/src/mozilla-central/gfx/gl/GLContext.h
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1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ |
2 | | /* vim: set ts=8 sts=4 et sw=4 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #ifndef GLCONTEXT_H_ |
8 | | #define GLCONTEXT_H_ |
9 | | |
10 | | #include <bitset> |
11 | | #include <ctype.h> |
12 | | #include <stdint.h> |
13 | | #include <stdio.h> |
14 | | #include <map> |
15 | | #include <queue> |
16 | | #include <stack> |
17 | | |
18 | | #ifdef DEBUG |
19 | | #include <string.h> |
20 | | #endif |
21 | | |
22 | | #ifdef GetClassName |
23 | | #undef GetClassName |
24 | | #endif |
25 | | |
26 | | // Define MOZ_GL_DEBUG unconditionally to enable GL debugging in opt |
27 | | // builds. |
28 | | #ifdef DEBUG |
29 | | #define MOZ_GL_DEBUG 1 |
30 | | #endif |
31 | | |
32 | | #include "../../mfbt/RefPtr.h" |
33 | | #include "../../mfbt/UniquePtr.h" |
34 | | #include "../../mfbt/ThreadLocal.h" |
35 | | |
36 | | #include "GLDefs.h" |
37 | | #include "GLLibraryLoader.h" |
38 | | #include "nsISupportsImpl.h" |
39 | | #include "plstr.h" |
40 | | #include "GLContextTypes.h" |
41 | | #include "SurfaceTypes.h" |
42 | | #include "GLContextSymbols.h" |
43 | | #include "base/platform_thread.h" // for PlatformThreadId |
44 | | #include "mozilla/GenericRefCounted.h" |
45 | | #include "mozilla/WeakPtr.h" |
46 | | #include "gfx2DGlue.h" |
47 | | #include "GeckoProfiler.h" |
48 | | |
49 | | namespace android { |
50 | | class GraphicBuffer; |
51 | | } // namespace android |
52 | | |
53 | | namespace mozilla { |
54 | | namespace gfx { |
55 | | class DataSourceSurface; |
56 | | class SourceSurface; |
57 | | } // namespace gfx |
58 | | |
59 | | namespace gl { |
60 | | class GLBlitHelper; |
61 | | class GLBlitTextureImageHelper; |
62 | | class GLContext; |
63 | | class GLLibraryEGL; |
64 | | class GLReadTexImageHelper; |
65 | | class GLScreenBuffer; |
66 | | class SharedSurface; |
67 | | struct SurfaceCaps; |
68 | | } // namespace gl |
69 | | |
70 | | namespace layers { |
71 | | class ColorTextureLayerProgram; |
72 | | } // namespace layers |
73 | | |
74 | | namespace widget { |
75 | | class CompositorWidget; |
76 | | } // namespace widget |
77 | | } // namespace mozilla |
78 | | |
79 | | namespace mozilla { |
80 | | namespace gl { |
81 | | |
82 | | enum class GLFeature { |
83 | | bind_buffer_offset, |
84 | | blend_minmax, |
85 | | clear_buffers, |
86 | | copy_buffer, |
87 | | depth_texture, |
88 | | draw_buffers, |
89 | | draw_instanced, |
90 | | draw_range_elements, |
91 | | element_index_uint, |
92 | | ES2_compatibility, |
93 | | ES3_compatibility, |
94 | | EXT_color_buffer_float, |
95 | | frag_color_float, |
96 | | frag_depth, |
97 | | framebuffer_blit, |
98 | | framebuffer_multisample, |
99 | | framebuffer_object, |
100 | | framebuffer_object_EXT_OES, |
101 | | get_integer_indexed, |
102 | | get_integer64_indexed, |
103 | | get_query_object_i64v, |
104 | | get_query_object_iv, |
105 | | gpu_shader4, |
106 | | instanced_arrays, |
107 | | instanced_non_arrays, |
108 | | internalformat_query, |
109 | | invalidate_framebuffer, |
110 | | map_buffer_range, |
111 | | occlusion_query, |
112 | | occlusion_query_boolean, |
113 | | occlusion_query2, |
114 | | packed_depth_stencil, |
115 | | prim_restart, |
116 | | prim_restart_fixed, |
117 | | query_counter, |
118 | | query_objects, |
119 | | query_time_elapsed, |
120 | | read_buffer, |
121 | | renderbuffer_color_float, |
122 | | renderbuffer_color_half_float, |
123 | | robust_buffer_access_behavior, |
124 | | robustness, |
125 | | sRGB, |
126 | | sampler_objects, |
127 | | seamless_cube_map_opt_in, |
128 | | shader_texture_lod, |
129 | | split_framebuffer, |
130 | | standard_derivatives, |
131 | | sync, |
132 | | texture_3D, |
133 | | texture_3D_compressed, |
134 | | texture_3D_copy, |
135 | | texture_float, |
136 | | texture_float_linear, |
137 | | texture_half_float, |
138 | | texture_half_float_linear, |
139 | | texture_non_power_of_two, |
140 | | texture_rg, |
141 | | texture_storage, |
142 | | texture_swizzle, |
143 | | transform_feedback2, |
144 | | uniform_buffer_object, |
145 | | uniform_matrix_nonsquare, |
146 | | vertex_array_object, |
147 | | EnumMax |
148 | | }; |
149 | | |
150 | | enum class ContextProfile : uint8_t { |
151 | | Unknown = 0, |
152 | | OpenGLCore, |
153 | | OpenGLCompatibility, |
154 | | OpenGLES |
155 | | }; |
156 | | |
157 | | enum class GLVendor { |
158 | | Intel, |
159 | | NVIDIA, |
160 | | ATI, |
161 | | Qualcomm, |
162 | | Imagination, |
163 | | Nouveau, |
164 | | Vivante, |
165 | | VMware, |
166 | | ARM, |
167 | | Other |
168 | | }; |
169 | | |
170 | | enum class GLRenderer { |
171 | | Adreno200, |
172 | | Adreno205, |
173 | | AdrenoTM200, |
174 | | AdrenoTM205, |
175 | | AdrenoTM305, |
176 | | AdrenoTM320, |
177 | | AdrenoTM330, |
178 | | AdrenoTM420, |
179 | | Mali400MP, |
180 | | Mali450MP, |
181 | | SGX530, |
182 | | SGX540, |
183 | | SGX544MP, |
184 | | Tegra, |
185 | | AndroidEmulator, |
186 | | GalliumLlvmpipe, |
187 | | IntelHD3000, |
188 | | MicrosoftBasicRenderDriver, |
189 | | Other |
190 | | }; |
191 | | |
192 | | class GLContext |
193 | | : public GLLibraryLoader |
194 | | , public GenericAtomicRefCounted |
195 | | , public SupportsWeakPtr<GLContext> |
196 | | { |
197 | | public: |
198 | | MOZ_DECLARE_WEAKREFERENCE_TYPENAME(GLContext) |
199 | | static MOZ_THREAD_LOCAL(uintptr_t) sCurrentContext; |
200 | | |
201 | | bool mImplicitMakeCurrent = false; |
202 | | bool mUseTLSIsCurrent; |
203 | | |
204 | | class TlsScope final { |
205 | | const WeakPtr<GLContext> mGL; |
206 | | const bool mWasTlsOk; |
207 | | public: |
208 | | explicit TlsScope(GLContext* const gl) |
209 | | : mGL(gl) |
210 | | , mWasTlsOk(gl->mUseTLSIsCurrent) |
211 | 0 | { |
212 | 0 | mGL->mUseTLSIsCurrent = true; |
213 | 0 | } |
214 | | |
215 | 0 | ~TlsScope() { |
216 | 0 | if (mGL) { |
217 | 0 | mGL->mUseTLSIsCurrent = mWasTlsOk; |
218 | 0 | } |
219 | 0 | } |
220 | | }; |
221 | | |
222 | | // ----------------------------------------------------------------------------- |
223 | | // basic getters |
224 | | public: |
225 | | |
226 | | /** |
227 | | * Returns true if the context is using ANGLE. This should only be overridden |
228 | | * for an ANGLE implementation. |
229 | | */ |
230 | 0 | virtual bool IsANGLE() const { |
231 | 0 | return false; |
232 | 0 | } |
233 | | |
234 | | /** |
235 | | * Returns true if the context is using WARP. This should only be overridden |
236 | | * for an ANGLE implementation. |
237 | | */ |
238 | 0 | virtual bool IsWARP() const { |
239 | 0 | return false; |
240 | 0 | } |
241 | | |
242 | | virtual void GetWSIInfo(nsCString* const out) const = 0; |
243 | | |
244 | | /** |
245 | | * Return true if we are running on a OpenGL core profile context |
246 | | */ |
247 | 0 | inline bool IsCoreProfile() const { |
248 | 0 | MOZ_ASSERT(mProfile != ContextProfile::Unknown, "unknown context profile"); |
249 | 0 |
|
250 | 0 | return mProfile == ContextProfile::OpenGLCore; |
251 | 0 | } |
252 | | |
253 | | /** |
254 | | * Return true if we are running on a OpenGL compatibility profile context |
255 | | * (legacy profile 2.1 on Max OS X) |
256 | | */ |
257 | 0 | inline bool IsCompatibilityProfile() const { |
258 | 0 | MOZ_ASSERT(mProfile != ContextProfile::Unknown, "unknown context profile"); |
259 | 0 |
|
260 | 0 | return mProfile == ContextProfile::OpenGLCompatibility; |
261 | 0 | } |
262 | | |
263 | 0 | inline bool IsGLES() const { |
264 | 0 | MOZ_ASSERT(mProfile != ContextProfile::Unknown, "unknown context profile"); |
265 | 0 |
|
266 | 0 | return mProfile == ContextProfile::OpenGLES; |
267 | 0 | } |
268 | | |
269 | | inline bool IsAtLeast(ContextProfile profile, unsigned int version) const |
270 | | { |
271 | | MOZ_ASSERT(profile != ContextProfile::Unknown, "IsAtLeast: bad <profile> parameter"); |
272 | | MOZ_ASSERT(mProfile != ContextProfile::Unknown, "unknown context profile"); |
273 | | MOZ_ASSERT(mVersion != 0, "unknown context version"); |
274 | | |
275 | | if (version > mVersion) { |
276 | | return false; |
277 | | } |
278 | | |
279 | | return profile == mProfile; |
280 | | } |
281 | | |
282 | | /** |
283 | | * Return the version of the context. |
284 | | * Example : |
285 | | * If this a OpenGL 2.1, that will return 210 |
286 | | */ |
287 | 0 | inline uint32_t Version() const { |
288 | 0 | return mVersion; |
289 | 0 | } |
290 | | |
291 | | inline uint32_t ShadingLanguageVersion() const { |
292 | | return mShadingLanguageVersion; |
293 | | } |
294 | | |
295 | 0 | GLVendor Vendor() const { |
296 | 0 | return mVendor; |
297 | 0 | } |
298 | | |
299 | | GLRenderer Renderer() const { |
300 | | return mRenderer; |
301 | | } |
302 | | |
303 | 0 | bool IsContextLost() const { |
304 | 0 | return mContextLost; |
305 | 0 | } |
306 | | |
307 | 0 | bool HasPBOState() const { |
308 | 0 | return (!IsGLES() || Version() >= 300); |
309 | 0 | } |
310 | | |
311 | | /** |
312 | | * If this context is double-buffered, returns TRUE. |
313 | | */ |
314 | | virtual bool IsDoubleBuffered() const { |
315 | | return false; |
316 | | } |
317 | | |
318 | | virtual GLContextType GetContextType() const = 0; |
319 | | |
320 | | virtual bool IsCurrentImpl() const = 0; |
321 | | virtual bool MakeCurrentImpl() const = 0; |
322 | | |
323 | 0 | bool IsCurrent() const { |
324 | 0 | if (mImplicitMakeCurrent) |
325 | 0 | return MakeCurrent(); |
326 | 0 |
|
327 | 0 | return IsCurrentImpl(); |
328 | 0 | } |
329 | | |
330 | | bool MakeCurrent(bool aForce = false) const; |
331 | | |
332 | | /** |
333 | | * Get the default framebuffer for this context. |
334 | | */ |
335 | 0 | virtual GLuint GetDefaultFramebuffer() { |
336 | 0 | return 0; |
337 | 0 | } |
338 | | |
339 | | protected: |
340 | | bool mIsOffscreen; |
341 | | mutable bool mContextLost = false; |
342 | | |
343 | | /** |
344 | | * mVersion store the OpenGL's version, multiplied by 100. For example, if |
345 | | * the context is an OpenGL 2.1 context, mVersion value will be 210. |
346 | | */ |
347 | | uint32_t mVersion = 0; |
348 | | ContextProfile mProfile = ContextProfile::Unknown; |
349 | | |
350 | | uint32_t mShadingLanguageVersion = 0; |
351 | | |
352 | | GLVendor mVendor = GLVendor::Other; |
353 | | GLRenderer mRenderer = GLRenderer::Other; |
354 | | |
355 | | // ----------------------------------------------------------------------------- |
356 | | // Extensions management |
357 | | /** |
358 | | * This mechanism is designed to know if an extension is supported. In the long |
359 | | * term, we would like to only use the extension group queries XXX_* to have |
360 | | * full compatibility with context version and profiles (especialy the core that |
361 | | * officialy don't bring any extensions). |
362 | | */ |
363 | | public: |
364 | | |
365 | | /** |
366 | | * Known GL extensions that can be queried by |
367 | | * IsExtensionSupported. The results of this are cached, and as |
368 | | * such it's safe to use this even in performance critical code. |
369 | | * If you add to this array, remember to add to the string names |
370 | | * in GLContext.cpp. |
371 | | */ |
372 | | enum GLExtensions { |
373 | | Extension_None = 0, |
374 | | AMD_compressed_ATC_texture, |
375 | | ANGLE_depth_texture, |
376 | | ANGLE_framebuffer_blit, |
377 | | ANGLE_framebuffer_multisample, |
378 | | ANGLE_instanced_arrays, |
379 | | ANGLE_texture_compression_dxt3, |
380 | | ANGLE_texture_compression_dxt5, |
381 | | ANGLE_timer_query, |
382 | | APPLE_client_storage, |
383 | | APPLE_fence, |
384 | | APPLE_framebuffer_multisample, |
385 | | APPLE_sync, |
386 | | APPLE_texture_range, |
387 | | APPLE_vertex_array_object, |
388 | | ARB_ES2_compatibility, |
389 | | ARB_ES3_compatibility, |
390 | | ARB_color_buffer_float, |
391 | | ARB_compatibility, |
392 | | ARB_copy_buffer, |
393 | | ARB_depth_texture, |
394 | | ARB_draw_buffers, |
395 | | ARB_draw_instanced, |
396 | | ARB_framebuffer_object, |
397 | | ARB_framebuffer_sRGB, |
398 | | ARB_geometry_shader4, |
399 | | ARB_half_float_pixel, |
400 | | ARB_instanced_arrays, |
401 | | ARB_internalformat_query, |
402 | | ARB_invalidate_subdata, |
403 | | ARB_map_buffer_range, |
404 | | ARB_occlusion_query2, |
405 | | ARB_pixel_buffer_object, |
406 | | ARB_robust_buffer_access_behavior, |
407 | | ARB_robustness, |
408 | | ARB_sampler_objects, |
409 | | ARB_seamless_cube_map, |
410 | | ARB_shader_texture_lod, |
411 | | ARB_sync, |
412 | | ARB_texture_compression, |
413 | | ARB_texture_float, |
414 | | ARB_texture_non_power_of_two, |
415 | | ARB_texture_rectangle, |
416 | | ARB_texture_rg, |
417 | | ARB_texture_storage, |
418 | | ARB_texture_swizzle, |
419 | | ARB_timer_query, |
420 | | ARB_transform_feedback2, |
421 | | ARB_uniform_buffer_object, |
422 | | ARB_vertex_array_object, |
423 | | EXT_bgra, |
424 | | EXT_blend_minmax, |
425 | | EXT_color_buffer_float, |
426 | | EXT_color_buffer_half_float, |
427 | | EXT_copy_texture, |
428 | | EXT_disjoint_timer_query, |
429 | | EXT_draw_buffers, |
430 | | EXT_draw_buffers2, |
431 | | EXT_draw_instanced, |
432 | | EXT_draw_range_elements, |
433 | | EXT_frag_depth, |
434 | | EXT_framebuffer_blit, |
435 | | EXT_framebuffer_multisample, |
436 | | EXT_framebuffer_object, |
437 | | EXT_framebuffer_sRGB, |
438 | | EXT_gpu_shader4, |
439 | | EXT_multisampled_render_to_texture, |
440 | | EXT_occlusion_query_boolean, |
441 | | EXT_packed_depth_stencil, |
442 | | EXT_read_format_bgra, |
443 | | EXT_robustness, |
444 | | EXT_sRGB, |
445 | | EXT_sRGB_write_control, |
446 | | EXT_shader_texture_lod, |
447 | | EXT_texture3D, |
448 | | EXT_texture_compression_dxt1, |
449 | | EXT_texture_compression_s3tc, |
450 | | EXT_texture_compression_s3tc_srgb, |
451 | | EXT_texture_filter_anisotropic, |
452 | | EXT_texture_format_BGRA8888, |
453 | | EXT_texture_sRGB, |
454 | | EXT_texture_storage, |
455 | | EXT_timer_query, |
456 | | EXT_transform_feedback, |
457 | | EXT_unpack_subimage, |
458 | | IMG_read_format, |
459 | | IMG_texture_compression_pvrtc, |
460 | | IMG_texture_npot, |
461 | | KHR_debug, |
462 | | KHR_robust_buffer_access_behavior, |
463 | | KHR_robustness, |
464 | | KHR_texture_compression_astc_hdr, |
465 | | KHR_texture_compression_astc_ldr, |
466 | | NV_draw_instanced, |
467 | | NV_fence, |
468 | | NV_framebuffer_blit, |
469 | | NV_geometry_program4, |
470 | | NV_half_float, |
471 | | NV_instanced_arrays, |
472 | | NV_primitive_restart, |
473 | | NV_texture_barrier, |
474 | | NV_transform_feedback, |
475 | | NV_transform_feedback2, |
476 | | OES_EGL_image, |
477 | | OES_EGL_image_external, |
478 | | OES_EGL_sync, |
479 | | OES_compressed_ETC1_RGB8_texture, |
480 | | OES_depth24, |
481 | | OES_depth32, |
482 | | OES_depth_texture, |
483 | | OES_element_index_uint, |
484 | | OES_framebuffer_object, |
485 | | OES_packed_depth_stencil, |
486 | | OES_rgb8_rgba8, |
487 | | OES_standard_derivatives, |
488 | | OES_stencil8, |
489 | | OES_texture_3D, |
490 | | OES_texture_float, |
491 | | OES_texture_float_linear, |
492 | | OES_texture_half_float, |
493 | | OES_texture_half_float_linear, |
494 | | OES_texture_npot, |
495 | | OES_vertex_array_object, |
496 | | Extensions_Max, |
497 | | Extensions_End |
498 | | }; |
499 | | |
500 | 0 | bool IsExtensionSupported(GLExtensions aKnownExtension) const { |
501 | 0 | return mAvailableExtensions[aKnownExtension]; |
502 | 0 | } |
503 | | |
504 | | protected: |
505 | | void MarkExtensionUnsupported(GLExtensions aKnownExtension) { |
506 | | mAvailableExtensions[aKnownExtension] = 0; |
507 | | } |
508 | | |
509 | | void MarkExtensionSupported(GLExtensions aKnownExtension) { |
510 | | mAvailableExtensions[aKnownExtension] = 1; |
511 | | } |
512 | | |
513 | | std::bitset<Extensions_Max> mAvailableExtensions; |
514 | | |
515 | | // ----------------------------------------------------------------------------- |
516 | | // Feature queries |
517 | | /* |
518 | | * This mecahnism introduces a new way to check if a OpenGL feature is |
519 | | * supported, regardless of whether it is supported by an extension or natively |
