/src/mozilla-central/dom/gamepad/Gamepad.cpp
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1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this file, |
5 | | * You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #include "Gamepad.h" |
8 | | #include "nsPIDOMWindow.h" |
9 | | #include "nsTArray.h" |
10 | | #include "nsVariant.h" |
11 | | #include "mozilla/dom/GamepadBinding.h" |
12 | | |
13 | | namespace mozilla { |
14 | | namespace dom { |
15 | | |
16 | | NS_IMPL_CYCLE_COLLECTING_ADDREF(Gamepad) |
17 | | NS_IMPL_CYCLE_COLLECTING_RELEASE(Gamepad) |
18 | | |
19 | 0 | NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(Gamepad) |
20 | 0 | NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY |
21 | 0 | NS_INTERFACE_MAP_ENTRY(nsISupports) |
22 | 0 | NS_INTERFACE_MAP_END |
23 | | |
24 | | NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(Gamepad, mParent, mButtons, mPose, |
25 | | mHapticActuators) |
26 | | |
27 | | void |
28 | | Gamepad::UpdateTimestamp() |
29 | 0 | { |
30 | 0 | nsCOMPtr<nsPIDOMWindowInner> newWindow(do_QueryInterface(mParent)); |
31 | 0 | if(newWindow) { |
32 | 0 | Performance* perf = newWindow->GetPerformance(); |
33 | 0 | if (perf) { |
34 | 0 | mTimestamp = perf->Now(); |
35 | 0 | } |
36 | 0 | } |
37 | 0 | } |
38 | | |
39 | | Gamepad::Gamepad(nsISupports* aParent, |
40 | | const nsAString& aID, uint32_t aIndex, |
41 | | uint32_t aHashKey, |
42 | | GamepadMappingType aMapping, |
43 | | GamepadHand aHand, |
44 | | uint32_t aDisplayID, uint32_t aNumButtons, |
45 | | uint32_t aNumAxes, uint32_t aNumHaptics) |
46 | | : mParent(aParent), |
47 | | mID(aID), |
48 | | mIndex(aIndex), |
49 | | mHashKey(aHashKey), |
50 | | mDisplayId(aDisplayID), |
51 | | mMapping(aMapping), |
52 | | mHand(aHand), |
53 | | mConnected(true), |
54 | | mButtons(aNumButtons), |
55 | | mAxes(aNumAxes), |
56 | | mTimestamp(0) |
57 | 0 | { |
58 | 0 | for (unsigned i = 0; i < aNumButtons; i++) { |
59 | 0 | mButtons.InsertElementAt(i, new GamepadButton(mParent)); |
60 | 0 | } |
61 | 0 | mAxes.InsertElementsAt(0, aNumAxes, 0.0f); |
62 | 0 | mPose = new GamepadPose(aParent); |
63 | 0 | for (uint32_t i = 0; i < aNumHaptics; ++i) { |
64 | 0 | mHapticActuators.AppendElement(new GamepadHapticActuator(mParent, mHashKey, i)); |
65 | 0 | } |
66 | 0 | UpdateTimestamp(); |
67 | 0 | } |
68 | | |
69 | | void |
70 | | Gamepad::SetIndex(uint32_t aIndex) |
71 | 0 | { |
72 | 0 | mIndex = aIndex; |
73 | 0 | } |
74 | | |
75 | | void |
76 | | Gamepad::SetConnected(bool aConnected) |
77 | 0 | { |
78 | 0 | mConnected = aConnected; |
79 | 0 | } |
80 | | |
81 | | void |
82 | | Gamepad::SetButton(uint32_t aButton, bool aPressed, |
83 | | bool aTouched, double aValue) |
84 | 0 | { |
85 | 0 | MOZ_ASSERT(aButton < mButtons.Length()); |
86 | 0 | mButtons[aButton]->SetPressed(aPressed); |
87 | 0 | mButtons[aButton]->SetTouched(aTouched); |
