/src/mozilla-central/dom/canvas/WebGLContextVertices.cpp
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1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
3 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
4 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
5 | | |
6 | | #include "WebGLContext.h" |
7 | | |
8 | | #include "GLContext.h" |
9 | | #include "mozilla/CheckedInt.h" |
10 | | #include "WebGLBuffer.h" |
11 | | #include "WebGLFramebuffer.h" |
12 | | #include "WebGLProgram.h" |
13 | | #include "WebGLRenderbuffer.h" |
14 | | #include "WebGLShader.h" |
15 | | #include "WebGLTexture.h" |
16 | | #include "WebGLVertexArray.h" |
17 | | #include "WebGLVertexAttribData.h" |
18 | | |
19 | | #include "mozilla/Casting.h" |
20 | | |
21 | | namespace mozilla { |
22 | | |
23 | | static bool |
24 | | ValidateAttribIndex(WebGLContext& webgl, GLuint index) |
25 | 0 | { |
26 | 0 | bool valid = (index < webgl.MaxVertexAttribs()); |
27 | 0 |
|
28 | 0 | if (!valid) { |
29 | 0 | if (index == GLuint(-1)) { |
30 | 0 | webgl.ErrorInvalidValue("-1 is not a valid `index`. This value" |
31 | 0 | " probably comes from a getAttribLocation()" |
32 | 0 | " call, where this return value -1 means" |
33 | 0 | " that the passed name didn't correspond to" |
34 | 0 | " an active attribute in the specified" |
35 | 0 | " program."); |
36 | 0 | } else { |
37 | 0 | webgl.ErrorInvalidValue("`index` must be less than" |
38 | 0 | " MAX_VERTEX_ATTRIBS."); |
39 | 0 | } |
40 | 0 | } |
41 | 0 |
|
42 | 0 | return valid; |
43 | 0 | } |
44 | | |
45 | | JSObject* |
46 | | WebGLContext::GetVertexAttribFloat32Array(JSContext* cx, GLuint index) |
47 | 0 | { |
48 | 0 | GLfloat attrib[4]; |
49 | 0 | if (index) { |
50 | 0 | gl->fGetVertexAttribfv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, attrib); |
51 | 0 | } else { |
52 | 0 | memcpy(attrib, mGenericVertexAttrib0Data, sizeof(mGenericVertexAttrib0Data)); |
53 | 0 | } |
54 | 0 | return dom::Float32Array::Create(cx, this, 4, attrib); |
55 | 0 | } |
56 | | |
57 | | JSObject* |
58 | | WebGLContext::GetVertexAttribInt32Array(JSContext* cx, GLuint index) |
59 | 0 | { |
60 | 0 | GLint attrib[4]; |
61 | 0 | if (index) { |
62 | 0 | gl->fGetVertexAttribIiv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, attrib); |
63 | 0 | } else { |
64 | 0 | memcpy(attrib, mGenericVertexAttrib0Data, sizeof(mGenericVertexAttrib0Data)); |
65 | 0 | } |
66 | 0 | return dom::Int32Array::Create(cx, this, 4, attrib); |
67 | 0 | } |
68 | | |
69 | | JSObject* |
70 | | WebGLContext::GetVertexAttribUint32Array(JSContext* cx, GLuint index) |
71 | 0 | { |
72 | 0 | GLuint attrib[4]; |
73 | 0 | if (index) { |
74 | 0 | gl->fGetVertexAttribIuiv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, attrib); |
75 | 0 | } else { |
76 | 0 | memcpy(attrib, mGenericVertexAttrib0Data, sizeof(mGenericVertexAttrib0Data)); |
77 | 0 | } |
78 | 0 | return dom::Uint32Array::Create(cx, this, 4, attrib); |
79 | 0 | } |
80 | | |
81 | | //////////////////////////////////////// |
82 | | |
83 | | void |
