Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/canvas/WebGLVertexArrayGL.cpp
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Source (jump to first uncovered line)
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLVertexArrayGL.h"
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#include "GLContext.h"
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#include "WebGLContext.h"
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namespace mozilla {
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WebGLVertexArrayGL::WebGLVertexArrayGL(WebGLContext* webgl)
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    : WebGLVertexArray(webgl)
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    , mIsVAO(false)
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0
{ }
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WebGLVertexArrayGL::~WebGLVertexArrayGL()
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{
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    DeleteOnce();
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}
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void
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WebGLVertexArrayGL::DeleteImpl()
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{
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    mElementArrayBuffer = nullptr;
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0
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    mContext->gl->fDeleteVertexArrays(1, &mGLName);
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0
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    mIsVAO = false;
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}
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void
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WebGLVertexArrayGL::BindVertexArrayImpl()
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{
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    mContext->mBoundVertexArray = this;
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    mContext->gl->fBindVertexArray(mGLName);
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    mIsVAO = true;
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}
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void
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WebGLVertexArrayGL::GenVertexArray()
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{
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    mContext->gl->fGenVertexArrays(1, &mGLName);
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}
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bool
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WebGLVertexArrayGL::IsVertexArrayImpl() const
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{
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    gl::GLContext* gl = mContext->gl;
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    if (gl->WorkAroundDriverBugs())
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    {
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        return mIsVAO;
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    }
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    return mContext->gl->fIsVertexArray(mGLName) != 0;
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0
}
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} // namespace mozilla