/src/mozilla-central/dom/canvas/WebGLTexelConversions.h
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1 | | /* |
2 | | * Copyright (C) 2010 Apple Inc. All rights reserved. |
3 | | * Copyright (C) 2010 Google Inc. All rights reserved. |
4 | | * Copyright (C) 2010 Mozilla Corporation. All rights reserved. |
5 | | * |
6 | | * Redistribution and use in source and binary forms, with or without |
7 | | * modification, are permitted provided that the following conditions |
8 | | * are met: |
9 | | * 1. Redistributions of source code must retain the above copyright |
10 | | * notice, this list of conditions and the following disclaimer. |
11 | | * 2. Redistributions in binary form must reproduce the above copyright |
12 | | * notice, this list of conditions and the following disclaimer in the |
13 | | * documentation and/or other materials provided with the distribution. |
14 | | * |
15 | | * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
16 | | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
17 | | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
18 | | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
19 | | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
20 | | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
21 | | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
22 | | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
23 | | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
25 | | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | | */ |
27 | | |
28 | | #ifndef WEBGLTEXELCONVERSIONS_H_ |
29 | | #define WEBGLTEXELCONVERSIONS_H_ |
30 | | |
31 | | #ifdef __SUNPRO_CC |
32 | | #define __restrict |
33 | | #endif |
34 | | |
35 | | #include "WebGLTypes.h" |
36 | | #include <stdint.h> |
37 | | #include "mozilla/Attributes.h" |
38 | | #include "mozilla/Casting.h" |
39 | | |
40 | | namespace mozilla { |
41 | | |
42 | | bool ConvertImage(size_t width, size_t height, |
43 | | const void* srcBegin, size_t srcStride, gl::OriginPos srcOrigin, |
44 | | WebGLTexelFormat srcFormat, bool srcPremultiplied, |
45 | | void* dstBegin, size_t dstStride, gl::OriginPos dstOrigin, |
46 | | WebGLTexelFormat dstFormat, bool dstPremultiplied, |
47 | | bool* out_wasTrivial); |
48 | | |
49 | | ////////////////////////////////////////////////////////////////////////////////////////// |
50 | | |
51 | | // single precision float |
52 | | // seeeeeeeemmmmmmmmmmmmmmmmmmmmmmm |
53 | | |
54 | | // half precision float |
55 | | // seeeeemmmmmmmmmm |
56 | | |
57 | | // IEEE 16bits floating point: |
58 | | const uint16_t kFloat16Value_Zero = 0x0000; // = 0000000000000000b |
59 | | const uint16_t kFloat16Value_One = 0x3C00; // = 0011110000000000b |
60 | | const uint16_t kFloat16Value_Infinity = 0x7C00; // = 0111110000000000b |
61 | | const uint16_t kFloat16Value_NaN = 0x7FFF; // = 011111yyyyyyyyyyb (nonzero y) |
62 | | |
63 | | MOZ_ALWAYS_INLINE uint16_t |
64 | | packToFloat16(float v) |
65 | 0 | { |
66 | 0 | union { |
67 | 0 | float f32Value; |
68 | 0 | uint32_t f32Bits; |
69 | 0 | }; |
70 | 0 |
|
71 | 0 | f32Value = v; |
72 | 0 |
|
73 | 0 | // pull the sign from v into f16bits |
74 | 0 | uint16_t f16Bits = uint16_t(f32Bits >> 16) & 0x8000; |
75 | 0 | const uint32_t mantissa = f32Bits & 0x7FFFFF; |
76 | 0 | const uint32_t exp = (f32Bits >> 23) & 0xFF; |
77 | 0 |
|
78 | 0 | // Adapted from: OpenGL ES 2.0 Programming Guide Appx. |
79 | 0 | // Converting Float to Half-Float |
80 | 0 | // 143 = 255 - 127 + 15 |
81 | 0 | // = sp_max - sp_bias + hp_bias |
82 | 0 | if (exp >= 143) { |
83 | 0 | if (mantissa && exp == 0xFF) { |
84 | 0 | // Single precision was NaN |
85 | 0 | return f16Bits | kFloat16Value_NaN; |
86 | 0 | } else { |
87 | 0 | // Outside range, store as infinity |
88 | 0 | return f16Bits | kFloat16Value_Infinity; |
89 | 0 | } |
90 | 0 | } |
91 | 0 | |
92 | 0 | // too small, try to make a denormalized number |
93 | 0 | // 112 = 255 - 127 - (15 + 1) |
94 | 0 | // = sp_max - sp_bias - (hp_bias + 1) |
95 | 0 | if (exp <= 112) { |
96 | 0 | return f16Bits | uint16_t(mantissa >> (14 + 112 - exp)); |
97 | 0 | } |
98 | 0 | |
99 | 0 | f16Bits |= uint16_t(exp - 112) << 10; |
100 | 0 | f16Bits |= uint16_t(mantissa >> 13) & 0x03FF; |
101 | 0 |
|
102 | 0 | return f16Bits; |
103 | 0 | } |
104 | | |
105 | | MOZ_ALWAYS_INLINE float |
106 | | unpackFromFloat16(uint16_t v) |
107 | 0 | { |
108 | 0 | union { |
109 | 0 | float f32Value; |
110 | 0 | uint32_t f32Bits; |
111 | 0 | }; |
112 | 0 |
|
113 | 0 | // grab sign bit |
114 | 0 | f32Bits = uint32_t(v & 0x8000) << 16; |
115 | 0 | uint16_t exp = (v >> 10) & 0x001F; |
116 | 0 | uint16_t mantissa = v & 0x03FF; |
117 | 0 |
|
118 | 0 | if (!exp) { |
119 | 0 | // Handle denormalized numbers |
120 | 0 | // Adapted from: OpenGL ES 2.0 Programming Guide Appx. |
121 | 0 | // Converting Float to Half-Float |
122 | 0 | if (mantissa) { |
123 | 0 | exp = 112; // See packToFloat16 |
124 | 0 | mantissa <<= 1; |
125 | 0 | // For every leading zero, decrement the exponent |
126 | 0 | // and shift the mantissa to the left |
127 | 0 | while ((mantissa & (1 << 10)) == 0) { |
128 | 0 | mantissa <<= 1; |
129 | 0 | --exp; |
130 | 0 | } |
131 | 0 | mantissa &= 0x03FF; |
132 | 0 |
|
133 | 0 | f32Bits |= (exp << 23) | (mantissa << 13); |
134 | 0 |
|
135 | 0 | // Denormalized number |
136 | 0 | return f32Value; |
137 | 0 | } |
138 | 0 |
|
139 | 0 | // +/- zero |
140 | 0 | return f32Value; |
141 | 0 | } |
142 | 0 | |
143 | 0 | if (exp == 0x001F) { |
144 | 0 | if (v & 0x03FF) { |
145 | 0 | // this is a NaN |
146 | 0 | f32Bits |= 0x7FFFFFFF; |
147 | 0 | } else { |
148 | 0 | // this is -inf or +inf |
149 | 0 | f32Bits |= 0x7F800000; |
150 | 0 | } |
151 | 0 | return f32Value; |
152 | 0 | } |
153 | 0 |
|
154 | 0 | f32Bits |= uint32_t(exp + (-15 + 127)) << 23; |
155 | 0 | f32Bits |= uint32_t(v & 0x03FF) << 13; |
156 | 0 |
|
157 | 0 | return f32Value; |
158 | 0 | } |
159 | | |
160 | | // These routines come from angle/common/mathutil.h |
161 | | // They are copied here to remove the dependency on ANGLE headers |
162 | | // included from mathutil.h |
163 | | MOZ_ALWAYS_INLINE uint16_t |
164 | | packToFloat11(float fp32) |
165 | 0 | { |
166 | 0 | const unsigned int float32MantissaMask = 0x7FFFFF; |
167 | 0 | const unsigned int float32ExponentMask = 0x7F800000; |
168 | 0 | const unsigned int float32SignMask = 0x80000000; |
169 | 0 | const unsigned int float32ValueMask = ~float32SignMask; |
170 | 0 | const unsigned int float32ExponentFirstBit = 23; |
171 | 0 | const unsigned int float32ExponentBias = 127; |
172 | 0 |
|
173 | 0 | const unsigned short float11Max = 0x7BF; |
174 | 0 | const unsigned short float11MantissaMask = 0x3F; |
175 | 0 | const unsigned short float11ExponentMask = 0x7C0; |
176 | 0 | const unsigned short float11BitMask = 0x7FF; |
177 | 0 | const unsigned int float11ExponentBias = 14; |
178 | 0 |
|
179 | 0 | const unsigned int float32Maxfloat11 = 0x477E0000; |
180 | 0 | const unsigned int float32Minfloat11 = 0x38800000; |
181 | 0 |
|
182 | 0 | const unsigned int float32Bits = BitwiseCast<unsigned int>(fp32); |
