Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/media/webaudio/blink/Reverb.h
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/*
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 * Copyright (C) 2010 Google Inc. All rights reserved.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions
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 * are met:
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 *
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 * 1.  Redistributions of source code must retain the above copyright
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 *     notice, this list of conditions and the following disclaimer.
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 * 2.  Redistributions in binary form must reproduce the above copyright
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 *     notice, this list of conditions and the following disclaimer in the
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 *     documentation and/or other materials provided with the distribution.
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 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
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 *     its contributors may be used to endorse or promote products derived
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 *     from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#ifndef Reverb_h
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#define Reverb_h
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#include "ReverbConvolver.h"
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#include "nsAutoPtr.h"
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#include "nsTArray.h"
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#include "AudioBlock.h"
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#include "mozilla/MemoryReporting.h"
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namespace WebCore {
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// Multi-channel convolution reverb with channel matrixing - one or more ReverbConvolver objects are used internally.
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class Reverb {
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public:
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    enum { MaxFrameSize = 256 };
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    // renderSliceSize is a rendering hint, so the FFTs can be optimized to not all occur at the same time (very bad when rendering on a real-time thread).
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    Reverb(const mozilla::AudioChunk& impulseResponseBuffer, size_t maxFFTSize,
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           bool useBackgroundThreads, bool normalize, float sampleRate);
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    void process(const mozilla::AudioBlock* sourceBus,
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                 mozilla::AudioBlock* destinationBus);
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    size_t impulseResponseLength() const { return m_impulseResponseLength; }
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    size_t sizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
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private:
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    void initialize(const nsTArray<const float*>& impulseResponseBuffer,
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                    size_t impulseResponseBufferLength, size_t maxFFTSize,
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                    bool useBackgroundThreads);
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    size_t m_impulseResponseLength;
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    nsTArray<nsAutoPtr<ReverbConvolver> > m_convolvers;
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    // For "True" stereo processing
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    mozilla::AudioBlock m_tempBuffer;
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};
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} // namespace WebCore
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#endif // Reverb_h