Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/svg/DOMSVGAnimatedLengthList.h
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_DOMSVGANIMATEDLENGTHLIST_H__
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#define MOZILLA_DOMSVGANIMATEDLENGTHLIST_H__
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#include "nsCOMPtr.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsSVGElement.h"
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#include "mozilla/Attributes.h"
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namespace mozilla {
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class SVGAnimatedLengthList;
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class SVGLengthList;
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class DOMSVGLengthList;
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/**
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 * Class DOMSVGAnimatedLengthList
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 *
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 * This class is used to create the DOM tearoff objects that wrap internal
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 * SVGAnimatedLengthList objects. We have this internal-DOM split because DOM
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 * classes are relatively heavy-weight objects with non-optimal interfaces for
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 * internal code, and they're relatively infrequently used. Having separate
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 * internal and DOM classes does add complexity - especially for lists where
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 * the internal list and DOM lists (and their items) need to be kept in sync -
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 * but it keeps the internal classes light and fast, and in 99% of cases
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 * they're all that's used. DOM wrappers are only instantiated when script
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 * demands it.
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 *
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 * Ownership model:
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 *
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 * The diagram below shows the ownership model between the various DOM objects
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 * in the tree of DOM objects that correspond to an SVG length list attribute.
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 * The angled brackets ">" and "<" denote a reference from one object to
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 * another, where the "!" character denotes a strong reference, and the "~"
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 * character denotes a weak reference.
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 *
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 *      .----<!----.                .----<!----.        .----<!----.
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 *      |          |                |          |        |          |
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 *   element ~> DOMSVGAnimatedLengthList ~> DOMSVGLengthList ~> DOMSVGLength
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 *
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 * Rationale:
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 *
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 * The following three paragraphs explain the main three requirements that must
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 * be met by any design. These are followed by an explanation of the rationale
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 * behind our particular design.
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 *
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 * 1: DOMSVGAnimatedLengthList, DOMSVGLengthLists and DOMSVGLength get to their
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 * internal counterparts via their element, and they use their element to send
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 * out appropriate notifications when they change. Because of this, having
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 * their element disappear out from under them would be very bad. To keep their
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 * element alive at least as long as themselves, each of these classes must
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 * contain a _strong_ reference (directly or indirectly) to their element.
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 *
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 * 2: Another central requirement of any design is the SVG specification's
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 * requirement that script must always be given the exact same objects each
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 * time it accesses a given object in a DOM object tree corresponding to an SVG
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 * length list attribute. In practice "always" actually means "whenever script
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 * has kept a references to a DOM object it previously accessed", since a
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 * script will only be able to detect any difference in object identity if it
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 * has a previous reference to compare against.
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 *
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 * 3: The wiggle room in the "same object" requirement leads us to a third
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 * (self imposed) requirement: if script no longer has a reference to a given
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 * DOM object from an object tree corresponding to an SVG length list
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 * attribute, and if that object doesn't currently have any descendants, then
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 * that object should be released to free up memory.
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 *
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 * To help in understanding our current design, consider this BROKEN design:
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 *
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 *      .-------------------------------<!-------------------------.
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 *      |--------------------<!----------------.                   |
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 *      |----<!----.                           |                   |
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 *      |          |                           |                   |
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 *   element ~> DOMSVGAnimatedLengthList !> DOMSVGLengthList !> DOMSVGLength
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 *
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 * Having all the objects keep a reference directly to their element like this
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 * would reduce the number of dereferences that they need to make to get their
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 * internal counterpart. However, this design does not meet the "same object"
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 * requirement of the SVG specification. If script keeps a reference to a
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 * DOMSVGLength or DOMSVGLengthList object, but not to that object's
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 * DOMSVGAnimatedLengthList, then the DOMSVGAnimatedLengthList may be garbage
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 * collected. We'd then have no way to return the same DOMSVGLength /
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 * DOMSVGLengthList object that the script has a reference to if the script
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 * went looking for it via the DOMSVGAnimatedLengthList property on the
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 * element - we'd end up creating a fresh DOMSVGAnimatedLengthList, with no
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 * knowlegde of the existing DOMSVGLengthList or DOMSVGLength object.
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 *
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 * The way we solve this problem is by making sure that parent objects cannot
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 * die until all their children are dead by having child objects hold a strong
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 * reference to their parent object. Note that this design means that the child
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 * objects hold a strong reference to their element too, albeit indirectly via
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 * the strong reference to their parent object:
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 *
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 *      .----<!----.                .----<!----.        .----<!----.