183 | 0 | const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask; |
184 | 0 |
|
185 | 0 | unsigned int float32Val = float32Bits & float32ValueMask; |
186 | 0 |
|
187 | 0 | if ((float32Val & float32ExponentMask) == float32ExponentMask) |
188 | 0 | { |
189 | 0 | // INF or NAN |
190 | 0 | if ((float32Val & float32MantissaMask) != 0) |
191 | 0 | { |
192 | 0 | return float11ExponentMask | (((float32Val >> 17) | (float32Val >> 11) | (float32Val >> 6) | (float32Val)) & float11MantissaMask); |
193 | 0 | } |
194 | 0 | else if (float32Sign) |
195 | 0 | { |
196 | 0 | // -INF is clamped to 0 since float11 is positive only |
197 | 0 | return 0; |
198 | 0 | } |
199 | 0 | else |
200 | 0 | { |
201 | 0 | return float11ExponentMask; |
202 | 0 | } |
203 | 0 | } |
204 | 0 | else if (float32Sign) |
205 | 0 | { |
206 | 0 | // float11 is positive only, so clamp to zero |
207 | 0 | return 0; |
208 | 0 | } |
209 | 0 | else if (float32Val > float32Maxfloat11) |
210 | 0 | { |
211 | 0 | // The number is too large to be represented as a float11, set to max |
212 | 0 | return float11Max; |
213 | 0 | } |
214 | 0 | else |
215 | 0 | { |
216 | 0 | if (float32Val < float32Minfloat11) |
217 | 0 | { |
218 | 0 | // The number is too small to be represented as a normalized float11 |
219 | 0 | // Convert it to a denormalized value. |
220 | 0 | const unsigned int shift = (float32ExponentBias - float11ExponentBias) - (float32Val >> float32ExponentFirstBit); |
221 | 0 | float32Val = ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift; |
222 | 0 | } |
223 | 0 | else |
224 | 0 | { |
225 | 0 | // Rebias the exponent to represent the value as a normalized float11 |
226 | 0 | float32Val += 0xC8000000; |
227 | 0 | } |
228 | 0 |
|
229 | 0 | return ((float32Val + 0xFFFF + ((float32Val >> 17) & 1)) >> 17) & float11BitMask; |
230 | 0 | } |
231 | 0 | } |
232 | | |
233 | | MOZ_ALWAYS_INLINE uint16_t |
234 | | packToFloat10(float fp32) |
235 | 0 | { |
236 | 0 | const unsigned int float32MantissaMask = 0x7FFFFF; |
237 | 0 | const unsigned int float32ExponentMask = 0x7F800000; |
238 | 0 | const unsigned int float32SignMask = 0x80000000; |
239 | 0 | const unsigned int float32ValueMask = ~float32SignMask; |
240 | 0 | const unsigned int float32ExponentFirstBit = 23; |
241 | 0 | const unsigned int float32ExponentBias = 127; |
242 | 0 |
|
243 | 0 | const unsigned short float10Max = 0x3DF; |
244 | 0 | const unsigned short float10MantissaMask = 0x1F; |
245 | 0 | const unsigned short float10ExponentMask = 0x3E0; |
246 | 0 | const unsigned short float10BitMask = 0x3FF; |
247 | 0 | const unsigned int float10ExponentBias = 14; |
248 | 0 |
|
249 | 0 | const unsigned int float32Maxfloat10 = 0x477C0000; |
250 | 0 | const unsigned int float32Minfloat10 = 0x38800000; |
251 | 0 |
|
252 | 0 | const unsigned int float32Bits = BitwiseCast<unsigned int>(fp32); |
253 | 0 | const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask; |
254 | 0 |
|
255 | 0 | unsigned int float32Val = float32Bits & float32ValueMask; |
256 | 0 |
|
257 | 0 | if ((float32Val & float32ExponentMask) == float32ExponentMask) |
258 | 0 | { |
259 | 0 | // INF or NAN |
260 | 0 | if ((float32Val & float32MantissaMask) != 0) |
261 | 0 | { |
262 | 0 | return float10ExponentMask | (((float32Val >> 18) | (float32Val >> 13) | (float32Val >> 3) | (float32Val)) & float10MantissaMask); |
263 | 0 | } |
264 | 0 | else if (float32Sign) |
265 | 0 | { |
266 | 0 | // -INF is clamped to 0 since float11 is positive only |
267 | 0 | return 0; |
268 | 0 | } |
269 | 0 | else |
270 | 0 | { |
271 | 0 | return float10ExponentMask; |
272 | 0 | } |
273 | 0 | } |
274 | 0 | else if (float32Sign) |
275 | 0 | { |
276 | 0 | // float10 is positive only, so clamp to zero |
277 | 0 | return 0; |
278 | 0 | } |
279 | 0 | else if (float32Val > float32Maxfloat10) |
280 | 0 | { |
281 | 0 | // The number is too large to be represented as a float11, set to max |
282 | 0 | return float10Max; |
283 | 0 | } |
284 | 0 | else |
285 | 0 | { |
286 | 0 | if (float32Val < float32Minfloat10) |
287 | 0 | { |
288 | 0 | // The number is too small to be represented as a normalized float11 |
289 | 0 | // Convert it to a denormalized value. |
290 | 0 | const unsigned int shift = (float32ExponentBias - float10ExponentBias) - (float32Val >> float32ExponentFirstBit); |
291 | 0 | float32Val = ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift; |
292 | 0 | } |
293 | 0 | else |
294 | 0 | { |
295 | 0 | // Rebias the exponent to represent the value as a normalized float11 |
296 | 0 | float32Val += 0xC8000000; |
297 | 0 | } |
298 | 0 |
|
299 | 0 | return ((float32Val + 0x1FFFF + ((float32Val >> 18) & 1)) >> 18) & float10BitMask; |
300 | 0 | } |
301 | 0 | } |
302 | | |
303 | | |
304 | | enum class WebGLTexelPremultiplicationOp : int { |
305 | | None, |
306 | | Premultiply, |
307 | | Unpremultiply |
308 | | }; |
309 | | |
310 | | namespace WebGLTexelConversions { |
311 | | |
312 | | template<WebGLTexelFormat Format> |
313 | | struct IsFloatFormat |
314 | | { |
315 | | static const bool Value = |
316 | | Format == WebGLTexelFormat::A32F || |
317 | | Format == WebGLTexelFormat::R32F || |
318 | | Format == WebGLTexelFormat::RA32F || |
319 | | Format == WebGLTexelFormat::RG32F || |
320 | | Format == WebGLTexelFormat::RGB11F11F10F || |
321 | | Format == WebGLTexelFormat::RGB32F || |
322 | | Format == WebGLTexelFormat::RGBA32F; |
323 | | }; |
324 | | |
325 | | template<WebGLTexelFormat Format> |
326 | | struct IsHalfFloatFormat |
327 | | { |
328 | | static const bool Value = |
329 | | Format == WebGLTexelFormat::A16F || |
330 | | Format == WebGLTexelFormat::R16F || |
331 | | Format == WebGLTexelFormat::RA16F || |
332 | | Format == WebGLTexelFormat::RG16F || |
333 | | Format == WebGLTexelFormat::RGB16F || |
334 | | Format == WebGLTexelFormat::RGBA16F; |
335 | | }; |
336 | | |
337 | | template<WebGLTexelFormat Format> |
338 | | struct Is16bppFormat |
339 | | { |
340 | | static const bool Value = |
341 | | Format == WebGLTexelFormat::RGB565 || |
342 | | Format == WebGLTexelFormat::RGBA4444 || |
343 | | Format == WebGLTexelFormat::RGBA5551; |
344 | | }; |
345 | | |
346 | | template<WebGLTexelFormat Format, |
347 | | bool IsFloat = IsFloatFormat<Format>::Value, |
348 | | bool Is16bpp = Is16bppFormat<Format>::Value, |
349 | | bool IsHalfFloat = IsHalfFloatFormat<Format>::Value> |
350 | | struct DataTypeForFormat |
351 | | { |
352 | | typedef uint8_t Type; |
353 | | }; |
354 | | |
355 | | template<WebGLTexelFormat Format> |
356 | | struct DataTypeForFormat<Format, true, false, false> |
357 | | { |
358 | | typedef float Type; |
359 | | }; |
360 | | |
361 | | template<WebGLTexelFormat Format> |
362 | | struct DataTypeForFormat<Format, false, true, false> |
363 | | { |
364 | | typedef uint16_t Type; |
365 | | }; |
366 | | |
367 | | template<WebGLTexelFormat Format> |
368 | | struct DataTypeForFormat<Format, false, false, true> |
369 | | { |
370 | | typedef uint16_t Type; |
371 | | }; |
372 | | |
373 | | template<> |
374 | | struct DataTypeForFormat<WebGLTexelFormat::RGB11F11F10F, true, false, false> |
