Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/gfx/config/gfxFeature.h
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_gfx_config_gfxFeature_h
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#define mozilla_gfx_config_gfxFeature_h
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#include <functional>
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#include <stdint.h>
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#include "gfxTelemetry.h"
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#include "mozilla/Assertions.h"
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#include "nsString.h"
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namespace mozilla {
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namespace gfx {
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#define GFX_FEATURE_MAP(_)                                                        \
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  /* Name,                        Type,         Description */                    \
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  _(HW_COMPOSITING,               Feature,      "Compositing")                    \
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  _(D3D11_COMPOSITING,            Feature,      "Direct3D11 Compositing")         \
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  _(OPENGL_COMPOSITING,           Feature,      "OpenGL Compositing")             \
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  _(DIRECT2D,                     Feature,      "Direct2D")                       \
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  _(D3D11_HW_ANGLE,               Feature,      "Direct3D11 hardware ANGLE")      \
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  _(DIRECT_DRAW,                  Feature,      "DirectDraw")                     \
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  _(GPU_PROCESS,                  Feature,      "GPU Process")                    \
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  _(WEBRENDER,                    Feature,      "WebRender")                      \
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  _(WEBRENDER_QUALIFIED,          Feature,      "WebRender qualified")            \
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  _(OMTP,                         Feature,      "Off Main Thread Painting")       \
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  _(ADVANCED_LAYERS,              Feature,      "Advanced Layers")                \
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  /* Add new entries above this comment */
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enum class Feature : uint32_t {
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#define MAKE_ENUM(name, type, desc) name,
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  GFX_FEATURE_MAP(MAKE_ENUM)
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#undef MAKE_ENUM
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  NumValues
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};
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class FeatureState
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{
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  friend class gfxConfig;
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 public:
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  bool IsEnabled() const;
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  FeatureStatus GetValue() const;
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  void EnableByDefault();
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  void DisableByDefault(FeatureStatus aStatus, const char* aMessage, const nsACString& aFailureId);
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  bool SetDefault(bool aEnable, FeatureStatus aDisableStatus, const char* aDisableMessage);
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  bool InitOrUpdate(bool aEnable,
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                    FeatureStatus aDisableStatus,
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                    const char* aMessage);
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  void SetDefaultFromPref(const char* aPrefName,
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                          bool aIsEnablePref,
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                          bool aDefaultValue);
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  void UserEnable(const char* aMessage);
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  void UserForceEnable(const char* aMessage);
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  void UserDisable(const char* aMessage, const nsACString& aFailureId);
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  void Disable(FeatureStatus aStatus, const char* aMessage, const nsACString& aFailureId);
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  void ForceDisable(FeatureStatus aStatus, const char* aMessage, const nsACString& aFailureId) {
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    SetFailed(aStatus, aMessage, aFailureId);
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  }
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  void SetFailed(FeatureStatus aStatus, const char* aMessage, const nsACString& aFailureId);
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  bool MaybeSetFailed(bool aEnable, FeatureStatus aStatus, const char* aMessage, const nsACString& aFailureId);
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  bool MaybeSetFailed(FeatureStatus aStatus, const char* aMessage, const nsACString& aFailureId);
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  // aType is "base", "user", "env", or "runtime".
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  // aMessage may be null.
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  typedef std::function<void(const char* aType,
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                             FeatureStatus aStatus,
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                             const char* aMessage)> StatusIterCallback;
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  void ForEachStatusChange(const StatusIterCallback& aCallback) const;
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  const char* GetFailureMessage() const;
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  const nsCString& GetFailureId() const;
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  bool DisabledByDefault() const;
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 private:
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  void SetUser(FeatureStatus aStatus, const char* aMessage);
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  void SetEnvironment(FeatureStatus aStatus, const char* aMessage);
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  void SetRuntime(FeatureStatus aStatus, const char* aMessage);
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  bool IsForcedOnByUser() const;
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  const char* GetRuntimeMessage() const;
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  bool IsInitialized() const {
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    return mDefault.IsInitialized();
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  }
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  void AssertInitialized() const {
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    MOZ_ASSERT(IsInitialized());
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  }
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  // Clear all state.
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  void Reset();
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 private:
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  void SetFailureId(const nsACString& aFailureId);
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  struct Instance {
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    char mMessage[64];
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    FeatureStatus mStatus;
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    void Set(FeatureStatus aStatus, const char* aMessage = nullptr);
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    bool IsInitialized() const {
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      return mStatus != FeatureStatus::Unused;
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    }
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    const char* MessageOrNull() const {
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      return mMessage[0] != '\0' ? mMessage : nullptr;
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    }
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    const char* Message() const {
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      MOZ_ASSERT(MessageOrNull());
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      return mMessage;
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    }
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  };
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  // The default state is the state we decide on startup, based on the operating
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  // system or a base preference.
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  //
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  // The user state factors in any changes to preferences that the user made.
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  //
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  // The environment state factors in any additional decisions made, such as
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  // availability or blacklisting.
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  //
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  // The runtime state factors in any problems discovered at runtime.
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  Instance mDefault;
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  Instance mUser;
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  Instance mEnvironment;
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  Instance mRuntime;
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  // Store the first reported failureId for now but we might want to track this
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  // by instance later if we need a specific breakdown.
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  nsCString mFailureId;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif // mozilla_gfx_config_gfxFeature_h