Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/svg/DOMSVGAnimatedNumberList.cpp
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DOMSVGAnimatedNumberList.h"
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#include "DOMSVGNumberList.h"
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#include "SVGAnimatedNumberList.h"
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#include "nsSVGElement.h"
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#include "nsCOMPtr.h"
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#include "nsSVGAttrTearoffTable.h"
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#include "mozilla/dom/SVGAnimatedNumberListBinding.h"
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// See the architecture comment in this file's header.
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namespace mozilla {
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  static inline
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nsSVGAttrTearoffTable<SVGAnimatedNumberList, DOMSVGAnimatedNumberList>&
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SVGAnimatedNumberListTearoffTable()
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{
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  static nsSVGAttrTearoffTable<SVGAnimatedNumberList, DOMSVGAnimatedNumberList>
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    sSVGAnimatedNumberListTearoffTable;
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  return sSVGAnimatedNumberListTearoffTable;
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}
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NS_SVG_VAL_IMPL_CYCLE_COLLECTION_WRAPPERCACHED(DOMSVGAnimatedNumberList, mElement)
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NS_IMPL_CYCLE_COLLECTING_ADDREF(DOMSVGAnimatedNumberList)
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NS_IMPL_CYCLE_COLLECTING_RELEASE(DOMSVGAnimatedNumberList)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(DOMSVGAnimatedNumberList)
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  NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
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  NS_INTERFACE_MAP_ENTRY(nsISupports)
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NS_INTERFACE_MAP_END
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JSObject*
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DOMSVGAnimatedNumberList::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
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{
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  return mozilla::dom::SVGAnimatedNumberList_Binding::Wrap(aCx, this, aGivenProto);
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}
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already_AddRefed<DOMSVGNumberList>
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DOMSVGAnimatedNumberList::BaseVal()
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{
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  if (!mBaseVal) {
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    mBaseVal = new DOMSVGNumberList(this, InternalAList().GetBaseValue());
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  }
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  RefPtr<DOMSVGNumberList> baseVal = mBaseVal;
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  return baseVal.forget();
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}
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already_AddRefed<DOMSVGNumberList>
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DOMSVGAnimatedNumberList::AnimVal()
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{
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  if (!mAnimVal) {
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    mAnimVal = new DOMSVGNumberList(this, InternalAList().GetAnimValue());
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  }
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  RefPtr<DOMSVGNumberList> animVal = mAnimVal;
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  return animVal.forget();
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}
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/* static */ already_AddRefed<DOMSVGAnimatedNumberList>
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DOMSVGAnimatedNumberList::GetDOMWrapper(SVGAnimatedNumberList *aList,
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                                        nsSVGElement *aElement,
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                                        uint8_t aAttrEnum)
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{
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  RefPtr<DOMSVGAnimatedNumberList> wrapper =
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    SVGAnimatedNumberListTearoffTable().GetTearoff(aList);
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  if (!wrapper) {
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    wrapper = new DOMSVGAnimatedNumberList(aElement, aAttrEnum);
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    SVGAnimatedNumberListTearoffTable().AddTearoff(aList, wrapper);
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  }
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  return wrapper.forget();
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}
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/* static */ DOMSVGAnimatedNumberList*
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DOMSVGAnimatedNumberList::GetDOMWrapperIfExists(SVGAnimatedNumberList *aList)
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{
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  return SVGAnimatedNumberListTearoffTable().GetTearoff(aList);
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}
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DOMSVGAnimatedNumberList::~DOMSVGAnimatedNumberList()
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{
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  // Script no longer has any references to us, to our base/animVal objects, or
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  // to any of their list items.
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  SVGAnimatedNumberListTearoffTable().RemoveTearoff(&InternalAList());
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}
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void
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DOMSVGAnimatedNumberList::InternalBaseValListWillChangeTo(const SVGNumberList& aNewValue)
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{
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  // When the number of items in our internal counterpart's baseVal changes,
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  // we MUST keep our baseVal in sync. If we don't, script will either see a
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  // list that is too short and be unable to access indexes that should be
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  // valid, or else, MUCH WORSE, script will see a list that is too long and be
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  // able to access "items" at indexes that are out of bounds (read/write to
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  // bad memory)!!
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  RefPtr<DOMSVGAnimatedNumberList> kungFuDeathGrip;
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  if (mBaseVal) {
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    if (aNewValue.Length() < mBaseVal->LengthNoFlush()) {
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      // InternalListLengthWillChange might clear last reference to |this|.
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      // Retain a temporary reference to keep from dying before returning.
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      kungFuDeathGrip = this;
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    }
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    mBaseVal->InternalListLengthWillChange(aNewValue.Length());
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  }
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  // If our attribute is not animating, then our animVal mirrors our baseVal
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  // and we must sync its length too. (If our attribute is animating, then the
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  // SMIL engine takes care of calling InternalAnimValListWillChangeTo() if
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  // necessary.)
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  if (!IsAnimating()) {
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    InternalAnimValListWillChangeTo(aNewValue);
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  }
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}
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void
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DOMSVGAnimatedNumberList::InternalAnimValListWillChangeTo(const SVGNumberList& aNewValue)
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{
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  if (mAnimVal) {
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    mAnimVal->InternalListLengthWillChange(aNewValue.Length());
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  }
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}
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bool
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DOMSVGAnimatedNumberList::IsAnimating() const
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{
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  return InternalAList().IsAnimating();
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}
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SVGAnimatedNumberList&
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DOMSVGAnimatedNumberList::InternalAList()
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{
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  return *mElement->GetAnimatedNumberList(mAttrEnum);
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}
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const SVGAnimatedNumberList&
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DOMSVGAnimatedNumberList::InternalAList() const
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{
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  return *mElement->GetAnimatedNumberList(mAttrEnum);
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}
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} // namespace mozilla