375 | | { |
376 | | typedef uint32_t Type; |
377 | | }; |
378 | | |
379 | | template<WebGLTexelFormat Format> |
380 | | struct IntermediateFormat |
381 | | { |
382 | | static const WebGLTexelFormat Value |
383 | | = IsFloatFormat<Format>::Value |
384 | | ? WebGLTexelFormat::RGBA32F |
385 | | : IsHalfFloatFormat<Format>::Value ? WebGLTexelFormat::RGBA16F |
386 | | : WebGLTexelFormat::RGBA8; |
387 | | }; |
388 | | |
389 | 0 | inline size_t TexelBytesForFormat(WebGLTexelFormat format) { |
390 | 0 | switch (format) { |
391 | 0 | case WebGLTexelFormat::A8: |
392 | 0 | case WebGLTexelFormat::R8: |
393 | 0 | return 1; |
394 | 0 | case WebGLTexelFormat::A16F: |
395 | 0 | case WebGLTexelFormat::R16F: |
396 | 0 | case WebGLTexelFormat::RA8: |
397 | 0 | case WebGLTexelFormat::RG8: |
398 | 0 | case WebGLTexelFormat::RGB565: |
399 | 0 | case WebGLTexelFormat::RGBA4444: |
400 | 0 | case WebGLTexelFormat::RGBA5551: |
401 | 0 | return 2; |
402 | 0 | case WebGLTexelFormat::RGB8: |
403 | 0 | return 3; |
404 | 0 | case WebGLTexelFormat::A32F: |
405 | 0 | case WebGLTexelFormat::R32F: |
406 | 0 | case WebGLTexelFormat::RA16F: |
407 | 0 | case WebGLTexelFormat::RG16F: |
408 | 0 | case WebGLTexelFormat::RGB11F11F10F: |
409 | 0 | case WebGLTexelFormat::RGBA8: |
410 | 0 | case WebGLTexelFormat::BGRX8: |
411 | 0 | case WebGLTexelFormat::BGRA8: |
412 | 0 | return 4; |
413 | 0 | case WebGLTexelFormat::RGB16F: |
414 | 0 | return 6; |
415 | 0 | case WebGLTexelFormat::RA32F: |
416 | 0 | case WebGLTexelFormat::RG32F: |
417 | 0 | case WebGLTexelFormat::RGBA16F: |
418 | 0 | return 8; |
419 | 0 | case WebGLTexelFormat::RGB32F: |
420 | 0 | return 12; |
421 | 0 | case WebGLTexelFormat::RGBA32F: |
422 | 0 | return 16; |
423 | 0 | default: |
424 | 0 | MOZ_ASSERT(false, "Unknown texel format. Coding mistake?"); |
425 | 0 | return 0; |
426 | 0 | } |
427 | 0 | } |
428 | | |
429 | 0 | MOZ_ALWAYS_INLINE bool HasAlpha(WebGLTexelFormat format) { |
430 | 0 | return (format == WebGLTexelFormat::A8 || |
431 | 0 | format == WebGLTexelFormat::A16F || |
432 | 0 | format == WebGLTexelFormat::A32F || |
433 | 0 | format == WebGLTexelFormat::RA8 || |
434 | 0 | format == WebGLTexelFormat::RA16F || |
435 | 0 | format == WebGLTexelFormat::RA32F || |
436 | 0 | format == WebGLTexelFormat::RGBA4444 || |
437 | 0 | format == WebGLTexelFormat::RGBA5551 || |
438 | 0 | format == WebGLTexelFormat::RGBA8 || |
439 | 0 | format == WebGLTexelFormat::RGBA16F || |
440 | 0 | format == WebGLTexelFormat::RGBA32F || |
441 | 0 | format == WebGLTexelFormat::BGRA8); |
442 | 0 | } |
443 | | |
444 | 0 | MOZ_ALWAYS_INLINE bool HasColor(WebGLTexelFormat format) { |
445 | 0 | return (format == WebGLTexelFormat::R8 || |
446 | 0 | format == WebGLTexelFormat::R16F || |
447 | 0 | format == WebGLTexelFormat::R32F || |
448 | 0 | format == WebGLTexelFormat::RA8 || |
449 | 0 | format == WebGLTexelFormat::RA16F || |
450 | 0 | format == WebGLTexelFormat::RA32F || |
451 | 0 | format == WebGLTexelFormat::RG8 || |
452 | 0 | format == WebGLTexelFormat::RG16F || |
453 | 0 | format == WebGLTexelFormat::RG32F || |
454 | 0 | format == WebGLTexelFormat::RGB565 || |
455 | 0 | format == WebGLTexelFormat::RGB8 || |
456 | 0 | format == WebGLTexelFormat::RGB11F11F10F || |
457 | 0 | format == WebGLTexelFormat::RGB16F || |
458 | 0 | format == WebGLTexelFormat::RGB32F || |
459 | 0 | format == WebGLTexelFormat::RGBA4444 || |
460 | 0 | format == WebGLTexelFormat::RGBA5551 || |
461 | 0 | format == WebGLTexelFormat::RGBA8 || |
462 | 0 | format == WebGLTexelFormat::RGBA16F || |
463 | 0 | format == WebGLTexelFormat::RGBA32F || |
464 | 0 | format == WebGLTexelFormat::BGRX8 || |
465 | 0 | format == WebGLTexelFormat::BGRA8); |
466 | 0 | } |
467 | | |
468 | | /****** BEGIN CODE SHARED WITH WEBKIT ******/ |
469 | | |
470 | | // the pack/unpack functions here are originally from this file: |
471 | | // http://trac.webkit.org/browser/trunk/WebCore/platform/graphics/GraphicsContext3D.cpp |
472 | | |
473 | | //---------------------------------------------------------------------- |
474 | | // Pixel unpacking routines. |
475 | | |
476 | | template<WebGLTexelFormat Format, typename SrcType, typename DstType> |
477 | | MOZ_ALWAYS_INLINE void |
478 | | unpack(const SrcType* __restrict src, |
479 | | DstType* __restrict dst) |
480 | | { |
481 | | MOZ_ASSERT(false, "Unimplemented texture format conversion"); |
482 | | } |
483 | | |
484 | | //////////////////////////////////////////////////////////////////////////////// |
485 | | // 1-channel formats |
486 | | template<> MOZ_ALWAYS_INLINE void |
487 | | unpack<WebGLTexelFormat::A8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
488 | 0 | { |
489 | 0 | dst[0] = 0; |
490 | 0 | dst[1] = 0; |
491 | 0 | dst[2] = 0; |
492 | 0 | dst[3] = src[0]; |
493 | 0 | } |
494 | | |
495 | | template<> MOZ_ALWAYS_INLINE void |
496 | | unpack<WebGLTexelFormat::A16F, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
497 | 0 | { |
498 | 0 | dst[0] = kFloat16Value_Zero; |
499 | 0 | dst[1] = kFloat16Value_Zero; |
500 | 0 | dst[2] = kFloat16Value_Zero; |
501 | 0 | dst[3] = src[0]; |
502 | 0 | } |
503 | | |
504 | | template<> MOZ_ALWAYS_INLINE void |
505 | | unpack<WebGLTexelFormat::A32F, float, float>(const float* __restrict src, float* __restrict dst) |
506 | 0 | { |
507 | 0 | dst[0] = 0; |
508 | 0 | dst[1] = 0; |
509 | 0 | dst[2] = 0; |
510 | 0 | dst[3] = src[0]; |
511 | 0 | } |
512 | | |
513 | | template<> MOZ_ALWAYS_INLINE void |
514 | | unpack<WebGLTexelFormat::R8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
515 | 0 | { |
516 | 0 | dst[0] = src[0]; |
517 | 0 | dst[1] = src[0]; |
518 | 0 | dst[2] = src[0]; |
519 | 0 | dst[3] = 0xFF; |
520 | 0 | } |
521 | | |
522 | | template<> MOZ_ALWAYS_INLINE void |
523 | | unpack<WebGLTexelFormat::R16F, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
524 | 0 | { |
525 | 0 | dst[0] = src[0]; |
526 | 0 | dst[1] = src[0]; |
527 | 0 | dst[2] = src[0]; |
528 | 0 | dst[3] = kFloat16Value_One; |
529 | 0 | } |
530 | | |
531 | | template<> MOZ_ALWAYS_INLINE void |
532 | | unpack<WebGLTexelFormat::R32F, float, float>(const float* __restrict src, float* __restrict dst) |
533 | 0 | { |
534 | 0 | dst[0] = src[0]; |
535 | 0 | dst[1] = src[0]; |
536 | 0 | dst[2] = src[0]; |
537 | 0 | dst[3] = 1.0f; |
538 | 0 | } |
539 | | |
540 | | //////////////////////////////////////////////////////////////////////////////// |
541 | | // 2-channel formats |
542 | | template<> MOZ_ALWAYS_INLINE void |
543 | | unpack<WebGLTexelFormat::RA8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
544 | 0 | { |
545 | 0 | dst[0] = src[0]; |
546 | 0 | dst[1] = src[0]; |
547 | 0 | dst[2] = src[0]; |
548 | 0 | dst[3] = src[1]; |
549 | 0 | } |
550 | | |
551 | | template<> MOZ_ALWAYS_INLINE void |
552 | | unpack<WebGLTexelFormat::RA16F, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
553 | 0 | { |
554 | 0 | dst[0] = src[0]; |
555 | 0 | dst[1] = src[0]; |
556 | 0 | dst[2] = src[0]; |
557 | 0 | dst[3] = src[1]; |
558 | 0 | } |
559 | | |
560 | | template<> MOZ_ALWAYS_INLINE void |
