Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/canvas/WebGLSampler.cpp
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLSampler.h"
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#include "GLContext.h"
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#include "mozilla/dom/WebGL2RenderingContextBinding.h"
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#include "WebGLContext.h"
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namespace mozilla {
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WebGLSampler::WebGLSampler(WebGLContext* const webgl)
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    : WebGLRefCountedObject(webgl)
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    , mGLName([&]() {
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        GLuint ret = 0;
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        webgl->gl->fGenSamplers(1, &ret);
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        return ret;
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    }())
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{
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    mContext->mSamplers.insertBack(this);
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}
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WebGLSampler::~WebGLSampler()
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{
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    DeleteOnce();
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}
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void
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WebGLSampler::Delete()
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0
{
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    mContext->gl->fDeleteSamplers(1, &mGLName);
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    removeFrom(mContext->mSamplers);
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}
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WebGLContext*
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WebGLSampler::GetParentObject() const
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{
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    return mContext;
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}
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JSObject*
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WebGLSampler::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto)
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{
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    return dom::WebGLSampler_Binding::Wrap(cx, this, givenProto);
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}
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static bool
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ValidateSamplerParameterParams(WebGLContext* webgl, GLenum pname,
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                               const FloatOrInt& param)
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0
{
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    const auto& paramInt = param.i;
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0
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    switch (pname) {
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    case LOCAL_GL_TEXTURE_MIN_FILTER:
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        switch (paramInt) {
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        case LOCAL_GL_NEAREST:
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        case LOCAL_GL_LINEAR:
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        case LOCAL_GL_NEAREST_MIPMAP_NEAREST:
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        case LOCAL_GL_NEAREST_MIPMAP_LINEAR:
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        case LOCAL_GL_LINEAR_MIPMAP_NEAREST:
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        case LOCAL_GL_LINEAR_MIPMAP_LINEAR:
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            return true;
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0
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        default:
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            break;
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        }
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        break;
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    case LOCAL_GL_TEXTURE_MAG_FILTER:
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        switch (paramInt) {
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        case LOCAL_GL_NEAREST:
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        case LOCAL_GL_LINEAR:
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            return true;
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        default:
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            break;
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        }
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        break;
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    case LOCAL_GL_TEXTURE_WRAP_S:
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    case LOCAL_GL_TEXTURE_WRAP_T:
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    case LOCAL_GL_TEXTURE_WRAP_R:
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        switch (paramInt) {
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        case LOCAL_GL_CLAMP_TO_EDGE:
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        case LOCAL_GL_REPEAT:
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        case LOCAL_GL_MIRRORED_REPEAT:
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            return true;
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        default:
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            break;
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        }
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        break;
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    case LOCAL_GL_TEXTURE_MIN_LOD:
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    case LOCAL_GL_TEXTURE_MAX_LOD:
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        return true;
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    case LOCAL_GL_TEXTURE_COMPARE_MODE:
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        switch (paramInt) {
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        case LOCAL_GL_NONE:
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        case LOCAL_GL_COMPARE_REF_TO_TEXTURE:
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            return true;
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        default:
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            break;
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        }
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        break;
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    case LOCAL_GL_TEXTURE_COMPARE_FUNC:
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        switch (paramInt) {
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        case LOCAL_GL_LEQUAL:
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        case LOCAL_GL_GEQUAL:
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        case LOCAL_GL_LESS:
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        case LOCAL_GL_GREATER:
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        case LOCAL_GL_EQUAL:
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        case LOCAL_GL_NOTEQUAL:
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        case LOCAL_GL_ALWAYS:
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        case LOCAL_GL_NEVER:
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            return true;
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        default:
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            break;
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        }
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        break;
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    default:
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        webgl->ErrorInvalidEnumInfo("pname", pname);
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        return false;
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    }
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    webgl->ErrorInvalidEnumInfo("param", paramInt);
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    return false;
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}
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void
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WebGLSampler::SamplerParameter(GLenum pname, const FloatOrInt& param)
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{
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    if (!ValidateSamplerParameterParams(mContext, pname, param))
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        return;
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    switch (pname) {
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    case LOCAL_GL_TEXTURE_MIN_FILTER:
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        mState.minFilter = param.i;
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        break;
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    case LOCAL_GL_TEXTURE_MAG_FILTER:
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        mState.magFilter = param.i;
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        break;
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    case LOCAL_GL_TEXTURE_WRAP_S:
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        mState.wrapS = param.i;
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        break;
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    case LOCAL_GL_TEXTURE_WRAP_T:
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        mState.wrapT = param.i;
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        break;
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    case LOCAL_GL_TEXTURE_COMPARE_MODE:
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        mState.compareMode = param.i;
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        break;
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    default:
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        break;
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    }
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    for (uint32_t i = 0; i < mContext->mBoundSamplers.Length(); ++i) {
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        if (this == mContext->mBoundSamplers[i])
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            mContext->InvalidateResolveCacheForTextureWithTexUnit(i);
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    }
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    ////
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    if (param.isFloat) {
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        mContext->gl->fSamplerParameterf(mGLName, pname, param.f);
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    } else {
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        mContext->gl->fSamplerParameteri(mGLName, pname, param.i);
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    }
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}
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////
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NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLSampler)
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLSampler, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLSampler, Release)
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} // namespace mozilla