Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/gamepad/GamepadServiceTest.cpp
Line
Count
Source (jump to first uncovered line)
1
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
3
/* This Source Code Form is subject to the terms of the Mozilla Public
4
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
5
 * You can obtain one at http://mozilla.org/MPL/2.0/. */
6
7
#include "GamepadServiceTest.h"
8
9
#include "mozilla/ErrorResult.h"
10
#include "mozilla/Unused.h"
11
12
#include "mozilla/dom/GamepadManager.h"
13
#include "mozilla/dom/GamepadPlatformService.h"
14
#include "mozilla/dom/GamepadServiceTestBinding.h"
15
#include "mozilla/dom/GamepadTestChannelChild.h"
16
17
#include "mozilla/ipc/BackgroundChild.h"
18
#include "mozilla/ipc/PBackgroundChild.h"
19
20
#include "mozilla/Unused.h"
21
22
#include "nsIObserver.h"
23
#include "nsIObserverService.h"
24
25
namespace mozilla {
26
namespace dom {
27
28
/*
29
 * Implementation of the test service. This is just to provide a simple binding
30
 * of the GamepadService to JavaScript via WebIDL so that we can write Mochitests
31
 * that add and remove fake gamepads, avoiding the platform-specific backends.
32
 */
33
34
NS_IMPL_CYCLE_COLLECTION_INHERITED(GamepadServiceTest, DOMEventTargetHelper,
35
                                   mWindow)
36
37
0
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(GamepadServiceTest)
38
0
NS_INTERFACE_MAP_END_INHERITING(DOMEventTargetHelper)
39
40
NS_IMPL_ADDREF_INHERITED(GamepadServiceTest, DOMEventTargetHelper)
41
NS_IMPL_RELEASE_INHERITED(GamepadServiceTest, DOMEventTargetHelper)
42
43
// static
44
already_AddRefed<GamepadServiceTest>
45
GamepadServiceTest::CreateTestService(nsPIDOMWindowInner* aWindow)
46
0
{
47
0
  MOZ_ASSERT(aWindow);
48
0
  RefPtr<GamepadServiceTest> service = new GamepadServiceTest(aWindow);
49
0
  service->InitPBackgroundActor();
50
0
  return service.forget();
51
0
}
52
53
void
54
GamepadServiceTest::Shutdown()
55
0
{
56
0
  MOZ_ASSERT(!mShuttingDown);
57
0
  mShuttingDown = true;
58
0
  DestroyPBackgroundActor();
59
0
  mWindow = nullptr;
60
0
}
61
62
GamepadServiceTest::GamepadServiceTest(nsPIDOMWindowInner* aWindow)
63
  : mService(GamepadManager::GetService()),
64
    mWindow(aWindow),
65
    mEventNumber(0),
66
    mShuttingDown(false),
67
    mChild(nullptr)
68
0
{}
69
70
0
GamepadServiceTest::~GamepadServiceTest() {}
71
72
void
73
GamepadServiceTest::InitPBackgroundActor()
74
0
{
75
0
  MOZ_ASSERT(!mChild);
76
0
77
0
  PBackgroundChild* actor = BackgroundChild::GetOrCreateForCurrentThread();
78
0
  if (NS_WARN_IF(!actor)) {
79
0
    MOZ_CRASH("Failed to create a PBackgroundChild actor!");
80
0
  }
81
0
82
0
  mChild = new GamepadTestChannelChild();
83
0
  PGamepadTestChannelChild* initedChild =
84
0
    actor->SendPGamepadTestChannelConstructor(mChild);
85
0
  if (NS_WARN_IF(!initedChild)) {
86
0
    MOZ_CRASH("Failed to create a PBackgroundChild actor!");
87
0
  }
88
0
}
89
90
void
91
GamepadServiceTest::DestroyPBackgroundActor()
92
0
{
93
0
  mChild->SendShutdownChannel();
94
0
  mChild = nullptr;
95
0
}
96
97
already_AddRefed<Promise>
98
GamepadServiceTest::AddGamepad(const nsAString& aID,
99
                               GamepadMappingType aMapping,
100
                               GamepadHand aHand,
101
                               uint32_t aNumButtons,
102
                               uint32_t aNumAxes,
103
                               uint32_t aNumHaptics,
104
                               ErrorResult& aRv)
105
0
{
106
0
  if (mShuttingDown) {
107
0
    return nullptr;
108
0
  }
109
0
110
0
  // Only VR controllers has displayID, we give 0 to the general gamepads.