561 | | unpack<WebGLTexelFormat::RA32F, float, float>(const float* __restrict src, float* __restrict dst) |
562 | 0 | { |
563 | 0 | dst[0] = src[0]; |
564 | 0 | dst[1] = src[0]; |
565 | 0 | dst[2] = src[0]; |
566 | 0 | dst[3] = src[1]; |
567 | 0 | } |
568 | | |
569 | | //////////////////////////////////////////////////////////////////////////////// |
570 | | // 3-channel formats |
571 | | template<> MOZ_ALWAYS_INLINE void |
572 | | unpack<WebGLTexelFormat::RGB565, uint16_t, uint8_t>(const uint16_t* __restrict src, uint8_t* __restrict dst) |
573 | 0 | { |
574 | 0 | uint16_t packedValue = src[0]; |
575 | 0 | uint8_t r = (packedValue >> 11) & 0x1F; |
576 | 0 | uint8_t g = (packedValue >> 5) & 0x3F; |
577 | 0 | uint8_t b = packedValue & 0x1F; |
578 | 0 | dst[0] = (r << 3) | (r & 0x7); |
579 | 0 | dst[1] = (g << 2) | (g & 0x3); |
580 | 0 | dst[2] = (b << 3) | (b & 0x7); |
581 | 0 | dst[3] = 0xFF; |
582 | 0 | } |
583 | | |
584 | | template<> MOZ_ALWAYS_INLINE void |
585 | | unpack<WebGLTexelFormat::RGB8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
586 | 0 | { |
587 | 0 | dst[0] = src[0]; |
588 | 0 | dst[1] = src[1]; |
589 | 0 | dst[2] = src[2]; |
590 | 0 | dst[3] = 0xFF; |
591 | 0 | } |
592 | | |
593 | | template<> MOZ_ALWAYS_INLINE void |
594 | | unpack<WebGLTexelFormat::RGB16F, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
595 | 0 | { |
596 | 0 | dst[0] = src[0]; |
597 | 0 | dst[1] = src[1]; |
598 | 0 | dst[2] = src[2]; |
599 | 0 | dst[3] = kFloat16Value_One; |
600 | 0 | } |
601 | | |
602 | | template<> MOZ_ALWAYS_INLINE void |
603 | | unpack<WebGLTexelFormat::RGB32F, float, float>(const float* __restrict src, float* __restrict dst) |
604 | 0 | { |
605 | 0 | dst[0] = src[0]; |
606 | 0 | dst[1] = src[1]; |
607 | 0 | dst[2] = src[2]; |
608 | 0 | dst[3] = 1.0f; |
609 | 0 | } |
610 | | |
611 | | //////////////////////////////////////////////////////////////////////////////// |
612 | | // 4-channel formats |
613 | | template<> MOZ_ALWAYS_INLINE void |
614 | | unpack<WebGLTexelFormat::RGBA4444, uint16_t, uint8_t>(const uint16_t* __restrict src, uint8_t* __restrict dst) |
615 | 0 | { |
616 | 0 | uint16_t packedValue = src[0]; |
617 | 0 | uint8_t r = (packedValue >> 12) & 0x0F; |
618 | 0 | uint8_t g = (packedValue >> 8) & 0x0F; |
619 | 0 | uint8_t b = (packedValue >> 4) & 0x0F; |
620 | 0 | uint8_t a = packedValue & 0x0F; |
621 | 0 | dst[0] = (r << 4) | r; |
622 | 0 | dst[1] = (g << 4) | g; |
623 | 0 | dst[2] = (b << 4) | b; |
624 | 0 | dst[3] = (a << 4) | a; |
625 | 0 | } |
626 | | |
627 | | template<> MOZ_ALWAYS_INLINE void |
628 | | unpack<WebGLTexelFormat::RGBA5551, uint16_t, uint8_t>(const uint16_t* __restrict src, uint8_t* __restrict dst) |
629 | 0 | { |
630 | 0 | uint16_t packedValue = src[0]; |
631 | 0 | uint8_t r = (packedValue >> 11) & 0x1F; |
632 | 0 | uint8_t g = (packedValue >> 6) & 0x1F; |
633 | 0 | uint8_t b = (packedValue >> 1) & 0x1F; |
634 | 0 | dst[0] = (r << 3) | (r & 0x7); |
635 | 0 | dst[1] = (g << 3) | (g & 0x7); |
636 | 0 | dst[2] = (b << 3) | (b & 0x7); |
637 | 0 | dst[3] = (packedValue & 0x1) ? 0xFF : 0; |
638 | 0 | } |
639 | | |
640 | | template<> MOZ_ALWAYS_INLINE void |
641 | | unpack<WebGLTexelFormat::RGBA8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
642 | 0 | { |
643 | 0 | dst[0] = src[0]; |
644 | 0 | dst[1] = src[1]; |
645 | 0 | dst[2] = src[2]; |
646 | 0 | dst[3] = src[3]; |
647 | 0 | } |
648 | | |
649 | | template<> MOZ_ALWAYS_INLINE void |
650 | | unpack<WebGLTexelFormat::RGBA16F, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
651 | 0 | { |
652 | 0 | dst[0] = src[0]; |
653 | 0 | dst[1] = src[1]; |
654 | 0 | dst[2] = src[2]; |
655 | 0 | dst[3] = src[3]; |
656 | 0 | } |
657 | | |
658 | | template<> MOZ_ALWAYS_INLINE void |
659 | | unpack<WebGLTexelFormat::RGBA32F, float, float>(const float* __restrict src, float* __restrict dst) |
660 | 0 | { |
661 | 0 | dst[0] = src[0]; |
662 | 0 | dst[1] = src[1]; |
663 | 0 | dst[2] = src[2]; |
664 | 0 | dst[3] = src[3]; |
665 | 0 | } |
666 | | |
667 | | //////////////////////////////////////////////////////////////////////////////// |
668 | | // DOM element formats |
669 | | template<> MOZ_ALWAYS_INLINE void |
670 | | unpack<WebGLTexelFormat::BGRX8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
671 | 0 | { |
672 | 0 | dst[0] = src[2]; |
673 | 0 | dst[1] = src[1]; |
674 | 0 | dst[2] = src[0]; |
675 | 0 | dst[3] = 0xFF; |
676 | 0 | } |
677 | | |
678 | | template<> MOZ_ALWAYS_INLINE void |
679 | | unpack<WebGLTexelFormat::BGRA8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
680 | 0 | { |
681 | 0 | dst[0] = src[2]; |
682 | 0 | dst[1] = src[1]; |
683 | 0 | dst[2] = src[0]; |
684 | 0 | dst[3] = src[3]; |
685 | 0 | } |
686 | | |
687 | | //---------------------------------------------------------------------- |
688 | | // Pixel packing routines. |
689 | | // |
690 | | |
691 | | template<WebGLTexelFormat Format, |
692 | | WebGLTexelPremultiplicationOp PremultiplicationOp, |
693 | | typename SrcType, |
694 | | typename DstType> |
695 | | MOZ_ALWAYS_INLINE void |
696 | | pack(const SrcType* __restrict src, |
697 | | DstType* __restrict dst) |
698 | | { |
699 | | MOZ_CRASH("GFX: Unimplemented texture format conversion"); |
700 | | } |
701 | | |
702 | | //////////////////////////////////////////////////////////////////////////////// |
703 | | // 1-channel formats |
704 | | template<> MOZ_ALWAYS_INLINE void |
705 | | pack<WebGLTexelFormat::A8, WebGLTexelPremultiplicationOp::None, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
706 | 0 | { |
707 | 0 | dst[0] = src[3]; |
708 | 0 | } |
709 | | |
710 | | template<> MOZ_ALWAYS_INLINE void |
711 | | pack<WebGLTexelFormat::A8, WebGLTexelPremultiplicationOp::Premultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
712 | 0 | { |
713 | 0 | dst[0] = src[3]; |
714 | 0 | } |
715 | | |
716 | | template<> MOZ_ALWAYS_INLINE void |
717 | | pack<WebGLTexelFormat::A8, WebGLTexelPremultiplicationOp::Unpremultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
718 | 0 | { |
719 | 0 | dst[0] = src[3]; |
720 | 0 | } |
721 | | |
722 | | template<> MOZ_ALWAYS_INLINE void |
723 | | pack<WebGLTexelFormat::A16F, WebGLTexelPremultiplicationOp::None, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
724 | 0 | { |
725 | 0 | dst[0] = src[3]; |
726 | 0 | } |
727 | | |
728 | | template<> MOZ_ALWAYS_INLINE void |
729 | | pack<WebGLTexelFormat::A16F, WebGLTexelPremultiplicationOp::Premultiply, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
730 | 0 | { |
731 | 0 | dst[0] = src[3]; |
732 | 0 | } |
733 | | |
734 | | template<> MOZ_ALWAYS_INLINE void |
735 | | pack<WebGLTexelFormat::A16F, WebGLTexelPremultiplicationOp::Unpremultiply, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
736 | 0 | { |
737 | 0 | dst[0] = src[3]; |
738 | 0 | } |
739 | | |
740 | | template<> MOZ_ALWAYS_INLINE void |
741 | | pack<WebGLTexelFormat::A32F, WebGLTexelPremultiplicationOp::None, float, float>(const float* __restrict src, float* __restrict dst) |
742 | 0 | { |
743 | 0 | dst[0] = src[3]; |
744 | 0 | } |
