/src/mozilla-central/dom/canvas/WebGLShaderValidator.h
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1 | | /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
3 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
4 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
5 | | |
6 | | #ifndef WEBGL_SHADER_VALIDATOR_H_ |
7 | | #define WEBGL_SHADER_VALIDATOR_H_ |
8 | | |
9 | | #include "GLSLANG/ShaderLang.h" |
10 | | #include "GLDefs.h" |
11 | | #include "nsString.h" |
12 | | #include <string> |
13 | | |
14 | | namespace mozilla { |
15 | | namespace webgl { |
16 | | |
17 | | class ShaderValidator final |
18 | | { |
19 | | const ShHandle mHandle; |
20 | | const ShCompileOptions mCompileOptions; |
21 | | const int mMaxVaryingVectors; |
22 | | bool mHasRun; |
23 | | |
24 | | public: |
25 | | static ShaderValidator* Create(GLenum shaderType, ShShaderSpec spec, |
26 | | ShShaderOutput outputLanguage, |
27 | | const ShBuiltInResources& resources, |
28 | | ShCompileOptions compileOptions); |
29 | | |
30 | | private: |
31 | | ShaderValidator(ShHandle handle, ShCompileOptions compileOptions, |
32 | | int maxVaryingVectors) |
33 | | : mHandle(handle) |
34 | | , mCompileOptions(compileOptions) |
35 | | , mMaxVaryingVectors(maxVaryingVectors) |
36 | | , mHasRun(false) |
37 | 0 | { } |
38 | | |
39 | | public: |
40 | | ~ShaderValidator(); |
41 | | |
42 | | bool ValidateAndTranslate(const char* source); |
43 | | void GetInfoLog(nsACString* out) const; |
44 | | void GetOutput(nsACString* out) const; |
45 | | bool CanLinkTo(const ShaderValidator* prev, nsCString* const out_log) const; |
46 | | size_t CalcNumSamplerUniforms() const; |
47 | | size_t NumAttributes() const; |
48 | | |
49 | | bool FindAttribUserNameByMappedName(const std::string& mappedName, |
50 | | const std::string** const out_userName) const; |
51 | | |
52 | | bool FindAttribMappedNameByUserName(const std::string& userName, |
53 | | const std::string** const out_mappedName) const; |
54 | | |
55 | | bool FindVaryingMappedNameByUserName(const std::string& userName, |
56 | | const std::string** const out_mappedName) const; |
57 | | |
58 | | bool FindVaryingByMappedName(const std::string& mappedName, |
59 | | std::string* const out_userName, |
60 | | bool* const out_isArray) const; |
61 | | bool FindUniformByMappedName(const std::string& mappedName, |
62 | | std::string* const out_userName, |
63 | | bool* const out_isArray) const; |
64 | | bool UnmapUniformBlockName(const nsACString& baseMappedName, |
65 | | nsCString* const out_baseUserName) const; |
66 | | |
67 | | void EnumerateFragOutputs(std::map<nsCString, const nsCString> &out_FragOutputs) const; |
68 | | |
69 | | bool ValidateTransformFeedback(const std::vector<nsString>& userNames, |
70 | | uint32_t maxComponents, nsCString* const out_errorText, |
71 | | std::vector<std::string>* const out_mappedNames); |
72 | | }; |
73 | | |
74 | | } // namespace webgl |
75 | | } // namespace mozilla |
76 | | |
77 | | #endif // WEBGL_SHADER_VALIDATOR_H_ |