520 | | * by the context version/profile |
521 | | */ |
522 | | public: |
523 | 0 | bool IsSupported(GLFeature feature) const { |
524 | 0 | return mAvailableFeatures[size_t(feature)]; |
525 | 0 | } |
526 | | |
527 | | static const char* GetFeatureName(GLFeature feature); |
528 | | |
529 | | private: |
530 | | std::bitset<size_t(GLFeature::EnumMax)> mAvailableFeatures; |
531 | | |
532 | | /** |
533 | | * Init features regarding OpenGL extension and context version and profile |
534 | | */ |
535 | | void InitFeatures(); |
536 | | |
537 | | /** |
538 | | * Mark the feature and associated extensions as unsupported |
539 | | */ |
540 | | void MarkUnsupported(GLFeature feature); |
541 | | |
542 | | /** |
543 | | * Is this feature supported using the core (unsuffixed) symbols? |
544 | | */ |
545 | | bool IsFeatureProvidedByCoreSymbols(GLFeature feature); |
546 | | |
547 | | public: |
548 | | // ----------------------------------------------------------------------------- |
549 | | // Error handling |
550 | | static const char* GLErrorToString(GLenum aError) { |
551 | | switch (aError) { |
552 | | case LOCAL_GL_INVALID_ENUM: |
553 | | return "GL_INVALID_ENUM"; |
554 | | case LOCAL_GL_INVALID_VALUE: |
555 | | return "GL_INVALID_VALUE"; |
556 | | case LOCAL_GL_INVALID_OPERATION: |
557 | | return "GL_INVALID_OPERATION"; |
558 | | case LOCAL_GL_STACK_OVERFLOW: |
559 | | return "GL_STACK_OVERFLOW"; |
560 | | case LOCAL_GL_STACK_UNDERFLOW: |
561 | | return "GL_STACK_UNDERFLOW"; |
562 | | case LOCAL_GL_OUT_OF_MEMORY: |
563 | | return "GL_OUT_OF_MEMORY"; |
564 | | case LOCAL_GL_TABLE_TOO_LARGE: |
565 | | return "GL_TABLE_TOO_LARGE"; |
566 | | case LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION: |
567 | | return "GL_INVALID_FRAMEBUFFER_OPERATION"; |
568 | | default: |
569 | | return ""; |
570 | | } |
571 | | } |
572 | | |
573 | | private: |
574 | | mutable GLenum mTopError = 0; |
575 | | |
576 | 0 | GLenum RawGetError() const { |
577 | 0 | return mSymbols.fGetError(); |
578 | 0 | } |
579 | | |
580 | 0 | GLenum RawGetErrorAndClear() const { |
581 | 0 | GLenum err = RawGetError(); |
582 | 0 |
|
583 | 0 | if (err) |
584 | 0 | while (RawGetError()) {} |
585 | 0 |
|
586 | 0 | return err; |
587 | 0 | } |
588 | | |
589 | 0 | GLenum FlushErrors() const { |
590 | 0 | GLenum err = RawGetErrorAndClear(); |
591 | 0 | if (!mTopError) |
592 | 0 | mTopError = err; |
593 | 0 | return err; |
594 | 0 | } |
595 | | |
596 | | //////////////////////////////////// |
597 | | // Use this safer option. |
598 | | |
599 | | public: |
600 | | class LocalErrorScope; |
601 | | |
602 | | private: |
603 | | std::stack<const LocalErrorScope*> mLocalErrorScopeStack; |
604 | | |
605 | | public: |
606 | | class LocalErrorScope { |
607 | | GLContext& mGL; |
608 | | GLenum mOldTop; |
609 | | bool mHasBeenChecked; |
610 | | |
611 | | public: |
612 | | explicit LocalErrorScope(GLContext& gl) |
613 | | : mGL(gl) |
614 | | , mHasBeenChecked(false) |
615 | | { |
616 | | mGL.mLocalErrorScopeStack.push(this); |
617 | | |
618 | | mGL.FlushErrors(); |
619 | | |
620 | | mOldTop = mGL.mTopError; |
621 | | mGL.mTopError = LOCAL_GL_NO_ERROR; |
622 | | } |
623 | | |
624 | | GLenum GetError() { |
625 | | MOZ_ASSERT(!mHasBeenChecked); |
626 | | mHasBeenChecked = true; |
627 | | |
628 | | const GLenum ret = mGL.fGetError(); |
629 | | |
630 | | while (mGL.fGetError()) {} |
631 | | |
632 | | return ret; |
633 | | } |
634 | | |
635 | | ~LocalErrorScope() { |
636 | | MOZ_ASSERT(mHasBeenChecked); |
637 | | |
638 | | MOZ_ASSERT(mGL.fGetError() == LOCAL_GL_NO_ERROR); |
639 | | |
640 | | MOZ_ASSERT(mGL.mLocalErrorScopeStack.top() == this); |
641 | | mGL.mLocalErrorScopeStack.pop(); |
642 | | |
643 | | mGL.mTopError = mOldTop; |
644 | | } |
645 | | }; |
646 | | |
647 | | bool GetPotentialInteger(GLenum pname, GLint* param) { |
648 | | LocalErrorScope localError(*this); |
649 | | |
650 | | fGetIntegerv(pname, param); |
651 | | |
652 | | GLenum err = localError.GetError(); |
653 | | MOZ_ASSERT_IF(err != LOCAL_GL_NO_ERROR, err == LOCAL_GL_INVALID_ENUM); |
654 | | return err == LOCAL_GL_NO_ERROR; |
655 | | } |
656 | | |
657 | | private: |
658 | | static void GLAPIENTRY StaticDebugCallback(GLenum source, |
659 | | GLenum type, |
660 | | GLuint id, |
661 | | GLenum severity, |
662 | | GLsizei length, |
663 | | const GLchar* message, |
664 | | const GLvoid* userParam); |
665 | | void DebugCallback(GLenum source, |
666 | | GLenum type, |
667 | | GLuint id, |
668 | | GLenum severity, |
669 | | GLsizei length, |
670 | | const GLchar* message); |
671 | | |
672 | | |
673 | | // ----------------------------------------------------------------------------- |
674 | | // MOZ_GL_DEBUG implementation |
675 | | private: |
676 | | |
677 | | #ifndef MOZ_FUNCTION_NAME |
678 | | # ifdef __GNUC__ |
679 | 0 | # define MOZ_FUNCTION_NAME __PRETTY_FUNCTION__ |
680 | | # elif defined(_MSC_VER) |
681 | | # define MOZ_FUNCTION_NAME __FUNCTION__ |
682 | | # else |
683 | | # define MOZ_FUNCTION_NAME __func__ // defined in C99, supported in various C++ compilers. Just raw function name. |
684 | | # endif |
685 | | #endif |
686 | | |
687 | | #ifdef MOZ_WIDGET_ANDROID |
688 | | // Record the name of the GL call for better hang stacks on Android. |
689 | | #define ANDROID_ONLY_PROFILER_LABEL AUTO_PROFILER_LABEL(__func__, GRAPHICS); |
690 | | #else |
691 | | #define ANDROID_ONLY_PROFILER_LABEL |
692 | | #endif |
693 | | |
694 | | #define BEFORE_GL_CALL \ |
695 | 0 | ANDROID_ONLY_PROFILER_LABEL \ |
696 | 0 | if (MOZ_LIKELY( BeforeGLCall(MOZ_FUNCTION_NAME) )) { \ |
697 | 0 | do { } while (0) |
698 | | |
699 | | #define AFTER_GL_CALL \ |
700 | 0 | AfterGLCall(MOZ_FUNCTION_NAME); \ |
701 | 0 | } \ |
702 | 0 | do { } while (0) |
703 | | |
704 | | void BeforeGLCall_Debug(const char* funcName) const; |
705 | | void AfterGLCall_Debug(const char* funcName) const; |
706 | | static void OnImplicitMakeCurrentFailure(const char* funcName); |
707 | | |
708 | 0 | bool BeforeGLCall(const char* const funcName) const { |
709 | 0 | if (mImplicitMakeCurrent) { |
710 | 0 | if (MOZ_UNLIKELY( !MakeCurrent() )) { |
711 | 0 | OnImplicitMakeCurrentFailure(funcName); |
712 | 0 | return false; |
713 | 0 | } |
714 | 0 | } |
715 | 0 | MOZ_ASSERT(IsCurrentImpl()); |
716 | 0 |
|
717 | 0 | if (mDebugFlags) { |
718 | 0 | BeforeGLCall_Debug(funcName); |
719 | 0 | } |
720 | 0 | return true; |
721 | 0 | } |
722 | | |
723 | 0 | void AfterGLCall(const char* const funcName) const { |
724 | 0 | if (mDebugFlags) { |
725 | 0 | AfterGLCall_Debug(funcName); |
726 | 0 | } |
727 | 0 | } |
728 | | |
729 | | GLContext* TrackingContext() |
730 | 0 | { |
731 | 0 | GLContext* tip = this; |
732 | 0 | while (tip->mSharedContext) |
733 | 0 | tip = tip->mSharedContext; |
734 | 0 | return tip; |
735 | 0 | } |
736 | | |
737 | | static void AssertNotPassingStackBufferToTheGL(const void* ptr); |
738 | | |
739 | | #ifdef MOZ_GL_DEBUG |
740 | | |
741 | | #define TRACKING_CONTEXT(a) \ |
742 | | do { \ |
743 | | TrackingContext()->a; \ |
744 | | } while (0) |
745 | | |
746 | | #define ASSERT_NOT_PASSING_STACK_BUFFER_TO_GL(ptr) AssertNotPassingStackBufferToTheGL(ptr) |
747 | | |
748 | | #define ASSERT_SYMBOL_PRESENT(func) \ |
749 | | do {\ |
750 | | MOZ_ASSERT(strstr(MOZ_FUNCTION_NAME, #func) != nullptr, "Mismatched symbol check.");\ |
751 | | if (MOZ_UNLIKELY(!mSymbols.func)) {\ |
752 | | printf_stderr("RUNTIME ASSERT: Uninitialized GL function: %s\n", #func);\ |
753 | | MOZ_CRASH("GFX: Uninitialized GL function");\ |
754 | | }\ |
755 | | } while (0) |
756 | | |
757 | | #else // ifdef MOZ_GL_DEBUG |
758 | | |
759 | 0 | #define TRACKING_CONTEXT(a) do {} while (0) |
760 | 0 | #define ASSERT_NOT_PASSING_STACK_BUFFER_TO_GL(ptr) do {} while (0) |
761 | 0 | #define ASSERT_SYMBOL_PRESENT(func) do {} while (0) |
762 | | |
763 | | #endif // ifdef MOZ_GL_DEBUG |
764 | | |
765 | | |
766 | | // Do whatever setup is necessary to draw to our offscreen FBO, if it's |
767 | | // bound. |
768 | 0 | void BeforeGLDrawCall() { } |
769 | | |
770 | | // Do whatever tear-down is necessary after drawing to our offscreen FBO, |
771 | | // if it's bound. |
772 | | void AfterGLDrawCall(); |
773 | | |
774 | | // Do whatever setup is necessary to read from our offscreen FBO, if it's |
775 | | // bound. |
776 | | void BeforeGLReadCall(); |
777 | | |
778 | | // Do whatever tear-down is necessary after reading from our offscreen FBO, |
779 | | // if it's bound. |
780 | 0 | void AfterGLReadCall() { } |
781 | | |
782 | | public: |
783 | 0 | void OnSyncCall() const { |
784 | 0 | mSyncGLCallCount++; |
785 | 0 | } |
786 | | |
787 | 0 | uint64_t GetSyncCallCount() const { |
788 | 0 | return mSyncGLCallCount; |
789 | 0 | } |
790 | | |
791 | | void ResetSyncCallCount(const char* resetReason) const; |
792 | | |
793 | | // ----------------------------------------------------------------------------- |
794 | | // GL official entry points |
795 | | public: |
796 | | // We smash all errors together, so you never have to loop on this. We |
797 | | // guarantee that immediately after this call, there are no errors left. |
798 | 0 | GLenum fGetError() { |
799 | 0 | GLenum err = LOCAL_GL_CONTEXT_LOST; |
800 | 0 | BEFORE_GL_CALL; |
801 | 0 |
|
802 | 0 | FlushErrors(); |
803 | 0 | err = mTopError; |
804 | 0 | mTopError = LOCAL_GL_NO_ERROR; |
805 | 0 |
|
806 | 0 | AFTER_GL_CALL; |
807 | 0 | return err; |
808 | 0 | } |
809 | | |
810 | 0 | void fActiveTexture(GLenum texture) { |
811 | 0 | BEFORE_GL_CALL; |
812 | 0 | mSymbols.fActiveTexture(texture); |
813 | 0 | AFTER_GL_CALL; |
814 | 0 | } |
815 | | |
816 | 0 | void fAttachShader(GLuint program, GLuint shader) { |
817 | 0 | BEFORE_GL_CALL; |
818 | 0 | mSymbols.fAttachShader(program, shader); |
819 | 0 | AFTER_GL_CALL; |
820 | 0 | } |
821 | | |
822 | 0 | void fBeginQuery(GLenum target, GLuint id) { |
823 | 0 | BEFORE_GL_CALL; |
824 | 0 | ASSERT_SYMBOL_PRESENT(fBeginQuery); |
825 | 0 | mSymbols.fBeginQuery(target, id); |
826 | 0 | AFTER_GL_CALL; |
827 | 0 | } |
828 | | |
829 | 0 | void fBindAttribLocation(GLuint program, GLuint index, const GLchar* name) { |
830 | 0 | BEFORE_GL_CALL; |
831 | 0 | mSymbols.fBindAttribLocation(program, index, name); |
832 | 0 | AFTER_GL_CALL; |
833 | 0 | } |
834 | | |
835 | 0 | void fBindBuffer(GLenum target, GLuint buffer) { |
836 | 0 | BEFORE_GL_CALL; |
837 | 0 | mSymbols.fBindBuffer(target, buffer); |
838 | 0 | AFTER_GL_CALL; |
839 | 0 | } |
840 | | |
841 | | void fBindFramebuffer(GLenum target, GLuint framebuffer); |
842 | | |
843 | 0 | void fInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments) { |
844 | 0 | BeforeGLDrawCall(); |
845 | 0 | BEFORE_GL_CALL; |
846 | 0 | ASSERT_SYMBOL_PRESENT(fInvalidateFramebuffer); |
847 | 0 | mSymbols.fInvalidateFramebuffer(target, numAttachments, attachments); |
848 | 0 | AFTER_GL_CALL; |
849 | 0 | AfterGLDrawCall(); |
850 | 0 | } |
851 | | |
852 | 0 | void fInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) { |
853 | 0 | BeforeGLDrawCall(); |
854 | 0 | BEFORE_GL_CALL; |
855 | 0 | ASSERT_SYMBOL_PRESENT(fInvalidateSubFramebuffer); |
856 | 0 | mSymbols.fInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); |
857 | 0 | AFTER_GL_CALL; |
858 | 0 | AfterGLDrawCall(); |
859 | 0 | } |
860 | | |
861 | 0 | void fBindTexture(GLenum target, GLuint texture) { |
862 | 0 | BEFORE_GL_CALL; |
863 | 0 | mSymbols.fBindTexture(target, texture); |
864 | 0 | AFTER_GL_CALL; |
865 | 0 | } |
866 | | |
867 | 0 | void fBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { |
868 | 0 | BEFORE_GL_CALL; |
869 | 0 | mSymbols.fBlendColor(red, green, blue, alpha); |
870 | 0 | AFTER_GL_CALL; |
871 | 0 | } |
872 | | |
873 | 0 | void fBlendEquation(GLenum mode) { |
874 | 0 | BEFORE_GL_CALL; |
875 | 0 | mSymbols.fBlendEquation(mode); |
876 | 0 | AFTER_GL_CALL; |
877 | 0 | } |
878 | | |
879 | 0 | void fBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { |
880 | 0 | BEFORE_GL_CALL; |
881 | 0 | mSymbols.fBlendEquationSeparate(modeRGB, modeAlpha); |
882 | 0 | AFTER_GL_CALL; |
883 | 0 | } |
884 | | |
885 | 0 | void fBlendFunc(GLenum sfactor, GLenum dfactor) { |
886 | 0 | BEFORE_GL_CALL; |
887 | 0 | mSymbols.fBlendFunc(sfactor, dfactor); |
888 | 0 | AFTER_GL_CALL; |
889 | 0 | } |
890 | | |
891 | | void fBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { |
892 | | BEFORE_GL_CALL; |
893 | | mSymbols.fBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
894 | | AFTER_GL_CALL; |
895 | | } |
896 | | |
897 | | private: |
898 | 0 | void raw_fBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) { |
899 | 0 | ASSERT_NOT_PASSING_STACK_BUFFER_TO_GL(data); |
900 | 0 | BEFORE_GL_CALL; |
901 | 0 | mSymbols.fBufferData(target, size, data, usage); |
902 | 0 | OnSyncCall(); |
903 | 0 | AFTER_GL_CALL; |
904 | 0 | mHeavyGLCallsSinceLastFlush = true; |
905 | 0 | } |
906 | | |
907 | | public: |
908 | 0 | void fBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) { |
909 | 0 | raw_fBufferData(target, size, data, usage); |
910 | 0 |
|
911 | 0 | // bug 744888 |
912 | 0 | if (WorkAroundDriverBugs() && |
913 | 0 | !data && |
914 | 0 | Vendor() == GLVendor::NVIDIA) |
915 | 0 | { |
916 | 0 | UniquePtr<char[]> buf = MakeUnique<char[]>(1); |
917 | 0 | buf[0] = 0; |
918 | 0 | fBufferSubData(target, size-1, 1, buf.get()); |
919 | 0 | } |
920 | 0 | } |
921 | | |
922 | 0 | void fBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) { |
923 | 0 | ASSERT_NOT_PASSING_STACK_BUFFER_TO_GL(data); |
924 | 0 | BEFORE_GL_CALL; |
925 | 0 | mSymbols.fBufferSubData(target, offset, size, data); |
926 | 0 | AFTER_GL_CALL; |
927 | 0 | mHeavyGLCallsSinceLastFlush = true; |
928 | 0 | } |
929 | | |
930 | | private: |
931 | 0 | void raw_fClear(GLbitfield mask) { |
932 | 0 | BEFORE_GL_CALL; |
933 | 0 | mSymbols.fClear(mask); |
934 | 0 | AFTER_GL_CALL; |
935 | 0 | } |
936 | | |
937 | | public: |
938 | 0 | void fClear(GLbitfield mask) { |
939 | 0 | BeforeGLDrawCall(); |
940 | 0 | raw_fClear(mask); |
941 | 0 | AfterGLDrawCall(); |
942 | 0 | } |
943 | | |
944 | 0 | void fClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { |
945 | 0 | BeforeGLDrawCall(); |
946 | 0 | BEFORE_GL_CALL; |
947 | 0 | mSymbols.fClearBufferfi(buffer, drawbuffer, depth, stencil); |
948 | 0 | AFTER_GL_CALL; |
949 | 0 | AfterGLDrawCall(); |
950 | 0 | } |
951 | | |
952 | 0 | void fClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) { |
953 | 0 | BeforeGLDrawCall(); |
954 | 0 | BEFORE_GL_CALL; |
955 | 0 | mSymbols.fClearBufferfv(buffer, drawbuffer, value); |
956 | 0 | AFTER_GL_CALL; |
957 | 0 | AfterGLDrawCall(); |
958 | 0 | } |
959 | | |
960 | 0 | void fClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) { |
961 | 0 | BeforeGLDrawCall(); |
962 | 0 | BEFORE_GL_CALL; |
963 | 0 | mSymbols.fClearBufferiv(buffer, drawbuffer, value); |
964 | 0 | AFTER_GL_CALL; |
965 | 0 | AfterGLDrawCall(); |
966 | 0 | } |
967 | | |
968 | 0 | void fClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) { |
969 | 0 | BeforeGLDrawCall(); |
970 | 0 | BEFORE_GL_CALL; |
971 | 0 | mSymbols.fClearBufferuiv(buffer, drawbuffer, value); |
972 | 0 | AFTER_GL_CALL; |
973 | 0 | AfterGLDrawCall(); |
974 | 0 | } |
975 | | |
976 | 0 | void fClearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { |
977 | 0 | BEFORE_GL_CALL; |
978 | 0 | mSymbols.fClearColor(r, g, b, a); |
979 | 0 | AFTER_GL_CALL; |
980 | 0 | } |
981 | | |
982 | 0 | void fClearStencil(GLint s) { |
983 | 0 | BEFORE_GL_CALL; |
984 | 0 | mSymbols.fClearStencil(s); |
985 | 0 | AFTER_GL_CALL; |
986 | 0 | } |
987 | | |
988 | 0 | void fClientActiveTexture(GLenum texture) { |
989 | 0 | BEFORE_GL_CALL; |
990 | 0 | mSymbols.fClientActiveTexture(texture); |
991 | 0 | AFTER_GL_CALL; |
992 | 0 | } |
993 | | |
994 | 0 | void fColorMask(realGLboolean red, realGLboolean green, realGLboolean blue, realGLboolean alpha) { |
995 | 0 | BEFORE_GL_CALL; |
996 | 0 | mSymbols.fColorMask(red, green, blue, alpha); |
997 | 0 | AFTER_GL_CALL; |
998 | 0 | } |
999 | | |
1000 | 0 | void fCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* pixels) { |
