 | 0 | *out_texTarget = texTarget; |
143 | 0 | *out_tex = tex; |
144 | 0 | return true; |
145 | 0 | } |
146 | | |
147 | | bool |
148 | | ValidateTexImageTarget(WebGLContext* webgl, uint8_t funcDims, |
149 | | GLenum rawTexImageTarget, TexImageTarget* const out_texImageTarget, |
150 | | WebGLTexture** const out_tex) |
151 | 0 | { |
152 | 0 | if (webgl->IsContextLost()) |
153 | 0 | return false; |
154 | 0 | |
155 | 0 | TexImageTarget texImageTarget; |
156 | 0 | if (!IsValidTexImageTarget(webgl, funcDims, rawTexImageTarget, &texImageTarget)) { |
157 | 0 | webgl->ErrorInvalidEnumInfo("texImageTarget", rawTexImageTarget); |
158 | 0 | return false; |
159 | 0 | } |
160 | 0 | |
161 | 0 | WebGLTexture* tex = webgl->ActiveBoundTextureForTexImageTarget(texImageTarget); |
162 | 0 | if (!tex) { |
163 | 0 | webgl->ErrorInvalidOperation("No texture is bound to this target."); |
164 | 0 | return false; |
165 | 0 | } |
166 | 0 | |
167 | 0 | *out_texImageTarget = texImageTarget; |
168 | 0 | *out_tex = tex; |
169 | 0 | return true; |
170 | 0 | } |
171 | | |
172 | | /*virtual*/ bool |
173 | | WebGLContext::IsTexParamValid(GLenum pname) const |
174 | 0 | { |
175 | 0 | switch (pname) { |
176 | 0 | case LOCAL_GL_TEXTURE_MIN_FILTER: |
177 | 0 | case LOCAL_GL_TEXTURE_MAG_FILTER: |
178 | 0 | case LOCAL_GL_TEXTURE_WRAP_S: |
179 | 0 | case LOCAL_GL_TEXTURE_WRAP_T: |
180 | 0 | return true; |
181 | 0 |
|
182 | 0 | case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT: |
183 | 0 | return IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic); |
184 | 0 |
|
185 | 0 | default: |
186 | 0 | return false; |
187 | 0 | } |
188 | 0 | } |
189 | | |
190 | | void |
191 | | WebGLContext::InvalidateResolveCacheForTextureWithTexUnit(const GLuint texUnit) |
192 | 0 | { |
193 | 0 | if (mBound2DTextures[texUnit]) |
194 | 0 | mBound2DTextures[texUnit]->InvalidateResolveCache(); |
195 | 0 | if (mBoundCubeMapTextures[texUnit]) |
196 | 0 | mBoundCubeMapTextures[texUnit]->InvalidateResolveCache(); |
197 | 0 | if (mBound3DTextures[texUnit]) |
198 | 0 | mBound3DTextures[texUnit]->InvalidateResolveCache(); |
199 | 0 | if (mBound2DArrayTextures[texUnit]) |
200 | 0 | mBound2DArrayTextures[texUnit]->InvalidateResolveCache(); |
201 | 0 | } |
202 | | |
203 | | ////////////////////////////////////////////////////////////////////////////////////////// |
204 | | // GL calls |
205 | | |
206 | | void |
207 | | WebGLContext::BindTexture(GLenum rawTarget, WebGLTexture* newTex) |
208 | 0 | { |
209 | 0 | const FuncScope funcScope(*this, "bindTexture"); |
210 | 0 | if (IsContextLost()) |
211 | 0 | return; |
212 | 0 | |
213 | 0 | if (newTex && !ValidateObject("tex", *newTex)) |
214 | 0 | return; |
215 | 0 | |
216 | 0 | // Need to check rawTarget first before comparing against newTex->Target() as |
217 | 0 | // newTex->Target() returns a TexTarget, which will assert on invalid value. |
218 | 0 | WebGLRefPtr<WebGLTexture>* currentTexPtr = nullptr; |
219 | 0 | switch (rawTarget) { |
220 | 0 | case LOCAL_GL_TEXTURE_2D: |
221 | 0 | currentTexPtr = &mBound2DTextures[mActiveTexture]; |
222 | 0 | break; |
223 | 0 |
|
224 | 0 | case LOCAL_GL_TEXTURE_CUBE_MAP: |
225 | 0 | currentTexPtr = &mBoundCubeMapTextures[mActiveTexture]; |
226 | 0 | break; |
227 | 0 |
|
