Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/media/webaudio/blink/ReverbAccumulationBuffer.h
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/*
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 * Copyright (C) 2010 Google Inc. All rights reserved.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions
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 * are met:
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 *
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 * 1.  Redistributions of source code must retain the above copyright
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 *     notice, this list of conditions and the following disclaimer.
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 * 2.  Redistributions in binary form must reproduce the above copyright
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 *     notice, this list of conditions and the following disclaimer in the
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 *     documentation and/or other materials provided with the distribution.
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 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
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 *     its contributors may be used to endorse or promote products derived
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 *     from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#ifndef ReverbAccumulationBuffer_h
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#define ReverbAccumulationBuffer_h
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#include "AlignedTArray.h"
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#include "mozilla/MemoryReporting.h"
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namespace WebCore {
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// ReverbAccumulationBuffer is a circular delay buffer with one client reading from it and multiple clients
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// writing/accumulating to it at different delay offsets from the read position.  The read operation will zero the memory
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// just read from the buffer, so it will be ready for accumulation the next time around.
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class ReverbAccumulationBuffer {
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public:
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    explicit ReverbAccumulationBuffer(size_t length);
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    // This will read from, then clear-out numberOfFrames
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    void readAndClear(float* destination, size_t numberOfFrames);
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    // Each ReverbConvolverStage will accumulate its output at the appropriate delay from the read position.
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    // We need to pass in and update readIndex here, since each ReverbConvolverStage may be running in
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    // a different thread than the realtime thread calling ReadAndClear() and maintaining m_readIndex
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    // Returns the writeIndex where the accumulation took place
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    int accumulate(const float* source, size_t numberOfFrames, int* readIndex, size_t delayFrames);
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    size_t readIndex() const { return m_readIndex; }
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    void updateReadIndex(int* readIndex, size_t numberOfFrames) const;
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    size_t readTimeFrame() const { return m_readTimeFrame; }
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    void reset();
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    size_t sizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const
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    {
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        return m_buffer.ShallowSizeOfExcludingThis(aMallocSizeOf);
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    }
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private:
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    AlignedTArray<float, 16> m_buffer;
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    size_t m_readIndex;
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    size_t m_readTimeFrame; // for debugging (frame on continuous timeline)
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};
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} // namespace WebCore
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#endif // ReverbAccumulationBuffer_h