84 | | WebGLContext::VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
85 | 0 | { |
86 | 0 | const FuncScope funcScope(*this, "vertexAttrib4f"); |
87 | 0 | if (IsContextLost()) |
88 | 0 | return; |
89 | 0 | |
90 | 0 | if (!ValidateAttribIndex(*this, index)) |
91 | 0 | return; |
92 | 0 | |
93 | 0 | //// |
94 | 0 | |
95 | 0 | if (index || !gl->IsCompatibilityProfile()) { |
96 | 0 | gl->fVertexAttrib4f(index, x, y, z, w); |
97 | 0 | } |
98 | 0 |
|
99 | 0 | //// |
100 | 0 |
|
101 | 0 | mGenericVertexAttribTypes[index] = LOCAL_GL_FLOAT; |
102 | 0 | mGenericVertexAttribTypeInvalidator.InvalidateCaches(); |
103 | 0 |
|
104 | 0 | if (!index) { |
105 | 0 | const float data[4] = { x, y, z, w }; |
106 | 0 | memcpy(mGenericVertexAttrib0Data, data, sizeof(data)); |
107 | 0 | } |
108 | 0 | } |
109 | | |
110 | | void |
111 | | WebGL2Context::VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) |
112 | 0 | { |
113 | 0 | const FuncScope funcScope(*this, "vertexAttribI4i"); |
114 | 0 | if (IsContextLost()) |
115 | 0 | return; |
116 | 0 | |
117 | 0 | if (!ValidateAttribIndex(*this, index)) |
118 | 0 | return; |
119 | 0 | |
120 | 0 | //// |
121 | 0 | |
122 | 0 | if (index || !gl->IsCompatibilityProfile()) { |
123 | 0 | gl->fVertexAttribI4i(index, x, y, z, w); |
124 | 0 | } |
125 | 0 |
|
126 | 0 | //// |
127 | 0 |
|
128 | 0 | mGenericVertexAttribTypes[index] = LOCAL_GL_INT; |
129 | 0 | mGenericVertexAttribTypeInvalidator.InvalidateCaches(); |
130 | 0 |
|
131 | 0 | if (!index) { |
132 | 0 | const int32_t data[4] = { x, y, z, w }; |
133 | 0 | memcpy(mGenericVertexAttrib0Data, data, sizeof(data)); |
134 | 0 | } |
135 | 0 | } |
136 | | |
137 | | void |
138 | | WebGL2Context::VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
139 | 0 | { |
140 | 0 | const FuncScope funcScope(*this, "vertexAttribI4ui"); |
141 | 0 | if (IsContextLost()) |
142 | 0 | return; |
143 | 0 | |
144 | 0 | if (!ValidateAttribIndex(*this, index)) |
145 | 0 | return; |
146 | 0 | |
147 | 0 | //// |
148 | 0 | |
149 | 0 | if (index || !gl->IsCompatibilityProfile()) { |
150 | 0 | gl->fVertexAttribI4ui(index, x, y, z, w); |
151 | 0 | } |
152 | 0 |
|
153 | 0 | //// |
154 | 0 |
|
155 | 0 | mGenericVertexAttribTypes[index] = LOCAL_GL_UNSIGNED_INT; |
156 | 0 | mGenericVertexAttribTypeInvalidator.InvalidateCaches(); |
157 | 0 |
|
158 | 0 | if (!index) { |
159 | 0 | const uint32_t data[4] = { x, y, z, w }; |
160 | 0 | memcpy(mGenericVertexAttrib0Data, data, sizeof(data)); |
161 | 0 | } |
162 | 0 | } |
163 | | |
164 | | //////////////////////////////////////// |
165 | | |
166 | | void |
167 | | WebGLContext::EnableVertexAttribArray(GLuint index) |
168 | 0 | { |
169 | 0 | const FuncScope funcScope(*this, "enableVertexAttribArray"); |
170 | 0 | if (IsContextLost()) |
171 | 0 | return; |
172 | 0 | |
173 | 0 | if (!ValidateAttribIndex(*this, index)) |
174 | 0 | return; |
175 | 0 | |
176 | 0 | gl->fEnableVertexAttribArray(index); |
177 | 0 |
|
178 | 0 | MOZ_ASSERT(mBoundVertexArray); |
179 | 0 | mBoundVertexArray->mAttribs[index].mEnabled = true; |