1001 | 0 | ASSERT_NOT_PASSING_STACK_BUFFER_TO_GL(pixels); |
1002 | 0 | BEFORE_GL_CALL; |
1003 | 0 | mSymbols.fCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, pixels); |
1004 | 0 | AFTER_GL_CALL; |
1005 | 0 | mHeavyGLCallsSinceLastFlush = true; |
1006 | 0 | } |
1007 | | |
1008 | 0 | void fCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* pixels) { |
1009 | 0 | ASSERT_NOT_PASSING_STACK_BUFFER_TO_GL(pixels); |
1010 | 0 | BEFORE_GL_CALL; |
1011 | 0 | mSymbols.fCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, pixels); |
1012 | 0 | AFTER_GL_CALL; |
1013 | 0 | mHeavyGLCallsSinceLastFlush = true; |
1014 | 0 | } |
1015 | | |
1016 | | void fCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, |
1017 | | GLint y, GLsizei width, GLsizei height, GLint border); |
1018 | | |
1019 | 0 | void fCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { |
1020 | 0 | BeforeGLReadCall(); |
1021 | 0 | raw_fCopyTexSubImage2D(target, level, xoffset, yoffset, |
1022 | 0 | x, y, width, height); |
1023 | 0 | AfterGLReadCall(); |
1024 | 0 | } |
1025 | | |
1026 | 0 | void fCullFace(GLenum mode) { |
1027 | 0 | BEFORE_GL_CALL; |
1028 | 0 | mSymbols.fCullFace(mode); |
1029 | 0 | AFTER_GL_CALL; |
1030 | 0 | } |
1031 | | |
1032 | | void fDebugMessageCallback(GLDEBUGPROC callback, const GLvoid* userParam) { |
1033 | | BEFORE_GL_CALL; |
1034 | | ASSERT_SYMBOL_PRESENT(fDebugMessageCallback); |
1035 | | mSymbols.fDebugMessageCallback(callback, userParam); |
1036 | | AFTER_GL_CALL; |
1037 | | } |
1038 | | |
1039 | | void fDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, realGLboolean enabled) { |
1040 | | BEFORE_GL_CALL; |
1041 | | ASSERT_SYMBOL_PRESENT(fDebugMessageControl); |
1042 | | mSymbols.fDebugMessageControl(source, type, severity, count, ids, enabled); |
1043 | | AFTER_GL_CALL; |
1044 | | } |
1045 | | |
1046 | 0 | void fDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf) { |
1047 | 0 | BEFORE_GL_CALL; |
1048 | 0 | ASSERT_SYMBOL_PRESENT(fDebugMessageInsert); |
1049 | 0 | mSymbols.fDebugMessageInsert(source, type, id, severity, length, buf); |
1050 | 0 | AFTER_GL_CALL; |
1051 | 0 | } |
1052 | | |
1053 | 0 | void fDetachShader(GLuint program, GLuint shader) { |
1054 | 0 | BEFORE_GL_CALL; |
1055 | 0 | mSymbols.fDetachShader(program, shader); |
1056 | 0 | AFTER_GL_CALL; |
1057 | 0 | } |
1058 | | |
1059 | 0 | void fDepthFunc(GLenum func) { |
1060 | 0 | BEFORE_GL_CALL; |
1061 | 0 | mSymbols.fDepthFunc(func); |
1062 | 0 | AFTER_GL_CALL; |
1063 | 0 | } |
1064 | | |
1065 | 0 | void fDepthMask(realGLboolean flag) { |
1066 | 0 | BEFORE_GL_CALL; |
1067 | 0 | mSymbols.fDepthMask(flag); |
1068 | 0 | AFTER_GL_CALL; |
1069 | 0 | } |
1070 | | |
1071 | 0 | void fDisable(GLenum capability) { |
1072 | 0 | BEFORE_GL_CALL; |
1073 | 0 | mSymbols.fDisable(capability); |
1074 | 0 | AFTER_GL_CALL; |
1075 | 0 | } |
1076 | | |
1077 | 0 | void fDisableClientState(GLenum capability) { |
1078 | 0 | BEFORE_GL_CALL; |
1079 | 0 | mSymbols.fDisableClientState(capability); |
1080 | 0 | AFTER_GL_CALL; |
1081 | 0 | } |
1082 | | |
1083 | 0 | void fDisableVertexAttribArray(GLuint index) { |
1084 | 0 | BEFORE_GL_CALL; |
1085 | 0 | mSymbols.fDisableVertexAttribArray(index); |
1086 | 0 | AFTER_GL_CALL; |
1087 | 0 | } |
1088 | | |
1089 | 0 | void fDrawBuffer(GLenum mode) { |
1090 | 0 | BEFORE_GL_CALL; |
1091 | 0 | mSymbols.fDrawBuffer(mode); |
1092 | 0 | AFTER_GL_CALL; |
1093 | 0 | } |
1094 | | |
1095 | | private: |
1096 | 0 | void raw_fDrawArrays(GLenum mode, GLint first, GLsizei count) { |
1097 | 0 | BEFORE_GL_CALL; |
1098 | 0 | mSymbols.fDrawArrays(mode, first, count); |
1099 | 0 | AFTER_GL_CALL; |
1100 | 0 | } |
1101 | | |
1102 | 0 | void raw_fDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) { |
1103 | 0 | BEFORE_GL_CALL; |
1104 | 0 | mSymbols.fDrawElements(mode, count, type, indices); |
1105 | 0 | AFTER_GL_CALL; |
1106 | 0 | } |
1107 | | |
1108 | | public: |
1109 | 0 | void fDrawArrays(GLenum mode, GLint first, GLsizei count) { |
1110 | 0 | BeforeGLDrawCall(); |
1111 | 0 | raw_fDrawArrays(mode, first, count); |
1112 | 0 | AfterGLDrawCall(); |
1113 | 0 | } |
1114 | | |
1115 | 0 | void fDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) { |
1116 | 0 | BeforeGLDrawCall(); |
1117 | 0 | raw_fDrawElements(mode, count, type, indices); |
1118 | 0 | AfterGLDrawCall(); |
1119 | 0 | } |
1120 | | |
1121 | 0 | void fEnable(GLenum capability) { |
1122 | 0 | BEFORE_GL_CALL; |
1123 | 0 | mSymbols.fEnable(capability); |
1124 | 0 | AFTER_GL_CALL; |
1125 | 0 | } |
1126 | | |
1127 | 0 | void fEnableClientState(GLenum capability) { |
1128 | 0 | BEFORE_GL_CALL; |
1129 | 0 | mSymbols.fEnableClientState(capability); |
1130 | 0 | AFTER_GL_CALL; |
1131 | 0 | } |
1132 | | |
1133 | 0 | void fEnableVertexAttribArray(GLuint index) { |
1134 | 0 | BEFORE_GL_CALL; |
1135 | 0 | mSymbols.fEnableVertexAttribArray(index); |
1136 | 0 | AFTER_GL_CALL; |
1137 | 0 | } |
1138 | | |
1139 | 0 | void fEndQuery(GLenum target) { |
1140 | 0 | BEFORE_GL_CALL; |
1141 | 0 | ASSERT_SYMBOL_PRESENT(fEndQuery); |
1142 | 0 | mSymbols.fEndQuery(target); |
1143 | 0 | AFTER_GL_CALL; |
1144 | 0 | } |
1145 | | |
1146 | 0 | void fFinish() { |
1147 | 0 | BEFORE_GL_CALL; |
1148 | 0 | mSymbols.fFinish(); |
1149 | 0 | OnSyncCall(); |
1150 | 0 | AFTER_GL_CALL; |
1151 | 0 | mHeavyGLCallsSinceLastFlush = false; |
1152 | 0 | } |
1153 | | |
1154 | 0 | void fFlush() { |
1155 | 0 | BEFORE_GL_CALL; |
1156 | 0 | mSymbols.fFlush(); |
1157 | 0 | AFTER_GL_CALL; |
1158 | 0 | mHeavyGLCallsSinceLastFlush = false; |
1159 | 0 | } |
1160 | | |
1161 | 0 | void fFrontFace(GLenum face) { |
1162 | 0 | BEFORE_GL_CALL; |
1163 | 0 | mSymbols.fFrontFace(face); |
1164 | 0 | AFTER_GL_CALL; |
1165 | 0 | } |
1166 | | |
1167 | 0 | void fGetActiveAttrib(GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) { |
1168 | 0 | BEFORE_GL_CALL; |
1169 | 0 | mSymbols.fGetActiveAttrib(program, index, maxLength, length, size, type, name); |
1170 | 0 | OnSyncCall(); |
1171 | 0 | AFTER_GL_CALL; |
1172 | 0 | } |
1173 | | |
1174 | | void fGetActiveUniform(GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) { |
1175 | | BEFORE_GL_CALL; |
1176 | | mSymbols.fGetActiveUniform(program, index, maxLength, length, size, type, name); |
1177 | | OnSyncCall(); |
1178 | | AFTER_GL_CALL; |
1179 | | } |
1180 | | |
1181 | 0 | void fGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) { |
1182 | 0 | BEFORE_GL_CALL; |
1183 | 0 | mSymbols.fGetAttachedShaders(program, maxCount, count, shaders); |
1184 | 0 | OnSyncCall(); |
1185 | 0 | AFTER_GL_CALL; |
1186 | 0 | } |
1187 | | |
1188 | 0 | GLint fGetAttribLocation(GLuint program, const GLchar* name) { |
1189 | 0 | GLint retval = 0; |
1190 | 0 | BEFORE_GL_CALL; |
1191 | 0 | retval = mSymbols.fGetAttribLocation(program, name); |
1192 | 0 | OnSyncCall(); |
1193 | 0 | AFTER_GL_CALL; |
1194 | 0 | return retval; |
1195 | 0 | } |
1196 | | |
1197 | | private: |
1198 | | void raw_fGetIntegerv(GLenum pname, GLint* params) { |
1199 | | BEFORE_GL_CALL; |
1200 | | mSymbols.fGetIntegerv(pname, params); |
1201 | | OnSyncCall(); |
1202 | | AFTER_GL_CALL; |
1203 | | } |
1204 | | |
1205 | | public: |
1206 | | |
1207 | | void fGetIntegerv(GLenum pname, GLint* params); |
1208 | | |
1209 | | void GetUIntegerv(GLenum pname, GLuint* params) { |
1210 | | fGetIntegerv(pname, reinterpret_cast<GLint*>(params)); |
1211 | | } |
1212 | | |
1213 | | template<typename T> |
1214 | | T GetIntAs(GLenum pname) { |
1215 | | static_assert(sizeof(T) == sizeof(GLint), "Invalid T."); |
1216 | | T ret = 0; |
1217 | | fGetIntegerv(pname, (GLint*)&ret); |
1218 | | return ret; |
1219 | | } |
1220 | | |
1221 | 0 | void fGetFloatv(GLenum pname, GLfloat* params) { |
1222 | 0 | BEFORE_GL_CALL; |
1223 | 0 | mSymbols.fGetFloatv(pname, params); |
1224 | 0 | OnSyncCall(); |
1225 | 0 | AFTER_GL_CALL; |
1226 | 0 | } |
1227 | | |
1228 | | void fGetBooleanv(GLenum pname, realGLboolean* params) { |
1229 | | BEFORE_GL_CALL; |
1230 | | mSymbols.fGetBooleanv(pname, params); |
1231 | | OnSyncCall(); |
1232 | | AFTER_GL_CALL; |
1233 | | } |
1234 | | |
1235 | 0 | void fGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { |
1236 | 0 | BEFORE_GL_CALL; |
1237 | 0 | mSymbols.fGetBufferParameteriv(target, pname, params); |
1238 | 0 | OnSyncCall(); |
1239 | 0 | AFTER_GL_CALL; |
1240 | 0 | } |
1241 | | |
1242 | 0 | GLuint fGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog) { |
1243 | 0 | GLuint ret = 0; |
1244 | 0 | BEFORE_GL_CALL; |
1245 | 0 | ASSERT_SYMBOL_PRESENT(fGetDebugMessageLog); |
1246 | 0 | ret = mSymbols.fGetDebugMessageLog(count, bufsize, sources, types, ids, severities, lengths, messageLog); |
1247 | 0 | OnSyncCall(); |
1248 | 0 | AFTER_GL_CALL; |
1249 | 0 | return ret; |
1250 | 0 | } |
1251 | | |
1252 | 0 | void fGetPointerv(GLenum pname, GLvoid** params) { |
1253 | 0 | BEFORE_GL_CALL; |
1254 | 0 | ASSERT_SYMBOL_PRESENT(fGetPointerv); |
1255 | 0 | mSymbols.fGetPointerv(pname, params); |
1256 | 0 | OnSyncCall(); |
1257 | 0 | AFTER_GL_CALL; |
1258 | 0 | } |
1259 | | |
1260 | 0 | void fGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label) { |
1261 | 0 | BEFORE_GL_CALL; |
1262 | 0 | ASSERT_SYMBOL_PRESENT(fGetObjectLabel); |
1263 | 0 | mSymbols.fGetObjectLabel(identifier, name, bufSize, length, label); |
1264 | 0 | OnSyncCall(); |
1265 | 0 | AFTER_GL_CALL; |
1266 | 0 | } |
1267 | | |
1268 | 0 | void fGetObjectPtrLabel(const GLvoid* ptr, GLsizei bufSize, GLsizei* length, GLchar* label) { |
1269 | 0 | BEFORE_GL_CALL; |
1270 | 0 | ASSERT_SYMBOL_PRESENT(fGetObjectPtrLabel); |
1271 | 0 | mSymbols.fGetObjectPtrLabel(ptr, bufSize, length, label); |
1272 | 0 | OnSyncCall(); |
1273 | 0 | AFTER_GL_CALL; |
1274 | 0 | } |
1275 | | |
1276 | 0 | void fGenerateMipmap(GLenum target) { |
1277 | 0 | BEFORE_GL_CALL; |
1278 | 0 | mSymbols.fGenerateMipmap(target); |
1279 | 0 | AFTER_GL_CALL; |
1280 | 0 | } |
1281 | | |
1282 | 0 | void fGetProgramiv(GLuint program, GLenum pname, GLint* param) { |
1283 | 0 | BEFORE_GL_CALL; |
1284 | 0 | mSymbols.fGetProgramiv(program, pname, param); |
1285 | 0 | OnSyncCall(); |
1286 | 0 | AFTER_GL_CALL; |
1287 | 0 | } |
1288 | | |
1289 | 0 | void fGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) { |
1290 | 0 | BEFORE_GL_CALL; |
1291 | 0 | mSymbols.fGetProgramInfoLog(program, bufSize, length, infoLog); |
1292 | 0 | OnSyncCall(); |
1293 | 0 | AFTER_GL_CALL; |
1294 | 0 | } |
1295 | | |
1296 | 0 | void fTexParameteri(GLenum target, GLenum pname, GLint param) { |
1297 | 0 | BEFORE_GL_CALL; |
1298 | 0 | mSymbols.fTexParameteri(target, pname, param); |
1299 | 0 | AFTER_GL_CALL; |
1300 | 0 | } |
1301 | | |
1302 | 0 | void fTexParameteriv(GLenum target, GLenum pname, const GLint* params) { |
1303 | 0 | BEFORE_GL_CALL; |
1304 | 0 | mSymbols.fTexParameteriv(target, pname, params); |
1305 | 0 | AFTER_GL_CALL; |
1306 | 0 | } |
1307 | | |
1308 | 0 | void fTexParameterf(GLenum target, GLenum pname, GLfloat param) { |
1309 | 0 | BEFORE_GL_CALL; |
1310 | 0 | mSymbols.fTexParameterf(target, pname, param); |
1311 | 0 | AFTER_GL_CALL; |
1312 | 0 | } |
1313 | | |
1314 | 0 | const GLubyte* fGetString(GLenum name) { |
1315 | 0 | const GLubyte* result = nullptr; |
1316 | 0 | BEFORE_GL_CALL; |
1317 | 0 | result = mSymbols.fGetString(name); |
1318 | 0 | OnSyncCall(); |
1319 | 0 | AFTER_GL_CALL; |
1320 | 0 | return result; |
1321 | 0 | } |
1322 | | |
1323 | | void fGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* img) { |
1324 | | BEFORE_GL_CALL; |
1325 | | ASSERT_SYMBOL_PRESENT(fGetTexImage); |
1326 | | mSymbols.fGetTexImage(target, level, format, type, img); |
1327 | | OnSyncCall(); |
1328 | | AFTER_GL_CALL; |
1329 | | } |
1330 | | |
1331 | | void fGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params) |
1332 | 0 | { |
1333 | 0 | BEFORE_GL_CALL; |
1334 | 0 | ASSERT_SYMBOL_PRESENT(fGetTexLevelParameteriv); |
1335 | 0 | mSymbols.fGetTexLevelParameteriv(target, level, pname, params); |
1336 | 0 | OnSyncCall(); |
1337 | 0 | AFTER_GL_CALL; |
1338 | 0 | } |
1339 | | |
1340 | 0 | void fGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { |
1341 | 0 | BEFORE_GL_CALL; |
1342 | 0 | mSymbols.fGetTexParameterfv(target, pname, params); |
1343 | 0 | OnSyncCall(); |
1344 | 0 | AFTER_GL_CALL; |
1345 | 0 | } |
1346 | | |
1347 | 0 | void fGetTexParameteriv(GLenum target, GLenum pname, GLint* params) { |
1348 | 0 | BEFORE_GL_CALL; |
1349 | 0 | mSymbols.fGetTexParameteriv(target, pname, params); |
1350 | 0 | OnSyncCall(); |
1351 | 0 | AFTER_GL_CALL; |
1352 | 0 | } |
1353 | | |
1354 | 0 | void fGetUniformfv(GLuint program, GLint location, GLfloat* params) { |
1355 | 0 | BEFORE_GL_CALL; |
1356 | 0 | mSymbols.fGetUniformfv(program, location, params); |
1357 | 0 | OnSyncCall(); |
1358 | 0 | AFTER_GL_CALL; |
1359 | 0 | } |
1360 | | |
1361 | 0 | void fGetUniformiv(GLuint program, GLint location, GLint* params) { |
1362 | 0 | BEFORE_GL_CALL; |
1363 | 0 | mSymbols.fGetUniformiv(program, location, params); |
1364 | 0 | OnSyncCall(); |
1365 | 0 | AFTER_GL_CALL; |
1366 | 0 | } |
1367 | | |
1368 | 0 | void fGetUniformuiv(GLuint program, GLint location, GLuint* params) { |
1369 | 0 | BEFORE_GL_CALL; |
1370 | 0 | ASSERT_SYMBOL_PRESENT(fGetUniformuiv); |
1371 | 0 | mSymbols.fGetUniformuiv(program, location, params); |
1372 | 0 | OnSyncCall(); |
1373 | 0 | AFTER_GL_CALL; |
1374 | 0 | } |
1375 | | |
1376 | 0 | GLint fGetUniformLocation (GLuint programObj, const GLchar* name) { |
1377 | 0 | GLint retval = 0; |
1378 | 0 | BEFORE_GL_CALL; |
1379 | 0 | retval = mSymbols.fGetUniformLocation(programObj, name); |
1380 | 0 | OnSyncCall(); |
1381 | 0 | AFTER_GL_CALL; |
1382 | 0 | return retval; |
1383 | 0 | } |
1384 | | |
1385 | 0 | void fGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* retval) { |
1386 | 0 | BEFORE_GL_CALL; |
1387 | 0 | mSymbols.fGetVertexAttribfv(index, pname, retval); |
1388 | 0 | OnSyncCall(); |
1389 | 0 | AFTER_GL_CALL; |
1390 | 0 | } |
1391 | | |
1392 | | void fGetVertexAttribiv(GLuint index, GLenum pname, GLint* retval) { |
1393 | | BEFORE_GL_CALL; |
1394 | | mSymbols.fGetVertexAttribiv(index, pname, retval); |
1395 | | OnSyncCall(); |
1396 | | AFTER_GL_CALL; |
1397 | | } |
1398 | | |
1399 | | void fGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** retval) { |
1400 | | BEFORE_GL_CALL; |
1401 | | mSymbols.fGetVertexAttribPointerv(index, pname, retval); |
1402 | | OnSyncCall(); |
1403 | | AFTER_GL_CALL; |
1404 | | } |
1405 | | |
1406 | 0 | void fHint(GLenum target, GLenum mode) { |
1407 | 0 | BEFORE_GL_CALL; |
1408 | 0 | mSymbols.fHint(target, mode); |
1409 | 0 | AFTER_GL_CALL; |
1410 | 0 | } |
1411 | | |
1412 | 0 | realGLboolean fIsBuffer(GLuint buffer) { |
1413 | 0 | realGLboolean retval = false; |
1414 | 0 | BEFORE_GL_CALL; |
1415 | 0 | retval = mSymbols.fIsBuffer(buffer); |
1416 | 0 | OnSyncCall(); |
1417 | 0 | AFTER_GL_CALL; |
1418 | 0 | return retval; |
1419 | 0 | } |
1420 | | |
1421 | | realGLboolean fIsEnabled(GLenum capability) { |
1422 | | realGLboolean retval = false; |
1423 | | BEFORE_GL_CALL; |
1424 | | retval = mSymbols.fIsEnabled(capability); |
1425 | | AFTER_GL_CALL; |
1426 | | return retval; |
1427 | | } |
1428 | | |
1429 | | void SetEnabled(const GLenum cap, const bool val) { |
1430 | | if (val) { |
1431 | | fEnable(cap); |
1432 | | } else { |
1433 | | fDisable(cap); |
1434 | | } |
1435 | | } |
1436 | | |
1437 | | bool PushEnabled(const GLenum cap, const bool newVal) { |
1438 | | const bool oldVal = fIsEnabled(cap); |
1439 | | if (oldVal != newVal) { |
1440 | | SetEnabled(cap, newVal); |
1441 | | } |
1442 | | return oldVal; |
1443 | | } |
1444 | | |
1445 | 0 | realGLboolean fIsProgram(GLuint program) { |
1446 | 0 | realGLboolean retval = false; |
1447 | 0 | BEFORE_GL_CALL; |
1448 | 0 | retval = mSymbols.fIsProgram(program); |
1449 | 0 | AFTER_GL_CALL; |
1450 | 0 | return retval; |
1451 | 0 | } |
1452 | | |
1453 | 0 | realGLboolean fIsShader(GLuint shader) { |
1454 | 0 | realGLboolean retval = false; |
1455 | 0 | BEFORE_GL_CALL; |
1456 | 0 | retval = mSymbols.fIsShader(shader); |