88 | 0 | mButtons[aButton]->SetValue(aValue); |
89 | 0 | UpdateTimestamp(); |
90 | 0 | } |
91 | | |
92 | | void |
93 | | Gamepad::SetAxis(uint32_t aAxis, double aValue) |
94 | 0 | { |
95 | 0 | MOZ_ASSERT(aAxis < mAxes.Length()); |
96 | 0 | if (mAxes[aAxis] != aValue) { |
97 | 0 | mAxes[aAxis] = aValue; |
98 | 0 | Gamepad_Binding::ClearCachedAxesValue(this); |
99 | 0 | } |
100 | 0 | UpdateTimestamp(); |
101 | 0 | } |
102 | | |
103 | | void |
104 | | Gamepad::SetPose(const GamepadPoseState& aPose) |
105 | 0 | { |
106 | 0 | mPose->SetPoseState(aPose); |
107 | 0 | UpdateTimestamp(); |
108 | 0 | } |
109 | | |
110 | | void |
111 | | Gamepad::SetHand(GamepadHand aHand) |
112 | 0 | { |
113 | 0 | mHand = aHand; |
114 | 0 | } |
115 | | |
116 | | void |
117 | | Gamepad::SyncState(Gamepad* aOther) |
118 | 0 | { |
119 | 0 | const char* kGamepadExtEnabledPref = "dom.gamepad.extensions.enabled"; |
120 | 0 |
|
121 | 0 | if (mButtons.Length() != aOther->mButtons.Length() || |
122 | 0 | mAxes.Length() != aOther->mAxes.Length()) { |
123 | 0 | return; |
124 | 0 | } |
125 | 0 | |
126 | 0 | mConnected = aOther->mConnected; |
127 | 0 | for (uint32_t i = 0; i < mButtons.Length(); ++i) { |
128 | 0 | mButtons[i]->SetPressed(aOther->mButtons[i]->Pressed()); |
129 | 0 | mButtons[i]->SetTouched(aOther->mButtons[i]->Touched()); |
130 | 0 | mButtons[i]->SetValue(aOther->mButtons[i]->Value()); |
131 | 0 | } |
132 | 0 |
|
133 | 0 | bool changed = false; |
134 | 0 | for (uint32_t i = 0; i < mAxes.Length(); ++i) { |
135 | 0 | changed = changed || (mAxes[i] != aOther->mAxes[i]); |
136 | 0 | mAxes[i] = aOther->mAxes[i]; |
137 | 0 | } |
138 | 0 | if (changed) { |
139 | 0 | Gamepad_Binding::ClearCachedAxesValue(this); |
140 | 0 | } |
141 | 0 |
|
142 | 0 | if (Preferences::GetBool(kGamepadExtEnabledPref)) { |
143 | 0 | MOZ_ASSERT(aOther->GetPose()); |
144 | 0 | mPose->SetPoseState(aOther->GetPose()->GetPoseState()); |
145 | 0 | mHand = aOther->Hand(); |
146 | 0 | for (uint32_t i = 0; i < mHapticActuators.Length(); ++i) { |
147 | 0 | mHapticActuators[i]->Set(aOther->mHapticActuators[i]); |
148 | 0 | } |
149 | 0 | } |
150 | 0 |
|
151 | 0 | UpdateTimestamp(); |
152 | 0 | } |
153 | | |
154 | | already_AddRefed<Gamepad> |
155 | | Gamepad::Clone(nsISupports* aParent) |
156 | 0 | { |
157 | 0 | RefPtr<Gamepad> out = |
158 | 0 | new Gamepad(aParent, mID, mIndex, mHashKey, mMapping, |
159 | 0 | mHand, mDisplayId, mButtons.Length(), mAxes.Length(), |
160 | 0 | mHapticActuators.Length()); |
161 | 0 | out->SyncState(this); |
162 | 0 | return out.forget(); |
163 | 0 | } |
164 | | |
165 | | /* virtual */ JSObject* |
166 | | Gamepad::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) |
167 | 0 | { |
168 | 0 | return Gamepad_Binding::Wrap(aCx, this, aGivenProto); |
169 | 0 | } |
170 | | |
171 | | } // namespace dom |
172 | | } // namespace mozilla |