180 | 0 | mBoundVertexArray->InvalidateCaches(); |
181 | 0 | } |
182 | | |
183 | | void |
184 | | WebGLContext::DisableVertexAttribArray(GLuint index) |
185 | 0 | { |
186 | 0 | const FuncScope funcScope(*this, "disableVertexAttribArray"); |
187 | 0 | if (IsContextLost()) |
188 | 0 | return; |
189 | 0 | |
190 | 0 | if (!ValidateAttribIndex(*this, index)) |
191 | 0 | return; |
192 | 0 | |
193 | 0 | if (index || !gl->IsCompatibilityProfile()) { |
194 | 0 | gl->fDisableVertexAttribArray(index); |
195 | 0 | } |
196 | 0 |
|
197 | 0 | MOZ_ASSERT(mBoundVertexArray); |
198 | 0 | mBoundVertexArray->mAttribs[index].mEnabled = false; |
199 | 0 | mBoundVertexArray->InvalidateCaches(); |
200 | 0 | } |
201 | | |
202 | | JS::Value |
203 | | WebGLContext::GetVertexAttrib(JSContext* cx, GLuint index, GLenum pname, |
204 | | ErrorResult& rv) |
205 | 0 | { |
206 | 0 | const FuncScope funcScope(*this, "getVertexAttrib"); |
207 | 0 | if (IsContextLost()) |
208 | 0 | return JS::NullValue(); |
209 | 0 | |
210 | 0 | if (!ValidateAttribIndex(*this, index)) |
211 | 0 | return JS::NullValue(); |
212 | 0 | |
213 | 0 | MOZ_ASSERT(mBoundVertexArray); |
214 | 0 |
|
215 | 0 | switch (pname) { |
216 | 0 | case LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
217 | 0 | return WebGLObjectAsJSValue(cx, mBoundVertexArray->mAttribs[index].mBuf.get(), rv); |
218 | 0 |
|
219 | 0 | case LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
220 | 0 | return JS::Int32Value(mBoundVertexArray->mAttribs[index].Stride()); |
221 | 0 |
|
222 | 0 | case LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE: |
223 | 0 | return JS::Int32Value(mBoundVertexArray->mAttribs[index].Size()); |
224 | 0 |
|
225 | 0 | case LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE: |
226 | 0 | return JS::Int32Value(mBoundVertexArray->mAttribs[index].Type()); |
227 | 0 |
|
228 | 0 | case LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER: |
229 | 0 | if (IsWebGL2()) |
230 | 0 | return JS::BooleanValue(mBoundVertexArray->mAttribs[index].IntegerFunc()); |
231 | 0 | |
232 | 0 | break; |
233 | 0 |
|
234 | 0 | case LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR: |
235 | 0 | if (IsWebGL2() || |
236 | 0 | IsExtensionEnabled(WebGLExtensionID::ANGLE_instanced_arrays)) |
237 | 0 | { |
238 | 0 | return JS::Int32Value(mBoundVertexArray->mAttribs[index].mDivisor); |
239 | 0 | } |
240 | 0 | break; |
241 | 0 |
|
242 | 0 | case LOCAL_GL_CURRENT_VERTEX_ATTRIB: |
243 | 0 | { |
244 | 0 | JS::RootedObject obj(cx); |
245 | 0 | switch (mGenericVertexAttribTypes[index]) { |
246 | 0 | case LOCAL_GL_FLOAT: |
247 | 0 | obj = GetVertexAttribFloat32Array(cx, index); |
248 | 0 | break; |
249 | 0 |
|
250 | 0 | case LOCAL_GL_INT: |
251 | 0 | obj = GetVertexAttribInt32Array(cx, index); |
252 | 0 | break; |
253 | 0 |
|
254 | 0 | case LOCAL_GL_UNSIGNED_INT: |
255 | 0 | obj = GetVertexAttribUint32Array(cx, index); |
256 | 0 | break; |
257 | 0 | } |
258 | 0 |
|
259 | 0 | if (!obj) { |
260 | 0 | rv.Throw(NS_ERROR_OUT_OF_MEMORY); |
261 | 0 | return JS::NullValue(); |