228 | 0 | case LOCAL_GL_TEXTURE_3D: |
229 | 0 | if (IsWebGL2()) |
230 | 0 | currentTexPtr = &mBound3DTextures[mActiveTexture]; |
231 | 0 | break; |
232 | 0 |
|
233 | 0 | case LOCAL_GL_TEXTURE_2D_ARRAY: |
234 | 0 | if (IsWebGL2()) |
235 | 0 | currentTexPtr = &mBound2DArrayTextures[mActiveTexture]; |
236 | 0 | break; |
237 | 0 | } |
238 | 0 |
|
239 | 0 | if (!currentTexPtr) { |
240 | 0 | ErrorInvalidEnumInfo("target", rawTarget); |
241 | 0 | return; |
242 | 0 | } |
243 | 0 | |
244 | 0 | const TexTarget texTarget(rawTarget); |
245 | 0 | if (newTex) { |
246 | 0 | if (!newTex->BindTexture(texTarget)) |
247 | 0 | return; |
248 | 0 | } else { |
249 | 0 | gl->fBindTexture(texTarget.get(), 0); |
250 | 0 | } |
251 | 0 |
|
252 | 0 | *currentTexPtr = newTex; |
253 | 0 | } |
254 | | |
255 | | void |
256 | | WebGLContext::GenerateMipmap(GLenum rawTexTarget) |
257 | 0 | { |
258 | 0 | const FuncScope funcScope(*this, "generateMipmap"); |
259 | 0 | const uint8_t funcDims = 0; |
260 | 0 |
|
261 | 0 | TexTarget texTarget; |
262 | 0 | WebGLTexture* tex; |
263 | 0 | if (!ValidateTexTarget(this, funcDims, rawTexTarget, &texTarget, &tex)) |
264 | 0 | return; |
265 | 0 | |
266 | 0 | tex->GenerateMipmap(texTarget); |
267 | 0 | } |
268 | | |
269 | | JS::Value |
270 | | WebGLContext::GetTexParameter(GLenum rawTexTarget, GLenum pname) |
271 | 0 | { |
272 | 0 | const FuncScope funcScope(*this, "getTexParameter"); |
273 | 0 | const uint8_t funcDims = 0; |
274 | 0 |
|
275 | 0 | TexTarget texTarget; |
276 | 0 | WebGLTexture* tex; |
277 | 0 | if (!ValidateTexTarget(this, funcDims, rawTexTarget, &texTarget, &tex)) |
278 | 0 | return JS::NullValue(); |
279 | 0 | |
280 | 0 | if (!IsTexParamValid(pname)) { |
281 | 0 | ErrorInvalidEnumInfo("pname", pname); |
282 | 0 | return JS::NullValue(); |
283 | 0 | } |
284 | 0 | |
285 | 0 | return tex->GetTexParameter(texTarget, pname); |
286 | 0 | } |
287 | | |
288 | | void |
289 | | WebGLContext::TexParameter_base(GLenum rawTexTarget, GLenum pname, |
290 | | const FloatOrInt& param) |
291 | 0 | { |
292 | 0 | const FuncScope funcScope(*this, "texParameter"); |
293 | 0 | const uint8_t funcDims = 0; |
294 | 0 |
|
295 | 0 | TexTarget texTarget; |
296 | 0 | WebGLTexture* tex; |
297 | 0 | if (!ValidateTexTarget(this, funcDims, rawTexTarget, &texTarget, &tex)) |
298 | 0 | return; |
299 | 0 | |
300 | 0 | tex->TexParameter(texTarget, pname, param); |
301 | 0 | } |
302 | | |
303 | | ////////////////////////////////////////////////////////////////////////////////////////// |
304 | | // Uploads |
305 | | |
306 | | void |
307 | | WebGLContext::CompressedTexImage(uint8_t funcDims, GLenum rawTarget, |
308 | | GLint level, GLenum internalFormat, GLsizei width, |
309 | | GLsizei height, GLsizei depth, GLint border, |
310 | | const TexImageSource& src, const Maybe<GLsizei>& expectedImageSize) |
311 | 0 | { |
312 | 0 | TexImageTarget target; |
313 | 0 | WebGLTexture* tex; |
314 | 0 | if (!ValidateTexImageTarget(this, funcDims, rawTarget, &target, &tex)) |
315 | 0 | return; |
316 | 0 | |
317 | 0 | tex->CompressedTexImage(target, level, internalFormat, width, height, depth, |
318 | 0 | border, src, expectedImageSize); |
319 | 0 | } |
320 | | |
321 | | void |
322 | | WebGLContext::CompressedTexSubImage(uint8_t funcDims, |
