Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/canvas/WebGLShaderPrecisionFormat.h
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGL_SHADER_PRECISION_FORMAT_H_
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#define WEBGL_SHADER_PRECISION_FORMAT_H_
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#include "WebGLObjectModel.h"
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namespace mozilla {
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class WebGLShaderPrecisionFormat final
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    : public WebGLContextBoundObject
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{
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public:
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    WebGLShaderPrecisionFormat(WebGLContext* context, GLint rangeMin,
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                               GLint rangeMax, GLint precision)
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        : WebGLContextBoundObject(context)
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        , mRangeMin(rangeMin)
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        , mRangeMax(rangeMax)
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        , mPrecision(precision)
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    { }
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    bool WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto, JS::MutableHandle<JSObject*> reflector);
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    // WebIDL WebGLShaderPrecisionFormat API
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    GLint RangeMin() const {
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        return mRangeMin;
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    }
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    GLint RangeMax() const {
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        return mRangeMax;
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    }
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    GLint Precision() const {
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        return mPrecision;
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    }
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    NS_INLINE_DECL_REFCOUNTING(WebGLShaderPrecisionFormat)
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private:
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    // Private destructor, to discourage deletion outside of Release():
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    ~WebGLShaderPrecisionFormat() { }
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    GLint mRangeMin;
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    GLint mRangeMax;
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    GLint mPrecision;
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};
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} // namespace mozilla
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#endif // WEBGL_SHADER_PRECISION_FORMAT_H_