Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/canvas/WebGLSampler.h
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGL_SAMPLER_H_
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#define WEBGL_SAMPLER_H_
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#include "mozilla/LinkedList.h"
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#include "nsWrapperCache.h"
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#include "WebGLObjectModel.h"
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#include "WebGLStrongTypes.h"
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#include "WebGLTexture.h"
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namespace mozilla {
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class WebGLSampler final
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    : public nsWrapperCache
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    , public WebGLRefCountedObject<WebGLSampler>
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    , public LinkedListElement<WebGLSampler>
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{
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    friend class WebGLContext2;
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    friend class WebGLTexture;
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    NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLSampler)
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    NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLSampler)
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public:
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    const GLuint mGLName;
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private:
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    webgl::SamplingState mState;
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public:
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    explicit WebGLSampler(WebGLContext* webgl);
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private:
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    ~WebGLSampler();
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public:
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    void Delete();
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    WebGLContext* GetParentObject() const;
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    virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override;
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    void SamplerParameter(GLenum pname, const FloatOrInt& param);
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    const auto& State() const { return mState; }
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};
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} // namespace mozilla
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#endif // WEBGL_SAMPLER_H_