1457 | 0 | AFTER_GL_CALL; |
1458 | 0 | return retval; |
1459 | 0 | } |
1460 | | |
1461 | 0 | realGLboolean fIsTexture(GLuint texture) { |
1462 | 0 | realGLboolean retval = false; |
1463 | 0 | BEFORE_GL_CALL; |
1464 | 0 | retval = mSymbols.fIsTexture(texture); |
1465 | 0 | AFTER_GL_CALL; |
1466 | 0 | return retval; |
1467 | 0 | } |
1468 | | |
1469 | 0 | void fLineWidth(GLfloat width) { |
1470 | 0 | BEFORE_GL_CALL; |
1471 | 0 | mSymbols.fLineWidth(width); |
1472 | 0 | AFTER_GL_CALL; |
1473 | 0 | } |
1474 | | |
1475 | 0 | void fLinkProgram(GLuint program) { |
1476 | 0 | BEFORE_GL_CALL; |
1477 | 0 | mSymbols.fLinkProgram(program); |
1478 | 0 | AFTER_GL_CALL; |
1479 | 0 | } |
1480 | | |
1481 | 0 | void fObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar* label) { |
1482 | 0 | BEFORE_GL_CALL; |
1483 | 0 | ASSERT_SYMBOL_PRESENT(fObjectLabel); |
1484 | 0 | mSymbols.fObjectLabel(identifier, name, length, label); |
1485 | 0 | AFTER_GL_CALL; |
1486 | 0 | } |
1487 | | |
1488 | 0 | void fObjectPtrLabel(const GLvoid* ptr, GLsizei length, const GLchar* label) { |
1489 | 0 | BEFORE_GL_CALL; |
1490 | 0 | ASSERT_SYMBOL_PRESENT(fObjectPtrLabel); |
1491 | 0 | mSymbols.fObjectPtrLabel(ptr, length, label); |
1492 | 0 | AFTER_GL_CALL; |
1493 | 0 | } |
1494 | | |
1495 | 0 | void fLoadIdentity() { |
1496 | 0 | BEFORE_GL_CALL; |
1497 | 0 | mSymbols.fLoadIdentity(); |
1498 | 0 | AFTER_GL_CALL; |
1499 | 0 | } |
1500 | | |
1501 | 0 | void fLoadMatrixf(const GLfloat* matrix) { |
1502 | 0 | BEFORE_GL_CALL; |
1503 | 0 | mSymbols.fLoadMatrixf(matrix); |
1504 | 0 | AFTER_GL_CALL; |
1505 | 0 | } |
1506 | | |
1507 | 0 | void fMatrixMode(GLenum mode) { |
1508 | 0 | BEFORE_GL_CALL; |
1509 | 0 | mSymbols.fMatrixMode(mode); |
1510 | 0 | AFTER_GL_CALL; |
1511 | 0 | } |
1512 | | |
1513 | 0 | void fPixelStorei(GLenum pname, GLint param) { |
1514 | 0 | BEFORE_GL_CALL; |
1515 | 0 | mSymbols.fPixelStorei(pname, param); |
1516 | 0 | AFTER_GL_CALL; |
1517 | 0 | } |
1518 | | |
1519 | | void fTextureRangeAPPLE(GLenum target, GLsizei length, GLvoid* pointer) { |
1520 | | ASSERT_NOT_PASSING_STACK_BUFFER_TO_GL(pointer); |
1521 | | BEFORE_GL_CALL; |
1522 | | mSymbols.fTextureRangeAPPLE(target, length, pointer); |
1523 | | AFTER_GL_CALL; |
1524 | | } |
1525 | | |
1526 | 0 | void fPointParameterf(GLenum pname, GLfloat param) { |
1527 | 0 | BEFORE_GL_CALL; |
1528 | 0 | mSymbols.fPointParameterf(pname, param); |
1529 | 0 | AFTER_GL_CALL; |
1530 | 0 | } |
1531 | | |
1532 | 0 | void fPolygonMode(GLenum face, GLenum mode) { |
1533 | 0 | BEFORE_GL_CALL; |
1534 | 0 | mSymbols.fPolygonMode(face, mode); |
1535 | 0 | AFTER_GL_CALL; |
1536 | 0 | } |
1537 | | |
1538 | 0 | void fPolygonOffset(GLfloat factor, GLfloat bias) { |
1539 | 0 | BEFORE_GL_CALL; |
1540 | 0 | mSymbols.fPolygonOffset(factor, bias); |
1541 | 0 | AFTER_GL_CALL; |
1542 | 0 | } |
1543 | | |
1544 | 0 | void fPopDebugGroup() { |
1545 | 0 | BEFORE_GL_CALL; |
1546 | 0 | ASSERT_SYMBOL_PRESENT(fPopDebugGroup); |
1547 | 0 | mSymbols.fPopDebugGroup(); |
1548 | 0 | AFTER_GL_CALL; |
1549 | 0 | } |
1550 | | |
1551 | 0 | void fPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar* message) { |
1552 | 0 | BEFORE_GL_CALL; |
1553 | 0 | ASSERT_SYMBOL_PRESENT(fPushDebugGroup); |
1554 | 0 | mSymbols.fPushDebugGroup(source, id, length, message); |
1555 | 0 | AFTER_GL_CALL; |
1556 | 0 | } |
1557 | | |
1558 | 0 | void fReadBuffer(GLenum mode) { |
1559 | 0 | BEFORE_GL_CALL; |
1560 | 0 | mSymbols.fReadBuffer(mode); |
1561 | 0 | AFTER_GL_CALL; |
1562 | 0 | } |
1563 | | |
1564 | | void raw_fReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) { |
1565 | | BEFORE_GL_CALL; |
1566 | | mSymbols.fReadPixels(x, y, width, height, format, type, pixels); |
1567 | | OnSyncCall(); |
1568 | | AFTER_GL_CALL; |
1569 | | mHeavyGLCallsSinceLastFlush = true; |
1570 | | } |
1571 | | |
1572 | | void fReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, |
1573 | | GLenum type, GLvoid* pixels); |
1574 | | |
1575 | | public: |
1576 | 0 | void fSampleCoverage(GLclampf value, realGLboolean invert) { |
1577 | 0 | BEFORE_GL_CALL; |
1578 | 0 | mSymbols.fSampleCoverage(value, invert); |
1579 | 0 | AFTER_GL_CALL; |
1580 | 0 | } |
1581 | | |
1582 | 0 | void fScissor(GLint x, GLint y, GLsizei width, GLsizei height) { |
1583 | 0 | if (mScissorRect[0] == x && |
1584 | 0 | mScissorRect[1] == y && |
1585 | 0 | mScissorRect[2] == width && |
1586 | 0 | mScissorRect[3] == height) |
1587 | 0 | { |
1588 | 0 | return; |
1589 | 0 | } |
1590 | 0 | mScissorRect[0] = x; |
1591 | 0 | mScissorRect[1] = y; |
1592 | 0 | mScissorRect[2] = width; |
1593 | 0 | mScissorRect[3] = height; |
1594 | 0 | BEFORE_GL_CALL; |
1595 | 0 | mSymbols.fScissor(x, y, width, height); |
1596 | 0 | AFTER_GL_CALL; |
1597 | 0 | } |
1598 | | |
1599 | 0 | void fStencilFunc(GLenum func, GLint reference, GLuint mask) { |
1600 | 0 | BEFORE_GL_CALL; |
1601 | 0 | mSymbols.fStencilFunc(func, reference, mask); |
1602 | 0 | AFTER_GL_CALL; |
1603 | 0 | } |
1604 | | |
1605 | 0 | void fStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint reference, GLuint mask) { |
1606 | 0 | BEFORE_GL_CALL; |
1607 | 0 | mSymbols.fStencilFuncSeparate(frontfunc, backfunc, reference, mask); |
1608 | 0 | AFTER_GL_CALL; |
1609 | 0 | } |
1610 | | |
1611 | 0 | void fStencilMask(GLuint mask) { |
1612 | 0 | BEFORE_GL_CALL; |
1613 | 0 | mSymbols.fStencilMask(mask); |
1614 | 0 | AFTER_GL_CALL; |
1615 | 0 | } |
1616 | | |
1617 | 0 | void fStencilMaskSeparate(GLenum face, GLuint mask) { |
1618 | 0 | BEFORE_GL_CALL; |
1619 | 0 | mSymbols.fStencilMaskSeparate(face, mask); |
1620 | 0 | AFTER_GL_CALL; |
1621 | 0 | } |
1622 | | |
1623 | 0 | void fStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { |
1624 | 0 | BEFORE_GL_CALL; |
1625 | 0 | mSymbols.fStencilOp(fail, zfail, zpass); |
1626 | 0 | AFTER_GL_CALL; |
1627 | 0 | } |
1628 | | |
1629 | 0 | void fStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { |
1630 | 0 | BEFORE_GL_CALL; |
1631 | 0 | mSymbols.fStencilOpSeparate(face, sfail, dpfail, dppass); |
1632 | 0 | AFTER_GL_CALL; |
1633 | 0 | } |
1634 | | |
1635 | 0 | void fTexGeni(GLenum coord, GLenum pname, GLint param) { |
1636 | 0 | BEFORE_GL_CALL; |
1637 | 0 | mSymbols.fTexGeni(coord, pname, param); |
1638 | 0 | AFTER_GL_CALL; |
1639 | 0 | } |
1640 | | |
1641 | 0 | void fTexGenf(GLenum coord, GLenum pname, GLfloat param) { |
1642 | 0 | BEFORE_GL_CALL; |
1643 | 0 | mSymbols.fTexGenf(coord, pname, param); |
1644 | 0 | AFTER_GL_CALL; |
1645 | 0 | } |
1646 | | |
1647 | 0 | void fTexGenfv(GLenum coord, GLenum pname, const GLfloat* params) { |
1648 | 0 | BEFORE_GL_CALL; |
1649 | 0 | mSymbols.fTexGenfv(coord, pname, params); |
1650 | 0 | AFTER_GL_CALL; |
1651 | 0 | } |
1652 | | |
1653 | | private: |
1654 | | void raw_fTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { |
1655 | | ASSERT_NOT_PASSING_STACK_BUFFER_TO_GL(pixels); |
1656 | | BEFORE_GL_CALL; |
1657 | | mSymbols.fTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
1658 | | AFTER_GL_CALL; |
1659 | | mHeavyGLCallsSinceLastFlush = true; |
1660 | | } |
1661 | | |
1662 | | public: |
1663 | | void fTexImage2D(GLenum target, GLint level, GLint internalformat, |
1664 | | GLsizei width, GLsizei height, GLint border, |
1665 | | GLenum format, GLenum type, const GLvoid* pixels); |
1666 | | |
1667 | 0 | void fTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) { |
1668 | 0 | ASSERT_NOT_PASSING_STACK_BUFFER_TO_GL(pixels); |
1669 | 0 | BEFORE_GL_CALL; |
1670 | 0 | mSymbols.fTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
1671 | 0 | AFTER_GL_CALL; |
1672 | 0 | mHeavyGLCallsSinceLastFlush = true; |
1673 | 0 | } |
1674 | | |
1675 | 0 | void fUniform1f(GLint location, GLfloat v0) { |
1676 | 0 | BEFORE_GL_CALL; |
1677 | 0 | mSymbols.fUniform1f(location, v0); |
1678 | 0 | AFTER_GL_CALL; |
1679 | 0 | } |
1680 | | |
1681 | 0 | void fUniform1fv(GLint location, GLsizei count, const GLfloat* value) { |
1682 | 0 | BEFORE_GL_CALL; |
1683 | 0 | mSymbols.fUniform1fv(location, count, value); |
1684 | 0 | AFTER_GL_CALL; |
1685 | 0 | } |
1686 | | |
1687 | 0 | void fUniform1i(GLint location, GLint v0) { |
1688 | 0 | BEFORE_GL_CALL; |
1689 | 0 | mSymbols.fUniform1i(location, v0); |
1690 | 0 | AFTER_GL_CALL; |
1691 | 0 | } |
1692 | | |
1693 | 0 | void fUniform1iv(GLint location, GLsizei count, const GLint* value) { |
1694 | 0 | BEFORE_GL_CALL; |
1695 | 0 | mSymbols.fUniform1iv(location, count, value); |
1696 | 0 | AFTER_GL_CALL; |
1697 | 0 | } |
1698 | | |
1699 | 0 | void fUniform2f(GLint location, GLfloat v0, GLfloat v1) { |
1700 | 0 | BEFORE_GL_CALL; |
1701 | 0 | mSymbols.fUniform2f(location, v0, v1); |
1702 | 0 | AFTER_GL_CALL; |
1703 | 0 | } |
1704 | | |
1705 | 0 | void fUniform2fv(GLint location, GLsizei count, const GLfloat* value) { |
1706 | 0 | BEFORE_GL_CALL; |
1707 | 0 | mSymbols.fUniform2fv(location, count, value); |
1708 | 0 | AFTER_GL_CALL; |
1709 | 0 | } |
1710 | | |
1711 | 0 | void fUniform2i(GLint location, GLint v0, GLint v1) { |
1712 | 0 | BEFORE_GL_CALL; |
1713 | 0 | mSymbols.fUniform2i(location, v0, v1); |
1714 | 0 | AFTER_GL_CALL; |
1715 | 0 | } |
1716 | | |
1717 | 0 | void fUniform2iv(GLint location, GLsizei count, const GLint* value) { |
1718 | 0 | BEFORE_GL_CALL; |
1719 | 0 | mSymbols.fUniform2iv(location, count, value); |
1720 | 0 | AFTER_GL_CALL; |
1721 | 0 | } |
1722 | | |
1723 | 0 | void fUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { |
1724 | 0 | BEFORE_GL_CALL; |
1725 | 0 | mSymbols.fUniform3f(location, v0, v1, v2); |
1726 | 0 | AFTER_GL_CALL; |
1727 | 0 | } |
1728 | | |
1729 | 0 | void fUniform3fv(GLint location, GLsizei count, const GLfloat* value) { |
1730 | 0 | BEFORE_GL_CALL; |
1731 | 0 | mSymbols.fUniform3fv(location, count, value); |
1732 | 0 | AFTER_GL_CALL; |
1733 | 0 | } |
1734 | | |
1735 | 0 | void fUniform3i(GLint location, GLint v0, GLint v1, GLint v2) { |
1736 | 0 | BEFORE_GL_CALL; |
1737 | 0 | mSymbols.fUniform3i(location, v0, v1, v2); |
1738 | 0 | AFTER_GL_CALL; |
1739 | 0 | } |
1740 | | |
1741 | 0 | void fUniform3iv(GLint location, GLsizei count, const GLint* value) { |
1742 | 0 | BEFORE_GL_CALL; |
1743 | 0 | mSymbols.fUniform3iv(location, count, value); |
1744 | 0 | AFTER_GL_CALL; |
1745 | 0 | } |
1746 | | |
1747 | 0 | void fUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { |
1748 | 0 | BEFORE_GL_CALL; |
1749 | 0 | mSymbols.fUniform4f(location, v0, v1, v2, v3); |
1750 | 0 | AFTER_GL_CALL; |
1751 | 0 | } |
1752 | | |
1753 | 0 | void fUniform4fv(GLint location, GLsizei count, const GLfloat* value) { |
1754 | 0 | BEFORE_GL_CALL; |
1755 | 0 | mSymbols.fUniform4fv(location, count, value); |
1756 | 0 | AFTER_GL_CALL; |
1757 | 0 | } |
1758 | | |
1759 | 0 | void fUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { |
1760 | 0 | BEFORE_GL_CALL; |
1761 | 0 | mSymbols.fUniform4i(location, v0, v1, v2, v3); |
1762 | 0 | AFTER_GL_CALL; |
1763 | 0 | } |
1764 | | |
1765 | 0 | void fUniform4iv(GLint location, GLsizei count, const GLint* value) { |
1766 | 0 | BEFORE_GL_CALL; |
1767 | 0 | mSymbols.fUniform4iv(location, count, value); |
1768 | 0 | AFTER_GL_CALL; |
1769 | 0 | } |
1770 | | |
1771 | 0 | void fUniformMatrix2fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) { |
1772 | 0 | BEFORE_GL_CALL; |
1773 | 0 | mSymbols.fUniformMatrix2fv(location, count, transpose, value); |
1774 | 0 | AFTER_GL_CALL; |
1775 | 0 | } |
1776 | | |
1777 | 0 | void fUniformMatrix2x3fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) { |
1778 | 0 | BEFORE_GL_CALL; |
1779 | 0 | ASSERT_SYMBOL_PRESENT(fUniformMatrix2x3fv); |
1780 | 0 | mSymbols.fUniformMatrix2x3fv(location, count, transpose, value); |
1781 | 0 | AFTER_GL_CALL; |
1782 | 0 | } |
1783 | | |
1784 | 0 | void fUniformMatrix2x4fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) { |
1785 | 0 | BEFORE_GL_CALL; |
1786 | 0 | ASSERT_SYMBOL_PRESENT(fUniformMatrix2x4fv); |
1787 | 0 | mSymbols.fUniformMatrix2x4fv(location, count, transpose, value); |
1788 | 0 | AFTER_GL_CALL; |
1789 | 0 | } |
1790 | | |
1791 | 0 | void fUniformMatrix3fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) { |
1792 | 0 | BEFORE_GL_CALL; |
1793 | 0 | mSymbols.fUniformMatrix3fv(location, count, transpose, value); |
1794 | 0 | AFTER_GL_CALL; |
1795 | 0 | } |
1796 | | |
1797 | 0 | void fUniformMatrix3x2fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) { |
1798 | 0 | BEFORE_GL_CALL; |
1799 | 0 | ASSERT_SYMBOL_PRESENT(fUniformMatrix3x2fv); |
1800 | 0 | mSymbols.fUniformMatrix3x2fv(location, count, transpose, value); |
1801 | 0 | AFTER_GL_CALL; |
1802 | 0 | } |
1803 | | |
1804 | 0 | void fUniformMatrix3x4fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) { |
1805 | 0 | BEFORE_GL_CALL; |
1806 | 0 | ASSERT_SYMBOL_PRESENT(fUniformMatrix3x4fv); |
1807 | 0 | mSymbols.fUniformMatrix3x4fv(location, count, transpose, value); |
1808 | 0 | AFTER_GL_CALL; |
1809 | 0 | } |
1810 | | |
1811 | 0 | void fUniformMatrix4fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) { |
1812 | 0 | BEFORE_GL_CALL; |
1813 | 0 | mSymbols.fUniformMatrix4fv(location, count, transpose, value); |
1814 | 0 | AFTER_GL_CALL; |
1815 | 0 | } |
1816 | | |
1817 | 0 | void fUniformMatrix4x2fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) { |
1818 | 0 | BEFORE_GL_CALL; |
1819 | 0 | ASSERT_SYMBOL_PRESENT(fUniformMatrix4x2fv); |
1820 | 0 | mSymbols.fUniformMatrix4x2fv(location, count, transpose, value); |
1821 | 0 | AFTER_GL_CALL; |
1822 | 0 | } |
1823 | | |
1824 | | void fUniformMatrix4x3fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) { |
1825 | | BEFORE_GL_CALL; |
1826 | | ASSERT_SYMBOL_PRESENT(fUniformMatrix4x3fv); |
1827 | | mSymbols.fUniformMatrix4x3fv(location, count, transpose, value); |
1828 | | AFTER_GL_CALL; |
1829 | | } |
1830 | | |
1831 | 0 | void fUseProgram(GLuint program) { |
1832 | 0 | BEFORE_GL_CALL; |
1833 | 0 | mSymbols.fUseProgram(program); |
1834 | 0 | AFTER_GL_CALL; |
1835 | 0 | } |
1836 | | |
1837 | 0 | void fValidateProgram(GLuint program) { |
1838 | 0 | BEFORE_GL_CALL; |
1839 | 0 | mSymbols.fValidateProgram(program); |
1840 | 0 | AFTER_GL_CALL; |
1841 | 0 | } |
1842 | | |
1843 | 0 | void fVertexAttribPointer(GLuint index, GLint size, GLenum type, realGLboolean normalized, GLsizei stride, const GLvoid* pointer) { |
1844 | 0 | BEFORE_GL_CALL; |
1845 | 0 | mSymbols.fVertexAttribPointer(index, size, type, normalized, stride, pointer); |
1846 | 0 | AFTER_GL_CALL; |
1847 | 0 | } |
1848 | | |
1849 | 0 | void fVertexAttrib1f(GLuint index, GLfloat x) { |
1850 | 0 | BEFORE_GL_CALL; |
1851 | 0 | mSymbols.fVertexAttrib1f(index, x); |
1852 | 0 | AFTER_GL_CALL; |
1853 | 0 | } |
1854 | | |
1855 | 0 | void fVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) { |
1856 | 0 | BEFORE_GL_CALL; |
1857 | 0 | mSymbols.fVertexAttrib2f(index, x, y); |
1858 | 0 | AFTER_GL_CALL; |
1859 | 0 | } |
1860 | | |
1861 | 0 | void fVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) { |
1862 | 0 | BEFORE_GL_CALL; |
1863 | 0 | mSymbols.fVertexAttrib3f(index, x, y, z); |
1864 | 0 | AFTER_GL_CALL; |
1865 | 0 | } |
1866 | | |
1867 | 0 | void fVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
1868 | 0 | BEFORE_GL_CALL; |
1869 | 0 | mSymbols.fVertexAttrib4f(index, x, y, z, w); |
1870 | 0 | AFTER_GL_CALL; |
1871 | 0 | } |
1872 | | |
1873 | 0 | void fVertexAttrib1fv(GLuint index, const GLfloat* v) { |
1874 | 0 | BEFORE_GL_CALL; |
1875 | 0 | mSymbols.fVertexAttrib1fv(index, v); |
1876 | 0 | AFTER_GL_CALL; |
1877 | 0 | } |
1878 | | |
1879 | 0 | void fVertexAttrib2fv(GLuint index, const GLfloat* v) { |
1880 | 0 | BEFORE_GL_CALL; |
1881 | 0 | mSymbols.fVertexAttrib2fv(index, v); |
1882 | 0 | AFTER_GL_CALL; |
1883 | 0 | } |
1884 | | |
1885 | 0 | void fVertexAttrib3fv(GLuint index, const GLfloat* v) { |
1886 | 0 | BEFORE_GL_CALL; |
1887 | 0 | mSymbols.fVertexAttrib3fv(index, v); |
1888 | 0 | AFTER_GL_CALL; |
1889 | 0 | } |
1890 | | |
1891 | 0 | void fVertexAttrib4fv(GLuint index, const GLfloat* v) { |
1892 | 0 | BEFORE_GL_CALL; |
1893 | 0 | mSymbols.fVertexAttrib4fv(index, v); |
1894 | 0 | AFTER_GL_CALL; |
