/src/mozilla-central/dom/canvas/WebGLUniformLocation.cpp
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1 | | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
3 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
4 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
5 | | |
6 | | #include "WebGLUniformLocation.h" |
7 | | |
8 | | #include "GLContext.h" |
9 | | #include "mozilla/dom/ToJSValue.h" |
10 | | #include "mozilla/dom/WebGLRenderingContextBinding.h" |
11 | | #include "WebGLActiveInfo.h" |
12 | | #include "WebGLContext.h" |
13 | | #include "WebGLProgram.h" |
14 | | |
15 | | namespace mozilla { |
16 | | |
17 | | WebGLUniformLocation::WebGLUniformLocation(WebGLContext* webgl, |
18 | | const webgl::LinkedProgramInfo* linkInfo, |
19 | | webgl::UniformInfo* info, GLuint loc, |
20 | | size_t arrayIndex) |
21 | | : WebGLContextBoundObject(webgl) |
22 | | , mLinkInfo(linkInfo) |
23 | | , mInfo(info) |
24 | | , mLoc(loc) |
25 | | , mArrayIndex(arrayIndex) |
26 | 0 | { } |
27 | | |
28 | | WebGLUniformLocation::~WebGLUniformLocation() |
29 | 0 | { } |
30 | | |
31 | | bool |
32 | | WebGLUniformLocation::ValidateForProgram(const WebGLProgram* prog) const |
33 | 0 | { |
34 | 0 | // Check the weak-pointer. |
35 | 0 | if (!mLinkInfo) { |
36 | 0 | mContext->ErrorInvalidOperation("This uniform location is obsolete because" |
37 | 0 | " its program has been successfully relinked."); |
38 | 0 | return false; |
39 | 0 | } |
40 | 0 | |
41 | 0 | if (mLinkInfo->prog != prog) { |
42 | 0 | mContext->ErrorInvalidOperation("This uniform location corresponds to a" |
43 | 0 | " different program."); |
44 | 0 | return false; |
45 | 0 | } |
46 | 0 | |
47 | 0 | return true; |
48 | 0 | } |
49 | | |
50 | | static bool |
51 | | IsUniformSetterTypeValid(GLenum setterType, GLenum uniformType) |
52 | 0 | { |
53 | 0 | // The order in this switch matches table 2.10 from OpenGL ES |
54 | 0 | // 3.0.4 (Aug 27, 2014) es_spec_3.0.4.pdf |
55 | 0 | switch (uniformType) { |
56 | 0 | case LOCAL_GL_FLOAT: |
57 | 0 | case LOCAL_GL_FLOAT_VEC2: |
58 | 0 | case LOCAL_GL_FLOAT_VEC3: |
59 | 0 | case LOCAL_GL_FLOAT_VEC4: |
60 | 0 | return setterType == LOCAL_GL_FLOAT; |
61 | 0 |
|
62 | 0 | case LOCAL_GL_INT: |
63 | 0 | case LOCAL_GL_INT_VEC2: |
64 | 0 | case LOCAL_GL_INT_VEC3: |
65 | 0 | case LOCAL_GL_INT_VEC4: |
66 | 0 | return setterType == LOCAL_GL_INT; |
67 | 0 |
|
68 | 0 | case LOCAL_GL_UNSIGNED_INT: |
69 | 0 | case LOCAL_GL_UNSIGNED_INT_VEC2: |
70 | 0 | case LOCAL_GL_UNSIGNED_INT_VEC3: |
71 | 0 | case LOCAL_GL_UNSIGNED_INT_VEC4: |
72 | 0 | return setterType == LOCAL_GL_UNSIGNED_INT; |
73 | 0 |
|
74 | 0 | /* bool can be set via any function: 0, 0.0f -> FALSE, _ -> TRUE */ |
75 | 0 | case LOCAL_GL_BOOL: |
76 | 0 | case LOCAL_GL_BOOL_VEC2: |
77 | 0 | case LOCAL_GL_BOOL_VEC3: |
78 | 0 | case LOCAL_GL_BOOL_VEC4: |
79 | 0 | return (setterType == LOCAL_GL_INT || |
80 | 0 | setterType == LOCAL_GL_FLOAT || |
81 | 0 | setterType == LOCAL_GL_UNSIGNED_INT); |
82 | 0 |
|
83 | 0 | case LOCAL_GL_FLOAT_MAT2: |
