Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/svg/SVGMotionSMILAnimationFunction.h
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_SVGMOTIONSMILANIMATIONFUNCTION_H_
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#define MOZILLA_SVGMOTIONSMILANIMATIONFUNCTION_H_
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#include "mozilla/gfx/2D.h"
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#include "mozilla/RefPtr.h"
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#include "nsSMILAnimationFunction.h"
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#include "nsTArray.h"
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#include "SVGMotionSMILType.h"  // for RotateType
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class nsAttrValue;
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class nsAtom;
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class nsIContent;
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class nsISMILAttr;
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class nsSMILValue;
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namespace mozilla {
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namespace dom {
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class SVGMPathElement;
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} // namespace dom
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//----------------------------------------------------------------------
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// SVGMotionSMILAnimationFunction
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//
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// Subclass of nsSMILAnimationFunction to support a few extra features offered
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// by the <animateMotion> element.
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//
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class SVGMotionSMILAnimationFunction final : public nsSMILAnimationFunction
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{
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  typedef mozilla::gfx::Path Path;
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public:
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  SVGMotionSMILAnimationFunction();
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  virtual bool SetAttr(nsAtom* aAttribute,
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                       const nsAString& aValue,
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                       nsAttrValue& aResult,
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                       nsresult* aParseResult = nullptr) override;
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  virtual bool UnsetAttr(nsAtom* aAttribute) override;
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  // Method to allow our owner-element to signal us when our <mpath>
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  // has changed or been added/removed.  When that happens, we need to
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  // mark ourselves as changed so we'll get recomposed, and mark our path data
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  // as stale so it'll get regenerated (regardless of mPathSourceType, since
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  // <mpath> trumps all the other sources of path data)
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  void MpathChanged() { mIsPathStale = mHasChanged = true; }
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protected:
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  enum PathSourceType {
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    // NOTE: Ordering matters here. Higher-priority path-descriptors should
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    // have higher enumerated values
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    ePathSourceType_None,      // uninitialized or not applicable
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    ePathSourceType_ByAttr,    // by or from-by animation
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    ePathSourceType_ToAttr,    // to or from-to animation
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    ePathSourceType_ValuesAttr,
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    ePathSourceType_PathAttr,
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    ePathSourceType_Mpath
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  };
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  virtual nsSMILCalcMode GetCalcMode() const override;
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  virtual nsresult GetValues(const nsISMILAttr& aSMILAttr,
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                             nsSMILValueArray& aResult) override;
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  virtual void CheckValueListDependentAttrs(uint32_t aNumValues) override;
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  virtual bool IsToAnimation() const override;
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  void     CheckKeyPoints();
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  nsresult SetKeyPoints(const nsAString& aKeyPoints, nsAttrValue& aResult);
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  void     UnsetKeyPoints();
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  nsresult SetRotate(const nsAString& aRotate, nsAttrValue& aResult);
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  void     UnsetRotate();
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  // Helpers for GetValues
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  void     MarkStaleIfAttributeAffectsPath(nsAtom* aAttribute);
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  void     RebuildPathAndVertices(const nsIContent* aContextElem);
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  void     RebuildPathAndVerticesFromMpathElem(dom::SVGMPathElement* aMpathElem);
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  void     RebuildPathAndVerticesFromPathAttr();
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  void     RebuildPathAndVerticesFromBasicAttrs(const nsIContent* aContextElem);
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  bool     GenerateValuesForPathAndPoints(Path* aPath,
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                                          bool aIsKeyPoints,
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                                          FallibleTArray<double>& aPointDistances,
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                                          nsSMILValueArray& aResult);
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  // Members
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  // -------
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  FallibleTArray<double>     mKeyPoints; // parsed from "keyPoints" attribute.
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  RotateType                 mRotateType;  // auto, auto-reverse, or explicit.
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  float                      mRotateAngle; // the angle value, if explicit.
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  PathSourceType             mPathSourceType; // source of our Path.
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  RefPtr<Path>               mPath;           // representation of motion path.
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  FallibleTArray<double>     mPathVertices; // distances of vertices along path.
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  bool                       mIsPathStale;
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};
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} // namespace mozilla
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#endif // MOZILLA_SVGMOTIONSMILANIMATIONFUNCTION_H_