1895 | 0 | } |
1896 | | |
1897 | 0 | void fVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) { |
1898 | 0 | BEFORE_GL_CALL; |
1899 | 0 | mSymbols.fVertexPointer(size, type, stride, pointer); |
1900 | 0 | AFTER_GL_CALL; |
1901 | 0 | } |
1902 | | |
1903 | 0 | void fViewport(GLint x, GLint y, GLsizei width, GLsizei height) { |
1904 | 0 | if (mViewportRect[0] == x && |
1905 | 0 | mViewportRect[1] == y && |
1906 | 0 | mViewportRect[2] == width && |
1907 | 0 | mViewportRect[3] == height) |
1908 | 0 | { |
1909 | 0 | return; |
1910 | 0 | } |
1911 | 0 | mViewportRect[0] = x; |
1912 | 0 | mViewportRect[1] = y; |
1913 | 0 | mViewportRect[2] = width; |
1914 | 0 | mViewportRect[3] = height; |
1915 | 0 | BEFORE_GL_CALL; |
1916 | 0 | mSymbols.fViewport(x, y, width, height); |
1917 | 0 | AFTER_GL_CALL; |
1918 | 0 | } |
1919 | | |
1920 | 0 | void fCompileShader(GLuint shader) { |
1921 | 0 | BEFORE_GL_CALL; |
1922 | 0 | mSymbols.fCompileShader(shader); |
1923 | 0 | AFTER_GL_CALL; |
1924 | 0 | } |
1925 | | |
1926 | | private: |
1927 | | |
1928 | | friend class SharedSurface_IOSurface; |
1929 | | |
1930 | | void raw_fCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
1931 | | { |
1932 | | BEFORE_GL_CALL; |
1933 | | mSymbols.fCopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
1934 | | AFTER_GL_CALL; |
1935 | | } |
1936 | | |
1937 | | void raw_fCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
1938 | 0 | { |
1939 | 0 | BEFORE_GL_CALL; |
1940 | 0 | mSymbols.fCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
1941 | 0 | AFTER_GL_CALL; |
1942 | 0 | } |
1943 | | |
1944 | | public: |
1945 | 0 | void fGetShaderiv(GLuint shader, GLenum pname, GLint* param) { |
1946 | 0 | BEFORE_GL_CALL; |
1947 | 0 | mSymbols.fGetShaderiv(shader, pname, param); |
1948 | 0 | OnSyncCall(); |
1949 | 0 | AFTER_GL_CALL; |
1950 | 0 | } |
1951 | | |
1952 | 0 | void fGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) { |
1953 | 0 | BEFORE_GL_CALL; |
1954 | 0 | mSymbols.fGetShaderInfoLog(shader, bufSize, length, infoLog); |
1955 | 0 | OnSyncCall(); |
1956 | 0 | AFTER_GL_CALL; |
1957 | 0 | } |
1958 | | |
1959 | | private: |
1960 | 0 | void raw_fGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { |
1961 | 0 | MOZ_ASSERT(IsGLES()); |
1962 | 0 |
|
1963 | 0 | BEFORE_GL_CALL; |
1964 | 0 | ASSERT_SYMBOL_PRESENT(fGetShaderPrecisionFormat); |
1965 | 0 | mSymbols.fGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
1966 | 0 | OnSyncCall(); |
1967 | 0 | AFTER_GL_CALL; |
1968 | 0 | } |
1969 | | |
1970 | | public: |
1971 | 0 | void fGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { |
1972 | 0 | if (IsGLES()) { |
1973 | 0 | raw_fGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
1974 | 0 | } else { |
1975 | 0 | // Fall back to automatic values because almost all desktop hardware supports the OpenGL standard precisions. |
1976 | 0 | GetShaderPrecisionFormatNonES2(shadertype, precisiontype, range, precision); |
1977 | 0 | } |
1978 | 0 | } |
1979 | | |
1980 | 0 | void fGetShaderSource(GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source) { |
1981 | 0 | BEFORE_GL_CALL; |
1982 | 0 | mSymbols.fGetShaderSource(obj, maxLength, length, source); |
1983 | 0 | OnSyncCall(); |
1984 | 0 | AFTER_GL_CALL; |
1985 | 0 | } |
1986 | | |
1987 | 0 | void fShaderSource(GLuint shader, GLsizei count, const GLchar* const* strings, const GLint* lengths) { |
1988 | 0 | BEFORE_GL_CALL; |
1989 | 0 | mSymbols.fShaderSource(shader, count, strings, lengths); |
1990 | 0 | AFTER_GL_CALL; |
1991 | 0 | } |
1992 | | |
1993 | | private: |
1994 | | friend class SharedSurface; |
1995 | | |
1996 | | void raw_fBindFramebuffer(GLenum target, GLuint framebuffer) { |
1997 | | BEFORE_GL_CALL; |
1998 | | mSymbols.fBindFramebuffer(target, framebuffer); |
1999 | | AFTER_GL_CALL; |
2000 | | } |
2001 | | |
2002 | | public: |
2003 | 0 | void fBindRenderbuffer(GLenum target, GLuint renderbuffer) { |
2004 | 0 | BEFORE_GL_CALL; |
2005 | 0 | mSymbols.fBindRenderbuffer(target, renderbuffer); |
2006 | 0 | AFTER_GL_CALL; |
2007 | 0 | } |
2008 | | |
2009 | 0 | GLenum fCheckFramebufferStatus(GLenum target) { |
2010 | 0 | GLenum retval = 0; |
2011 | 0 | BEFORE_GL_CALL; |
2012 | 0 | retval = mSymbols.fCheckFramebufferStatus(target); |
2013 | 0 | OnSyncCall(); |
2014 | 0 | AFTER_GL_CALL; |
2015 | 0 | return retval; |
2016 | 0 | } |
2017 | | |
2018 | 0 | void fFramebufferRenderbuffer(GLenum target, GLenum attachmentPoint, GLenum renderbufferTarget, GLuint renderbuffer) { |
2019 | 0 | BEFORE_GL_CALL; |
2020 | 0 | mSymbols.fFramebufferRenderbuffer(target, attachmentPoint, renderbufferTarget, renderbuffer); |
2021 | 0 | AFTER_GL_CALL; |
2022 | 0 | } |
2023 | | |
2024 | 0 | void fFramebufferTexture2D(GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint texture, GLint level) { |
2025 | 0 | BEFORE_GL_CALL; |
2026 | 0 | mSymbols.fFramebufferTexture2D(target, attachmentPoint, textureTarget, texture, level); |
2027 | 0 | AFTER_GL_CALL; |
2028 | 0 | if (mNeedsCheckAfterAttachTextureToFb) { |
2029 | 0 | fCheckFramebufferStatus(target); |
2030 | 0 | } |
2031 | 0 | } |
2032 | | |
2033 | 0 | void fFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { |
2034 | 0 | BEFORE_GL_CALL; |
2035 | 0 | ASSERT_SYMBOL_PRESENT(fFramebufferTextureLayer); |
2036 | 0 | mSymbols.fFramebufferTextureLayer(target, attachment, texture, level, layer); |
2037 | 0 | AFTER_GL_CALL; |
2038 | 0 | } |
2039 | | |
2040 | 0 | void fGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* value) { |
2041 | 0 | BEFORE_GL_CALL; |
2042 | 0 | mSymbols.fGetFramebufferAttachmentParameteriv(target, attachment, pname, value); |
2043 | 0 | OnSyncCall(); |
2044 | 0 | AFTER_GL_CALL; |
2045 | 0 | } |
2046 | | |
2047 | 0 | void fGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* value) { |
2048 | 0 | BEFORE_GL_CALL; |
2049 | 0 | mSymbols.fGetRenderbufferParameteriv(target, pname, value); |
2050 | 0 | OnSyncCall(); |
2051 | 0 | AFTER_GL_CALL; |
2052 | 0 | } |
2053 | | |
2054 | 0 | realGLboolean fIsFramebuffer (GLuint framebuffer) { |
2055 | 0 | realGLboolean retval = false; |
2056 | 0 | BEFORE_GL_CALL; |
2057 | 0 | retval = mSymbols.fIsFramebuffer(framebuffer); |
2058 | 0 | OnSyncCall(); |
2059 | 0 | AFTER_GL_CALL; |
2060 | 0 | return retval; |
2061 | 0 | } |
2062 | | |
2063 | | public: |
2064 | 0 | realGLboolean fIsRenderbuffer (GLuint renderbuffer) { |
2065 | 0 | realGLboolean retval = false; |
2066 | 0 | BEFORE_GL_CALL; |
2067 | 0 | retval = mSymbols.fIsRenderbuffer(renderbuffer); |
2068 | 0 | OnSyncCall(); |
2069 | 0 | AFTER_GL_CALL; |
2070 | 0 | return retval; |
2071 | 0 | } |
2072 | | |
2073 | 0 | void fRenderbufferStorage(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) { |
2074 | 0 | BEFORE_GL_CALL; |
2075 | 0 | mSymbols.fRenderbufferStorage(target, internalFormat, width, height); |
2076 | 0 | AFTER_GL_CALL; |
2077 | 0 | } |
2078 | | |
2079 | | private: |
2080 | | void raw_fDepthRange(GLclampf a, GLclampf b) { |
2081 | | MOZ_ASSERT(!IsGLES()); |
2082 | | |
2083 | | BEFORE_GL_CALL; |
2084 | | ASSERT_SYMBOL_PRESENT(fDepthRange); |
2085 | | mSymbols.fDepthRange(a, b); |
2086 | | AFTER_GL_CALL; |
2087 | | } |
2088 | | |
2089 | | void raw_fDepthRangef(GLclampf a, GLclampf b) { |
2090 | | MOZ_ASSERT(IsGLES()); |
2091 | | |
2092 | | BEFORE_GL_CALL; |
2093 | | ASSERT_SYMBOL_PRESENT(fDepthRangef); |
2094 | | mSymbols.fDepthRangef(a, b); |
2095 | | AFTER_GL_CALL; |
2096 | | } |
2097 | | |
2098 | | void raw_fClearDepth(GLclampf v) { |
2099 | | MOZ_ASSERT(!IsGLES()); |
2100 | | |
2101 | | BEFORE_GL_CALL; |
2102 | | ASSERT_SYMBOL_PRESENT(fClearDepth); |
2103 | | mSymbols.fClearDepth(v); |
2104 | | AFTER_GL_CALL; |
2105 | | } |
2106 | | |
2107 | | void raw_fClearDepthf(GLclampf v) { |
2108 | | MOZ_ASSERT(IsGLES()); |
2109 | | |
2110 | | BEFORE_GL_CALL; |
2111 | | ASSERT_SYMBOL_PRESENT(fClearDepthf); |
2112 | | mSymbols.fClearDepthf(v); |
2113 | | AFTER_GL_CALL; |
2114 | | } |
2115 | | |
2116 | | public: |
2117 | | void fDepthRange(GLclampf a, GLclampf b) { |
2118 | | if (IsGLES()) { |
2119 | | raw_fDepthRangef(a, b); |
2120 | | } else { |
2121 | | raw_fDepthRange(a, b); |
2122 | | } |
2123 | | } |
2124 | | |
2125 | | void fClearDepth(GLclampf v) { |
2126 | | if (IsGLES()) { |
2127 | | raw_fClearDepthf(v); |
2128 | | } else { |
2129 | | raw_fClearDepth(v); |
2130 | | } |
2131 | | } |
2132 | | |
2133 | 0 | void* fMapBuffer(GLenum target, GLenum access) { |
2134 | 0 | void* ret = nullptr; |
2135 | 0 | BEFORE_GL_CALL; |
2136 | 0 | ASSERT_SYMBOL_PRESENT(fMapBuffer); |
2137 | 0 | ret = mSymbols.fMapBuffer(target, access); |
2138 | 0 | OnSyncCall(); |
2139 | 0 | AFTER_GL_CALL; |
2140 | 0 | return ret; |
2141 | 0 | } |
2142 | | |
2143 | 0 | realGLboolean fUnmapBuffer(GLenum target) { |
2144 | 0 | realGLboolean ret = false; |
2145 | 0 | BEFORE_GL_CALL; |
2146 | 0 | ASSERT_SYMBOL_PRESENT(fUnmapBuffer); |
2147 | 0 | ret = mSymbols.fUnmapBuffer(target); |
2148 | 0 | AFTER_GL_CALL; |
2149 | 0 | return ret; |
2150 | 0 | } |
2151 | | |
2152 | | |
2153 | | private: |
2154 | 0 | GLuint raw_fCreateProgram() { |
2155 | 0 | GLuint ret = 0; |
2156 | 0 | BEFORE_GL_CALL; |
2157 | 0 | ret = mSymbols.fCreateProgram(); |
2158 | 0 | AFTER_GL_CALL; |
2159 | 0 | return ret; |
2160 | 0 | } |
2161 | | |
2162 | 0 | GLuint raw_fCreateShader(GLenum t) { |
2163 | 0 | GLuint ret = 0; |
2164 | 0 | BEFORE_GL_CALL; |
2165 | 0 | ret = mSymbols.fCreateShader(t); |
2166 | 0 | AFTER_GL_CALL; |
2167 | 0 | return ret; |
2168 | 0 | } |
2169 | | |
2170 | 0 | void raw_fGenBuffers(GLsizei n, GLuint* names) { |
2171 | 0 | BEFORE_GL_CALL; |
2172 | 0 | mSymbols.fGenBuffers(n, names); |
2173 | 0 | OnSyncCall(); |
2174 | 0 | AFTER_GL_CALL; |
2175 | 0 | } |
2176 | | |
2177 | 0 | void raw_fGenFramebuffers(GLsizei n, GLuint* names) { |
2178 | 0 | BEFORE_GL_CALL; |
2179 | 0 | mSymbols.fGenFramebuffers(n, names); |
2180 | 0 | OnSyncCall(); |
2181 | 0 | AFTER_GL_CALL; |
2182 | 0 | } |
2183 | | |
2184 | 0 | void raw_fGenRenderbuffers(GLsizei n, GLuint* names) { |
2185 | 0 | BEFORE_GL_CALL; |
2186 | 0 | mSymbols.fGenRenderbuffers(n, names); |
2187 | 0 | OnSyncCall(); |
2188 | 0 | AFTER_GL_CALL; |
2189 | 0 | } |
2190 | | |
2191 | 0 | void raw_fGenTextures(GLsizei n, GLuint* names) { |
2192 | 0 | BEFORE_GL_CALL; |
2193 | 0 | mSymbols.fGenTextures(n, names); |
2194 | 0 | OnSyncCall(); |
2195 | 0 | AFTER_GL_CALL; |
2196 | 0 | } |
2197 | | |
2198 | | public: |
2199 | 0 | GLuint fCreateProgram() { |
2200 | 0 | GLuint ret = raw_fCreateProgram(); |
2201 | 0 | TRACKING_CONTEXT(CreatedProgram(this, ret)); |
2202 | 0 | return ret; |
2203 | 0 | } |
2204 | | |
2205 | 0 | GLuint fCreateShader(GLenum t) { |
2206 | 0 | GLuint ret = raw_fCreateShader(t); |
2207 | 0 | TRACKING_CONTEXT(CreatedShader(this, ret)); |
2208 | 0 | return ret; |
2209 | 0 | } |
2210 | | |
2211 | 0 | void fGenBuffers(GLsizei n, GLuint* names) { |
2212 | 0 | raw_fGenBuffers(n, names); |
2213 | 0 | TRACKING_CONTEXT(CreatedBuffers(this, n, names)); |
2214 | 0 | } |
2215 | | |
2216 | 0 | void fGenFramebuffers(GLsizei n, GLuint* names) { |
2217 | 0 | raw_fGenFramebuffers(n, names); |
2218 | 0 | TRACKING_CONTEXT(CreatedFramebuffers(this, n, names)); |
2219 | 0 | } |
2220 | | |
2221 | 0 | void fGenRenderbuffers(GLsizei n, GLuint* names) { |
2222 | 0 | raw_fGenRenderbuffers(n, names); |
2223 | 0 | TRACKING_CONTEXT(CreatedRenderbuffers(this, n, names)); |
2224 | 0 | } |
2225 | | |
2226 | 0 | void fGenTextures(GLsizei n, GLuint* names) { |
2227 | 0 | raw_fGenTextures(n, names); |
2228 | 0 | TRACKING_CONTEXT(CreatedTextures(this, n, names)); |
2229 | 0 | } |
2230 | | |
2231 | | private: |
2232 | 0 | void raw_fDeleteProgram(GLuint program) { |
2233 | 0 | BEFORE_GL_CALL; |
2234 | 0 | mSymbols.fDeleteProgram(program); |
2235 | 0 | AFTER_GL_CALL; |
2236 | 0 | } |
2237 | | |
2238 | 0 | void raw_fDeleteShader(GLuint shader) { |
2239 | 0 | BEFORE_GL_CALL; |
2240 | 0 | mSymbols.fDeleteShader(shader); |
2241 | 0 | AFTER_GL_CALL; |
2242 | 0 | } |
2243 | | |
2244 | 0 | void raw_fDeleteBuffers(GLsizei n, const GLuint* names) { |
2245 | 0 | BEFORE_GL_CALL; |
2246 | 0 | mSymbols.fDeleteBuffers(n, names); |
2247 | 0 | AFTER_GL_CALL; |
2248 | 0 | } |
2249 | | |
2250 | | void raw_fDeleteFramebuffers(GLsizei n, const GLuint* names) { |
2251 | | BEFORE_GL_CALL; |
2252 | | mSymbols.fDeleteFramebuffers(n, names); |
2253 | | AFTER_GL_CALL; |
2254 | | } |
2255 | | |
2256 | 0 | void raw_fDeleteRenderbuffers(GLsizei n, const GLuint* names) { |
2257 | 0 | BEFORE_GL_CALL; |
2258 | 0 | mSymbols.fDeleteRenderbuffers(n, names); |
2259 | 0 | AFTER_GL_CALL; |
2260 | 0 | } |
2261 | | |
2262 | 0 | void raw_fDeleteTextures(GLsizei n, const GLuint* names) { |
2263 | 0 | BEFORE_GL_CALL; |
2264 | 0 | mSymbols.fDeleteTextures(n, names); |
2265 | 0 | AFTER_GL_CALL; |
2266 | 0 | } |
2267 | | |
2268 | | public: |
2269 | | |
2270 | 0 | void fDeleteProgram(GLuint program) { |
2271 | 0 | raw_fDeleteProgram(program); |
2272 | 0 | TRACKING_CONTEXT(DeletedProgram(this, program)); |
2273 | 0 | } |
2274 | | |
2275 | 0 | void fDeleteShader(GLuint shader) { |
2276 | 0 | raw_fDeleteShader(shader); |
2277 | 0 | TRACKING_CONTEXT(DeletedShader(this, shader)); |
2278 | 0 | } |
2279 | | |
2280 | 0 | void fDeleteBuffers(GLsizei n, const GLuint* names) { |
2281 | 0 | raw_fDeleteBuffers(n, names); |
2282 | 0 | TRACKING_CONTEXT(DeletedBuffers(this, n, names)); |
2283 | 0 | } |
2284 | | |
2285 | | void fDeleteFramebuffers(GLsizei n, const GLuint* names); |
2286 | | |
2287 | 0 | void fDeleteRenderbuffers(GLsizei n, const GLuint* names) { |
2288 | 0 | raw_fDeleteRenderbuffers(n, names); |
2289 | 0 | TRACKING_CONTEXT(DeletedRenderbuffers(this, n, names)); |
2290 | 0 | } |
2291 | | |
2292 | 0 | void fDeleteTextures(GLsizei n, const GLuint* names) { |
2293 | 0 | raw_fDeleteTextures(n, names); |
2294 | 0 | TRACKING_CONTEXT(DeletedTextures(this, n, names)); |
2295 | 0 | } |
2296 | | |
2297 | | GLenum fGetGraphicsResetStatus() { |
2298 | | GLenum ret = 0; |
2299 | | BEFORE_GL_CALL; |
2300 | | ASSERT_SYMBOL_PRESENT(fGetGraphicsResetStatus); |
2301 | | ret = mSymbols.fGetGraphicsResetStatus(); |
2302 | | OnSyncCall(); |
2303 | | AFTER_GL_CALL; |
2304 | | return ret; |
2305 | | } |
2306 | | |
2307 | | |
2308 | | // ----------------------------------------------------------------------------- |
2309 | | // Extension ARB_sync (GL) |
2310 | | public: |
2311 | 0 | GLsync fFenceSync(GLenum condition, GLbitfield flags) { |
2312 | 0 | GLsync ret = 0; |
2313 | 0 | BEFORE_GL_CALL; |
2314 | 0 | ASSERT_SYMBOL_PRESENT(fFenceSync); |
2315 | 0 | ret = mSymbols.fFenceSync(condition, flags); |
2316 | 0 | OnSyncCall(); |
2317 | 0 | AFTER_GL_CALL; |
2318 | 0 | return ret; |
2319 | 0 | } |
2320 | | |
2321 | 0 | realGLboolean fIsSync(GLsync sync) { |
2322 | 0 | realGLboolean ret = false; |
2323 | 0 | BEFORE_GL_CALL; |
2324 | 0 | ASSERT_SYMBOL_PRESENT(fIsSync); |
2325 | 0 | ret = mSymbols.fIsSync(sync); |
2326 | 0 | OnSyncCall(); |
2327 | 0 | AFTER_GL_CALL; |
2328 | 0 | return ret; |
2329 | 0 | } |
2330 | | |
2331 | 0 | void fDeleteSync(GLsync sync) { |
2332 | 0 | BEFORE_GL_CALL; |
2333 | 0 | ASSERT_SYMBOL_PRESENT(fDeleteSync); |
2334 | 0 | mSymbols.fDeleteSync(sync); |
2335 | 0 | AFTER_GL_CALL; |
2336 | 0 | } |
2337 | | |
2338 | 0 | GLenum fClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { |
2339 | 0 | GLenum ret = 0; |
2340 | 0 | BEFORE_GL_CALL; |
2341 | 0 | ASSERT_SYMBOL_PRESENT(fClientWaitSync); |
2342 | 0 | ret = mSymbols.fClientWaitSync(sync, flags, timeout); |
2343 | 0 | OnSyncCall(); |
2344 | 0 | AFTER_GL_CALL; |
2345 | 0 | return ret; |
2346 | 0 | } |
2347 | | |
2348 | | void fWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { |
2349 | | BEFORE_GL_CALL; |
2350 | | ASSERT_SYMBOL_PRESENT(fWaitSync); |
2351 | | mSymbols.fWaitSync(sync, flags, timeout); |
2352 | | AFTER_GL_CALL; |
2353 | | } |
2354 | | |
2355 | 0 | void fGetInteger64v(GLenum pname, GLint64* params) { |
2356 | 0 | BEFORE_GL_CALL; |
2357 | 0 | ASSERT_SYMBOL_PRESENT(fGetInteger64v); |
2358 | 0 | mSymbols.fGetInteger64v(pname, params); |
