/src/mozilla-central/dom/canvas/WebGLExtensionDebugShaders.cpp
Line | Count | Source (jump to first uncovered line) |
1 | | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
3 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
4 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
5 | | |
6 | | #include "WebGLExtensions.h" |
7 | | |
8 | | #include "mozilla/dom/WebGLRenderingContextBinding.h" |
9 | | #include "WebGLContext.h" |
10 | | #include "WebGLShader.h" |
11 | | |
12 | | namespace mozilla { |
13 | | |
14 | | WebGLExtensionDebugShaders::WebGLExtensionDebugShaders(WebGLContext* webgl) |
15 | | : WebGLExtensionBase(webgl) |
16 | 0 | { |
17 | 0 | } |
18 | | |
19 | | WebGLExtensionDebugShaders::~WebGLExtensionDebugShaders() |
20 | 0 | { |
21 | 0 | } |
22 | | |
23 | | // If no source has been defined, compileShader() has not been called, or the |
24 | | // translation has failed for shader, an empty string is returned; otherwise, |
25 | | // return the translated source. |
26 | | void |
27 | | WebGLExtensionDebugShaders::GetTranslatedShaderSource(const WebGLShader& shader, |
28 | | nsAString& retval) const |
29 | 0 | { |
30 | 0 | retval.SetIsVoid(true); |
31 | 0 | if (mIsLost) |
32 | 0 | return; |
33 | 0 | |
34 | 0 | const WebGLContext::FuncScope funcScope(*mContext, "getShaderTranslatedSource"); |
35 | 0 | MOZ_ASSERT(!mContext->IsContextLost()); |
36 | 0 |
|
37 | 0 | if (!mContext->ValidateObject("shader", shader)) |
38 | 0 | return; |
39 | 0 | |
40 | 0 | shader.GetShaderTranslatedSource(&retval); |
41 | 0 | } |
42 | | |
43 | | IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDebugShaders, WEBGL_debug_shaders) |
44 | | |
45 | | } // namespace mozilla |