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 *      |          |                |          |        |          |
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 *   element ~> DOMSVGAnimatedLengthList ~> DOMSVGLengthList ~> DOMSVGLength
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 *
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 * One drawback of this design is that objects must look up their parent
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 * chain to find their element, but that overhead is relatively small.
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 */
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class DOMSVGAnimatedLengthList final : public nsWrapperCache
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{
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  friend class DOMSVGLengthList;
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public:
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  NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMSVGAnimatedLengthList)
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  NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(DOMSVGAnimatedLengthList)
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  /**
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   * Factory method to create and return a DOMSVGAnimatedLengthList wrapper
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   * for a given internal SVGAnimatedLengthList object. The factory takes care
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   * of caching the object that it returns so that the same object can be
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   * returned for the given SVGAnimatedLengthList each time it is requested.
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   * The cached object is only removed from the cache when it is destroyed due
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   * to there being no more references to it or to any of its descendant
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   * objects. If that happens, any subsequent call requesting the DOM wrapper
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   * for the SVGAnimatedLengthList will naturally result in a new
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   * DOMSVGAnimatedLengthList being returned.
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   */
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  static already_AddRefed<DOMSVGAnimatedLengthList>
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    GetDOMWrapper(SVGAnimatedLengthList *aList,
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                  nsSVGElement *aElement,
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                  uint8_t aAttrEnum,
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                  uint8_t aAxis);
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  /**
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   * This method returns the DOMSVGAnimatedLengthList wrapper for an internal
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   * SVGAnimatedLengthList object if it currently has a wrapper. If it does
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   * not, then nullptr is returned.
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   */
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  static DOMSVGAnimatedLengthList*
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    GetDOMWrapperIfExists(SVGAnimatedLengthList *aList);
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  /**
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   * Called by internal code to notify us when we need to sync the length of
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   * our baseVal DOM list with its internal list. This is called just prior to
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   * the length of the internal baseVal list being changed so that any DOM list
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   * items that need to be removed from the DOM list can first get their values
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   * from their internal counterpart.
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   *
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   * The only time this method could fail is on OOM when trying to increase the
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   * length of the DOM list. If that happens then this method simply clears the
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   * list and returns. Callers just proceed as normal, and we simply accept
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   * that the DOM list will be empty (until successfully set to a new value).
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   */
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  void InternalBaseValListWillChangeTo(const SVGLengthList& aNewValue);
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  void InternalAnimValListWillChangeTo(const SVGLengthList& aNewValue);
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  /**
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   * Returns true if our attribute is animating (in which case our animVal is
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   * not simply a mirror of our baseVal).
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   */
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  bool IsAnimating() const;
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  // WebIDL
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  nsSVGElement* GetParentObject() const { return mElement; }
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  virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
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  // These aren't weak refs because mBaseVal and mAnimVal are weak
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  already_AddRefed<DOMSVGLengthList> BaseVal();
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  already_AddRefed<DOMSVGLengthList> AnimVal();
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private:
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  /**
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   * Only our static GetDOMWrapper() factory method may create objects of our
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   * type.
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   */
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  DOMSVGAnimatedLengthList(nsSVGElement *aElement, uint8_t aAttrEnum, uint8_t aAxis)
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    : mBaseVal(nullptr)
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    , mAnimVal(nullptr)
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    , mElement(aElement)
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    , mAttrEnum(aAttrEnum)
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    , mAxis(aAxis)
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  {
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  }
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  ~DOMSVGAnimatedLengthList();
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  /// Get a reference to this DOM wrapper object's internal counterpart.
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  SVGAnimatedLengthList& InternalAList();
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  const SVGAnimatedLengthList& InternalAList() const;
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  // Weak refs to our DOMSVGLengthList baseVal/animVal objects. These objects
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  // are friends and take care of clearing these pointers when they die, making
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  // these true weak references.
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  DOMSVGLengthList *mBaseVal;
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  DOMSVGLengthList *mAnimVal;
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  // Strong ref to our element to keep it alive. We hold this not only for
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  // ourself, but also for our base/animVal and all of their items.
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  RefPtr<nsSVGElement> mElement;
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  uint8_t mAttrEnum;
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  uint8_t mAxis;
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};
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} // namespace mozilla
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#endif // MOZILLA_DOMSVGANIMATEDLENGTHLIST_H__