Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/svg/DOMSVGNumberList.cpp
Line
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Source (jump to first uncovered line)
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsSVGElement.h"
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#include "DOMSVGNumberList.h"
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#include "DOMSVGNumber.h"
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#include "nsError.h"
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#include "SVGAnimatedNumberList.h"
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#include "nsCOMPtr.h"
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#include "mozilla/dom/SVGNumberListBinding.h"
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#include <algorithm>
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// See the comment in this file's header.
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// local helper functions
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namespace {
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using mozilla::DOMSVGNumber;
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23
void UpdateListIndicesFromIndex(FallibleTArray<DOMSVGNumber*>& aItemsArray,
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                                uint32_t aStartingIndex)
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0
{
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0
  uint32_t length = aItemsArray.Length();
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0
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0
  for (uint32_t i = aStartingIndex; i < length; ++i) {
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0
    if (aItemsArray[i]) {
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0
      aItemsArray[i]->UpdateListIndex(i);
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0
    }
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0
  }
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0
}
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} // namespace
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37
namespace mozilla {
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// We could use NS_IMPL_CYCLE_COLLECTION(, except that in Unlink() we need to
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// clear our DOMSVGAnimatedNumberList's weak ref to us to be safe. (The other
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// option would be to not unlink and rely on the breaking of the other edges in
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// the cycle, as NS_SVG_VAL_IMPL_CYCLE_COLLECTION does.)
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NS_IMPL_CYCLE_COLLECTION_CLASS(DOMSVGNumberList)
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0
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(DOMSVGNumberList)
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0
  if (tmp->mAList) {
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0
    if (tmp->IsAnimValList()) {
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0
      tmp->mAList->mAnimVal = nullptr;
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0
    } else {
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0
      tmp->mAList->mBaseVal = nullptr;
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0
    }
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0
    NS_IMPL_CYCLE_COLLECTION_UNLINK(mAList)
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0
  }
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0
  NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
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0
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
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0
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(DOMSVGNumberList)
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0
  NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mAList)
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0
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
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0
NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(DOMSVGNumberList)
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0
  NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER
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0
NS_IMPL_CYCLE_COLLECTION_TRACE_END
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NS_IMPL_CYCLE_COLLECTING_ADDREF(DOMSVGNumberList)
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NS_IMPL_CYCLE_COLLECTING_RELEASE(DOMSVGNumberList)
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0
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(DOMSVGNumberList)
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0
  NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
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0
  NS_INTERFACE_MAP_ENTRY(nsISupports)
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0
NS_INTERFACE_MAP_END
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71
72
JSObject*
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DOMSVGNumberList::WrapObject(JSContext *cx, JS::Handle<JSObject*> aGivenProto)
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0
{
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0
  return mozilla::dom::SVGNumberList_Binding::Wrap(cx, this, aGivenProto);
76
0
}
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//----------------------------------------------------------------------
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// Helper class: AutoChangeNumberListNotifier
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// Stack-based helper class to pair calls to WillChangeNumberList and
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// DidChangeNumberList.
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class MOZ_RAII AutoChangeNumberListNotifier
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{
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public:
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  explicit AutoChangeNumberListNotifier(DOMSVGNumberList* aNumberList MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
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    : mNumberList(aNumberList)
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0
  {
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0
    MOZ_GUARD_OBJECT_NOTIFIER_INIT;
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0
    MOZ_ASSERT(mNumberList, "Expecting non-null numberList");
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0
    mEmptyOrOldValue =
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0
      mNumberList->Element()->WillChangeNumberList(mNumberList->AttrEnum());
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0
  }
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  ~AutoChangeNumberListNotifier()
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0
  {
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0
    mNumberList->Element()->DidChangeNumberList(mNumberList->AttrEnum(),
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0
                                                mEmptyOrOldValue);
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0
    if (mNumberList->IsAnimating()) {
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0
      mNumberList->Element()->AnimationNeedsResample();
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0
    }
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0
  }
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private:
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  DOMSVGNumberList* const mNumberList;
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  nsAttrValue       mEmptyOrOldValue;
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  MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
107
};
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109
void
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DOMSVGNumberList::InternalListLengthWillChange(uint32_t aNewLength)
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0
{
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0
  uint32_t oldLength = mItems.Length();
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0
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0
  if (aNewLength > DOMSVGNumber::MaxListIndex()) {
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0
    // It's safe to get out of sync with our internal list as long as we have
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0
    // FEWER items than it does.
