Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/gamepad/ipc/GamepadEventChannelParent.h
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Source (jump to first uncovered line)
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/PGamepadEventChannelParent.h"
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#ifndef mozilla_dom_GamepadEventChannelParent_h_
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#define mozilla_dom_GamepadEventChannelParent_h_
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namespace mozilla {
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namespace dom {
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class GamepadEventChannelParent final : public PGamepadEventChannelParent
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{
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 public:
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  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadEventChannelParent)
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  GamepadEventChannelParent();
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  virtual void ActorDestroy(ActorDestroyReason aWhy) override;
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  virtual mozilla::ipc::IPCResult RecvGamepadListenerAdded() override;
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  virtual mozilla::ipc::IPCResult RecvGamepadListenerRemoved() override;
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  virtual mozilla::ipc::IPCResult RecvVibrateHaptic(const uint32_t& aControllerIdx,
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                                                    const uint32_t& aHapticIndex,
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                                                    const double& aIntensity,
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                                                    const double& aDuration,
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                                                    const uint32_t& aPromiseID) override;
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  virtual mozilla::ipc::IPCResult RecvStopVibrateHaptic(
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                                    const uint32_t& aGamepadIndex) override;
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  void DispatchUpdateEvent(const GamepadChangeEvent& aEvent);
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0
  bool HasGamepadListener() const { return mHasGamepadListener; }
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 private:
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0
  ~GamepadEventChannelParent() {}
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  bool mHasGamepadListener;
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  nsCOMPtr<nsIEventTarget> mBackgroundEventTarget;
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};
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} // namespace dom
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} // namespace mozilla
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#endif