84 | 0 | case LOCAL_GL_FLOAT_MAT3: |
85 | 0 | case LOCAL_GL_FLOAT_MAT4: |
86 | 0 | case LOCAL_GL_FLOAT_MAT2x3: |
87 | 0 | case LOCAL_GL_FLOAT_MAT2x4: |
88 | 0 | case LOCAL_GL_FLOAT_MAT3x2: |
89 | 0 | case LOCAL_GL_FLOAT_MAT3x4: |
90 | 0 | case LOCAL_GL_FLOAT_MAT4x2: |
91 | 0 | case LOCAL_GL_FLOAT_MAT4x3: |
92 | 0 | return setterType == LOCAL_GL_FLOAT; |
93 | 0 |
|
94 | 0 | /* Samplers can only be set via Uniform1i */ |
95 | 0 | case LOCAL_GL_SAMPLER_2D: |
96 | 0 | case LOCAL_GL_SAMPLER_3D: |
97 | 0 | case LOCAL_GL_SAMPLER_CUBE: |
98 | 0 | case LOCAL_GL_SAMPLER_2D_SHADOW: |
99 | 0 | case LOCAL_GL_SAMPLER_2D_ARRAY: |
100 | 0 | case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW: |
101 | 0 | case LOCAL_GL_SAMPLER_CUBE_SHADOW: |
102 | 0 |
|
103 | 0 | case LOCAL_GL_INT_SAMPLER_2D: |
104 | 0 | case LOCAL_GL_INT_SAMPLER_3D: |
105 | 0 | case LOCAL_GL_INT_SAMPLER_CUBE: |
106 | 0 | case LOCAL_GL_INT_SAMPLER_2D_ARRAY: |
107 | 0 |
|
108 | 0 | case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D: |
109 | 0 | case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D: |
110 | 0 | case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE: |
111 | 0 | case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
112 | 0 | return setterType == LOCAL_GL_INT; |
113 | 0 |
|
114 | 0 | default: |
115 | 0 | MOZ_CRASH("GFX: Bad `uniformType`."); |
116 | 0 | } |
117 | 0 | } |
118 | | |
119 | | bool |
120 | | WebGLUniformLocation::ValidateSizeAndType(uint8_t setterElemSize, GLenum setterType) const |
121 | 0 | { |
122 | 0 | MOZ_ASSERT(mLinkInfo); |
123 | 0 |
|
124 | 0 | const auto& uniformElemSize = mInfo->mActiveInfo->mElemSize; |
125 | 0 | if (setterElemSize != uniformElemSize) { |
126 | 0 | mContext->ErrorInvalidOperation("Function used differs from uniform size: %i", |
127 | 0 | uniformElemSize); |
128 | 0 | return false; |
129 | 0 | } |
130 | 0 | |
131 | 0 | const auto& uniformElemType = mInfo->mActiveInfo->mElemType; |
132 | 0 | if (!IsUniformSetterTypeValid(setterType, uniformElemType)) { |
133 | 0 | mContext->ErrorInvalidOperation("Function used is incompatible with uniform" |
134 | 0 | " type: %i", |
135 | 0 | uniformElemType); |
136 | 0 | return false; |
137 | 0 | } |
138 | 0 | |
139 | 0 | return true; |
140 | 0 | } |
141 | | |
142 | | bool |
143 | | WebGLUniformLocation::ValidateArrayLength(uint8_t setterElemSize, |
144 | | size_t setterArraySize) const |
145 | 0 | { |
146 | 0 | MOZ_ASSERT(mLinkInfo); |
147 | 0 |
|
148 | 0 | if (setterArraySize == 0 || |
149 | 0 | setterArraySize % setterElemSize) |
150 | 0 | { |
151 | 0 | mContext->ErrorInvalidValue("Expected an array of length a multiple of %d," |
152 | 0 | " got an array of length %zu.", |
153 | 0 | setterElemSize, setterArraySize); |
154 | 0 | return false; |
155 | 0 | } |
156 | 0 | |
157 | 0 | /* GLES 2.0.25, Section 2.10, p38 |
158 | 0 | * When loading `N` elements starting at an arbitrary position `k` in a uniform |
159 | 0 | * declared as an array, elements `k` through `k + N - 1` in the array will be |