262 | 0 | } |
263 | 0 | return JS::ObjectValue(*obj); |
264 | 0 | } |
265 | 0 |
|
266 | 0 | case LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
267 | 0 | return JS::BooleanValue(mBoundVertexArray->mAttribs[index].mEnabled); |
268 | 0 |
|
269 | 0 | case LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
270 | 0 | return JS::BooleanValue(mBoundVertexArray->mAttribs[index].Normalized()); |
271 | 0 |
|
272 | 0 | default: |
273 | 0 | break; |
274 | 0 | } |
275 | 0 | |
276 | 0 | ErrorInvalidEnumInfo("pname", pname); |
277 | 0 | return JS::NullValue(); |
278 | 0 | } |
279 | | |
280 | | WebGLsizeiptr |
281 | | WebGLContext::GetVertexAttribOffset(GLuint index, GLenum pname) |
282 | 0 | { |
283 | 0 | const FuncScope funcScope(*this, "getVertexAttribOffset"); |
284 | 0 | if (IsContextLost()) |
285 | 0 | return 0; |
286 | 0 | |
287 | 0 | if (!ValidateAttribIndex(*this, index)) |
288 | 0 | return 0; |
289 | 0 | |
290 | 0 | if (pname != LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER) { |
291 | 0 | ErrorInvalidEnum("`pname` must be VERTEX_ATTRIB_ARRAY_POINTER."); |
292 | 0 | return 0; |
293 | 0 | } |
294 | 0 | |
295 | 0 | MOZ_ASSERT(mBoundVertexArray); |
296 | 0 | return mBoundVertexArray->mAttribs[index].ByteOffset(); |
297 | 0 | } |
298 | | |
299 | | //////////////////////////////////////// |
300 | | |
301 | | void |
302 | | WebGLContext::VertexAttribAnyPointer(bool isFuncInt, GLuint index, |
303 | | GLint size, GLenum type, bool normalized, |
304 | | GLsizei stride, WebGLintptr byteOffset) |
305 | 0 | { |
306 | 0 | if (IsContextLost()) |
307 | 0 | return; |
308 | 0 | |
309 | 0 | if (!ValidateAttribIndex(*this, index)) |
310 | 0 | return; |
311 | 0 | |
312 | 0 | //// |
313 | 0 | |
314 | 0 | if (size < 1 || size > 4) { |
315 | 0 | ErrorInvalidValue("Invalid element size."); |
316 | 0 | return; |
317 | 0 | } |
318 | 0 | |
319 | 0 | // see WebGL spec section 6.6 "Vertex Attribute Data Stride" |
320 | 0 | if (stride < 0 || stride > 255) { |
321 | 0 | ErrorInvalidValue("Negative or too large stride."); |
322 | 0 | return; |
323 | 0 | } |
324 | 0 | |
325 | 0 | if (byteOffset < 0) { |
326 | 0 | ErrorInvalidValue("Negative offset."); |
327 | 0 | return; |
328 | 0 | } |
329 | 0 | |
330 | 0 | //// |
331 | 0 | |
332 | 0 | bool isTypeValid = true; |
333 | 0 | uint8_t typeAlignment; |
334 | 0 | switch (type) { |
335 | 0 | // WebGL 1: |
336 | 0 | case LOCAL_GL_BYTE: |
337 | 0 | case LOCAL_GL_UNSIGNED_BYTE: |
338 | 0 | typeAlignment = 1; |
339 | 0 | break; |
340 | 0 |
|
341 | 0 | case LOCAL_GL_SHORT: |
342 | 0 | case LOCAL_GL_UNSIGNED_SHORT: |
343 | 0 | typeAlignment = 2; |
344 | 0 | break; |
345 | 0 |
|
346 | 0 | case LOCAL_GL_FLOAT: |
347 | 0 | if (isFuncInt) { |
348 | 0 | isTypeValid = false; |
349 | 0 | } |
350 | 0 | typeAlignment = 4; |
351 | 0 | break; |
352 | 0 |
|
353 | 0 | // WebGL 2: |
354 | 0 | case LOCAL_GL_INT: |
355 | 0 | case LOCAL_GL_UNSIGNED_INT: |
356 | 0 | if (!IsWebGL2()) { |
357 | 0 | isTypeValid = false; |
358 | 0 | } |
359 | 0 | typeAlignment = 4; |
360 | 0 | break; |
