Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/dom/svg/SVGPointList.h
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_SVGPOINTLIST_H__
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#define MOZILLA_SVGPOINTLIST_H__
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#include "nsCOMPtr.h"
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#include "nsDebug.h"
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#include "nsIContent.h"
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#include "nsINode.h"
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#include "nsIWeakReferenceUtils.h"
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#include "nsSVGElement.h"
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#include "nsTArray.h"
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#include "SVGPoint.h"
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#include <string.h>
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namespace mozilla {
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class nsISVGPoint;
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/**
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 * ATTENTION! WARNING! WATCH OUT!!
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 *
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 * Consumers that modify objects of this type absolutely MUST keep the DOM
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 * wrappers for those lists (if any) in sync!! That's why this class is so
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 * locked down.
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 *
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 * The DOM wrapper class for this class is DOMSVGPointList.
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 */
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class SVGPointList
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{
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  friend class mozilla::nsISVGPoint;
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  friend class SVGAnimatedPointList;
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  friend class DOMSVGPointList;
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  friend class DOMSVGPoint;
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public:
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  SVGPointList(){}
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  ~SVGPointList(){}
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  // Only methods that don't make/permit modification to this list are public.
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  // Only our friend classes can access methods that may change us.
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  /// This may return an incomplete string on OOM, but that's acceptable.
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  void GetValueAsString(nsAString& aValue) const;
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  bool IsEmpty() const {
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    return mItems.IsEmpty();
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  }
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  uint32_t Length() const {
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    return mItems.Length();
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  }
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  const SVGPoint& operator[](uint32_t aIndex) const {
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    return mItems[aIndex];
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  }
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  bool operator==(const SVGPointList& rhs) const {
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    // memcmp can be faster than |mItems == rhs.mItems|
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    return mItems.Length() == rhs.mItems.Length() &&
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           memcmp(mItems.Elements(), rhs.mItems.Elements(),
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                  mItems.Length() * sizeof(SVGPoint)) == 0;
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  }
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  bool SetCapacity(uint32_t aSize) {
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    return mItems.SetCapacity(aSize, fallible);
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  }
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  void Compact() {
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    mItems.Compact();
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  }
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  // Access to methods that can modify objects of this type is deliberately
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  // limited. This is to reduce the chances of someone modifying objects of
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  // this type without taking the necessary steps to keep DOM wrappers in sync.
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  // If you need wider access to these methods, consider adding a method to
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  // SVGAnimatedPointList and having that class act as an intermediary so it
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  // can take care of keeping DOM wrappers in sync.
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protected:
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  /**
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   * This may fail on OOM if the internal capacity needs to be increased, in
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   * which case the list will be left unmodified.
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   */
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  nsresult CopyFrom(const SVGPointList& rhs);
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  SVGPoint& operator[](uint32_t aIndex) {
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    return mItems[aIndex];
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  }
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  /**
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   * This may fail (return false) on OOM if the internal capacity is being
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   * increased, in which case the list will be left unmodified.
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   */
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  bool SetLength(uint32_t aNumberOfItems) {
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    return mItems.SetLength(aNumberOfItems, fallible);
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  }
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private:
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  // Marking the following private only serves to show which methods are only
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  // used by our friend classes (as opposed to our subclasses) - it doesn't
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  // really provide additional safety.
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  nsresult SetValueFromString(const nsAString& aValue);
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  void Clear() {
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    mItems.Clear();
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  }
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  bool InsertItem(uint32_t aIndex, const SVGPoint &aPoint) {
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    if (aIndex >= mItems.Length()) {
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      aIndex = mItems.Length();
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    }
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    return !!mItems.InsertElementAt(aIndex, aPoint, fallible);
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  }
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  void ReplaceItem(uint32_t aIndex, const SVGPoint &aPoint) {
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    MOZ_ASSERT(aIndex < mItems.Length(),
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               "DOM wrapper caller should have raised INDEX_SIZE_ERR");
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    mItems[aIndex] = aPoint;
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  }
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  void RemoveItem(uint32_t aIndex) {
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    MOZ_ASSERT(aIndex < mItems.Length(),
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               "DOM wrapper caller should have raised INDEX_SIZE_ERR");
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    mItems.RemoveElementAt(aIndex);
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  }
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  bool AppendItem(SVGPoint aPoint) {
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    return !!mItems.AppendElement(aPoint, fallible);
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  }
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protected:
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  /* See SVGLengthList for the rationale for using FallibleTArray<SVGPoint> instead
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   * of FallibleTArray<SVGPoint, 1>.
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   */
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  FallibleTArray<SVGPoint> mItems;
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};
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/**
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 * This SVGPointList subclass is for SVGPointListSMILType which needs a
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 * mutable version of SVGPointList. Instances of this class do not have
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 * DOM wrappers that need to be kept in sync, so we can safely expose any
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 * protected base class methods required by the SMIL code.
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 *
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 * This class contains a strong reference to the element that instances of
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 * this class are being used to animate. This is because the SMIL code stores
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 * instances of this class in nsSMILValue objects, some of which are cached.
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 * Holding a strong reference to the element here prevents the element from
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 * disappearing out from under the SMIL code unexpectedly.
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 */
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class SVGPointListAndInfo : public SVGPointList
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{
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public:
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  explicit SVGPointListAndInfo(nsSVGElement *aElement = nullptr)
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    : mElement(do_GetWeakReference(static_cast<nsINode*>(aElement)))
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  {}
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  void SetInfo(nsSVGElement *aElement) {
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    mElement = do_GetWeakReference(static_cast<nsINode*>(aElement));
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  }
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  nsSVGElement* Element() const {
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    nsCOMPtr<nsIContent> e = do_QueryReferent(mElement);
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    return static_cast<nsSVGElement*>(e.get());
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  }
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  /**
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   * Returns true if this object is an "identity" value, from the perspective
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   * of SMIL. In other words, returns true until the initial value set up in
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   * SVGPointListSMILType::Init() has been changed with a SetInfo() call.
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   */
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  bool IsIdentity() const {
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    if (!mElement) {
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      MOZ_ASSERT(IsEmpty(), "target element propagation failure");
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      return true;
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    }
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    return false;
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  }
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  nsresult CopyFrom(const SVGPointListAndInfo& rhs) {
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    mElement = rhs.mElement;
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    return SVGPointList::CopyFrom(rhs);
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  }
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  /**
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   * Exposed so that SVGPointList baseVals can be copied to
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   * SVGPointListAndInfo objects. Note that callers should also call
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   * SetElement() when using this method!
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   */
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  nsresult CopyFrom(const SVGPointList& rhs) {
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    return SVGPointList::CopyFrom(rhs);
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  }
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  const SVGPoint& operator[](uint32_t aIndex) const {
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    return SVGPointList::operator[](aIndex);
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  }
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  SVGPoint& operator[](uint32_t aIndex) {
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    return SVGPointList::operator[](aIndex);
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  }
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  bool SetLength(uint32_t aNumberOfItems) {
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    return SVGPointList::SetLength(aNumberOfItems);
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  }
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private:
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  // We must keep a weak reference to our element because we may belong to a
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  // cached baseVal nsSMILValue. See the comments starting at:
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  // https://bugzilla.mozilla.org/show_bug.cgi?id=515116#c15
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  // See also https://bugzilla.mozilla.org/show_bug.cgi?id=653497
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  nsWeakPtr mElement;
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};
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} // namespace mozilla
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#endif // MOZILLA_SVGPOINTLIST_H__