2359 | 0 | AFTER_GL_CALL; |
2360 | 0 | } |
2361 | | |
2362 | 0 | void fGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) { |
2363 | 0 | BEFORE_GL_CALL; |
2364 | 0 | ASSERT_SYMBOL_PRESENT(fGetSynciv); |
2365 | 0 | mSymbols.fGetSynciv(sync, pname, bufSize, length, values); |
2366 | 0 | OnSyncCall(); |
2367 | 0 | AFTER_GL_CALL; |
2368 | 0 | } |
2369 | | |
2370 | | |
2371 | | // ----------------------------------------------------------------------------- |
2372 | | // Extension OES_EGL_image (GLES) |
2373 | | public: |
2374 | | void fEGLImageTargetTexture2D(GLenum target, GLeglImage image) { |
2375 | | BEFORE_GL_CALL; |
2376 | | ASSERT_SYMBOL_PRESENT(fEGLImageTargetTexture2D); |
2377 | | mSymbols.fEGLImageTargetTexture2D(target, image); |
2378 | | AFTER_GL_CALL; |
2379 | | mHeavyGLCallsSinceLastFlush = true; |
2380 | | } |
2381 | | |
2382 | | void fEGLImageTargetRenderbufferStorage(GLenum target, GLeglImage image) |
2383 | 0 | { |
2384 | 0 | BEFORE_GL_CALL; |
2385 | 0 | ASSERT_SYMBOL_PRESENT(fEGLImageTargetRenderbufferStorage); |
2386 | 0 | mSymbols.fEGLImageTargetRenderbufferStorage(target, image); |
2387 | 0 | AFTER_GL_CALL; |
2388 | 0 | } |
2389 | | |
2390 | | |
2391 | | // ----------------------------------------------------------------------------- |
2392 | | // Package XXX_bind_buffer_offset |
2393 | | public: |
2394 | | void fBindBufferOffset(GLenum target, GLuint index, GLuint buffer, GLintptr offset) |
2395 | 0 | { |
2396 | 0 | BEFORE_GL_CALL; |
2397 | 0 | ASSERT_SYMBOL_PRESENT(fBindBufferOffset); |
2398 | 0 | mSymbols.fBindBufferOffset(target, index, buffer, offset); |
2399 | 0 | AFTER_GL_CALL; |
2400 | 0 | } |
2401 | | |
2402 | | |
2403 | | // ----------------------------------------------------------------------------- |
2404 | | // Package XXX_draw_buffers |
2405 | | public: |
2406 | 0 | void fDrawBuffers(GLsizei n, const GLenum* bufs) { |
2407 | 0 | BEFORE_GL_CALL; |
2408 | 0 | ASSERT_SYMBOL_PRESENT(fDrawBuffers); |
2409 | 0 | mSymbols.fDrawBuffers(n, bufs); |
2410 | 0 | AFTER_GL_CALL; |
2411 | 0 | } |
2412 | | |
2413 | | |
2414 | | // ----------------------------------------------------------------------------- |
2415 | | // Package XXX_draw_instanced |
2416 | | public: |
2417 | | void fDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount) |
2418 | 0 | { |
2419 | 0 | BeforeGLDrawCall(); |
2420 | 0 | raw_fDrawArraysInstanced(mode, first, count, primcount); |
2421 | 0 | AfterGLDrawCall(); |
2422 | 0 | } |
2423 | | |
2424 | | void fDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei primcount) |
2425 | 0 | { |
2426 | 0 | BeforeGLDrawCall(); |
2427 | 0 | raw_fDrawElementsInstanced(mode, count, type, indices, primcount); |
2428 | 0 | AfterGLDrawCall(); |
2429 | 0 | } |
2430 | | |
2431 | | private: |
2432 | | void raw_fDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount) |
2433 | 0 | { |
2434 | 0 | BEFORE_GL_CALL; |
2435 | 0 | ASSERT_SYMBOL_PRESENT(fDrawArraysInstanced); |
2436 | 0 | mSymbols.fDrawArraysInstanced(mode, first, count, primcount); |
2437 | 0 | AFTER_GL_CALL; |
2438 | 0 | } |
2439 | | |
2440 | | void raw_fDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei primcount) |
2441 | 0 | { |
2442 | 0 | BEFORE_GL_CALL; |
2443 | 0 | ASSERT_SYMBOL_PRESENT(fDrawElementsInstanced); |
2444 | 0 | mSymbols.fDrawElementsInstanced(mode, count, type, indices, primcount); |
2445 | 0 | AFTER_GL_CALL; |
2446 | 0 | } |
2447 | | |
2448 | | // ----------------------------------------------------------------------------- |
2449 | | // Feature draw_range_elements |
2450 | | public: |
2451 | | void fDrawRangeElements(GLenum mode, GLuint start, GLuint end, |
2452 | | GLsizei count, GLenum type, const GLvoid* indices) |
2453 | 0 | { |
2454 | 0 | BeforeGLDrawCall(); |
2455 | 0 | raw_fDrawRangeElements(mode, start, end, count, type, indices); |
2456 | 0 | AfterGLDrawCall(); |
2457 | 0 | } |
2458 | | |
2459 | | private: |
2460 | | void raw_fDrawRangeElements(GLenum mode, GLuint start, GLuint end, |
2461 | | GLsizei count, GLenum type, const GLvoid* indices) |
2462 | 0 | { |
2463 | 0 | BEFORE_GL_CALL; |
2464 | 0 | ASSERT_SYMBOL_PRESENT(fDrawRangeElements); |
2465 | 0 | mSymbols.fDrawRangeElements(mode, start, end, count, type, indices); |
2466 | 0 | AFTER_GL_CALL; |
2467 | 0 | } |
2468 | | |
2469 | | // ----------------------------------------------------------------------------- |
2470 | | // Package XXX_framebuffer_blit |
2471 | | public: |
2472 | | // Draw/Read |
2473 | 0 | void fBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { |
2474 | 0 | BeforeGLDrawCall(); |
2475 | 0 | BeforeGLReadCall(); |
2476 | 0 | raw_fBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
2477 | 0 | AfterGLReadCall(); |
2478 | 0 | AfterGLDrawCall(); |
2479 | 0 | } |
2480 | | |
2481 | | |
2482 | | private: |
2483 | 0 | void raw_fBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { |
2484 | 0 | BEFORE_GL_CALL; |
2485 | 0 | ASSERT_SYMBOL_PRESENT(fBlitFramebuffer); |
2486 | 0 | mSymbols.fBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
2487 | 0 | AFTER_GL_CALL; |
2488 | 0 | } |
2489 | | |
2490 | | |
2491 | | // ----------------------------------------------------------------------------- |
2492 | | // Package XXX_framebuffer_multisample |
2493 | | public: |
2494 | 0 | void fRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) { |
2495 | 0 | BEFORE_GL_CALL; |
2496 | 0 | ASSERT_SYMBOL_PRESENT(fRenderbufferStorageMultisample); |
2497 | 0 | mSymbols.fRenderbufferStorageMultisample(target, samples, internalFormat, width, height); |
2498 | 0 | AFTER_GL_CALL; |
2499 | 0 | } |
2500 | | |
2501 | | // ----------------------------------------------------------------------------- |
2502 | | // GL 3.0, GL ES 3.0 & EXT_gpu_shader4 |
2503 | | public: |
2504 | | void fGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) |
2505 | 0 | { |
2506 | 0 | ASSERT_SYMBOL_PRESENT(fGetVertexAttribIiv); |
2507 | 0 | BEFORE_GL_CALL; |
2508 | 0 | mSymbols.fGetVertexAttribIiv(index, pname, params); |
2509 | 0 | OnSyncCall(); |
2510 | 0 | AFTER_GL_CALL; |
2511 | 0 | } |
2512 | | |
2513 | | void fGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) |
2514 | 0 | { |
2515 | 0 | ASSERT_SYMBOL_PRESENT(fGetVertexAttribIuiv); |
2516 | 0 | BEFORE_GL_CALL; |
2517 | 0 | mSymbols.fGetVertexAttribIuiv(index, pname, params); |
2518 | 0 | OnSyncCall(); |
2519 | 0 | AFTER_GL_CALL; |
2520 | 0 | } |
2521 | | |
2522 | | void fVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) |
2523 | 0 | { |
2524 | 0 | BEFORE_GL_CALL; |
2525 | 0 | ASSERT_SYMBOL_PRESENT(fVertexAttribI4i); |
2526 | 0 | mSymbols.fVertexAttribI4i(index, x, y, z, w); |
2527 | 0 | AFTER_GL_CALL; |
2528 | 0 | } |
2529 | | |
2530 | | void fVertexAttribI4iv(GLuint index, const GLint* v) |
2531 | 0 | { |
2532 | 0 | BEFORE_GL_CALL; |
2533 | 0 | ASSERT_SYMBOL_PRESENT(fVertexAttribI4iv); |
2534 | 0 | mSymbols.fVertexAttribI4iv(index, v); |
2535 | 0 | AFTER_GL_CALL; |
2536 | 0 | } |
2537 | | |
2538 | | void fVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
2539 | 0 | { |
2540 | 0 | BEFORE_GL_CALL; |
2541 | 0 | ASSERT_SYMBOL_PRESENT(fVertexAttribI4ui); |
2542 | 0 | mSymbols.fVertexAttribI4ui(index, x, y, z, w); |
2543 | 0 | AFTER_GL_CALL; |
2544 | 0 | } |
2545 | | |
2546 | | void fVertexAttribI4uiv(GLuint index, const GLuint* v) |
2547 | 0 | { |
2548 | 0 | BEFORE_GL_CALL; |
2549 | 0 | ASSERT_SYMBOL_PRESENT(fVertexAttribI4uiv); |
2550 | 0 | mSymbols.fVertexAttribI4uiv(index, v); |
2551 | 0 | AFTER_GL_CALL; |
2552 | 0 | } |
2553 | | |
2554 | | void fVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* offset) |
2555 | 0 | { |
2556 | 0 | BEFORE_GL_CALL; |
2557 | 0 | ASSERT_SYMBOL_PRESENT(fVertexAttribIPointer); |
2558 | 0 | mSymbols.fVertexAttribIPointer(index, size, type, stride, offset); |
2559 | 0 | AFTER_GL_CALL; |
2560 | 0 | } |
2561 | | |
2562 | 0 | void fUniform1ui(GLint location, GLuint v0) { |
2563 | 0 | BEFORE_GL_CALL; |
2564 | 0 | ASSERT_SYMBOL_PRESENT(fUniform1ui); |
2565 | 0 | mSymbols.fUniform1ui(location, v0); |
2566 | 0 | AFTER_GL_CALL; |
2567 | 0 | } |
2568 | | |
2569 | 0 | void fUniform2ui(GLint location, GLuint v0, GLuint v1) { |
2570 | 0 | BEFORE_GL_CALL; |
2571 | 0 | ASSERT_SYMBOL_PRESENT(fUniform2ui); |
2572 | 0 | mSymbols.fUniform2ui(location, v0, v1); |
2573 | 0 | AFTER_GL_CALL; |
2574 | 0 | } |
2575 | | |
2576 | 0 | void fUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) { |
2577 | 0 | BEFORE_GL_CALL; |
2578 | 0 | ASSERT_SYMBOL_PRESENT(fUniform3ui); |
2579 | 0 | mSymbols.fUniform3ui(location, v0, v1, v2); |
2580 | 0 | AFTER_GL_CALL; |
2581 | 0 | } |
2582 | | |
2583 | 0 | void fUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { |
2584 | 0 | BEFORE_GL_CALL; |
2585 | 0 | ASSERT_SYMBOL_PRESENT(fUniform4ui); |
2586 | 0 | mSymbols.fUniform4ui(location, v0, v1, v2, v3); |
2587 | 0 | AFTER_GL_CALL; |
2588 | 0 | } |
2589 | | |
2590 | 0 | void fUniform1uiv(GLint location, GLsizei count, const GLuint* value) { |
2591 | 0 | BEFORE_GL_CALL; |
2592 | 0 | ASSERT_SYMBOL_PRESENT(fUniform1uiv); |
2593 | 0 | mSymbols.fUniform1uiv(location, count, value); |
2594 | 0 | AFTER_GL_CALL; |
2595 | 0 | } |
2596 | | |
2597 | 0 | void fUniform2uiv(GLint location, GLsizei count, const GLuint* value) { |
2598 | 0 | BEFORE_GL_CALL; |
2599 | 0 | ASSERT_SYMBOL_PRESENT(fUniform2uiv); |
2600 | 0 | mSymbols.fUniform2uiv(location, count, value); |
2601 | 0 | AFTER_GL_CALL; |
2602 | 0 | } |
2603 | | |
2604 | 0 | void fUniform3uiv(GLint location, GLsizei count, const GLuint* value) { |
2605 | 0 | BEFORE_GL_CALL; |
2606 | 0 | ASSERT_SYMBOL_PRESENT(fUniform3uiv); |
2607 | 0 | mSymbols.fUniform3uiv(location, count, value); |
2608 | 0 | AFTER_GL_CALL; |
2609 | 0 | } |
2610 | | |
2611 | 0 | void fUniform4uiv(GLint location, GLsizei count, const GLuint* value) { |
2612 | 0 | BEFORE_GL_CALL; |
2613 | 0 | ASSERT_SYMBOL_PRESENT(fUniform4uiv); |
2614 | 0 | mSymbols.fUniform4uiv(location, count, value); |
2615 | 0 | AFTER_GL_CALL; |
2616 | 0 | } |
2617 | | |
2618 | | GLint fGetFragDataLocation(GLuint program, const GLchar* name) |
2619 | 0 | { |
2620 | 0 | GLint result = 0; |
2621 | 0 | BEFORE_GL_CALL; |
2622 | 0 | ASSERT_SYMBOL_PRESENT(fGetFragDataLocation); |
2623 | 0 | result = mSymbols.fGetFragDataLocation(program, name); |
2624 | 0 | OnSyncCall(); |
2625 | 0 | AFTER_GL_CALL; |
2626 | 0 | return result; |
2627 | 0 | } |
2628 | | |
2629 | | |
2630 | | // ----------------------------------------------------------------------------- |
2631 | | // Package XXX_instanced_arrays |
2632 | | public: |
2633 | | void fVertexAttribDivisor(GLuint index, GLuint divisor) |
2634 | 0 | { |
2635 | 0 | BEFORE_GL_CALL; |
2636 | 0 | ASSERT_SYMBOL_PRESENT(fVertexAttribDivisor); |
2637 | 0 | mSymbols.fVertexAttribDivisor(index, divisor); |
2638 | 0 | AFTER_GL_CALL; |
2639 | 0 | } |
2640 | | |
2641 | | // ----------------------------------------------------------------------------- |
2642 | | // Feature internalformat_query |
2643 | | public: |
2644 | 0 | void fGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) { |
2645 | 0 | BEFORE_GL_CALL; |
2646 | 0 | ASSERT_SYMBOL_PRESENT(fGetInternalformativ); |
2647 | 0 | mSymbols.fGetInternalformativ(target, internalformat, pname, bufSize, params); |
2648 | 0 | OnSyncCall(); |
2649 | 0 | AFTER_GL_CALL; |
2650 | 0 | } |
2651 | | |
2652 | | |
2653 | | // ----------------------------------------------------------------------------- |
2654 | | // Package XXX_query_counter |
2655 | | /** |
2656 | | * XXX_query_counter: |
2657 | | * - depends on XXX_query_objects |
2658 | | * - provide all followed entry points |
2659 | | * - provide GL_TIMESTAMP |
2660 | | */ |
2661 | | public: |
2662 | 0 | void fQueryCounter(GLuint id, GLenum target) { |
2663 | 0 | BEFORE_GL_CALL; |
2664 | 0 | ASSERT_SYMBOL_PRESENT(fQueryCounter); |
2665 | 0 | mSymbols.fQueryCounter(id, target); |
2666 | 0 | AFTER_GL_CALL; |
2667 | 0 | } |
2668 | | |
2669 | | |
2670 | | // ----------------------------------------------------------------------------- |
2671 | | // Package XXX_query_objects |
2672 | | /** |
2673 | | * XXX_query_objects: |
2674 | | * - provide all followed entry points |
2675 | | * |
2676 | | * XXX_occlusion_query2: |
2677 | | * - depends on XXX_query_objects |
2678 | | * - provide ANY_SAMPLES_PASSED |
2679 | | * |
2680 | | * XXX_occlusion_query_boolean: |
2681 | | * - depends on XXX_occlusion_query2 |
2682 | | * - provide ANY_SAMPLES_PASSED_CONSERVATIVE |
2683 | | */ |
2684 | | public: |
2685 | 0 | void fDeleteQueries(GLsizei n, const GLuint* names) { |
2686 | 0 | BEFORE_GL_CALL; |
2687 | 0 | ASSERT_SYMBOL_PRESENT(fDeleteQueries); |
2688 | 0 | mSymbols.fDeleteQueries(n, names); |
2689 | 0 | AFTER_GL_CALL; |
2690 | 0 | TRACKING_CONTEXT(DeletedQueries(this, n, names)); |
2691 | 0 | } |
2692 | | |
2693 | 0 | void fGenQueries(GLsizei n, GLuint* names) { |
2694 | 0 | BEFORE_GL_CALL; |
2695 | 0 | ASSERT_SYMBOL_PRESENT(fGenQueries); |
2696 | 0 | mSymbols.fGenQueries(n, names); |
2697 | 0 | AFTER_GL_CALL; |
2698 | 0 | TRACKING_CONTEXT(CreatedQueries(this, n, names)); |
2699 | 0 | } |
2700 | | |
2701 | 0 | void fGetQueryiv(GLenum target, GLenum pname, GLint* params) { |
2702 | 0 | BEFORE_GL_CALL; |
2703 | 0 | ASSERT_SYMBOL_PRESENT(fGetQueryiv); |
2704 | 0 | mSymbols.fGetQueryiv(target, pname, params); |
2705 | 0 | OnSyncCall(); |
2706 | 0 | AFTER_GL_CALL; |
2707 | 0 | } |
2708 | | |
2709 | 0 | void fGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) { |
2710 | 0 | BEFORE_GL_CALL; |
2711 | 0 | ASSERT_SYMBOL_PRESENT(fGetQueryObjectuiv); |
2712 | 0 | mSymbols.fGetQueryObjectuiv(id, pname, params); |
2713 | 0 | OnSyncCall(); |
2714 | 0 | AFTER_GL_CALL; |
2715 | 0 | } |
2716 | | |
2717 | 0 | realGLboolean fIsQuery(GLuint query) { |
2718 | 0 | realGLboolean retval = false; |
2719 | 0 | BEFORE_GL_CALL; |
2720 | 0 | ASSERT_SYMBOL_PRESENT(fIsQuery); |
2721 | 0 | retval = mSymbols.fIsQuery(query); |
2722 | 0 | OnSyncCall(); |
2723 | 0 | AFTER_GL_CALL; |
2724 | 0 | return retval; |
2725 | 0 | } |
2726 | | |
2727 | | // ----------------------------------------------------------------------------- |
2728 | | // Package XXX_get_query_object_i64v |
2729 | | /** |
2730 | | * XXX_get_query_object_i64v: |
2731 | | * - depends on XXX_query_objects |
2732 | | * - provide the followed entry point |
2733 | | */ |
2734 | | public: |
2735 | 0 | void fGetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) { |
2736 | 0 | BEFORE_GL_CALL; |
2737 | 0 | ASSERT_SYMBOL_PRESENT(fGetQueryObjecti64v); |
2738 | 0 | mSymbols.fGetQueryObjecti64v(id, pname, params); |
2739 | 0 | OnSyncCall(); |
2740 | 0 | AFTER_GL_CALL; |
2741 | 0 | } |
2742 | | |
2743 | 0 | void fGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params) { |
2744 | 0 | BEFORE_GL_CALL; |
2745 | 0 | ASSERT_SYMBOL_PRESENT(fGetQueryObjectui64v); |
2746 | 0 | mSymbols.fGetQueryObjectui64v(id, pname, params); |
2747 | 0 | OnSyncCall(); |
2748 | 0 | AFTER_GL_CALL; |
2749 | 0 | } |
2750 | | |
2751 | | |
2752 | | // ----------------------------------------------------------------------------- |
2753 | | // Package XXX_get_query_object_iv |
2754 | | /** |
2755 | | * XXX_get_query_object_iv: |
2756 | | * - depends on XXX_query_objects |
2757 | | * - provide the followed entry point |
2758 | | * |
2759 | | * XXX_occlusion_query: |
2760 | | * - depends on XXX_get_query_object_iv |
2761 | | * - provide LOCAL_GL_SAMPLES_PASSED |
2762 | | */ |
2763 | | public: |
2764 | 0 | void fGetQueryObjectiv(GLuint id, GLenum pname, GLint* params) { |
2765 | 0 | BEFORE_GL_CALL; |
2766 | 0 | ASSERT_SYMBOL_PRESENT(fGetQueryObjectiv); |
2767 | 0 | mSymbols.fGetQueryObjectiv(id, pname, params); |
2768 | 0 | OnSyncCall(); |
2769 | 0 | AFTER_GL_CALL; |
2770 | 0 | } |
2771 | | |
2772 | | |
2773 | | // ----------------------------------------------------------------------------- |
2774 | | // GL 4.0, GL ES 3.0, ARB_transform_feedback2, NV_transform_feedback2 |
2775 | | public: |
2776 | | void fBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
2777 | 0 | { |