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0
    aNewLength = DOMSVGNumber::MaxListIndex();
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0
  }
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0
120
0
  RefPtr<DOMSVGNumberList> kungFuDeathGrip;
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0
  if (aNewLength < oldLength) {
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0
    // RemovingFromList() might clear last reference to |this|.
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0
    // Retain a temporary reference to keep from dying before returning.
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0
    kungFuDeathGrip = this;
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0
  }
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0
127
0
  // If our length will decrease, notify the items that will be removed:
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0
  for (uint32_t i = aNewLength; i < oldLength; ++i) {
129
0
    if (mItems[i]) {
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0
      mItems[i]->RemovingFromList();
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0
    }
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0
  }
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0
134
0
  if (!mItems.SetLength(aNewLength, fallible)) {
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0
    // We silently ignore SetLength OOM failure since being out of sync is safe
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0
    // so long as we have *fewer* items than our internal list.
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0
    mItems.Clear();
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0
    return;
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0
  }
140
0
141
0
  // If our length has increased, null out the new pointers:
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0
  for (uint32_t i = oldLength; i < aNewLength; ++i) {
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0
    mItems[i] = nullptr;
144
0
  }
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0
}
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SVGNumberList&
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DOMSVGNumberList::InternalList() const
149
0
{
150
0
  SVGAnimatedNumberList *alist = Element()->GetAnimatedNumberList(AttrEnum());
151
0
  return IsAnimValList() && alist->mAnimVal ? *alist->mAnimVal : alist->mBaseVal;
152
0
}
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void
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DOMSVGNumberList::Clear(ErrorResult& error)
156
0
{
157
0
  if (IsAnimValList()) {
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0
    error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
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0
    return;
160
0
  }
161
0
162
0
  if (LengthNoFlush() > 0) {
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0
    AutoChangeNumberListNotifier notifier(this);
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0
    // Notify any existing DOM items of removal *before* truncating the lists
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0
    // so that they can find their SVGNumber internal counterparts and copy
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0
    // their values. This also notifies the animVal list:
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0
    mAList->InternalBaseValListWillChangeTo(SVGNumberList());
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0
169
0
    mItems.Clear();
170
0
    InternalList().Clear();
171
0
  }
172
0
}
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already_AddRefed<DOMSVGNumber>
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DOMSVGNumberList::Initialize(DOMSVGNumber& aItem,
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                             ErrorResult& error)
177
0
{
178
0
  if (IsAnimValList()) {
179
0
    error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
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0
    return nullptr;
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0
  }
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0
183
0
  // If newItem is already in a list we should insert a clone of newItem, and
184
0
  // for consistency, this should happen even if *this* is the list that
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0
  // newItem is currently in. Note that in the case of newItem being in this
186
0
  // list, the Clear() call before the InsertItemBefore() call would remove it
187
0
  // from this list, and so the InsertItemBefore() call would not insert a
188
0
  // clone of newItem, it would actually insert newItem. To prevent that from
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0
  // happening we have to do the clone here, if necessary.
