Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/canvas/WebGLShaderPrecisionFormat.cpp
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLShaderPrecisionFormat.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "WebGLContext.h"
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namespace mozilla {
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bool
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WebGLShaderPrecisionFormat::WrapObject(JSContext* cx,
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                                       JS::Handle<JSObject*> givenProto,
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                                       JS::MutableHandle<JSObject*> reflector)
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{
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    return dom::WebGLShaderPrecisionFormat_Binding::Wrap(cx, this, givenProto, reflector);
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}
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} // namespace mozilla