2778 | 0 | BEFORE_GL_CALL; |
2779 | 0 | ASSERT_SYMBOL_PRESENT(fBindBufferBase); |
2780 | 0 | mSymbols.fBindBufferBase(target, index, buffer); |
2781 | 0 | AFTER_GL_CALL; |
2782 | 0 | } |
2783 | | |
2784 | | void fBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
2785 | 0 | { |
2786 | 0 | BEFORE_GL_CALL; |
2787 | 0 | ASSERT_SYMBOL_PRESENT(fBindBufferRange); |
2788 | 0 | mSymbols.fBindBufferRange(target, index, buffer, offset, size); |
2789 | 0 | AFTER_GL_CALL; |
2790 | 0 | } |
2791 | | |
2792 | | void fGenTransformFeedbacks(GLsizei n, GLuint* ids) |
2793 | 0 | { |
2794 | 0 | BEFORE_GL_CALL; |
2795 | 0 | ASSERT_SYMBOL_PRESENT(fGenTransformFeedbacks); |
2796 | 0 | mSymbols.fGenTransformFeedbacks(n, ids); |
2797 | 0 | OnSyncCall(); |
2798 | 0 | AFTER_GL_CALL; |
2799 | 0 | } |
2800 | | |
2801 | | void fDeleteTransformFeedbacks(GLsizei n, const GLuint* ids) |
2802 | 0 | { |
2803 | 0 | BEFORE_GL_CALL; |
2804 | 0 | ASSERT_SYMBOL_PRESENT(fDeleteTransformFeedbacks); |
2805 | 0 | mSymbols.fDeleteTransformFeedbacks(n, ids); |
2806 | 0 | AFTER_GL_CALL; |
2807 | 0 | } |
2808 | | |
2809 | | realGLboolean fIsTransformFeedback(GLuint id) |
2810 | 0 | { |
2811 | 0 | realGLboolean result = false; |
2812 | 0 | BEFORE_GL_CALL; |
2813 | 0 | ASSERT_SYMBOL_PRESENT(fIsTransformFeedback); |
2814 | 0 | result = mSymbols.fIsTransformFeedback(id); |
2815 | 0 | OnSyncCall(); |
2816 | 0 | AFTER_GL_CALL; |
2817 | 0 | return result; |
2818 | 0 | } |
2819 | | |
2820 | | void fBindTransformFeedback(GLenum target, GLuint id) |
2821 | 0 | { |
2822 | 0 | BEFORE_GL_CALL; |
2823 | 0 | ASSERT_SYMBOL_PRESENT(fBindTransformFeedback); |
2824 | 0 | mSymbols.fBindTransformFeedback(target, id); |
2825 | 0 | AFTER_GL_CALL; |
2826 | 0 | } |
2827 | | |
2828 | | void fBeginTransformFeedback(GLenum primitiveMode) |
2829 | 0 | { |
2830 | 0 | BEFORE_GL_CALL; |
2831 | 0 | ASSERT_SYMBOL_PRESENT(fBeginTransformFeedback); |
2832 | 0 | mSymbols.fBeginTransformFeedback(primitiveMode); |
2833 | 0 | AFTER_GL_CALL; |
2834 | 0 | } |
2835 | | |
2836 | | void fEndTransformFeedback() |
2837 | 0 | { |
2838 | 0 | BEFORE_GL_CALL; |
2839 | 0 | ASSERT_SYMBOL_PRESENT(fEndTransformFeedback); |
2840 | 0 | mSymbols.fEndTransformFeedback(); |
2841 | 0 | AFTER_GL_CALL; |
2842 | 0 | } |
2843 | | |
2844 | | void fTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) |
2845 | 0 | { |
2846 | 0 | BEFORE_GL_CALL; |
2847 | 0 | ASSERT_SYMBOL_PRESENT(fTransformFeedbackVaryings); |
2848 | 0 | mSymbols.fTransformFeedbackVaryings(program, count, varyings, bufferMode); |
2849 | 0 | AFTER_GL_CALL; |
2850 | 0 | } |
2851 | | |
2852 | | void fGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) |
2853 | 0 | { |
2854 | 0 | BEFORE_GL_CALL; |
2855 | 0 | ASSERT_SYMBOL_PRESENT(fGetTransformFeedbackVarying); |
2856 | 0 | mSymbols.fGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); |
2857 | 0 | OnSyncCall(); |
2858 | 0 | AFTER_GL_CALL; |
2859 | 0 | } |
2860 | | |
2861 | | void fPauseTransformFeedback() |
2862 | 0 | { |
2863 | 0 | BEFORE_GL_CALL; |
2864 | 0 | ASSERT_SYMBOL_PRESENT(fPauseTransformFeedback); |
2865 | 0 | mSymbols.fPauseTransformFeedback(); |
2866 | 0 | AFTER_GL_CALL; |
2867 | 0 | } |
2868 | | |
2869 | | void fResumeTransformFeedback() |
2870 | 0 | { |
2871 | 0 | BEFORE_GL_CALL; |
2872 | 0 | ASSERT_SYMBOL_PRESENT(fResumeTransformFeedback); |
2873 | 0 | mSymbols.fResumeTransformFeedback(); |
2874 | 0 | AFTER_GL_CALL; |
2875 | 0 | } |
2876 | | |
2877 | | void fGetIntegeri_v(GLenum param, GLuint index, GLint* values) |
2878 | 0 | { |
2879 | 0 | BEFORE_GL_CALL; |
2880 | 0 | ASSERT_SYMBOL_PRESENT(fGetIntegeri_v); |
2881 | 0 | mSymbols.fGetIntegeri_v(param, index, values); |
2882 | 0 | OnSyncCall(); |
2883 | 0 | AFTER_GL_CALL; |
2884 | 0 | } |
2885 | | |
2886 | 0 | void fGetInteger64i_v(GLenum target, GLuint index, GLint64* data) { |
2887 | 0 | ASSERT_SYMBOL_PRESENT(fGetInteger64i_v); |
2888 | 0 | BEFORE_GL_CALL; |
2889 | 0 | mSymbols.fGetInteger64i_v(target, index, data); |
2890 | 0 | OnSyncCall(); |
2891 | 0 | AFTER_GL_CALL; |
2892 | 0 | } |
2893 | | |
2894 | | // ----------------------------------------------------------------------------- |
2895 | | // Package XXX_vertex_array_object |
2896 | | public: |
2897 | | void fBindVertexArray(GLuint array) |
2898 | 0 | { |
2899 | 0 | BEFORE_GL_CALL; |
2900 | 0 | ASSERT_SYMBOL_PRESENT(fBindVertexArray); |
2901 | 0 | mSymbols.fBindVertexArray(array); |
2902 | 0 | AFTER_GL_CALL; |
2903 | 0 | } |
2904 | | |
2905 | | void fDeleteVertexArrays(GLsizei n, const GLuint* arrays) |
2906 | 0 | { |
2907 | 0 | BEFORE_GL_CALL; |
2908 | 0 | ASSERT_SYMBOL_PRESENT(fDeleteVertexArrays); |
2909 | 0 | mSymbols.fDeleteVertexArrays(n, arrays); |
2910 | 0 | AFTER_GL_CALL; |
2911 | 0 | } |
2912 | | |
2913 | | void fGenVertexArrays(GLsizei n, GLuint* arrays) |
2914 | 0 | { |
2915 | 0 | BEFORE_GL_CALL; |
2916 | 0 | ASSERT_SYMBOL_PRESENT(fGenVertexArrays); |
2917 | 0 | mSymbols.fGenVertexArrays(n, arrays); |
2918 | 0 | AFTER_GL_CALL; |
2919 | 0 | } |
2920 | | |
2921 | | realGLboolean fIsVertexArray(GLuint array) |
2922 | 0 | { |
2923 | 0 | realGLboolean ret = false; |
2924 | 0 | BEFORE_GL_CALL; |
2925 | 0 | ASSERT_SYMBOL_PRESENT(fIsVertexArray); |
2926 | 0 | ret = mSymbols.fIsVertexArray(array); |
2927 | 0 | OnSyncCall(); |
2928 | 0 | AFTER_GL_CALL; |
2929 | 0 | return ret; |
2930 | 0 | } |
2931 | | |
2932 | | // ----------------------------------------------------------------------------- |
2933 | | // Extension NV_fence |
2934 | | public: |
2935 | | void fGenFences(GLsizei n, GLuint* fences) |
2936 | 0 | { |
2937 | 0 | ASSERT_SYMBOL_PRESENT(fGenFences); |
2938 | 0 | BEFORE_GL_CALL; |
2939 | 0 | mSymbols.fGenFences(n, fences); |
2940 | 0 | AFTER_GL_CALL; |
2941 | 0 | } |
2942 | | |
2943 | | void fDeleteFences(GLsizei n, const GLuint* fences) |
2944 | 0 | { |
2945 | 0 | ASSERT_SYMBOL_PRESENT(fDeleteFences); |
2946 | 0 | BEFORE_GL_CALL; |
2947 | 0 | mSymbols.fDeleteFences(n, fences); |
2948 | 0 | AFTER_GL_CALL; |
2949 | 0 | } |
2950 | | |
2951 | | void fSetFence(GLuint fence, GLenum condition) |
2952 | 0 | { |
2953 | 0 | ASSERT_SYMBOL_PRESENT(fSetFence); |
2954 | 0 | BEFORE_GL_CALL; |
2955 | 0 | mSymbols.fSetFence(fence, condition); |
2956 | 0 | AFTER_GL_CALL; |
2957 | 0 | } |
2958 | | |
2959 | | realGLboolean fTestFence(GLuint fence) |
2960 | 0 | { |
2961 | 0 | realGLboolean ret = false; |
2962 | 0 | ASSERT_SYMBOL_PRESENT(fTestFence); |
2963 | 0 | BEFORE_GL_CALL; |
2964 | 0 | ret = mSymbols.fTestFence(fence); |
2965 | 0 | OnSyncCall(); |
2966 | 0 | AFTER_GL_CALL; |
2967 | 0 | return ret; |
2968 | 0 | } |
2969 | | |
2970 | | void fFinishFence(GLuint fence) |
2971 | 0 | { |
2972 | 0 | ASSERT_SYMBOL_PRESENT(fFinishFence); |
2973 | 0 | BEFORE_GL_CALL; |
2974 | 0 | mSymbols.fFinishFence(fence); |
2975 | 0 | OnSyncCall(); |
2976 | 0 | AFTER_GL_CALL; |
2977 | 0 | } |
2978 | | |
2979 | | realGLboolean fIsFence(GLuint fence) |
2980 | 0 | { |
2981 | 0 | realGLboolean ret = false; |
2982 | 0 | ASSERT_SYMBOL_PRESENT(fIsFence); |
2983 | 0 | BEFORE_GL_CALL; |
2984 | 0 | ret = mSymbols.fIsFence(fence); |
2985 | 0 | OnSyncCall(); |
2986 | 0 | AFTER_GL_CALL; |
2987 | 0 | return ret; |
2988 | 0 | } |
2989 | | |
2990 | | void fGetFenceiv(GLuint fence, GLenum pname, GLint* params) |
2991 | 0 | { |
2992 | 0 | ASSERT_SYMBOL_PRESENT(fGetFenceiv); |
2993 | 0 | BEFORE_GL_CALL; |
2994 | 0 | mSymbols.fGetFenceiv(fence, pname, params); |
2995 | 0 | OnSyncCall(); |
2996 | 0 | AFTER_GL_CALL; |
2997 | 0 | } |
2998 | | |
2999 | | // ----------------------------------------------------------------------------- |
3000 | | // Extension NV_texture_barrier |
3001 | | public: |
3002 | | void fTextureBarrier() |
3003 | | { |
3004 | | ASSERT_SYMBOL_PRESENT(fTextureBarrier); |
3005 | | BEFORE_GL_CALL; |
3006 | | mSymbols.fTextureBarrier(); |
3007 | | AFTER_GL_CALL; |
3008 | | } |
3009 | | |
3010 | | // Core GL & Extension ARB_copy_buffer |
3011 | | public: |
3012 | | void fCopyBufferSubData(GLenum readtarget, GLenum writetarget, |
3013 | | GLintptr readoffset, GLintptr writeoffset, |
3014 | | GLsizeiptr size) |
3015 | 0 | { |
3016 | 0 | BEFORE_GL_CALL; |
3017 | 0 | ASSERT_SYMBOL_PRESENT(fCopyBufferSubData); |
3018 | 0 | mSymbols.fCopyBufferSubData(readtarget, writetarget, readoffset, writeoffset, size); |
3019 | 0 | AFTER_GL_CALL; |
3020 | 0 | } |
3021 | | |
3022 | | |
3023 | | // ----------------------------------------------------------------------------- |
3024 | | // Core GL & Extension ARB_map_buffer_range |
3025 | | public: |
3026 | | void* fMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, |
3027 | | GLbitfield access) |
3028 | 0 | { |
3029 | 0 | void* data = nullptr; |
3030 | 0 | ASSERT_SYMBOL_PRESENT(fMapBufferRange); |
3031 | 0 | BEFORE_GL_CALL; |
3032 | 0 | data = mSymbols.fMapBufferRange(target, offset, length, access); |
3033 | 0 | OnSyncCall(); |
3034 | 0 | AFTER_GL_CALL; |
3035 | 0 | return data; |
3036 | 0 | } |
3037 | | |
3038 | 0 | void fFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) { |
3039 | 0 | ASSERT_SYMBOL_PRESENT(fFlushMappedBufferRange); |
3040 | 0 | BEFORE_GL_CALL; |
3041 | 0 | mSymbols.fFlushMappedBufferRange(target, offset, length); |
3042 | 0 | AFTER_GL_CALL; |
3043 | 0 | } |
3044 | | |
3045 | | |
3046 | | // ----------------------------------------------------------------------------- |
3047 | | // Core GL & Extension ARB_sampler_objects |
3048 | | public: |
3049 | | void fGenSamplers(GLsizei count, GLuint* samplers) |
3050 | 0 | { |
3051 | 0 | BEFORE_GL_CALL; |
3052 | 0 | ASSERT_SYMBOL_PRESENT(fGenSamplers); |
3053 | 0 | mSymbols.fGenSamplers(count, samplers); |
3054 | 0 | AFTER_GL_CALL; |
3055 | 0 | } |
3056 | | |
3057 | | void fDeleteSamplers(GLsizei count, const GLuint* samplers) |
3058 | 0 | { |
3059 | 0 | BEFORE_GL_CALL; |
3060 | 0 | ASSERT_SYMBOL_PRESENT(fDeleteSamplers); |
3061 | 0 | mSymbols.fDeleteSamplers(count, samplers); |
3062 | 0 | AFTER_GL_CALL; |
3063 | 0 | } |
3064 | | |
3065 | | realGLboolean fIsSampler(GLuint sampler) |
3066 | 0 | { |
3067 | 0 | realGLboolean result = false; |
3068 | 0 | BEFORE_GL_CALL; |
3069 | 0 | ASSERT_SYMBOL_PRESENT(fIsSampler); |
3070 | 0 | result = mSymbols.fIsSampler(sampler); |
3071 | 0 | OnSyncCall(); |
3072 | 0 | AFTER_GL_CALL; |
3073 | 0 | return result; |
3074 | 0 | } |
3075 | | |
3076 | | void fBindSampler(GLuint unit, GLuint sampler) |
3077 | | { |
3078 | | BEFORE_GL_CALL; |
3079 | | ASSERT_SYMBOL_PRESENT(fBindSampler); |
3080 | | mSymbols.fBindSampler(unit, sampler); |
3081 | | AFTER_GL_CALL; |
3082 | | } |
3083 | | |
3084 | | void fSamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
3085 | 0 | { |
3086 | 0 | BEFORE_GL_CALL; |
3087 | 0 | ASSERT_SYMBOL_PRESENT(fSamplerParameteri); |
3088 | 0 | mSymbols.fSamplerParameteri(sampler, pname, param); |
3089 | 0 | AFTER_GL_CALL; |
3090 | 0 | } |
3091 | | |
3092 | | void fSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) |
3093 | 0 | { |
3094 | 0 | BEFORE_GL_CALL; |
3095 | 0 | ASSERT_SYMBOL_PRESENT(fSamplerParameteriv); |
3096 | 0 | mSymbols.fSamplerParameteriv(sampler, pname, param); |
3097 | 0 | AFTER_GL_CALL; |
3098 | 0 | } |
3099 | | |
3100 | | void fSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
3101 | 0 | { |
3102 | 0 | BEFORE_GL_CALL; |
3103 | 0 | ASSERT_SYMBOL_PRESENT(fSamplerParameterf); |
3104 | 0 | mSymbols.fSamplerParameterf(sampler, pname, param); |
3105 | 0 | AFTER_GL_CALL; |
3106 | 0 | } |
3107 | | |
3108 | | void fSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) |
3109 | 0 | { |
3110 | 0 | BEFORE_GL_CALL; |
3111 | 0 | ASSERT_SYMBOL_PRESENT(fSamplerParameterfv); |
3112 | 0 | mSymbols.fSamplerParameterfv(sampler, pname, param); |
3113 | 0 | AFTER_GL_CALL; |
3114 | 0 | } |
3115 | | |
3116 | | void fGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) |
3117 | 0 | { |
3118 | 0 | BEFORE_GL_CALL; |
3119 | 0 | ASSERT_SYMBOL_PRESENT(fGetSamplerParameteriv); |
3120 | 0 | mSymbols.fGetSamplerParameteriv(sampler, pname, params); |
3121 | 0 | AFTER_GL_CALL; |
3122 | 0 | } |
3123 | | |
3124 | | void fGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) |
3125 | 0 | { |
3126 | 0 | BEFORE_GL_CALL; |
3127 | 0 | ASSERT_SYMBOL_PRESENT(fGetSamplerParameterfv); |
3128 | 0 | mSymbols.fGetSamplerParameterfv(sampler, pname, params); |
3129 | 0 | AFTER_GL_CALL; |
3130 | 0 | } |
3131 | | |
3132 | | |
3133 | | // ----------------------------------------------------------------------------- |
3134 | | // Core GL & Extension ARB_uniform_buffer_object |
3135 | | public: |
3136 | | void fGetUniformIndices(GLuint program, GLsizei uniformCount, |
3137 | | const GLchar* const* uniformNames, GLuint* uniformIndices) |
3138 | 0 | { |
3139 | 0 | ASSERT_SYMBOL_PRESENT(fGetUniformIndices); |
3140 | 0 | BEFORE_GL_CALL; |
3141 | 0 | mSymbols.fGetUniformIndices(program, uniformCount, uniformNames, uniformIndices); |
3142 | 0 | OnSyncCall(); |
3143 | 0 | AFTER_GL_CALL; |
3144 | 0 | } |
3145 | | |
3146 | | void fGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, |
3147 | | GLenum pname, GLint* params) |
3148 | 0 | { |
3149 | 0 | ASSERT_SYMBOL_PRESENT(fGetActiveUniformsiv); |
3150 | 0 | BEFORE_GL_CALL; |
3151 | 0 | mSymbols.fGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); |
3152 | 0 | OnSyncCall(); |
3153 | 0 | AFTER_GL_CALL; |
3154 | 0 | } |
3155 | | |
3156 | 0 | GLuint fGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName) { |
3157 | 0 | GLuint result = 0; |
3158 | 0 | ASSERT_SYMBOL_PRESENT(fGetUniformBlockIndex); |
3159 | 0 | BEFORE_GL_CALL; |
3160 | 0 | result = mSymbols.fGetUniformBlockIndex(program, uniformBlockName); |
3161 | 0 | OnSyncCall(); |
3162 | 0 | AFTER_GL_CALL; |
3163 | 0 | return result; |
3164 | 0 | } |
3165 | | |
3166 | | void fGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, |
3167 | | GLenum pname, GLint* params) |
3168 | 0 | { |
3169 | 0 | ASSERT_SYMBOL_PRESENT(fGetActiveUniformBlockiv); |
3170 | 0 | BEFORE_GL_CALL; |
3171 | 0 | mSymbols.fGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); |
3172 | 0 | OnSyncCall(); |
3173 | 0 | AFTER_GL_CALL; |
3174 | 0 | } |
3175 | | |
3176 | | void fGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, |
3177 | | GLsizei* length, GLchar* uniformBlockName) |
3178 | 0 | { |
3179 | 0 | ASSERT_SYMBOL_PRESENT(fGetActiveUniformBlockName); |
3180 | 0 | BEFORE_GL_CALL; |
3181 | 0 | mSymbols.fGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); |
3182 | 0 | OnSyncCall(); |
3183 | 0 | AFTER_GL_CALL; |
3184 | 0 | } |
3185 | | |
3186 | 0 | void fUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { |
3187 | 0 | ASSERT_SYMBOL_PRESENT(fUniformBlockBinding); |
3188 | 0 | BEFORE_GL_CALL; |
3189 | 0 | mSymbols.fUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); |
3190 | 0 | AFTER_GL_CALL; |
3191 | 0 | } |
3192 | | |
3193 | | // ----------------------------------------------------------------------------- |
3194 | | // Core GL 4.2, GL ES 3.0 & Extension ARB_texture_storage/EXT_texture_storage |
3195 | | void fTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
3196 | 0 | { |
3197 | 0 | BEFORE_GL_CALL; |
3198 | 0 | ASSERT_SYMBOL_PRESENT(fTexStorage2D); |
3199 | 0 | mSymbols.fTexStorage2D(target, levels, internalformat, width, height); |
3200 | 0 | OnSyncCall(); |
3201 | 0 | AFTER_GL_CALL; |
3202 | 0 | } |
3203 | | |
3204 | | void fTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
3205 | 0 | { |
3206 | 0 | BEFORE_GL_CALL; |
3207 | 0 | ASSERT_SYMBOL_PRESENT(fTexStorage3D); |
3208 | 0 | mSymbols.fTexStorage3D(target, levels, internalformat, width, height, depth); |
3209 | 0 | OnSyncCall(); |
3210 | 0 | AFTER_GL_CALL; |
3211 | 0 | } |
3212 | | |
3213 | | // ----------------------------------------------------------------------------- |
3214 | | // 3D Textures |
3215 | | void fTexImage3D(GLenum target, GLint level, |
3216 | | GLint internalFormat, |
3217 | | GLsizei width, GLsizei height, GLsizei depth, |
3218 | | GLint border, GLenum format, GLenum type, |
3219 | | const GLvoid * data) |
3220 | 0 | { |
3221 | 0 | BEFORE_GL_CALL; |
