Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/media/webaudio/blink/Biquad.h
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/*
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 * Copyright (C) 2010 Google Inc. All rights reserved.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions
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 * are met:
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 *
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 * 1.  Redistributions of source code must retain the above copyright
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 *     notice, this list of conditions and the following disclaimer.
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 * 2.  Redistributions in binary form must reproduce the above copyright
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 *     notice, this list of conditions and the following disclaimer in the
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 *     documentation and/or other materials provided with the distribution.
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 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
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 *     its contributors may be used to endorse or promote products derived
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 *     from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#ifndef Biquad_h
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#define Biquad_h
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#include <complex>
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namespace WebCore {
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typedef std::complex<double> Complex;
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// A basic biquad (two-zero / two-pole digital filter)
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//
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// It can be configured to a number of common and very useful filters:
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//    lowpass, highpass, shelving, parameteric, notch, allpass, ...
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class Biquad {
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public:
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    Biquad();
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    ~Biquad();
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    void process(const float* sourceP, float* destP, size_t framesToProcess);
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    // frequency is 0 - 1 normalized, resonance and dbGain are in decibels.
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    // Q is a unitless quality factor.
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    void setLowpassParams(double frequency, double resonance);
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    void setHighpassParams(double frequency, double resonance);
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    void setBandpassParams(double frequency, double Q);
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    void setLowShelfParams(double frequency, double dbGain);
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    void setHighShelfParams(double frequency, double dbGain);
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    void setPeakingParams(double frequency, double Q, double dbGain);
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    void setAllpassParams(double frequency, double Q);
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    void setNotchParams(double frequency, double Q);
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    // Set the biquad coefficients given a single zero (other zero will be conjugate)
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    // and a single pole (other pole will be conjugate)
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    void setZeroPolePairs(const Complex& zero, const Complex& pole);
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    // Set the biquad coefficients given a single pole (other pole will be conjugate)
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    // (The zeroes will be the inverse of the poles)
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    void setAllpassPole(const Complex& pole);
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    // Return true iff the next output block will contain sound even with
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    // silent input.
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0
    bool hasTail() const { return m_y1 || m_y2 || m_x1 || m_x2; }
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    // Resets filter state
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    void reset();
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    // Filter response at a set of n frequencies. The magnitude and
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    // phase response are returned in magResponse and phaseResponse.
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    // The phase response is in radians.
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    void getFrequencyResponse(int nFrequencies,
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                              const float* frequency,
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                              float* magResponse,
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                              float* phaseResponse);
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private:
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    void setNormalizedCoefficients(double b0, double b1, double b2, double a0, double a1, double a2);
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    // Filter coefficients. The filter is defined as
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    //
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    // y[n] + m_a1*y[n-1] + m_a2*y[n-2] = m_b0*x[n] + m_b1*x[n-1] + m_b2*x[n-2].
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    double m_b0;
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    double m_b1;
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    double m_b2;
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    double m_a1;
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    double m_a2;
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    // Filter memory
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    //
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    // Double precision for the output values is valuable because errors can
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    // accumulate.  Input values are also stored as double so they need not be
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    // converted again for computation.
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    double m_x1; // input delayed by 1 sample
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    double m_x2; // input delayed by 2 samples
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    double m_y1; // output delayed by 1 sample
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    double m_y2; // output delayed by 2 samples
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};
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} // namespace WebCore
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#endif // Biquad_h