Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/media/webaudio/blink/ReverbAccumulationBuffer.cpp
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/*
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 * Copyright (C) 2010 Google Inc. All rights reserved.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions
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 * are met:
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 *
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 * 1.  Redistributions of source code must retain the above copyright
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 *     notice, this list of conditions and the following disclaimer.
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 * 2.  Redistributions in binary form must reproduce the above copyright
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 *     notice, this list of conditions and the following disclaimer in the
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 *     documentation and/or other materials provided with the distribution.
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 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
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 *     its contributors may be used to endorse or promote products derived
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 *     from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#include "ReverbAccumulationBuffer.h"
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#include "AudioNodeEngine.h"
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#include "mozilla/PodOperations.h"
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#include <algorithm>
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using namespace mozilla;
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namespace WebCore {
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ReverbAccumulationBuffer::ReverbAccumulationBuffer(size_t length)
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    : m_readIndex(0)
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    , m_readTimeFrame(0)
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{
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  m_buffer.SetLength(length);
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  PodZero(m_buffer.Elements(), length);
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}
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void ReverbAccumulationBuffer::readAndClear(float* destination, size_t numberOfFrames)
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{
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    size_t bufferLength = m_buffer.Length();
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    bool isCopySafe = m_readIndex <= bufferLength && numberOfFrames <= bufferLength;
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    MOZ_ASSERT(isCopySafe);
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    if (!isCopySafe)
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        return;
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    size_t framesAvailable = bufferLength - m_readIndex;
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    size_t numberOfFrames1 = std::min(numberOfFrames, framesAvailable);
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    size_t numberOfFrames2 = numberOfFrames - numberOfFrames1;
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    float* source = m_buffer.Elements();
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    memcpy(destination, source + m_readIndex, sizeof(float) * numberOfFrames1);
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    memset(source + m_readIndex, 0, sizeof(float) * numberOfFrames1);
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    // Handle wrap-around if necessary
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    if (numberOfFrames2 > 0) {
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        memcpy(destination + numberOfFrames1, source, sizeof(float) * numberOfFrames2);
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        memset(source, 0, sizeof(float) * numberOfFrames2);
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    }
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    m_readIndex = (m_readIndex + numberOfFrames) % bufferLength;
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    m_readTimeFrame += numberOfFrames;
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}
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void ReverbAccumulationBuffer::updateReadIndex(int* readIndex, size_t numberOfFrames) const
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{
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    // Update caller's readIndex
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    *readIndex = (*readIndex + numberOfFrames) % m_buffer.Length();
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}
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int ReverbAccumulationBuffer::accumulate(const float* source, size_t numberOfFrames, int* readIndex, size_t delayFrames)
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{
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    size_t bufferLength = m_buffer.Length();
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    size_t writeIndex = (*readIndex + delayFrames) % bufferLength;
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    // Update caller's readIndex
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    *readIndex = (*readIndex + numberOfFrames) % bufferLength;
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    size_t framesAvailable = bufferLength - writeIndex;
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    size_t numberOfFrames1 = std::min(numberOfFrames, framesAvailable);
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    size_t numberOfFrames2 = numberOfFrames - numberOfFrames1;
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    float* destination = m_buffer.Elements();
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    bool isSafe = writeIndex <= bufferLength && numberOfFrames1 + writeIndex <= bufferLength && numberOfFrames2 <= bufferLength;
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    MOZ_ASSERT(isSafe);
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    if (!isSafe)
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        return 0;
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    AudioBufferAddWithScale(source, 1.0f, destination + writeIndex, numberOfFrames1);
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    if (numberOfFrames2 > 0) {
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        AudioBufferAddWithScale(source + numberOfFrames1, 1.0f, destination, numberOfFrames2);
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    }
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    return writeIndex;
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}
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void ReverbAccumulationBuffer::reset()
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{
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    PodZero(m_buffer.Elements(), m_buffer.Length());
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    m_readIndex = 0;
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    m_readTimeFrame = 0;
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}
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} // namespace WebCore