/src/mozilla-central/gfx/2d/Quaternion.cpp
Line | Count | Source (jump to first uncovered line) |
1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #include "Quaternion.h" |
8 | | #include "Matrix.h" |
9 | | #include "Tools.h" |
10 | | #include <algorithm> |
11 | | #include <ostream> |
12 | | #include <math.h> |
13 | | |
14 | | using namespace std; |
15 | | |
16 | | namespace mozilla { |
17 | | namespace gfx { |
18 | | |
19 | | std::ostream& |
20 | | operator<<(std::ostream& aStream, const Quaternion& aQuat) |
21 | 0 | { |
22 | 0 | return aStream << "< " << aQuat.x << " " << aQuat.y << " " << aQuat.z << " " << aQuat.w << ">"; |
23 | 0 | } |
24 | | |
25 | | void |
26 | | Quaternion::SetFromRotationMatrix(const Matrix4x4& m) |
27 | 0 | { |
28 | 0 | // see http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm |
29 | 0 | const Float trace = m._11 + m._22 + m._33; |
30 | 0 | if (trace > 0.0) { |
31 | 0 | const Float s = 0.5f / sqrt(trace + 1.0f); |
32 | 0 | w = 0.25f / s; |
33 | 0 | x = (m._32 - m._23) * s; |
34 | 0 | y = (m._13 - m._31) * s; |
35 | 0 | z = (m._21 - m._12) * s; |
36 | 0 | } else if (m._11 > m._22 && m._11 > m._33) { |
37 | 0 | const Float s = 2.0f * sqrt(1.0f + m._11 - m._22 - m._33); |
38 | 0 | w = (m._32 - m._23) / s; |
39 | 0 | x = 0.25f * s; |
40 | 0 | y = (m._12 + m._21) / s; |
41 | 0 | z = (m._13 + m._31) / s; |
42 | 0 | } else if (m._22 > m._33) { |
43 | 0 | const Float s = 2.0 * sqrt(1.0f + m._22 - m._11 - m._33); |
44 | 0 | w = (m._13 - m._31) / s; |
45 | 0 | x = (m._12 + m._21) / s; |
46 | 0 | y = 0.25f * s; |
47 | 0 | z = (m._23 + m._32) / s; |
48 | 0 | } else { |
49 | 0 | const Float s = 2.0 * sqrt(1.0f + m._33 - m._11 - m._22); |
50 | 0 | w = (m._21 - m._12) / s; |
51 | 0 | x = (m._13 + m._31) / s; |
52 | 0 | y = (m._23 + m._32) / s; |
53 | 0 | z = 0.25f * s; |
54 | 0 | } |
55 | 0 | } |
56 | | |
57 | | } // namespace gfx |
58 | | } // namespace mozilla |