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0
  RefPtr<DOMSVGNumber> domItem = aItem.HasOwner() ? aItem.Clone() : &aItem;
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0
192
0
  Clear(error);
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0
  MOZ_ASSERT(!error.Failed());
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0
  return InsertItemBefore(*domItem, 0, error);
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0
}
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already_AddRefed<DOMSVGNumber>
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DOMSVGNumberList::GetItem(uint32_t index, ErrorResult& error)
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0
{
200
0
  bool found;
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0
  RefPtr<DOMSVGNumber> item = IndexedGetter(index, found, error);
202
0
  if (!found) {
203
0
    error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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0
  }
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0
  return item.forget();
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0
}
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already_AddRefed<DOMSVGNumber>
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DOMSVGNumberList::IndexedGetter(uint32_t index, bool& found, ErrorResult& error)
210
0
{
211
0
  if (IsAnimValList()) {
212
0
    Element()->FlushAnimations();
213
0
  }
214
0
  found = index < LengthNoFlush();
215
0
  if (found) {
216
0
    return GetItemAt(index);
217
0
  }
218
0
  return nullptr;
219
0
}
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already_AddRefed<DOMSVGNumber>
222
DOMSVGNumberList::InsertItemBefore(DOMSVGNumber& aItem,
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                                   uint32_t index,
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                                   ErrorResult& error)
225
0
{
226
0
  if (IsAnimValList()) {
227
0
    error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
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0
    return nullptr;
229
0
  }
230
0
231
0
  index = std::min(index, LengthNoFlush());
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0
  if (index >= DOMSVGNumber::MaxListIndex()) {
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0
    error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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0
    return nullptr;
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0
  }
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0
237
0
  // must do this before changing anything!
238
0
  RefPtr<DOMSVGNumber> domItem = aItem.HasOwner() ? aItem.Clone() : &aItem;
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0
240
0
  // Ensure we have enough memory so we can avoid complex error handling below:
241
0
  if (!mItems.SetCapacity(mItems.Length() + 1, fallible) ||
242
0
      !InternalList().SetCapacity(InternalList().Length() + 1)) {
243
0
    error.Throw(NS_ERROR_OUT_OF_MEMORY);
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0
    return nullptr;
245
0
  }
246
0
  if (AnimListMirrorsBaseList()) {
247
0
    if (!mAList->mAnimVal->mItems.SetCapacity(
248
0
          mAList->mAnimVal->mItems.Length() + 1, fallible)) {
249
0
      error.Throw(NS_ERROR_OUT_OF_MEMORY);
250
0
      return nullptr;
251
0
    }
252
0
  }
253
0
254
0
  AutoChangeNumberListNotifier notifier(this);
255
0
  // Now that we know we're inserting, keep animVal list in sync as necessary.
256
0
  MaybeInsertNullInAnimValListAt(index);
257
0
258
0
  InternalList().InsertItem(index, domItem->ToSVGNumber());
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0
  MOZ_ALWAYS_TRUE(mItems.InsertElementAt(index, domItem, fallible));
260
0
261
0
  // This MUST come after the insertion into InternalList(), or else under the
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0
  // insertion into InternalList() the values read from domItem would be bad
263
0
  // data from InternalList() itself!:
264
0
  domItem->InsertingIntoList(this, AttrEnum(), index, IsAnimValList());
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0
266
0
  UpdateListIndicesFromIndex(mItems, index + 1);
267
0
268
0
  return domItem.forget();
269
0
}
270
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already_AddRefed<DOMSVGNumber>
272
DOMSVGNumberList::ReplaceItem(DOMSVGNumber& aItem,
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                              uint32_t index,
274
                              ErrorResult& error)
275
0
{
276
0
  if (IsAnimValList()) {
277
0
    error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
278
0
    return nullptr;
279
0
  }
280
0
281
0
  if (index >= LengthNoFlush()) {
282
0
    error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
283
0
    return nullptr;
284
0
  }
285
0
286
0
  // must do this before changing anything!
287
0
  RefPtr<DOMSVGNumber> domItem = aItem.HasOwner() ? aItem.Clone() : &aItem;
288
0
289
0
  AutoChangeNumberListNotifier notifier(this);
290
0
  if (mItems[index]) {
291
0
    // Notify any existing DOM item of removal *before* modifying the lists so
292
0
    // that the DOM item can copy the *old* value at its index:
293
0
    mItems[index]->RemovingFromList();
294
0
  }
295
0
296
0
  InternalList()[index] = domItem->ToSVGNumber();
297
0
  mItems[index] = domItem;
298
0
299
0
  // This MUST come after the ToSVGPoint() call, otherwise that call
300
0
  // would end up reading bad data from InternalList()!
