/src/mozilla-central/dom/canvas/WebGLExtensionDepthTexture.cpp
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1 | | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
3 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
4 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
5 | | |
6 | | #include "WebGLExtensions.h" |
7 | | |
8 | | #include "GLContext.h" |
9 | | #include "mozilla/dom/WebGLRenderingContextBinding.h" |
10 | | #include "WebGLContext.h" |
11 | | |
12 | | namespace mozilla { |
13 | | |
14 | | WebGLExtensionDepthTexture::WebGLExtensionDepthTexture(WebGLContext* webgl) |
15 | | : WebGLExtensionBase(webgl) |
16 | 0 | { |
17 | 0 | auto& fua = webgl->mFormatUsage; |
18 | 0 |
|
19 | 0 | const auto fnAdd = [&fua](webgl::EffectiveFormat effFormat, GLenum unpackFormat, |
20 | 0 | GLenum unpackType) |
21 | 0 | { |
22 | 0 | auto usage = fua->EditUsage(effFormat); |
23 | 0 | usage->isFilterable = true; |
24 | 0 | usage->SetRenderable(); |
25 | 0 |
|
26 | 0 | const webgl::PackingInfo pi = {unpackFormat, unpackType}; |
27 | 0 | const webgl::DriverUnpackInfo dui = {unpackFormat, unpackFormat, unpackType}; |
28 | 0 | fua->AddTexUnpack(usage, pi, dui); |
29 | 0 |
|
30 | 0 | fua->AllowUnsizedTexFormat(pi, usage); |
31 | 0 | }; |
32 | 0 |
|
33 | 0 | fnAdd(webgl::EffectiveFormat::DEPTH_COMPONENT16, LOCAL_GL_DEPTH_COMPONENT, |
34 | 0 | LOCAL_GL_UNSIGNED_SHORT); |
35 | 0 |
|
36 | 0 | fnAdd(webgl::EffectiveFormat::DEPTH_COMPONENT24, LOCAL_GL_DEPTH_COMPONENT, |
37 | 0 | LOCAL_GL_UNSIGNED_INT); |
38 | 0 |
|
39 | 0 | fnAdd(webgl::EffectiveFormat::DEPTH24_STENCIL8, LOCAL_GL_DEPTH_STENCIL, |
40 | 0 | LOCAL_GL_UNSIGNED_INT_24_8); |
41 | 0 | } |
42 | | |
43 | | WebGLExtensionDepthTexture::~WebGLExtensionDepthTexture() |
44 | 0 | { |
45 | 0 | } |
46 | | |
47 | | IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDepthTexture, WEBGL_depth_texture) |
48 | | |
49 | | } // namespace mozilla |