745 | | |
746 | | template<> MOZ_ALWAYS_INLINE void |
747 | | pack<WebGLTexelFormat::A32F, WebGLTexelPremultiplicationOp::Premultiply, float, float>(const float* __restrict src, float* __restrict dst) |
748 | 0 | { |
749 | 0 | dst[0] = src[3]; |
750 | 0 | } |
751 | | |
752 | | template<> MOZ_ALWAYS_INLINE void |
753 | | pack<WebGLTexelFormat::A32F, WebGLTexelPremultiplicationOp::Unpremultiply, float, float>(const float* __restrict src, float* __restrict dst) |
754 | 0 | { |
755 | 0 | dst[0] = src[3]; |
756 | 0 | } |
757 | | |
758 | | template<> MOZ_ALWAYS_INLINE void |
759 | | pack<WebGLTexelFormat::R8, WebGLTexelPremultiplicationOp::None, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
760 | 0 | { |
761 | 0 | dst[0] = src[0]; |
762 | 0 | } |
763 | | |
764 | | template<> MOZ_ALWAYS_INLINE void |
765 | | pack<WebGLTexelFormat::R8, WebGLTexelPremultiplicationOp::Premultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
766 | 0 | { |
767 | 0 | float scaleFactor = src[3] / 255.0f; |
768 | 0 | uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor); |
769 | 0 | dst[0] = srcR; |
770 | 0 | } |
771 | | |
772 | | template<> MOZ_ALWAYS_INLINE void |
773 | | pack<WebGLTexelFormat::R8, WebGLTexelPremultiplicationOp::Unpremultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
774 | 0 | { |
775 | 0 | float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; |
776 | 0 | uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor); |
777 | 0 | dst[0] = srcR; |
778 | 0 | } |
779 | | |
780 | | template<> MOZ_ALWAYS_INLINE void |
781 | | pack<WebGLTexelFormat::R16F, WebGLTexelPremultiplicationOp::None, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
782 | 0 | { |
783 | 0 | dst[0] = src[0]; |
784 | 0 | } |
785 | | |
786 | | template<> MOZ_ALWAYS_INLINE void |
787 | | pack<WebGLTexelFormat::R16F, WebGLTexelPremultiplicationOp::Premultiply, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
788 | 0 | { |
789 | 0 | float scaleFactor = unpackFromFloat16(src[3]); |
790 | 0 | dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor); |
791 | 0 | } |
792 | | |
793 | | template<> MOZ_ALWAYS_INLINE void |
794 | | pack<WebGLTexelFormat::R16F, WebGLTexelPremultiplicationOp::Unpremultiply, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
795 | 0 | { |
796 | 0 | float unpackedAlpha = unpackFromFloat16(src[3]); |
797 | 0 | float scaleFactor = unpackedAlpha ? 1.0f / unpackedAlpha : 1.0f; |
798 | 0 | dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor); |
799 | 0 | } |
800 | | |
801 | | template<> MOZ_ALWAYS_INLINE void |
802 | | pack<WebGLTexelFormat::R32F, WebGLTexelPremultiplicationOp::None, float, float>(const float* __restrict src, float* __restrict dst) |
803 | 0 | { |
804 | 0 | dst[0] = src[0]; |
805 | 0 | } |
806 | | |
807 | | template<> MOZ_ALWAYS_INLINE void |
808 | | pack<WebGLTexelFormat::R32F, WebGLTexelPremultiplicationOp::Premultiply, float, float>(const float* __restrict src, float* __restrict dst) |
809 | 0 | { |
810 | 0 | float scaleFactor = src[3]; |
811 | 0 | dst[0] = src[0] * scaleFactor; |
812 | 0 | } |
813 | | |
814 | | template<> MOZ_ALWAYS_INLINE void |
815 | | pack<WebGLTexelFormat::R32F, WebGLTexelPremultiplicationOp::Unpremultiply, float, float>(const float* __restrict src, float* __restrict dst) |
816 | 0 | { |
817 | 0 | float scaleFactor = src[3] ? 1.0f / src[3] : 1.0f; |
818 | 0 | dst[0] = src[0] * scaleFactor; |
819 | 0 | } |
820 | | |
821 | | //////////////////////////////////////////////////////////////////////////////// |
822 | | // 2-channel formats |
823 | | template<> MOZ_ALWAYS_INLINE void |
824 | | pack<WebGLTexelFormat::RA8, WebGLTexelPremultiplicationOp::None, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
825 | 0 | { |
826 | 0 | dst[0] = src[0]; |
827 | 0 | dst[1] = src[3]; |
828 | 0 | } |
829 | | |
830 | | template<> MOZ_ALWAYS_INLINE void |
831 | | pack<WebGLTexelFormat::RA8, WebGLTexelPremultiplicationOp::Premultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
832 | 0 | { |
833 | 0 | float scaleFactor = src[3] / 255.0f; |
834 | 0 | uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor); |
835 | 0 | dst[0] = srcR; |
836 | 0 | dst[1] = src[3]; |
837 | 0 | } |
838 | | |
839 | | // FIXME: this routine is lossy and must be removed. |
840 | | template<> MOZ_ALWAYS_INLINE void |
841 | | pack<WebGLTexelFormat::RA8, WebGLTexelPremultiplicationOp::Unpremultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
842 | 0 | { |
843 | 0 | float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; |
844 | 0 | uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor); |
845 | 0 | dst[0] = srcR; |
846 | 0 | dst[1] = src[3]; |
847 | 0 | } |
848 | | |
849 | | template<> MOZ_ALWAYS_INLINE void |
850 | | pack<WebGLTexelFormat::RA16F, WebGLTexelPremultiplicationOp::None, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
851 | 0 | { |
852 | 0 | dst[0] = src[0]; |
853 | 0 | dst[1] = src[3]; |
854 | 0 | } |
855 | | |
856 | | template<> MOZ_ALWAYS_INLINE void |
857 | | pack<WebGLTexelFormat::RA16F, WebGLTexelPremultiplicationOp::Premultiply, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
858 | 0 | { |
859 | 0 | float scaleFactor = unpackFromFloat16(src[3]); |
860 | 0 | dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor); |
861 | 0 | dst[1] = src[3]; |
862 | 0 | } |
863 | | |
864 | | template<> MOZ_ALWAYS_INLINE void |
865 | | pack<WebGLTexelFormat::RA16F, WebGLTexelPremultiplicationOp::Unpremultiply, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
866 | 0 | { |
867 | 0 | float unpackedAlpha = unpackFromFloat16(src[3]); |
868 | 0 | float scaleFactor = unpackedAlpha ? 1.0f / unpackedAlpha : 1.0f; |
869 | 0 | dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor); |
870 | 0 | dst[1] = src[3]; |
871 | 0 | } |
872 | | |
873 | | template<> MOZ_ALWAYS_INLINE void |
874 | | pack<WebGLTexelFormat::RA32F, WebGLTexelPremultiplicationOp::None, float, float>(const float* __restrict src, float* __restrict dst) |
875 | 0 | { |
876 | 0 | dst[0] = src[0]; |
877 | 0 | dst[1] = src[3]; |
878 | 0 | } |
879 | | |
880 | | template<> MOZ_ALWAYS_INLINE void |
881 | | pack<WebGLTexelFormat::RA32F, WebGLTexelPremultiplicationOp::Premultiply, float, float>(const float* __restrict src, float* __restrict dst) |
882 | 0 | { |
883 | 0 | float scaleFactor = src[3]; |
884 | 0 | dst[0] = src[0] * scaleFactor; |
885 | 0 | dst[1] = src[3]; |
886 | 0 | } |
887 | | |
888 | | template<> MOZ_ALWAYS_INLINE void |
889 | | pack<WebGLTexelFormat::RA32F, WebGLTexelPremultiplicationOp::Unpremultiply, float, float>(const float* __restrict src, float* __restrict dst) |
890 | 0 | { |
891 | 0 | float scaleFactor = src[3] ? 1.0f / src[3] : 1.0f; |
892 | 0 | dst[0] = src[0] * scaleFactor; |
893 | 0 | dst[1] = src[3]; |
894 | 0 | } |
895 | | |
896 | | template<> MOZ_ALWAYS_INLINE void |
897 | | pack<WebGLTexelFormat::RG8, WebGLTexelPremultiplicationOp::None, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
898 | 0 | { |
899 | 0 | dst[0] = src[0]; |
900 | 0 | dst[1] = src[1]; |
901 | 0 | } |
902 | | |
