Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/svg/DOMSVGLengthList.h
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_DOMSVGLENGTHLIST_H__
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#define MOZILLA_DOMSVGLENGTHLIST_H__
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#include "DOMSVGAnimatedLengthList.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsDebug.h"
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#include "nsTArray.h"
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#include "SVGLengthList.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/ErrorResult.h"
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class nsSVGElement;
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namespace mozilla {
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class DOMSVGLength;
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/**
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 * Class DOMSVGLengthList
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 *
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 * This class is used to create the DOM tearoff objects that wrap internal
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 * SVGLengthList objects.
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 *
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 * See the architecture comment in DOMSVGAnimatedLengthList.h.
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 *
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 * This class is strongly intertwined with DOMSVGAnimatedLengthList and
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 * DOMSVGLength. We are a friend of DOMSVGAnimatedLengthList, and are
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 * responsible for nulling out our DOMSVGAnimatedLengthList's pointer to us
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 * when we die, essentially making its pointer to us a weak pointer. Similarly,
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 * our DOMSVGLength items are friends of us and responsible for nulling out our
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 * pointers to them.
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 *
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 * Our DOM items are created lazily on demand as and when script requests them.
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 */
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class DOMSVGLengthList final : public nsISupports,
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                               public nsWrapperCache
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{
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  friend class AutoChangeLengthListNotifier;
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  friend class DOMSVGLength;
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  ~DOMSVGLengthList() {
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    // Our mAList's weak ref to us must be nulled out when we die. If GC has
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    // unlinked us using the cycle collector code, then that has already
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    // happened, and mAList is null.
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    if (mAList) {
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      ( IsAnimValList() ? mAList->mAnimVal : mAList->mBaseVal ) = nullptr;
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    }
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  }
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public:
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  NS_DECL_CYCLE_COLLECTING_ISUPPORTS
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  NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(DOMSVGLengthList)
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  DOMSVGLengthList(DOMSVGAnimatedLengthList *aAList,
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                   const SVGLengthList &aInternalList)
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    : mAList(aAList)
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  {
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    // aInternalList must be passed in explicitly because we can't use
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    // InternalList() here. (Because it depends on IsAnimValList, which depends
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    // on this object having been assigned to aAList's mBaseVal or mAnimVal,
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    // which hasn't happened yet.)
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    InternalListLengthWillChange(aInternalList.Length()); // Sync mItems
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  }
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  virtual JSObject* WrapObject(JSContext *cx, JS::Handle<JSObject*> aGivenProto) override;
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  nsISupports* GetParentObject()
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  {
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    return static_cast<nsIContent*>(Element());
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  }
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  /**
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   * This will normally be the same as InternalList().Length(), except if we've
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   * hit OOM in which case our length will be zero.
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   */
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  uint32_t LengthNoFlush() const {
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    MOZ_ASSERT(mItems.Length() == 0 ||
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               mItems.Length() == InternalList().Length(),
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               "DOM wrapper's list length is out of sync");
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    return mItems.Length();
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  }
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  /// Called to notify us to synchronize our length and detach excess items.
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  void InternalListLengthWillChange(uint32_t aNewLength);
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  /**
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   * Returns true if our attribute is animating (in which case our animVal is
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   * not simply a mirror of our baseVal).
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   */
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  bool IsAnimating() const {
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    return mAList->IsAnimating();
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  }
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  /**
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   * Returns true if there is an animated list mirroring the base list.
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   */
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  bool AnimListMirrorsBaseList() const {
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    return mAList->mAnimVal && !mAList->IsAnimating();
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  }
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  uint32_t NumberOfItems() const
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  {
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    if (IsAnimValList()) {
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      Element()->FlushAnimations();
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    }
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    return LengthNoFlush();
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  }
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  void Clear(ErrorResult& aError);
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  already_AddRefed<DOMSVGLength> Initialize(DOMSVGLength& newItem,
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                                            ErrorResult& error);
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  already_AddRefed<DOMSVGLength> GetItem(uint32_t index,
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                                         ErrorResult& error);
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  already_AddRefed<DOMSVGLength> IndexedGetter(uint32_t index, bool& found,
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                                               ErrorResult& error);
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  already_AddRefed<DOMSVGLength> InsertItemBefore(DOMSVGLength& newItem,
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                                                  uint32_t index,
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                                                  ErrorResult& error);
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  already_AddRefed<DOMSVGLength> ReplaceItem(DOMSVGLength& newItem,
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                                             uint32_t index,
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                                             ErrorResult& error);
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  already_AddRefed<DOMSVGLength> RemoveItem(uint32_t index,
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                                            ErrorResult& error);
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  already_AddRefed<DOMSVGLength> AppendItem(DOMSVGLength& newItem,
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                                            ErrorResult& error)
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  {
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    return InsertItemBefore(newItem, LengthNoFlush(), error);
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  }
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  uint32_t Length() const
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  {
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    return NumberOfItems();
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  }
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private:
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  nsSVGElement* Element() const {
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    return mAList->mElement;
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  }
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  uint8_t AttrEnum() const {
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    return mAList->mAttrEnum;
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  }
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  uint8_t Axis() const {
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    return mAList->mAxis;
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  }
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  /// Used to determine if this list is the baseVal or animVal list.
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  bool IsAnimValList() const {
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    MOZ_ASSERT(this == mAList->mBaseVal || this == mAList->mAnimVal,
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               "Calling IsAnimValList() too early?!");
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    return this == mAList->mAnimVal;
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  }
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  /**
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   * Get a reference to this object's corresponding internal SVGLengthList.
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   *
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   * To simplify the code we just have this one method for obtaining both
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   * baseVal and animVal internal lists. This means that animVal lists don't
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   * get const protection, but our setter methods guard against changing
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   * animVal lists.
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   */
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  SVGLengthList& InternalList() const;
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  /// Returns the DOMSVGLength at aIndex, creating it if necessary.
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  already_AddRefed<DOMSVGLength> GetItemAt(uint32_t aIndex);
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  void MaybeInsertNullInAnimValListAt(uint32_t aIndex);
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  void MaybeRemoveItemFromAnimValListAt(uint32_t aIndex);
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  // Weak refs to our DOMSVGLength items. The items are friends and take care
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  // of clearing our pointer to them when they die.
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  FallibleTArray<DOMSVGLength*> mItems;
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  RefPtr<DOMSVGAnimatedLengthList> mAList;
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};
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} // namespace mozilla
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#endif // MOZILLA_DOMSVGLENGTHLIST_H__