Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/svg/DOMSVGPointList.h
Line
Count
Source (jump to first uncovered line)
1
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
3
/* This Source Code Form is subject to the terms of the Mozilla Public
4
 * License, v. 2.0. If a copy of the MPL was not distributed with this
5
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6
7
#ifndef MOZILLA_DOMSVGPOINTLIST_H__
8
#define MOZILLA_DOMSVGPOINTLIST_H__
9
10
#include "nsCOMPtr.h"
11
#include "nsCycleCollectionParticipant.h"
12
#include "nsDebug.h"
13
#include "nsSVGElement.h"
14
#include "nsTArray.h"
15
#include "SVGPointList.h" // IWYU pragma: keep
16
#include "mozilla/Attributes.h"
17
#include "mozilla/ErrorResult.h"
18
19
namespace mozilla {
20
21
class DOMSVGPoint;
22
class nsISVGPoint;
23
class SVGAnimatedPointList;
24
25
/**
26
 * Class DOMSVGPointList
27
 *
28
 * This class is used to create the DOM tearoff objects that wrap internal
29
 * SVGPointList objects.
30
 *
31
 * See the architecture comment in DOMSVGAnimatedLengthList.h first (that's
32
 * LENGTH list), then continue reading the remainder of this comment.
33
 *
34
 * The architecture of this class is very similar to that of DOMSVGLengthList
35
 * except that, since there is no nsIDOMSVGAnimatedPointList interface
36
 * in SVG, we have no parent DOMSVGAnimatedPointList (unlike DOMSVGLengthList
37
 * which has a parent DOMSVGAnimatedLengthList class). (There is an
38
 * SVGAnimatedPoints interface, but that is quite different to
39
 * DOMSVGAnimatedLengthList, since it is inherited by elements rather than
40
 * elements having members of that type.) As a consequence, much of the logic
41
 * that would otherwise be in DOMSVGAnimatedPointList (and is in
42
 * DOMSVGAnimatedLengthList) is contained in this class.
43
 *
44
 * This class is strongly intertwined with DOMSVGPoint. Our DOMSVGPoint
45
 * items are friends of us and responsible for nulling out our pointers to
46
 * them when they die.
47
 *
48
 * Our DOM items are created lazily on demand as and when script requests them.
49
 */
50
class DOMSVGPointList final : public nsISupports,
51
                              public nsWrapperCache
52
{
53
  friend class AutoChangePointListNotifier;
54
  friend class nsISVGPoint;
55
  friend class mozilla::DOMSVGPoint;
56
57
public:
58
  NS_DECL_CYCLE_COLLECTING_ISUPPORTS
59
  NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(DOMSVGPointList)
60
61
  virtual JSObject* WrapObject(JSContext *cx, JS::Handle<JSObject*> aGivenProto) override;
62
63
  nsISupports* GetParentObject()
64
0
  {
65
0
    return static_cast<nsIContent*>(mElement);
66
0
  }
67
68
  /**
69
   * Factory method to create and return a DOMSVGPointList wrapper
70
   * for a given internal SVGPointList object. The factory takes care
71
   * of caching the object that it returns so that the same object can be
72
   * returned for the given SVGPointList each time it is requested.
73
   * The cached object is only removed from the cache when it is destroyed due
74
   * to there being no more references to it or to any of its descendant
75
   * objects. If that happens, any subsequent call requesting the DOM wrapper
76
   * for the SVGPointList will naturally result in a new
77
   * DOMSVGPointList being returned.
78
   *
79
   * It's unfortunate that aList is a void* instead of a typed argument. This
80
   * is because the mBaseVal and mAnimVal members of SVGAnimatedPointList are
81
   * of different types - a plain SVGPointList, and a SVGPointList*. We
82
   * use the addresses of these members as the key for the hash table, and
83
   * clearly SVGPointList* and a SVGPointList** are not the same type.
84
   */
85
  static already_AddRefed<DOMSVGPointList>
86
  GetDOMWrapper(void *aList,
87
                nsSVGElement *aElement,
88
                bool aIsAnimValList);
89
90
  /**
91
   * This method returns the DOMSVGPointList wrapper for an internal
92
   * SVGPointList object if it currently has a wrapper. If it does
93
   * not, then nullptr is returned.
94
   */
95
  static DOMSVGPointList*
96
  GetDOMWrapperIfExists(void *aList);
97
98
  /**
99
   * This will normally be the same as InternalList().Length(), except if
100
   * we've hit OOM, in which case our length will be zero.
101
   */
102
0
  uint32_t LengthNoFlush() const {
103
0
    MOZ_ASSERT(mItems.Length() == 0 ||
104
0
               mItems.Length() == InternalList().Length(),
105
0
               "DOM wrapper's list length is out of sync");
106
0
    return mItems.Length();
107
0
  }
108
109
  /**
110
   * WATCH OUT! If you add code to call this on a baseVal wrapper, then you
111
   * must also call it on the animVal wrapper too if necessary!! See other
112
   * callers!