160 | 0 | * replaced with the new values. Values for any array element that exceeds the |
161 | 0 | * highest array element index used, as reported by `GetActiveUniform`, will be |
162 | 0 | * ignored by GL. |
163 | 0 | */ |
164 | 0 | if (!mInfo->mActiveInfo->mIsArray && |
165 | 0 | setterArraySize != setterElemSize) |
166 | 0 | { |
167 | 0 | mContext->ErrorInvalidOperation("Expected an array of length exactly %d" |
168 | 0 | " (since this uniform is not an array uniform)," |
169 | 0 | " got an array of length %zu.", |
170 | 0 | setterElemSize, setterArraySize); |
171 | 0 | return false; |
172 | 0 | } |
173 | 0 | |
174 | 0 | return true; |
175 | 0 | } |
176 | | |
177 | | JS::Value |
178 | | WebGLUniformLocation::GetUniform(JSContext* js) const |
179 | 0 | { |
180 | 0 | MOZ_ASSERT(mLinkInfo); |
181 | 0 |
|
182 | 0 | const uint8_t elemSize = mInfo->mActiveInfo->mElemSize; |
183 | 0 | static const uint8_t kMaxElemSize = 16; |
184 | 0 | MOZ_ASSERT(elemSize <= kMaxElemSize); |
185 | 0 |
|
186 | 0 | GLuint prog = mLinkInfo->prog->mGLName; |
187 | 0 |
|
188 | 0 | gl::GLContext* gl = mContext->GL(); |
189 | 0 |
|
190 | 0 | switch (mInfo->mActiveInfo->mElemType) { |
191 | 0 | case LOCAL_GL_INT: |
192 | 0 | case LOCAL_GL_INT_VEC2: |
193 | 0 | case LOCAL_GL_INT_VEC3: |
194 | 0 | case LOCAL_GL_INT_VEC4: |
195 | 0 | case LOCAL_GL_SAMPLER_2D: |
196 | 0 | case LOCAL_GL_SAMPLER_3D: |
197 | 0 | case LOCAL_GL_SAMPLER_CUBE: |
198 | 0 | case LOCAL_GL_SAMPLER_2D_SHADOW: |
199 | 0 | case LOCAL_GL_SAMPLER_2D_ARRAY: |
200 | 0 | case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW: |
201 | 0 | case LOCAL_GL_SAMPLER_CUBE_SHADOW: |
202 | 0 | case LOCAL_GL_INT_SAMPLER_2D: |
203 | 0 | case LOCAL_GL_INT_SAMPLER_3D: |
204 | 0 | case LOCAL_GL_INT_SAMPLER_CUBE: |
205 | 0 | case LOCAL_GL_INT_SAMPLER_2D_ARRAY: |
206 | 0 | case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D: |
207 | 0 | case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D: |
208 | 0 | case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE: |
209 | 0 | case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
210 | 0 | { |
211 | 0 | GLint buffer[kMaxElemSize] = {0}; |
212 | 0 | gl->fGetUniformiv(prog, mLoc, buffer); |
213 | 0 |
|
214 | 0 | if (elemSize == 1) |
215 | 0 | return JS::Int32Value(buffer[0]); |
216 | 0 | |
217 | 0 | JSObject* obj = dom::Int32Array::Create(js, mContext, elemSize, buffer); |
218 | 0 | if (!obj) { |
219 | 0 | mContext->ErrorOutOfMemory("getUniform: Out of memory."); |
220 | 0 | return JS::NullValue(); |
221 | 0 | } |
222 | 0 | return JS::ObjectOrNullValue(obj); |
223 | 0 | } |
224 | 0 |
|
225 | 0 | case LOCAL_GL_BOOL: |
226 | 0 | case LOCAL_GL_BOOL_VEC2: |
227 | 0 | case LOCAL_GL_BOOL_VEC3: |
228 | 0 | case LOCAL_GL_BOOL_VEC4: |
229 | 0 | { |
230 | 0 | GLint buffer[kMaxElemSize] = {0}; |
231 | 0 | gl->fGetUniformiv(prog, mLoc, buffer); |
232 | 0 |
|
233 | 0 | if (elemSize == 1) |
234 | 0 | return JS::BooleanValue(buffer[0]); |
235 | 0 | |