301
0
  domItem->InsertingIntoList(this, AttrEnum(), index, IsAnimValList());
302
0
303
0
  return domItem.forget();
304
0
}
305
306
already_AddRefed<DOMSVGNumber>
307
DOMSVGNumberList::RemoveItem(uint32_t index,
308
                             ErrorResult& error)
309
0
{
310
0
  if (IsAnimValList()) {
311
0
    error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
312
0
    return nullptr;
313
0
  }
314
0
315
0
  if (index >= LengthNoFlush()) {
316
0
    error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
317
0
    return nullptr;
318
0
  }
319
0
320
0
  // Now that we know we're removing, keep animVal list in sync as necessary.
321
0
  // Do this *before* touching InternalList() so the removed item can get its
322
0
  // internal value.
323
0
  MaybeRemoveItemFromAnimValListAt(index);
324
0
325
0
  // We have to return the removed item, so get it, creating it if necessary:
326
0
  RefPtr<DOMSVGNumber> result = GetItemAt(index);
327
0
328
0
  AutoChangeNumberListNotifier notifier(this);
329
0
  // Notify the DOM item of removal *before* modifying the lists so that the
330
0
  // DOM item can copy its *old* value:
331
0
  mItems[index]->RemovingFromList();
332
0
333
0
  InternalList().RemoveItem(index);
334
0
  mItems.RemoveElementAt(index);
335
0
336
0
  UpdateListIndicesFromIndex(mItems, index);
337
0
338
0
  return result.forget();
339
0
}
340
341
already_AddRefed<DOMSVGNumber>
342
DOMSVGNumberList::GetItemAt(uint32_t aIndex)
343
0
{
344
0
  MOZ_ASSERT(aIndex < mItems.Length());
345
0
346
0
  if (!mItems[aIndex]) {
347
0
    mItems[aIndex] = new DOMSVGNumber(this, AttrEnum(), aIndex, IsAnimValList());
348
0
  }
349
0
  RefPtr<DOMSVGNumber> result = mItems[aIndex];
350
0
  return result.forget();
351
0
}
352
353
void
354
DOMSVGNumberList::MaybeInsertNullInAnimValListAt(uint32_t aIndex)
355
0
{
356
0
  MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal");
357
0
358
0
  if (!AnimListMirrorsBaseList()) {
359
0
    return;
360
0
  }
361
0
362
0
  DOMSVGNumberList* animVal = mAList->mAnimVal;
363
0
364
0
  MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal");
365
0
  MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(),
366
0
             "animVal list not in sync!");
367
0
  MOZ_ALWAYS_TRUE(animVal->mItems.InsertElementAt(aIndex, nullptr, fallible));
368
0
369
0
  UpdateListIndicesFromIndex(animVal->mItems, aIndex + 1);
370
0
}
371
372
void
373
DOMSVGNumberList::MaybeRemoveItemFromAnimValListAt(uint32_t aIndex)
374
0
{
375
0
  MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal");
376
0
377
0
  if (!AnimListMirrorsBaseList()) {
378
0
    return;
379
0
  }
380
0
381
0
  // This needs to be a strong reference; otherwise, the RemovingFromList call
382
0
  // below might drop the last reference to animVal before we're done with it.
383
0
  RefPtr<DOMSVGNumberList> animVal = mAList->mAnimVal;
384
0
385
0
  MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal");
386
0
  MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(),
387
0
             "animVal list not in sync!");
388
0
389
0
  if (animVal->mItems[aIndex]) {
390
0
    animVal->mItems[aIndex]->RemovingFromList();
391
0
  }
392
0
  animVal->mItems.RemoveElementAt(aIndex);
393
0
394
0
  UpdateListIndicesFromIndex(animVal->mItems, aIndex);
395
0
}
396
397
} // namespace mozilla