903 | | template<> MOZ_ALWAYS_INLINE void |
904 | | pack<WebGLTexelFormat::RG8, WebGLTexelPremultiplicationOp::Premultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
905 | 0 | { |
906 | 0 | float scaleFactor = src[3] / 255.0f; |
907 | 0 | uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor); |
908 | 0 | uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor); |
909 | 0 | dst[0] = srcR; |
910 | 0 | dst[1] = srcG; |
911 | 0 | } |
912 | | |
913 | | // FIXME: this routine is lossy and must be removed. |
914 | | template<> MOZ_ALWAYS_INLINE void |
915 | | pack<WebGLTexelFormat::RG8, WebGLTexelPremultiplicationOp::Unpremultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
916 | 0 | { |
917 | 0 | float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; |
918 | 0 | uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor); |
919 | 0 | uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor); |
920 | 0 | dst[0] = srcR; |
921 | 0 | dst[1] = srcG; |
922 | 0 | } |
923 | | |
924 | | template<> MOZ_ALWAYS_INLINE void |
925 | | pack<WebGLTexelFormat::RG16F, WebGLTexelPremultiplicationOp::None, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
926 | 0 | { |
927 | 0 | dst[0] = src[0]; |
928 | 0 | dst[1] = src[1]; |
929 | 0 | } |
930 | | |
931 | | template<> MOZ_ALWAYS_INLINE void |
932 | | pack<WebGLTexelFormat::RG16F, WebGLTexelPremultiplicationOp::Premultiply, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
933 | 0 | { |
934 | 0 | float scaleFactor = unpackFromFloat16(src[3]); |
935 | 0 | dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor); |
936 | 0 | dst[1] = packToFloat16(unpackFromFloat16(src[1]) * scaleFactor); |
937 | 0 | } |
938 | | |
939 | | template<> MOZ_ALWAYS_INLINE void |
940 | | pack<WebGLTexelFormat::RG16F, WebGLTexelPremultiplicationOp::Unpremultiply, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
941 | 0 | { |
942 | 0 | float unpackedAlpha = unpackFromFloat16(src[3]); |
943 | 0 | float scaleFactor = unpackedAlpha ? 1.0f / unpackedAlpha : 1.0f; |
944 | 0 | dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor); |
945 | 0 | dst[1] = packToFloat16(unpackFromFloat16(src[1]) * scaleFactor); |
946 | 0 | } |
947 | | |
948 | | template<> MOZ_ALWAYS_INLINE void |
949 | | pack<WebGLTexelFormat::RG32F, WebGLTexelPremultiplicationOp::None, float, float>(const float* __restrict src, float* __restrict dst) |
950 | 0 | { |
951 | 0 | dst[0] = src[0]; |
952 | 0 | dst[1] = src[1]; |
953 | 0 | } |
954 | | |
955 | | template<> MOZ_ALWAYS_INLINE void |
956 | | pack<WebGLTexelFormat::RG32F, WebGLTexelPremultiplicationOp::Premultiply, float, float>(const float* __restrict src, float* __restrict dst) |
957 | 0 | { |
958 | 0 | float scaleFactor = src[3]; |
959 | 0 | dst[0] = src[0] * scaleFactor; |
960 | 0 | dst[1] = src[1] * scaleFactor; |
961 | 0 | } |
962 | | |
963 | | template<> MOZ_ALWAYS_INLINE void |
964 | | pack<WebGLTexelFormat::RG32F, WebGLTexelPremultiplicationOp::Unpremultiply, float, float>(const float* __restrict src, float* __restrict dst) |
965 | 0 | { |
966 | 0 | float scaleFactor = src[3] ? 1.0f / src[3] : 1.0f; |
967 | 0 | dst[0] = src[0] * scaleFactor; |
968 | 0 | dst[1] = src[1] * scaleFactor; |
969 | 0 | } |
970 | | |
971 | | //////////////////////////////////////////////////////////////////////////////// |
972 | | // 3-channel formats |
973 | | template<> MOZ_ALWAYS_INLINE void |
974 | | pack<WebGLTexelFormat::RGB565, WebGLTexelPremultiplicationOp::None, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst) |
975 | 0 | { |
976 | 0 | *dst = ( ((src[0] & 0xF8) << 8) |
977 | 0 | | ((src[1] & 0xFC) << 3) |
978 | 0 | | ((src[2] & 0xF8) >> 3)); |
979 | 0 | } |
980 | | |
981 | | template<> MOZ_ALWAYS_INLINE void |
982 | | pack<WebGLTexelFormat::RGB565, WebGLTexelPremultiplicationOp::Premultiply, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst) |
983 | 0 | { |
984 | 0 | float scaleFactor = src[3] / 255.0f; |
985 | 0 | uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor); |
986 | 0 | uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor); |
987 | 0 | uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor); |
988 | 0 | *dst = ( ((srcR & 0xF8) << 8) |
989 | 0 | | ((srcG & 0xFC) << 3) |
990 | 0 | | ((srcB & 0xF8) >> 3)); |
991 | 0 | } |
992 | | |
993 | | // FIXME: this routine is lossy and must be removed. |
994 | | template<> MOZ_ALWAYS_INLINE void |
995 | | pack<WebGLTexelFormat::RGB565, WebGLTexelPremultiplicationOp::Unpremultiply, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst) |
996 | 0 | { |
997 | 0 | float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; |
998 | 0 | uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor); |
999 | 0 | uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor); |
1000 | 0 | uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor); |
1001 | 0 | *dst = ( ((srcR & 0xF8) << 8) |
1002 | 0 | | ((srcG & 0xFC) << 3) |
1003 | 0 | | ((srcB & 0xF8) >> 3)); |
1004 | 0 | } |
1005 | | |
1006 | | template<> MOZ_ALWAYS_INLINE void |
1007 | | pack<WebGLTexelFormat::RGB8, WebGLTexelPremultiplicationOp::None, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
1008 | 0 | { |
1009 | 0 | dst[0] = src[0]; |
1010 | 0 | dst[1] = src[1]; |
1011 | 0 | dst[2] = src[2]; |
1012 | 0 | } |
1013 | | |
1014 | | template<> MOZ_ALWAYS_INLINE void |
1015 | | pack<WebGLTexelFormat::RGB8, WebGLTexelPremultiplicationOp::Premultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
1016 | 0 | { |
1017 | 0 | float scaleFactor = src[3] / 255.0f; |
1018 | 0 | uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor); |
1019 | 0 | uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor); |
1020 | 0 | uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor); |
1021 | 0 | dst[0] = srcR; |
1022 | 0 | dst[1] = srcG; |
1023 | 0 | dst[2] = srcB; |
1024 | 0 | } |
1025 | | |
1026 | | template<> MOZ_ALWAYS_INLINE void |
1027 | | pack<WebGLTexelFormat::RGB8, WebGLTexelPremultiplicationOp::Unpremultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
1028 | 0 | { |
1029 | 0 | float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; |
1030 | 0 | uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor); |
1031 | 0 | uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor); |
1032 | 0 | uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor); |
1033 | 0 | dst[0] = srcR; |
1034 | 0 | dst[1] = srcG; |
1035 | 0 | dst[2] = srcB; |
1036 | 0 | } |
1037 | | |
1038 | | template<> MOZ_ALWAYS_INLINE void |
1039 | | pack<WebGLTexelFormat::RGB11F11F10F, WebGLTexelPremultiplicationOp::None, float, uint32_t>(const float* __restrict src, uint32_t* __restrict dst) |
1040 | 0 | { |
1041 | 0 | dst[0] = ((packToFloat11(src[0]) << 0) | |
1042 | 0 | (packToFloat11(src[1]) << 11) | |
1043 | 0 | (packToFloat10(src[2]) << 22)); |
1044 | 0 | } |
1045 | | |
1046 | | template<> MOZ_ALWAYS_INLINE void |
1047 | | pack<WebGLTexelFormat::RGB11F11F10F, WebGLTexelPremultiplicationOp::Premultiply, float, uint32_t>(const float* __restrict src, uint32_t* __restrict dst) |
1048 | 0 | { |
