/src/mozilla-central/dom/canvas/WebGLShaderPrecisionFormat.cpp
Line | Count | Source (jump to first uncovered line) |
1 | | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
3 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
4 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
5 | | |
6 | | #include "WebGLShaderPrecisionFormat.h" |
7 | | |
8 | | #include "mozilla/dom/WebGLRenderingContextBinding.h" |
9 | | #include "WebGLContext.h" |
10 | | |
11 | | namespace mozilla { |
12 | | |
13 | | bool |
14 | | WebGLShaderPrecisionFormat::WrapObject(JSContext* cx, |
15 | | JS::Handle<JSObject*> givenProto, |
16 | | JS::MutableHandle<JSObject*> reflector) |
17 | 0 | { |
18 | 0 | return dom::WebGLShaderPrecisionFormat_Binding::Wrap(cx, this, givenProto, reflector); |
19 | 0 | } |
20 | | |
21 | | } // namespace mozilla |