113
   *
114
   * Called by internal code to notify us when we need to sync the length of
115
   * this DOM list with its internal list. This is called immediately prior to
116
   * the length of the internal list being changed so that any DOM list items
117
   * that need to be removed from the DOM list can first copy their values from
118
   * their internal counterpart.
119
   *
120
   * The only time this method could fail is on OOM when trying to increase the
121
   * length of the DOM list. If that happens then this method simply clears the
122
   * list and returns. Callers just proceed as normal, and we simply accept
123
   * that the DOM list will be empty (until successfully set to a new value).
124
   */
125
  void InternalListWillChangeTo(const SVGPointList& aNewValue);
126
127
  /**
128
   * Returns true if our attribute is animating (in which case our animVal is
129
   * not simply a mirror of our baseVal).
130
   */
131
  bool AttrIsAnimating() const;
132
  /**
133
   * Returns true if there is an animated list mirroring the base list.
134
   */
135
  bool AnimListMirrorsBaseList() const;
136
137
  uint32_t NumberOfItems() const
138
0
  {
139
0
    if (IsAnimValList()) {
140
0
      Element()->FlushAnimations();
141
0
    }
142
0
    return LengthNoFlush();
143
0
  }
144
  void Clear(ErrorResult& aError);
145
  already_AddRefed<nsISVGPoint> Initialize(nsISVGPoint& aNewItem,
146
                                           ErrorResult& aError);
147
  already_AddRefed<nsISVGPoint> GetItem(uint32_t index,
148
                                        ErrorResult& error);
149
  already_AddRefed<nsISVGPoint> IndexedGetter(uint32_t index, bool& found,
150
                                              ErrorResult& error);
151
  already_AddRefed<nsISVGPoint> InsertItemBefore(nsISVGPoint& aNewItem,
152
                                                 uint32_t aIndex,
153
                                                 ErrorResult& aError);
154
  already_AddRefed<nsISVGPoint> ReplaceItem(nsISVGPoint& aNewItem,
155
                                            uint32_t aIndex,
156
                                            ErrorResult& aError);
157
  already_AddRefed<nsISVGPoint> RemoveItem(uint32_t aIndex,
158
                                           ErrorResult& aError);
159
  already_AddRefed<nsISVGPoint> AppendItem(nsISVGPoint& aNewItem,
160
                                           ErrorResult& aError)
161
0
  {
162
0
    return InsertItemBefore(aNewItem, LengthNoFlush(), aError);
163
0
  }
164
  uint32_t Length() const
165
0
  {
166
0
    return NumberOfItems();
167
0
  }
168
169
private:
170
171
  /**
172
   * Only our static GetDOMWrapper() factory method may create objects of our
173
   * type.
174
   */
175
  DOMSVGPointList(nsSVGElement *aElement, bool aIsAnimValList)
176
    : mElement(aElement)
177
    , mIsAnimValList(aIsAnimValList)
178
0
  {
179
0
    InternalListWillChangeTo(InternalList()); // Sync mItems
180
0
  }
181
182
  ~DOMSVGPointList();
183
184
0
  nsSVGElement* Element() const {
185
0
    return mElement.get();
186
0
  }
187
188
  /// Used to determine if this list is the baseVal or animVal list.
189
0
  bool IsAnimValList() const {
190
0
    return mIsAnimValList;
191
0
  }
192
193
  /**
194
   * Get a reference to this object's corresponding internal SVGPointList.
195
   *
196
   * To simplify the code we just have this one method for obtaining both
197
   * base val and anim val internal lists. This means that anim val lists don't
198
   * get const protection, but our setter methods guard against changing
199
   * anim val lists.
200
   */
201
  SVGPointList& InternalList() const;
202
203
  SVGAnimatedPointList& InternalAList() const;
204
205
  /// Returns the nsISVGPoint at aIndex, creating it if necessary.
206
  already_AddRefed<nsISVGPoint> GetItemAt(uint32_t aIndex);
207
208
  void MaybeInsertNullInAnimValListAt(uint32_t aIndex);
209
  void MaybeRemoveItemFromAnimValListAt(uint32_t aIndex);
210
211
  // Weak refs to our nsISVGPoint items. The items are friends and take care
212
  // of clearing our pointer to them when they die.
213
  FallibleTArray<nsISVGPoint*> mItems;
214
215
  // Strong ref to our element to keep it alive. We hold this not only for
216
  // ourself, but also for our nsISVGPoint items too.
217
  RefPtr<nsSVGElement> mElement;
218
219
  bool mIsAnimValList;
220
};
221
222
} // namespace mozilla
223
224
#endif // MOZILLA_DOMSVGPOINTLIST_H__