Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/media/webaudio/blink/FFTConvolver.h
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/*
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 * Copyright (C) 2010 Google Inc. All rights reserved.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions
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 * are met:
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 *
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 * 1.  Redistributions of source code must retain the above copyright
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 *     notice, this list of conditions and the following disclaimer.
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 * 2.  Redistributions in binary form must reproduce the above copyright
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 *     notice, this list of conditions and the following disclaimer in the
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 *     documentation and/or other materials provided with the distribution.
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 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
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 *     its contributors may be used to endorse or promote products derived
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 *     from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#ifndef FFTConvolver_h
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#define FFTConvolver_h
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#include "nsTArray.h"
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#include "mozilla/FFTBlock.h"
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#include "mozilla/MemoryReporting.h"
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namespace WebCore {
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typedef AlignedTArray<float> AlignedAudioFloatArray;
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using mozilla::FFTBlock;
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class FFTConvolver {
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public:
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    // |fftSize| must be a power of two.
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    //
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    // |renderPhase| is the initial offset in the initially zero input buffer.
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    // It is coordinated with the other stages, so they don't all do their
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    // FFTs at the same time.
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    explicit FFTConvolver(size_t fftSize, size_t renderPhase = 0);
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    // Process WEBAUDIO_BLOCK_SIZE elements of array |sourceP| and return a
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    // pointer to an output array of the same size.
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    //
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    // |fftKernel| must be pre-scaled for FFTBlock::GetInverseWithoutScaling().
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    //
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    // FIXME: Later, we can do more sophisticated buffering to relax this requirement...
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    const float* process(FFTBlock* fftKernel, const float* sourceP);
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    void reset();
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    size_t fftSize() const { return m_frame.FFTSize(); }
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    // The input to output latency is up to fftSize / 2, but alignment of the
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    // FFTs with the blocks reduces this by one block.
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    size_t latencyFrames() const;
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    size_t sizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
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    size_t sizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
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private:
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    FFTBlock m_frame;
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    // Buffer input until we get fftSize / 2 samples then do an FFT
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    size_t m_readWriteIndex;
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    AlignedAudioFloatArray m_inputBuffer;
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    // Stores output which we read a little at a time
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    AlignedAudioFloatArray m_outputBuffer;
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    // Saves the 2nd half of the FFT buffer, so we can do an overlap-add with the 1st half of the next one
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    AlignedAudioFloatArray m_lastOverlapBuffer;
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};
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} // namespace WebCore
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#endif // FFTConvolver_h