Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/media/webaudio/blink/ZeroPole.cpp
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/*
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 * Copyright (C) 2011 Google Inc. All rights reserved.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions
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 * are met:
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 *
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 * 1.  Redistributions of source code must retain the above copyright
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 *     notice, this list of conditions and the following disclaimer.
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 * 2.  Redistributions in binary form must reproduce the above copyright
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 *     notice, this list of conditions and the following disclaimer in the
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 *     documentation and/or other materials provided with the distribution.
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 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
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 *     its contributors may be used to endorse or promote products derived
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 *     from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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#include "ZeroPole.h"
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#include "DenormalDisabler.h"
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#include <cmath>
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#include <float.h>
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namespace WebCore {
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void ZeroPole::process(const float *source, float *destination, int framesToProcess)
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0
{
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    float zero = m_zero;
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    float pole = m_pole;
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    // Gain compensation to make 0dB @ 0Hz
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    const float k1 = 1 / (1 - zero);
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    const float k2 = 1 - pole;
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    // Member variables to locals.
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    float lastX = m_lastX;
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    float lastY = m_lastY;
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    for (int i = 0; i < framesToProcess; ++i) {
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        float input = source[i];
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        // Zero
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        float output1 = k1 * (input - zero * lastX);
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        lastX = input;
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        // Pole
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        float output2 = k2 * output1 + pole * lastY;
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        lastY = output2;
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        destination[i] = output2;
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    }
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    // Locals to member variables. Flush denormals here so we don't
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    // slow down the inner loop above.
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    #ifndef HAVE_DENORMAL
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    if (lastX == 0.0f && lastY != 0.0f && fabsf(lastY) < FLT_MIN) {
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        // Flush future values to zero (until there is new input).
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        lastY = 0.0;
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        // Flush calculated values.
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        for (int i = framesToProcess; i-- && fabsf(destination[i]) < FLT_MIN; ) {
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            destination[i] = 0.0f;
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        }
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    }
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    #endif
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    m_lastX = lastX;
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    m_lastY = lastY;
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}
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} // namespace WebCore