111
0
  GamepadAdded a(nsString(aID),
112
0
                 aMapping, aHand, 0,
113
0
                 aNumButtons, aNumAxes, aNumHaptics);
114
0
  GamepadChangeEventBody body(a);
115
0
  GamepadChangeEvent e(0, GamepadServiceType::Standard, body);
116
0
117
0
  RefPtr<Promise> p = Promise::Create(mWindow->AsGlobal(), aRv);
118
0
  if (aRv.Failed()) {
119
0
    return nullptr;
120
0
  }
121
0
122
0
  uint32_t id = ++mEventNumber;
123
0
124
0
  mChild->AddPromise(id, p);
125
0
  mChild->SendGamepadTestEvent(id, e);
126
0
127
0
  return p.forget();
128
0
}
129
130
void
131
GamepadServiceTest::RemoveGamepad(uint32_t aIndex)
132
0
{
133
0
  if (mShuttingDown) {
134
0
    return;
135
0
  }
136
0
137
0
  GamepadRemoved a;
138
0
  GamepadChangeEventBody body(a);
139
0
  GamepadChangeEvent e(aIndex, GamepadServiceType::Standard, body);
140
0
141
0
  uint32_t id = ++mEventNumber;
142
0
  mChild->SendGamepadTestEvent(id, e);
143
0
}
144
145
void
146
GamepadServiceTest::NewButtonEvent(uint32_t aIndex,
147
                                   uint32_t aButton,
148
                                   bool aTouched,
149
                                   bool aPressed)
150
0
{
151
0
  if (mShuttingDown) {
152
0
    return;
153
0
  }
154
0
155
0
  GamepadButtonInformation a(aButton, aPressed ? 1.0 : 0, aPressed, aTouched);
156
0
  GamepadChangeEventBody body(a);
157
0
  GamepadChangeEvent e(aIndex, GamepadServiceType::Standard, body);
158
0
159
0
  uint32_t id = ++mEventNumber;
160
0
  mChild->SendGamepadTestEvent(id, e);
161
0
}
162
163
void
164
GamepadServiceTest::NewButtonValueEvent(uint32_t aIndex,
165
                                        uint32_t aButton,
166
                                        bool aPressed,
167
                                        bool aTouched,
168
                                        double aValue)
169
0
{
170
0
  if (mShuttingDown) {
171
0
    return;
172
0
  }
173
0
174
0
  GamepadButtonInformation a(aButton, aValue, aPressed, aTouched);
175
0
  GamepadChangeEventBody body(a);
176
0
  GamepadChangeEvent e(aIndex, GamepadServiceType::Standard, body);
177
0
178
0
  uint32_t id = ++mEventNumber;
179
0
  mChild->SendGamepadTestEvent(id, e);
180
0
}
181
182
void
183
GamepadServiceTest::NewAxisMoveEvent(uint32_t aIndex,
184
                                     uint32_t aAxis,
185
                                     double aValue)
186
0
{
187
0
  if (mShuttingDown) {
188
0
    return;
189
0
  }
190
0
191
0
  GamepadAxisInformation a(aAxis, aValue);
192
0
  GamepadChangeEventBody body(a);
193
0
  GamepadChangeEvent e(aIndex, GamepadServiceType::Standard, body);
194
0
195
0
  uint32_t id = ++mEventNumber;
196
0
  mChild->SendGamepadTestEvent(id, e);
197
0
}
198
199
void
200
GamepadServiceTest::NewPoseMove(uint32_t aIndex,
201
                                const Nullable<Float32Array>& aOrient,
202
                                const Nullable<Float32Array>& aPos,
203
                                const Nullable<Float32Array>& aAngVelocity,
204
                                const Nullable<Float32Array>& aAngAcceleration,
205
                                const Nullable<Float32Array>& aLinVelocity,
206