1049 | 0 | float scaleFactor = src[3]; |
1050 | 0 | dst[0] = ((packToFloat11(src[0] * scaleFactor) << 0) | |
1051 | 0 | (packToFloat11(src[1] * scaleFactor) << 11) | |
1052 | 0 | (packToFloat10(src[2] * scaleFactor) << 22)); |
1053 | 0 | } |
1054 | | |
1055 | | template<> MOZ_ALWAYS_INLINE void |
1056 | | pack<WebGLTexelFormat::RGB11F11F10F, WebGLTexelPremultiplicationOp::Unpremultiply, float, uint32_t>(const float* __restrict src, uint32_t* __restrict dst) |
1057 | 0 | { |
1058 | 0 | float scaleFactor = src[3] ? 1.0f / src[3] : 1.0f; |
1059 | 0 | dst[0] = ((packToFloat11(src[0] * scaleFactor) << 0) | |
1060 | 0 | (packToFloat11(src[1] * scaleFactor) << 11) | |
1061 | 0 | (packToFloat10(src[2] * scaleFactor) << 22)); |
1062 | 0 | } |
1063 | | |
1064 | | template<> MOZ_ALWAYS_INLINE void |
1065 | | pack<WebGLTexelFormat::RGB16F, WebGLTexelPremultiplicationOp::None, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
1066 | 0 | { |
1067 | 0 | dst[0] = src[0]; |
1068 | 0 | dst[1] = src[1]; |
1069 | 0 | dst[2] = src[2]; |
1070 | 0 | } |
1071 | | |
1072 | | template<> MOZ_ALWAYS_INLINE void |
1073 | | pack<WebGLTexelFormat::RGB16F, WebGLTexelPremultiplicationOp::Premultiply, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
1074 | 0 | { |
1075 | 0 | float scaleFactor = unpackFromFloat16(src[3]); |
1076 | 0 | dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor); |
1077 | 0 | dst[1] = packToFloat16(unpackFromFloat16(src[1]) * scaleFactor); |
1078 | 0 | dst[2] = packToFloat16(unpackFromFloat16(src[2]) * scaleFactor); |
1079 | 0 | } |
1080 | | |
1081 | | template<> MOZ_ALWAYS_INLINE void |
1082 | | pack<WebGLTexelFormat::RGB16F, WebGLTexelPremultiplicationOp::Unpremultiply, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
1083 | 0 | { |
1084 | 0 | float unpackedAlpha = unpackFromFloat16(src[3]); |
1085 | 0 | float scaleFactor = unpackedAlpha ? 1.0f / unpackedAlpha : 1.0f; |
1086 | 0 | dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor); |
1087 | 0 | dst[1] = packToFloat16(unpackFromFloat16(src[1]) * scaleFactor); |
1088 | 0 | dst[2] = packToFloat16(unpackFromFloat16(src[2]) * scaleFactor); |
1089 | 0 | } |
1090 | | |
1091 | | template<> MOZ_ALWAYS_INLINE void |
1092 | | pack<WebGLTexelFormat::RGB32F, WebGLTexelPremultiplicationOp::None, float, float>(const float* __restrict src, float* __restrict dst) |
1093 | 0 | { |
1094 | 0 | dst[0] = src[0]; |
1095 | 0 | dst[1] = src[1]; |
1096 | 0 | dst[2] = src[2]; |
1097 | 0 | } |
1098 | | |
1099 | | template<> MOZ_ALWAYS_INLINE void |
1100 | | pack<WebGLTexelFormat::RGB32F, WebGLTexelPremultiplicationOp::Premultiply, float, float>(const float* __restrict src, float* __restrict dst) |
1101 | 0 | { |
1102 | 0 | float scaleFactor = src[3]; |
1103 | 0 | dst[0] = src[0] * scaleFactor; |
1104 | 0 | dst[1] = src[1] * scaleFactor; |
1105 | 0 | dst[2] = src[2] * scaleFactor; |
1106 | 0 | } |
1107 | | |
1108 | | template<> MOZ_ALWAYS_INLINE void |
1109 | | pack<WebGLTexelFormat::RGB32F, WebGLTexelPremultiplicationOp::Unpremultiply, float, float>(const float* __restrict src, float* __restrict dst) |
1110 | 0 | { |
1111 | 0 | float scaleFactor = src[3] ? 1.0f / src[3] : 1.0f; |
1112 | 0 | dst[0] = src[0] * scaleFactor; |
1113 | 0 | dst[1] = src[1] * scaleFactor; |
1114 | 0 | dst[2] = src[2] * scaleFactor; |
1115 | 0 | } |
1116 | | |
1117 | | //////////////////////////////////////////////////////////////////////////////// |
1118 | | // 4-channel formats |
1119 | | template<> MOZ_ALWAYS_INLINE void |
1120 | | pack<WebGLTexelFormat::RGBA4444, WebGLTexelPremultiplicationOp::None, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst) |
1121 | 0 | { |
1122 | 0 | *dst = ( ((src[0] & 0xF0) << 8) |
1123 | 0 | | ((src[1] & 0xF0) << 4) |
1124 | 0 | | (src[2] & 0xF0) |
1125 | 0 | | (src[3] >> 4) ); |
1126 | 0 | } |
1127 | | |
1128 | | template<> MOZ_ALWAYS_INLINE void |
1129 | | pack<WebGLTexelFormat::RGBA4444, WebGLTexelPremultiplicationOp::Premultiply, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst) |
1130 | 0 | { |
1131 | 0 | float scaleFactor = src[3] / 255.0f; |
1132 | 0 | uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor); |
1133 | 0 | uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor); |
1134 | 0 | uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor); |
1135 | 0 | *dst = ( ((srcR & 0xF0) << 8) |
1136 | 0 | | ((srcG & 0xF0) << 4) |
1137 | 0 | | (srcB & 0xF0) |
1138 | 0 | | (src[3] >> 4)); |
1139 | 0 | } |
1140 | | |
1141 | | // FIXME: this routine is lossy and must be removed. |
1142 | | template<> MOZ_ALWAYS_INLINE void |
1143 | | pack<WebGLTexelFormat::RGBA4444, WebGLTexelPremultiplicationOp::Unpremultiply, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst) |
1144 | 0 | { |
1145 | 0 | float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; |
1146 | 0 | uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor); |
1147 | 0 | uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor); |
1148 | 0 | uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor); |
1149 | 0 | *dst = ( ((srcR & 0xF0) << 8) |
1150 | 0 | | ((srcG & 0xF0) << 4) |
1151 | 0 | | (srcB & 0xF0) |
1152 | 0 | | (src[3] >> 4)); |
1153 | 0 | } |
1154 | | |
1155 | | template<> MOZ_ALWAYS_INLINE void |
1156 | | pack<WebGLTexelFormat::RGBA5551, WebGLTexelPremultiplicationOp::None, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst) |
1157 | 0 | { |
1158 | 0 | *dst = ( ((src[0] & 0xF8) << 8) |
1159 | 0 | | ((src[1] & 0xF8) << 3) |
1160 | 0 | | ((src[2] & 0xF8) >> 2) |
1161 | 0 | | (src[3] >> 7)); |
1162 | 0 | } |
1163 | | |
1164 | | template<> MOZ_ALWAYS_INLINE void |
1165 | | pack<WebGLTexelFormat::RGBA5551, WebGLTexelPremultiplicationOp::Premultiply, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst) |
1166 | 0 | { |
1167 | 0 | float scaleFactor = src[3] / 255.0f; |
1168 | 0 | uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor); |
1169 | 0 | uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor); |
1170 | 0 | uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor); |
1171 | 0 | *dst = ( ((srcR & 0xF8) << 8) |
1172 | 0 | | ((srcG & 0xF8) << 3) |
1173 | 0 | | ((srcB & 0xF8) >> 2) |
1174 | 0 | | (src[3] >> 7)); |
1175 | 0 | } |
1176 | | |
1177 | | // FIXME: this routine is lossy and must be removed. |
1178 | | template<> MOZ_ALWAYS_INLINE void |
1179 | | pack<WebGLTexelFormat::RGBA5551, WebGLTexelPremultiplicationOp::Unpremultiply, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst) |
1180 | 0 | { |
1181 | 0 | float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; |
1182 | 0 | uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor); |
1183 | 0 | uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor); |
1184 | 0 | uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor); |
1185 | 0 | *dst = ( ((srcR & 0xF8) << 8) |
1186 | 0 | | ((srcG & 0xF8) << 3) |
1187 | 0 | | ((srcB & 0xF8) >> 2) |
1188 | 0 | | (src[3] >> 7)); |
1189 | 0 | } |
1190 | | |
1191 | | template<> MOZ_ALWAYS_INLINE void |
1192 | | pack<WebGLTexelFormat::RGBA8, WebGLTexelPremultiplicationOp::None, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