361 | 0 |
|
362 | 0 | case LOCAL_GL_HALF_FLOAT: |
363 | 0 | if (isFuncInt || !IsWebGL2()) { |
364 | 0 | isTypeValid = false; |
365 | 0 | } |
366 | 0 | typeAlignment = 2; |
367 | 0 | break; |
368 | 0 |
|
369 | 0 | case LOCAL_GL_FIXED: |
370 | 0 | if (isFuncInt || !IsWebGL2()) { |
371 | 0 | isTypeValid = false; |
372 | 0 | } |
373 | 0 | typeAlignment = 4; |
374 | 0 | break; |
375 | 0 |
|
376 | 0 | case LOCAL_GL_INT_2_10_10_10_REV: |
377 | 0 | case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV: |
378 | 0 | if (isFuncInt || !IsWebGL2()) { |
379 | 0 | isTypeValid = false; |
380 | 0 | break; |
381 | 0 | } |
382 | 0 | if (size != 4) { |
383 | 0 | ErrorInvalidOperation("Size must be 4 for this type."); |
384 | 0 | return; |
385 | 0 | } |
386 | 0 | typeAlignment = 4; |
387 | 0 | break; |
388 | 0 |
|
389 | 0 | default: |
390 | 0 | isTypeValid = false; |
391 | 0 | break; |
392 | 0 | } |
393 | 0 | if (!isTypeValid) { |
394 | 0 | ErrorInvalidEnumInfo("type", type); |
395 | 0 | return; |
396 | 0 | } |
397 | 0 | |
398 | 0 | //// |
399 | 0 | |
400 | 0 | // `alignment` should always be a power of two. |
401 | 0 | MOZ_ASSERT(IsPowerOfTwo(typeAlignment)); |
402 | 0 | const GLsizei typeAlignmentMask = typeAlignment - 1; |
403 | 0 |
|
404 | 0 | if (stride & typeAlignmentMask || |
405 | 0 | byteOffset & typeAlignmentMask) |
406 | 0 | { |
407 | 0 | ErrorInvalidOperation("`stride` and `byteOffset` must satisfy the alignment" |
408 | 0 | " requirement of `type`."); |
409 | 0 | return; |
410 | 0 | } |
411 | 0 | |
412 | 0 | //// |
413 | 0 | |
414 | 0 | const auto& buffer = mBoundArrayBuffer; |
415 | 0 | if (!buffer && byteOffset) { |
416 | 0 | ErrorInvalidOperation("If ARRAY_BUFFER is null, byteOffset must be zero."); |
417 | 0 | return; |
418 | 0 | } |
419 | 0 | |
420 | 0 | //// |
421 | 0 | |
422 | 0 | if (isFuncInt) { |
423 | 0 | gl->fVertexAttribIPointer(index, size, type, stride, |
424 | 0 | reinterpret_cast<void*>(byteOffset)); |
425 | 0 | } else { |
426 | 0 | gl->fVertexAttribPointer(index, size, type, normalized, stride, |
427 | 0 | reinterpret_cast<void*>(byteOffset)); |
428 | 0 | } |
429 | 0 |
|
430 | 0 | WebGLVertexAttribData& vd = mBoundVertexArray->mAttribs[index]; |
431 | 0 | vd.VertexAttribPointer(isFuncInt, buffer, size, type, normalized, stride, byteOffset); |
432 | 0 | mBoundVertexArray->InvalidateCaches(); |
433 | 0 | } |
434 | | |
435 | | //////////////////////////////////////// |
436 | | |
437 | | void |
438 | | WebGLContext::VertexAttribDivisor(GLuint index, GLuint divisor) |
439 | 0 | { |
440 | 0 | const FuncScope funcScope(*this, "vertexAttribDivisor"); |
441 | 0 | if (IsContextLost()) |
442 | 0 | return; |
443 | 0 | |
444 | 0 | if (!ValidateAttribIndex(*this, index)) |
445 | 0 | return; |
446 | 0 | |
447 | 0 | MOZ_ASSERT(mBoundVertexArray); |
448 | 0 | mBoundVertexArray->mAttribs[index].mDivisor = divisor; |
449 | 0 | mBoundVertexArray->InvalidateCaches(); |
450 | 0 |
|
451 | 0 | gl->fVertexAttribDivisor(index, divisor); |
452 | 0 | } |
453 | | |
454 | | } // namespace mozilla |