323 | | GLenum rawTarget, GLint level, GLint xOffset, |
324 | | GLint yOffset, GLint zOffset, GLsizei width, |
325 | | GLsizei height, GLsizei depth, GLenum unpackFormat, |
326 | | const TexImageSource& src, const Maybe<GLsizei>& expectedImageSize) |
327 | 0 | { |
328 | 0 | TexImageTarget target; |
329 | 0 | WebGLTexture* tex; |
330 | 0 | if (!ValidateTexImageTarget(this, funcDims, rawTarget, &target, &tex)) |
331 | 0 | return; |
332 | 0 | |
333 | 0 | tex->CompressedTexSubImage(target, level, xOffset, yOffset, zOffset, width, |
334 | 0 | height, depth, unpackFormat, src, expectedImageSize); |
335 | 0 | } |
336 | | |
337 | | //// |
338 | | |
339 | | void |
340 | | WebGLContext::CopyTexImage2D(GLenum rawTarget, GLint level, GLenum internalFormat, |
341 | | GLint x, GLint y, GLsizei width, GLsizei height, |
342 | | GLint border) |
343 | 0 | { |
344 | 0 | const FuncScope funcScope(*this, "copyTexImage2D"); |
345 | 0 | const uint8_t funcDims = 2; |
346 | 0 |
|
347 | 0 | TexImageTarget target; |
348 | 0 | WebGLTexture* tex; |
349 | 0 | if (!ValidateTexImageTarget(this, funcDims, rawTarget, &target, &tex)) |
350 | 0 | return; |
351 | 0 | |
352 | 0 | tex->CopyTexImage2D(target, level, internalFormat, x, y, width, height, border); |
353 | 0 | } |
354 | | |
355 | | void |
356 | | WebGLContext::CopyTexSubImage(uint8_t funcDims, GLenum rawTarget, |
357 | | GLint level, GLint xOffset, GLint yOffset, GLint zOffset, |
358 | | GLint x, GLint y, GLsizei width, GLsizei height) |
359 | 0 | { |
360 | 0 | TexImageTarget target; |
361 | 0 | WebGLTexture* tex; |
362 | 0 | if (!ValidateTexImageTarget(this, funcDims, rawTarget, &target, &tex)) |
363 | 0 | return; |
364 | 0 | |
365 | 0 | tex->CopyTexSubImage(target, level, xOffset, yOffset, zOffset, x, y, width, |
366 | 0 | height); |
367 | 0 | } |
368 | | |
369 | | //// |
370 | | |
371 | | void |
372 | | WebGLContext::TexImage(uint8_t funcDims, GLenum rawTarget, |
373 | | GLint level, GLenum internalFormat, GLsizei width, GLsizei height, |
374 | | GLsizei depth, GLint border, GLenum unpackFormat, |
375 | | GLenum unpackType, const TexImageSource& src) |
376 | 0 | { |
377 | 0 | TexImageTarget target; |
378 | 0 | WebGLTexture* tex; |
379 | 0 | if (!ValidateTexImageTarget(this, funcDims, rawTarget, &target, &tex)) |
380 | 0 | return; |
381 | 0 | |
382 | 0 | const webgl::PackingInfo pi = {unpackFormat, unpackType}; |
383 | 0 | tex->TexImage(target, level, internalFormat, width, height, depth, border, |
384 | 0 | pi, src); |
385 | 0 | } |
386 | | |
387 | | void |
388 | | WebGLContext::TexSubImage(uint8_t funcDims, GLenum rawTarget, |
389 | | GLint level, GLint xOffset, GLint yOffset, GLint zOffset, |
390 | | GLsizei width, GLsizei height, GLsizei depth, |
391 | | GLenum unpackFormat, GLenum unpackType, |
392 | | const TexImageSource& src) |
393 | 0 | { |
394 | 0 | TexImageTarget target; |
395 | 0 | WebGLTexture* tex; |
396 | 0 | if (!ValidateTexImageTarget(this, funcDims, rawTarget, &target, &tex)) |
397 | 0 | return; |
398 | 0 | |
399 | 0 | const webgl::PackingInfo pi = {unpackFormat, unpackType}; |
400 | 0 | tex->TexSubImage(target, level, xOffset, yOffset, zOffset, width, height, |
401 | 0 | depth, pi, src); |
402 | 0 | } |
403 | | |
404 | | } // namespace mozilla |