/src/mozilla-central/dom/canvas/WebGLShader.h
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1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
3 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
4 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
5 | | |
6 | | #ifndef WEBGL_SHADER_H_ |
7 | | #define WEBGL_SHADER_H_ |
8 | | |
9 | | #include <map> |
10 | | #include <string> |
11 | | #include <vector> |
12 | | |
13 | | #include "GLDefs.h" |
14 | | #include "mozilla/LinkedList.h" |
15 | | #include "mozilla/MemoryReporting.h" |
16 | | #include "nsString.h" |
17 | | #include "nsWrapperCache.h" |
18 | | |
19 | | #include "WebGLObjectModel.h" |
20 | | |
21 | | namespace mozilla { |
22 | | |
23 | | namespace webgl { |
24 | | class ShaderValidator; |
25 | | } // namespace webgl |
26 | | |
27 | | class WebGLShader final |
28 | | : public nsWrapperCache |
29 | | , public WebGLRefCountedObject<WebGLShader> |
30 | | , public LinkedListElement<WebGLShader> |
31 | | { |
32 | | friend class WebGLContext; |
33 | | friend class WebGLProgram; |
34 | | |
35 | | public: |
36 | | WebGLShader(WebGLContext* webgl, GLenum type); |
37 | | |
38 | | protected: |
39 | | ~WebGLShader(); |
40 | | |
41 | | public: |
42 | | // GL funcs |
43 | | void CompileShader(); |
44 | | JS::Value GetShaderParameter(GLenum pname) const; |
45 | | void GetShaderInfoLog(nsAString* out) const; |
46 | | void GetShaderSource(nsAString* out) const; |
47 | | void GetShaderTranslatedSource(nsAString* out) const; |
48 | | void ShaderSource(const nsAString& source); |
49 | | |
50 | | // Util funcs |
51 | | bool CanLinkTo(const WebGLShader* prev, nsCString* const out_log) const; |
52 | | size_t CalcNumSamplerUniforms() const; |
53 | | size_t NumAttributes() const; |
54 | | bool FindAttribUserNameByMappedName(const nsACString& mappedName, |
55 | | nsCString* const out_userName) const; |
56 | | bool FindVaryingByMappedName(const nsACString& mappedName, |
57 | | nsCString* const out_userName, |
58 | | bool* const out_isArray) const; |
59 | | bool FindUniformByMappedName(const nsACString& mappedName, |
60 | | nsCString* const out_userName, |
61 | | bool* const out_isArray) const; |
62 | | bool UnmapUniformBlockName(const nsACString& baseMappedName, |
63 | | nsCString* const out_baseUserName) const; |
64 | | |
65 | | void EnumerateFragOutputs(std::map<nsCString, const nsCString> &out_FragOutputs) const; |
66 | | |
67 | 0 | bool IsCompiled() const { |
68 | 0 | return mTranslationSuccessful && mCompilationSuccessful; |
69 | 0 | } |
70 | | |
71 | | private: |
72 | | void BindAttribLocation(GLuint prog, const nsCString& userName, GLuint index) const; |
73 | | void MapTransformFeedbackVaryings(const std::vector<nsString>& varyings, |
74 | | std::vector<std::string>* out_mappedVaryings) const; |
75 | | |
76 | | public: |
77 | | // Other funcs |
78 | | size_t SizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf) const; |
79 | | void Delete(); |
80 | | |
81 | 0 | WebGLContext* GetParentObject() const { return mContext; } |
82 | | |
83 | | virtual JSObject* WrapObject(JSContext* js, JS::Handle<JSObject*> givenProto) override; |
84 | | |
85 | | NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLShader) |
86 | | NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLShader) |
87 | | |
88 | | public: |
89 | | const GLuint mGLName; |
90 | | const GLenum mType; |
91 | | |
92 | | protected: |
93 | | nsString mSource; |
94 | | nsCString mCleanSource; |
95 | | |
96 | | UniquePtr<webgl::ShaderValidator> mValidator; |
97 | | nsCString mValidationLog; |
98 | | bool mTranslationSuccessful; |
99 | | nsCString mTranslatedSource; |
100 | | |
101 | | bool mCompilationSuccessful; |
102 | | nsCString mCompilationLog; |
103 | | }; |
104 | | |
105 | | } // namespace mozilla |
106 | | |
107 | | #endif // WEBGL_SHADER_H_ |