/src/mozilla-central/dom/canvas/WebGLVertexArrayObject.cpp
Line | Count | Source (jump to first uncovered line) |
1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #include "WebGLVertexArrayObject.h" |
8 | | |
9 | | #include "GLContext.h" |
10 | | #include "mozilla/dom/WebGL2RenderingContextBinding.h" |
11 | | #include "WebGLContext.h" |
12 | | |
13 | | namespace mozilla { |
14 | | namespace dom { |
15 | | |
16 | | WebGLVertexArray* |
17 | | WebGLVertexArrayObject::Create(WebGLContext* webgl) |
18 | 0 | { |
19 | 0 | // WebGL 2: This is core in GL ES 3. If support is missing something |
20 | 0 | // is very wrong. |
21 | 0 | bool vaoSupport = webgl->GL()->IsSupported(gl::GLFeature::vertex_array_object); |
22 | 0 | MOZ_RELEASE_ASSERT(vaoSupport, "GFX: Vertex Array Objects aren't supported."); |
23 | 0 | if (vaoSupport) |
24 | 0 | return new WebGLVertexArrayObject(webgl); |
25 | 0 | |
26 | 0 | return nullptr; |
27 | 0 | } |
28 | | |
29 | | JSObject* |
30 | | WebGLVertexArrayObject::WrapObject(JSContext* cx, |
31 | | JS::Handle<JSObject*> givenProto) |
32 | 0 | { |
33 | 0 | return dom::WebGLVertexArrayObject_Binding::Wrap(cx, this, givenProto); |
34 | 0 | } |
35 | | |
36 | | } // namespace dom |
37 | | } // namespace mozilla |