236 | 0 | bool boolBuffer[kMaxElemSize]; |
237 | 0 | for (uint8_t i = 0; i < kMaxElemSize; i++) |
238 | 0 | boolBuffer[i] = buffer[i]; |
239 | 0 |
|
240 | 0 | JS::RootedValue val(js); |
241 | 0 | // Be careful: we don't want to convert all of |uv|! |
242 | 0 | if (!dom::ToJSValue(js, boolBuffer, elemSize, &val)) { |
243 | 0 | mContext->ErrorOutOfMemory("getUniform: Out of memory."); |
244 | 0 | return JS::NullValue(); |
245 | 0 | } |
246 | 0 | return val; |
247 | 0 | } |
248 | 0 |
|
249 | 0 | case LOCAL_GL_FLOAT: |
250 | 0 | case LOCAL_GL_FLOAT_VEC2: |
251 | 0 | case LOCAL_GL_FLOAT_VEC3: |
252 | 0 | case LOCAL_GL_FLOAT_VEC4: |
253 | 0 | case LOCAL_GL_FLOAT_MAT2: |
254 | 0 | case LOCAL_GL_FLOAT_MAT3: |
255 | 0 | case LOCAL_GL_FLOAT_MAT4: |
256 | 0 | case LOCAL_GL_FLOAT_MAT2x3: |
257 | 0 | case LOCAL_GL_FLOAT_MAT2x4: |
258 | 0 | case LOCAL_GL_FLOAT_MAT3x2: |
259 | 0 | case LOCAL_GL_FLOAT_MAT3x4: |
260 | 0 | case LOCAL_GL_FLOAT_MAT4x2: |
261 | 0 | case LOCAL_GL_FLOAT_MAT4x3: |
262 | 0 | { |
263 | 0 | GLfloat buffer[16] = {0.0f}; |
264 | 0 | gl->fGetUniformfv(prog, mLoc, buffer); |
265 | 0 |
|
266 | 0 | if (elemSize == 1) |
267 | 0 | return JS::DoubleValue(buffer[0]); |
268 | 0 | |
269 | 0 | JSObject* obj = dom::Float32Array::Create(js, mContext, elemSize, buffer); |
270 | 0 | if (!obj) { |
271 | 0 | mContext->ErrorOutOfMemory("getUniform: Out of memory."); |
272 | 0 | return JS::NullValue(); |
273 | 0 | } |
274 | 0 | return JS::ObjectOrNullValue(obj); |
275 | 0 | } |
276 | 0 |
|
277 | 0 | case LOCAL_GL_UNSIGNED_INT: |
278 | 0 | case LOCAL_GL_UNSIGNED_INT_VEC2: |
279 | 0 | case LOCAL_GL_UNSIGNED_INT_VEC3: |
280 | 0 | case LOCAL_GL_UNSIGNED_INT_VEC4: |
281 | 0 | { |
282 | 0 | GLuint buffer[kMaxElemSize] = {0}; |
283 | 0 | gl->fGetUniformuiv(prog, mLoc, buffer); |
284 | 0 |
|
285 | 0 | if (elemSize == 1) |
286 | 0 | return JS::DoubleValue(buffer[0]); // This is Double because only Int32 is special cased. |
287 | 0 | |
288 | 0 | JSObject* obj = dom::Uint32Array::Create(js, mContext, elemSize, buffer); |
289 | 0 | if (!obj) { |
290 | 0 | mContext->ErrorOutOfMemory("getUniform: Out of memory."); |
291 | 0 | return JS::NullValue(); |
292 | 0 | } |
293 | 0 | return JS::ObjectOrNullValue(obj); |
294 | 0 | } |
295 | 0 |
|
296 | 0 | default: |
297 | 0 | MOZ_CRASH("GFX: Invalid elemType."); |
298 | 0 | } |
299 | 0 | } |
300 | | |
301 | | //////////////////////////////////////////////////////////////////////////////// |
302 | | |
303 | | JSObject* |
304 | | WebGLUniformLocation::WrapObject(JSContext* js, JS::Handle<JSObject*> givenProto) |
305 | 0 | { |
306 | 0 | return dom::WebGLUniformLocation_Binding::Wrap(js, this, givenProto); |
307 | 0 | } |
308 | | |
309 | | NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLUniformLocation) |
310 | | |
311 | | NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLUniformLocation, AddRef) |
312 | | NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLUniformLocation, Release) |
313 | | |
314 | | } // namespace mozilla |