1193 | 0 | { |
1194 | 0 | dst[0] = src[0]; |
1195 | 0 | dst[1] = src[1]; |
1196 | 0 | dst[2] = src[2]; |
1197 | 0 | dst[3] = src[3]; |
1198 | 0 | } |
1199 | | |
1200 | | template<> MOZ_ALWAYS_INLINE void |
1201 | | pack<WebGLTexelFormat::RGBA8, WebGLTexelPremultiplicationOp::Premultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
1202 | 0 | { |
1203 | 0 | float scaleFactor = src[3] / 255.0f; |
1204 | 0 | uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor); |
1205 | 0 | uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor); |
1206 | 0 | uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor); |
1207 | 0 | dst[0] = srcR; |
1208 | 0 | dst[1] = srcG; |
1209 | 0 | dst[2] = srcB; |
1210 | 0 | dst[3] = src[3]; |
1211 | 0 | } |
1212 | | |
1213 | | // FIXME: this routine is lossy and must be removed. |
1214 | | template<> MOZ_ALWAYS_INLINE void |
1215 | | pack<WebGLTexelFormat::RGBA8, WebGLTexelPremultiplicationOp::Unpremultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
1216 | 0 | { |
1217 | 0 | float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f; |
1218 | 0 | uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor); |
1219 | 0 | uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor); |
1220 | 0 | uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor); |
1221 | 0 | dst[0] = srcR; |
1222 | 0 | dst[1] = srcG; |
1223 | 0 | dst[2] = srcB; |
1224 | 0 | dst[3] = src[3]; |
1225 | 0 | } |
1226 | | |
1227 | | template<> MOZ_ALWAYS_INLINE void |
1228 | | pack<WebGLTexelFormat::RGBA16F, WebGLTexelPremultiplicationOp::None, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
1229 | 0 | { |
1230 | 0 | dst[0] = src[0]; |
1231 | 0 | dst[1] = src[1]; |
1232 | 0 | dst[2] = src[2]; |
1233 | 0 | dst[3] = src[3]; |
1234 | 0 | } |
1235 | | |
1236 | | template<> MOZ_ALWAYS_INLINE void |
1237 | | pack<WebGLTexelFormat::RGBA16F, WebGLTexelPremultiplicationOp::Premultiply, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
1238 | 0 | { |
1239 | 0 | float scaleFactor = unpackFromFloat16(src[3]); |
1240 | 0 | dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor); |
1241 | 0 | dst[1] = packToFloat16(unpackFromFloat16(src[1]) * scaleFactor); |
1242 | 0 | dst[2] = packToFloat16(unpackFromFloat16(src[2]) * scaleFactor); |
1243 | 0 | dst[3] = src[3]; |
1244 | 0 | } |
1245 | | |
1246 | | template<> MOZ_ALWAYS_INLINE void |
1247 | | pack<WebGLTexelFormat::RGBA16F, WebGLTexelPremultiplicationOp::Unpremultiply, uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
1248 | 0 | { |
1249 | 0 | float unpackedAlpha = unpackFromFloat16(src[3]); |
1250 | 0 | float scaleFactor = unpackedAlpha ? 1.0f / unpackedAlpha : 1.0f; |
1251 | 0 | dst[0] = packToFloat16(unpackFromFloat16(src[0]) * scaleFactor); |
1252 | 0 | dst[1] = packToFloat16(unpackFromFloat16(src[1]) * scaleFactor); |
1253 | 0 | dst[2] = packToFloat16(unpackFromFloat16(src[2]) * scaleFactor); |
1254 | 0 | dst[3] = src[3]; |
1255 | 0 | } |
1256 | | |
1257 | | template<> MOZ_ALWAYS_INLINE void |
1258 | | pack<WebGLTexelFormat::RGBA32F, WebGLTexelPremultiplicationOp::None, float, float>(const float* __restrict src, float* __restrict dst) |
1259 | 0 | { |
1260 | 0 | dst[0] = src[0]; |
1261 | 0 | dst[1] = src[1]; |
1262 | 0 | dst[2] = src[2]; |
1263 | 0 | dst[3] = src[3]; |
1264 | 0 | } |
1265 | | |
1266 | | template<> MOZ_ALWAYS_INLINE void |
1267 | | pack<WebGLTexelFormat::RGBA32F, WebGLTexelPremultiplicationOp::Premultiply, float, float>(const float* __restrict src, float* __restrict dst) |
1268 | 0 | { |
1269 | 0 | float scaleFactor = src[3]; |
1270 | 0 | dst[0] = src[0] * scaleFactor; |
1271 | 0 | dst[1] = src[1] * scaleFactor; |
1272 | 0 | dst[2] = src[2] * scaleFactor; |
1273 | 0 | dst[3] = src[3]; |
1274 | 0 | } |
1275 | | |
1276 | | template<> MOZ_ALWAYS_INLINE void |
1277 | | pack<WebGLTexelFormat::RGBA32F, WebGLTexelPremultiplicationOp::Unpremultiply, float, float>(const float* __restrict src, float* __restrict dst) |
1278 | 0 | { |
1279 | 0 | float scaleFactor = src[3] ? 1.0f / src[3] : 1.0f; |
1280 | 0 | dst[0] = src[0] * scaleFactor; |
1281 | 0 | dst[1] = src[1] * scaleFactor; |
1282 | 0 | dst[2] = src[2] * scaleFactor; |
1283 | 0 | dst[3] = src[3]; |
1284 | 0 | } |
1285 | | |
1286 | | /****** END CODE SHARED WITH WEBKIT ******/ |
1287 | | |
1288 | | template<typename SrcType, typename DstType> MOZ_ALWAYS_INLINE void |
1289 | | convertType(const SrcType* __restrict src, DstType* __restrict dst) |
1290 | 0 | { |
1291 | 0 | MOZ_ASSERT(false, "Unimplemented texture format conversion"); |
1292 | 0 | } Unexecuted instantiation: void mozilla::WebGLTexelConversions::convertType<unsigned short, unsigned char>(unsigned short const*, unsigned char*) Unexecuted instantiation: void mozilla::WebGLTexelConversions::convertType<unsigned short, float>(unsigned short const*, float*) Unexecuted instantiation: void mozilla::WebGLTexelConversions::convertType<float, unsigned char>(float const*, unsigned char*) Unexecuted instantiation: void mozilla::WebGLTexelConversions::convertType<float, unsigned short>(float const*, unsigned short*) |
1293 | | |
1294 | | template<> MOZ_ALWAYS_INLINE void |
1295 | | convertType<uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst) |
1296 | 0 | { |
1297 | 0 | dst[0] = src[0]; |
1298 | 0 | dst[1] = src[1]; |
1299 | 0 | dst[2] = src[2]; |
1300 | 0 | dst[3] = src[3]; |
1301 | 0 | } |
1302 | | |
1303 | | template<> MOZ_ALWAYS_INLINE void |
1304 | | convertType<uint16_t, uint16_t>(const uint16_t* __restrict src, uint16_t* __restrict dst) |
1305 | 0 | { |
1306 | 0 | dst[0] = src[0]; |
1307 | 0 | dst[1] = src[1]; |
1308 | 0 | dst[2] = src[2]; |
1309 | 0 | dst[3] = src[3]; |
1310 | 0 | } |
1311 | | |
1312 | | template<> MOZ_ALWAYS_INLINE void |
1313 | | convertType<float, float>(const float* __restrict src, float* __restrict dst) |
1314 | 0 | { |
1315 | 0 | dst[0] = src[0]; |
1316 | 0 | dst[1] = src[1]; |
1317 | 0 | dst[2] = src[2]; |
1318 | 0 | dst[3] = src[3]; |
1319 | 0 | } |
1320 | | |
1321 | | template<> MOZ_ALWAYS_INLINE void |
1322 | | convertType<uint8_t, float>(const uint8_t* __restrict src, float* __restrict dst) |
1323 | 0 | { |
1324 | 0 | const float scaleFactor = 1.f / 255.0f; |
1325 | 0 | dst[0] = src[0] * scaleFactor; |
1326 | 0 | dst[1] = src[1] * scaleFactor; |
1327 | 0 | dst[2] = src[2] * scaleFactor; |
1328 | 0 | dst[3] = src[3] * scaleFactor; |
1329 | 0 | } |
1330 | | |
1331 | | template<> MOZ_ALWAYS_INLINE void |
1332 | | convertType<uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst) |
1333 | 0 | { |
1334 | 0 | const float scaleFactor = 1.f / 255.0f; |
1335 | 0 | dst[0] = packToFloat16(src[0] * scaleFactor); |
1336 | 0 | dst[1] = packToFloat16(src[1] * scaleFactor); |
1337 | 0 | dst[2] = packToFloat16(src[2] * scaleFactor); |
1338 | 0 | dst[3] = packToFloat16(src[3] * scaleFactor); |
1339 | 0 | } |
1340 | | |
1341 | | } // end namespace WebGLTexelConversions |
1342 | | |
1343 | | } // end namespace mozilla |
1344 | | |
1345 | | #endif // WEBGLTEXELCONVERSIONS_H_ |