                                const Nullable<Float32Array>& aLinAcceleration)
207
0
{
208
0
  if (mShuttingDown) {
209
0
    return;
210
0
  }
211
0
212
0
  GamepadPoseState poseState;
213
0
  poseState.flags = GamepadCapabilityFlags::Cap_Orientation |
214
0
                    GamepadCapabilityFlags::Cap_Position |
215
0
                    GamepadCapabilityFlags::Cap_AngularAcceleration |
216
0
                    GamepadCapabilityFlags::Cap_LinearAcceleration;
217
0
  if (!aOrient.IsNull()) {
218
0
    const Float32Array& value = aOrient.Value();
219
0
    value.ComputeLengthAndData();
220
0
    MOZ_ASSERT(value.Length() == 4);
221
0
    poseState.orientation[0] = value.Data()[0];
222
0
    poseState.orientation[1] = value.Data()[1];
223
0
    poseState.orientation[2] = value.Data()[2];
224
0
    poseState.orientation[3] = value.Data()[3];
225
0
    poseState.isOrientationValid = true;
226
0
  }
227
0
  if (!aPos.IsNull()) {
228
0
    const Float32Array& value = aPos.Value();
229
0
    value.ComputeLengthAndData();
230
0
    MOZ_ASSERT(value.Length() == 3);
231
0
    poseState.position[0] = value.Data()[0];
232
0
    poseState.position[1] = value.Data()[1];
233
0
    poseState.position[2] = value.Data()[2];
234
0
    poseState.isPositionValid = true;
235
0
  }
236
0
  if (!aAngVelocity.IsNull()) {
237
0
    const Float32Array& value = aAngVelocity.Value();
238
0
    value.ComputeLengthAndData();
239
0
    MOZ_ASSERT(value.Length() == 3);
240
0
    poseState.angularVelocity[0] = value.Data()[0];
241
0
    poseState.angularVelocity[1] = value.Data()[1];
242
0
    poseState.angularVelocity[2] = value.Data()[2];
243
0
  }
244
0
  if (!aAngAcceleration.IsNull()) {
245
0
    const Float32Array& value = aAngAcceleration.Value();
246
0
    value.ComputeLengthAndData();
247
0
    MOZ_ASSERT(value.Length() == 3);
248
0
    poseState.angularAcceleration[0] = value.Data()[0];
249
0
    poseState.angularAcceleration[1] = value.Data()[1];
250
0
    poseState.angularAcceleration[2] = value.Data()[2];
251
0
  }
252
0
  if (!aLinVelocity.IsNull()) {
253
0
    const Float32Array& value = aLinVelocity.Value();
254
0
    value.ComputeLengthAndData();
255
0
    MOZ_ASSERT(value.Length() == 3);
256
0
    poseState.linearVelocity[0] = value.Data()[0];
257
0
    poseState.linearVelocity[1] = value.Data()[1];
258
0
    poseState.linearVelocity[2] = value.Data()[2];
259
0
  }
260
0
  if (!aLinAcceleration.IsNull()) {
261
0
    const Float32Array& value = aLinAcceleration.Value();
262
0
    value.ComputeLengthAndData();
263
0
    MOZ_ASSERT(value.Length() == 3);
264
0
    poseState.linearAcceleration[0] = value.Data()[0];
265
0
    poseState.linearAcceleration[1] = value.Data()[1];
266
0
    poseState.linearAcceleration[2] = value.Data()[2];
267
0
  }
268
0
269
0
  GamepadPoseInformation a(poseState);
270
0
  GamepadChangeEventBody body(a);
271
0
  GamepadChangeEvent e(aIndex, GamepadServiceType::Standard, body);
272
0
273
0
  uint32_t id = ++mEventNumber;
274
0
  mChild->SendGamepadTestEvent(id, e);
275
0
}
276
277
JSObject*
278
GamepadServiceTest::WrapObject(JSContext* aCx, JS::HandleObject aGivenProto)
279
0
{
280
0
  return GamepadServiceTest_Binding::Wrap(aCx, this, aGivenProto);
281
0
}
282
283
} // dom
284
} // mozilla