3222 | 0 | ASSERT_SYMBOL_PRESENT(fTexImage3D); |
3223 | 0 | mSymbols.fTexImage3D(target, level, internalFormat, |
3224 | 0 | width, height, depth, |
3225 | 0 | border, format, type, |
3226 | 0 | data); |
3227 | 0 | OnSyncCall(); |
3228 | 0 | AFTER_GL_CALL; |
3229 | 0 | } |
3230 | | |
3231 | | void fTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
3232 | | GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
3233 | | GLenum format, GLenum type, const GLvoid* pixels) |
3234 | 0 | { |
3235 | 0 | BEFORE_GL_CALL; |
3236 | 0 | ASSERT_SYMBOL_PRESENT(fTexSubImage3D); |
3237 | 0 | mSymbols.fTexSubImage3D(target, level, xoffset, yoffset, zoffset, |
3238 | 0 | width, height, depth, format, type, |
3239 | 0 | pixels); |
3240 | 0 | OnSyncCall(); |
3241 | 0 | AFTER_GL_CALL; |
3242 | 0 | } |
3243 | | |
3244 | | void fCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, |
3245 | | GLint yoffset, GLint zoffset, GLint x, |
3246 | | GLint y, GLsizei width, GLsizei height) |
3247 | 0 | { |
3248 | 0 | BeforeGLReadCall(); |
3249 | 0 | BEFORE_GL_CALL; |
3250 | 0 | ASSERT_SYMBOL_PRESENT(fCopyTexSubImage3D); |
3251 | 0 | mSymbols.fCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, |
3252 | 0 | x, y, width, height); |
3253 | 0 | AFTER_GL_CALL; |
3254 | 0 | AfterGLReadCall(); |
3255 | 0 | } |
3256 | | |
3257 | | void fCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, |
3258 | | GLsizei width, GLsizei height, GLsizei depth, |
3259 | | GLint border, GLsizei imageSize, const GLvoid* data) |
3260 | 0 | { |
3261 | 0 | BEFORE_GL_CALL; |
3262 | 0 | ASSERT_SYMBOL_PRESENT(fCompressedTexImage3D); |
3263 | 0 | mSymbols.fCompressedTexImage3D(target, level, internalformat, |
3264 | 0 | width, height, depth, |
3265 | 0 | border, imageSize, data); |
3266 | 0 | AFTER_GL_CALL; |
3267 | 0 | } |
3268 | | |
3269 | | void fCompressedTexSubImage3D(GLenum target, GLint level, |
3270 | | GLint xoffset, GLint yoffset, GLint zoffset, |
3271 | | GLsizei width, GLsizei height, GLsizei depth, |
3272 | | GLenum format, GLsizei imageSize, const GLvoid* data) |
3273 | 0 | { |
3274 | 0 | BEFORE_GL_CALL; |
3275 | 0 | ASSERT_SYMBOL_PRESENT(fCompressedTexSubImage3D); |
3276 | 0 | mSymbols.fCompressedTexSubImage3D(target, level, |
3277 | 0 | xoffset, yoffset, zoffset, |
3278 | 0 | width, height, depth, |
3279 | 0 | format, imageSize, data); |
3280 | 0 | AFTER_GL_CALL; |
3281 | 0 | } |
3282 | | |
3283 | | // ----------------------------------------------------------------------------- |
3284 | | // GL3+, ES3+ |
3285 | | |
3286 | | const GLubyte* fGetStringi(GLenum name, GLuint index) { |
3287 | | const GLubyte* ret = nullptr; |
3288 | | BEFORE_GL_CALL; |
3289 | | ASSERT_SYMBOL_PRESENT(fGetStringi); |
3290 | | ret = mSymbols.fGetStringi(name, index); |
3291 | | OnSyncCall(); |
3292 | | AFTER_GL_CALL; |
3293 | | return ret; |
3294 | | } |
3295 | | |
3296 | | // ----------------------------------------------------------------------------- |
3297 | | // APPLE_framebuffer_multisample |
3298 | | |
3299 | | void fResolveMultisampleFramebufferAPPLE() { |
3300 | | BEFORE_GL_CALL; |
3301 | | ASSERT_SYMBOL_PRESENT(fResolveMultisampleFramebufferAPPLE); |
3302 | | mSymbols.fResolveMultisampleFramebufferAPPLE(); |
3303 | | AFTER_GL_CALL; |
3304 | | } |
3305 | | |
3306 | | // ----------------------------------------------------------------------------- |
3307 | | // APPLE_fence |
3308 | | |
3309 | | void fFinishObjectAPPLE(GLenum object, GLint name) { |
3310 | | BEFORE_GL_CALL; |
3311 | | ASSERT_SYMBOL_PRESENT(fFinishObjectAPPLE); |
3312 | | mSymbols.fFinishObjectAPPLE(object, name); |
3313 | | AFTER_GL_CALL; |
3314 | | } |
3315 | | |
3316 | | realGLboolean fTestObjectAPPLE(GLenum object, GLint name) { |
3317 | | realGLboolean ret = false; |
3318 | | BEFORE_GL_CALL; |
3319 | | ASSERT_SYMBOL_PRESENT(fTestObjectAPPLE); |
3320 | | ret = mSymbols.fTestObjectAPPLE(object, name); |
3321 | | AFTER_GL_CALL; |
3322 | | return ret; |
3323 | | } |
3324 | | |
3325 | | // ----------------------------------------------------------------------------- |
3326 | | // prim_restart |
3327 | | |
3328 | 0 | void fPrimitiveRestartIndex(GLuint index) { |
3329 | 0 | BEFORE_GL_CALL; |
3330 | 0 | ASSERT_SYMBOL_PRESENT(fPrimitiveRestartIndex); |
3331 | 0 | mSymbols.fPrimitiveRestartIndex(index); |
3332 | 0 | AFTER_GL_CALL; |
3333 | 0 | } |
3334 | | |
3335 | | #undef BEFORE_GL_CALL |
3336 | | #undef AFTER_GL_CALL |
3337 | | #undef ASSERT_SYMBOL_PRESENT |
3338 | | // #undef TRACKING_CONTEXT // Needed in GLContext.cpp |
3339 | | #undef ASSERT_NOT_PASSING_STACK_BUFFER_TO_GL |
3340 | | |
3341 | | // ----------------------------------------------------------------------------- |
3342 | | // Constructor |
3343 | | protected: |
3344 | | explicit GLContext(CreateContextFlags flags, const SurfaceCaps& caps, |
3345 | | GLContext* sharedContext = nullptr, |
3346 | | bool isOffscreen = false, bool canUseTLSIsCurrent = false); |
3347 | | |
3348 | | |
3349 | | // ----------------------------------------------------------------------------- |
3350 | | // Destructor |
3351 | | public: |
3352 | | virtual ~GLContext(); |
3353 | | |
3354 | | // Mark this context as destroyed. This will nullptr out all |
3355 | | // the GL function pointers! |
3356 | | void MarkDestroyed(); |
3357 | | |
3358 | | // ----------------------------------------------------------------------------- |
3359 | | // Everything that isn't standard GL APIs |
3360 | | protected: |
3361 | | typedef gfx::SurfaceFormat SurfaceFormat; |
3362 | | |
3363 | | public: |
3364 | | virtual bool Init() = 0; |
3365 | | |
3366 | | virtual bool SetupLookupFunction() = 0; |
3367 | | |
3368 | 0 | virtual void ReleaseSurface() {} |
3369 | | |
3370 | | bool IsDestroyed() const { |
3371 | | // MarkDestroyed will mark all these as null. |
3372 | | return mSymbols.fUseProgram == nullptr; |
3373 | | } |
3374 | | |
3375 | | GLContext* GetSharedContext() { return mSharedContext; } |
3376 | | |
3377 | | /** |
3378 | | * Returns true if the thread on which this context was created is the currently |
3379 | | * executing thread. |
3380 | | */ |
3381 | | bool IsOwningThreadCurrent(); |
3382 | | |
3383 | | static void PlatformStartup(); |
3384 | | |
3385 | | public: |
3386 | | /** |
3387 | | * If this context wraps a double-buffered target, swap the back |
3388 | | * and front buffers. It should be assumed that after a swap, the |
3389 | | * contents of the new back buffer are undefined. |
3390 | | */ |
3391 | | virtual bool SwapBuffers() { return false; } |
3392 | | |
3393 | | /** |
3394 | | * Defines a two-dimensional texture image for context target surface |
3395 | | */ |
3396 | 0 | virtual bool BindTexImage() { return false; } |
3397 | | /* |
3398 | | * Releases a color buffer that is being used as a texture |
3399 | | */ |
3400 | 0 | virtual bool ReleaseTexImage() { return false; } |
3401 | | |
3402 | | // Before reads from offscreen texture |
3403 | | void GuaranteeResolve(); |
3404 | | |
3405 | | /* |
3406 | | * Resize the current offscreen buffer. Returns true on success. |
3407 | | * If it returns false, the context should be treated as unusable |
3408 | | * and should be recreated. After the resize, the viewport is not |
3409 | | * changed; glViewport should be called as appropriate. |
3410 | | * |
3411 | | * Only valid if IsOffscreen() returns true. |
3412 | | */ |
3413 | 0 | bool ResizeOffscreen(const gfx::IntSize& size) { |
3414 | 0 | return ResizeScreenBuffer(size); |
3415 | 0 | } |
3416 | | |
3417 | | /* |
3418 | | * Return size of this offscreen context. |
3419 | | * |
3420 | | * Only valid if IsOffscreen() returns true. |
3421 | | */ |
3422 | | const gfx::IntSize& OffscreenSize() const; |
3423 | | |
3424 | | void BindFB(GLuint fb) { |
3425 | | fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fb); |
3426 | | MOZ_ASSERT(!fb || fIsFramebuffer(fb)); |
3427 | | } |
3428 | | |
3429 | 0 | void BindDrawFB(GLuint fb) { |
3430 | 0 | fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, fb); |
3431 | 0 | } |
3432 | | |
3433 | 0 | void BindReadFB(GLuint fb) { |
3434 | 0 | fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, fb); |
3435 | 0 | } |
3436 | | |
3437 | | GLuint GetDrawFB(); |
3438 | | |
3439 | | GLuint GetReadFB(); |
3440 | | |
3441 | | GLuint GetFB(); |
3442 | | |
3443 | | private: |
3444 | 0 | void GetShaderPrecisionFormatNonES2(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { |
3445 | 0 | switch (precisiontype) { |
3446 | 0 | case LOCAL_GL_LOW_FLOAT: |
3447 | 0 | case LOCAL_GL_MEDIUM_FLOAT: |
3448 | 0 | case LOCAL_GL_HIGH_FLOAT: |
3449 | 0 | // Assume IEEE 754 precision |
3450 | 0 | range[0] = 127; |
3451 | 0 | range[1] = 127; |
3452 | 0 | *precision = 23; |
3453 | 0 | break; |
3454 | 0 | case LOCAL_GL_LOW_INT: |
3455 | 0 | case LOCAL_GL_MEDIUM_INT: |
3456 | 0 | case LOCAL_GL_HIGH_INT: |
3457 | 0 | // Some (most) hardware only supports single-precision floating-point numbers, |
3458 | 0 | // which can accurately represent integers up to +/-16777216 |
3459 | 0 | range[0] = 24; |
3460 | 0 | range[1] = 24; |
3461 | 0 | *precision = 0; |
3462 | 0 | break; |
3463 | 0 | } |
3464 | 0 | } |
3465 | | |
3466 | | public: |
3467 | | |
3468 | | void ForceDirtyScreen(); |
3469 | | void CleanDirtyScreen(); |
3470 | | |
3471 | 0 | virtual GLenum GetPreferredARGB32Format() const { return LOCAL_GL_RGBA; } |
3472 | | |
3473 | 0 | virtual GLenum GetPreferredEGLImageTextureTarget() const { |
3474 | 0 | return IsExtensionSupported(OES_EGL_image_external) ? |
3475 | 0 | LOCAL_GL_TEXTURE_EXTERNAL : LOCAL_GL_TEXTURE_2D; |
3476 | 0 | } |
3477 | | |
3478 | 0 | virtual bool RenewSurface(widget::CompositorWidget* aWidget) { return false; } |
3479 | | |
3480 | | // Shared code for GL extensions and GLX extensions. |
3481 | | static bool ListHasExtension(const GLubyte* extensions, |
3482 | | const char* extension); |
3483 | | |
3484 | 0 | GLint GetMaxTextureImageSize() { return mMaxTextureImageSize; } |
3485 | | |
3486 | | public: |
3487 | | std::map<GLuint, SharedSurface*> mFBOMapping; |
3488 | | |
3489 | | enum { |
3490 | | DebugFlagEnabled = 1 << 0, |
3491 | | DebugFlagTrace = 1 << 1, |
3492 | | DebugFlagAbortOnError = 1 << 2 |
3493 | | }; |
3494 | | |
3495 | | const uint8_t mDebugFlags; |
3496 | | static uint8_t ChooseDebugFlags(CreateContextFlags createFlags); |
3497 | | |
3498 | | protected: |
3499 | | RefPtr<GLContext> mSharedContext; |
3500 | | |
3501 | | // The thread id which this context was created. |
3502 | | PlatformThreadId mOwningThreadId; |
3503 | | |
3504 | | GLContextSymbols mSymbols = {}; |
3505 | | |
3506 | | UniquePtr<GLBlitHelper> mBlitHelper; |
3507 | | UniquePtr<GLReadTexImageHelper> mReadTexImageHelper; |
3508 | | |
3509 | | public: |
3510 | | GLBlitHelper* BlitHelper(); |
3511 | | GLBlitTextureImageHelper* BlitTextureImageHelper(); |
3512 | | GLReadTexImageHelper* ReadTexImageHelper(); |
3513 | | |
3514 | | // Assumes shares are created by all sharing with the same global context. |
3515 | 0 | bool SharesWith(const GLContext* other) const { |
3516 | 0 | MOZ_ASSERT(!this->mSharedContext || !this->mSharedContext->mSharedContext); |
3517 | 0 | MOZ_ASSERT(!other->mSharedContext || !other->mSharedContext->mSharedContext); |
3518 | 0 | MOZ_ASSERT(!this->mSharedContext || |
3519 | 0 | !other->mSharedContext || |
3520 | 0 | this->mSharedContext == other->mSharedContext); |
3521 | 0 |
|
3522 | 0 | const GLContext* thisShared = this->mSharedContext ? this->mSharedContext |
3523 | 0 | : this; |
3524 | 0 | const GLContext* otherShared = other->mSharedContext ? other->mSharedContext |
3525 | 0 | : other; |
3526 | 0 |
|
3527 | 0 | return thisShared == otherShared; |
3528 | 0 | } |
3529 | | |
3530 | | bool InitOffscreen(const gfx::IntSize& size, const SurfaceCaps& caps); |
3531 | | |
3532 | | protected: |
3533 | | // Note that it does -not- clear the resized buffers. |
3534 | | bool CreateScreenBuffer(const gfx::IntSize& size, const SurfaceCaps& caps) { |
3535 | | if (!IsOffscreenSizeAllowed(size)) |
3536 | | return false; |
3537 | | |
3538 | | return CreateScreenBufferImpl(size, caps); |
3539 | | } |
3540 | | |
3541 | | bool CreateScreenBufferImpl(const gfx::IntSize& size, |
3542 | | const SurfaceCaps& caps); |
3543 | | |
3544 | | public: |
3545 | | bool ResizeScreenBuffer(const gfx::IntSize& size); |
3546 | | |
3547 | | protected: |
3548 | | SurfaceCaps mCaps; |
3549 | | |
3550 | | public: |
3551 | | const SurfaceCaps& Caps() const { |
3552 | | return mCaps; |
3553 | | } |
3554 | | |
3555 | | // Only varies based on bpp16 and alpha. |
3556 | | GLFormats ChooseGLFormats(const SurfaceCaps& caps) const; |
3557 | | |
3558 | | bool IsFramebufferComplete(GLuint fb, GLenum* status = nullptr); |
3559 | | |
3560 | | // Does not check completeness. |
3561 | | void AttachBuffersToFB(GLuint colorTex, GLuint colorRB, |
3562 | | GLuint depthRB, GLuint stencilRB, |
3563 | | GLuint fb, GLenum target = LOCAL_GL_TEXTURE_2D); |
3564 | | |
3565 | | // Passing null is fine if the value you'd get is 0. |
3566 | | bool AssembleOffscreenFBs(const GLuint colorMSRB, |
3567 | | const GLuint depthRB, |
3568 | | const GLuint stencilRB, |
3569 | | const GLuint texture, |
3570 | | GLuint* drawFB, |
3571 | | GLuint* readFB); |
3572 | | |
3573 | | protected: |
3574 | | friend class GLScreenBuffer; |
3575 | | UniquePtr<GLScreenBuffer> mScreen; |
3576 | | |
3577 | | SharedSurface* mLockedSurface = nullptr; |
3578 | | |
3579 | | public: |
3580 | 0 | void LockSurface(SharedSurface* surf) { |
3581 | 0 | MOZ_ASSERT(!mLockedSurface); |
3582 | 0 | mLockedSurface = surf; |
3583 | 0 | } |
3584 | | |
3585 | 0 | void UnlockSurface(SharedSurface* surf) { |
3586 | 0 | MOZ_ASSERT(mLockedSurface == surf); |
3587 | 0 | mLockedSurface = nullptr; |
3588 | 0 | } |
3589 | | |
3590 | | SharedSurface* GetLockedSurface() const { |
3591 | | return mLockedSurface; |
3592 | | } |
3593 | | |
3594 | 0 | bool IsOffscreen() const { |
3595 | 0 | return mIsOffscreen; |
3596 | 0 | } |
3597 | | |
3598 | 0 | GLScreenBuffer* Screen() const { |
3599 | 0 | return mScreen.get(); |
3600 | 0 | } |
3601 | | |
3602 | 0 | bool WorkAroundDriverBugs() const { return mWorkAroundDriverBugs; } |
3603 | | |
3604 | | bool IsDrawingToDefaultFramebuffer(); |
3605 | | |
3606 | | bool IsOffscreenSizeAllowed(const gfx::IntSize& aSize) const; |
3607 | | |
3608 | | protected: |
3609 | | bool InitWithPrefix(const char* prefix, bool trygl); |
3610 | | |
3611 | | private: |
3612 | | bool InitWithPrefixImpl(const char* prefix, bool trygl); |
3613 | | void LoadMoreSymbols(const char* prefix, bool trygl); |
3614 | | bool LoadExtSymbols(const char* prefix, bool trygl, const SymLoadStruct* list, |
3615 | | GLExtensions ext); |
3616 | | bool LoadFeatureSymbols(const char* prefix, bool trygl, const SymLoadStruct* list, |
3617 | | GLFeature feature); |
3618 | | |
3619 | | protected: |
3620 | | void InitExtensions(); |
3621 | | |
3622 | | GLint mViewportRect[4] = {}; |
3623 | | GLint mScissorRect[4] = {}; |
3624 | | |
3625 | | uint32_t mMaxTexOrRbSize = 0; |
3626 | | GLint mMaxTextureSize = 0; |
3627 | | GLint mMaxCubeMapTextureSize = 0; |
3628 | | GLint mMaxTextureImageSize = 0; |
3629 | | GLint mMaxRenderbufferSize = 0; |
3630 | | GLint mMaxViewportDims[2] = {}; |
3631 | | GLsizei mMaxSamples = 0; |
3632 | | bool mNeedsTextureSizeChecks = false; |
3633 | | bool mNeedsFlushBeforeDeleteFB = false; |
3634 | | bool mTextureAllocCrashesOnMapFailure = false; |
3635 | | bool mNeedsCheckAfterAttachTextureToFb = false; |
3636 | | bool mWorkAroundDriverBugs = true; |
3637 | | mutable uint64_t mSyncGLCallCount = 0; |
3638 | | |
3639 | | bool IsTextureSizeSafeToPassToDriver(GLenum target, GLsizei width, GLsizei height) const { |
3640 | | if (mNeedsTextureSizeChecks) { |
3641 | | // some drivers incorrectly handle some large texture sizes that are below the |
3642 | | // max texture size that they report. So we check ourselves against our own values |
3643 | | // (mMax[CubeMap]TextureSize). |
3644 | | // see bug 737182 for Mac Intel 2D textures |
3645 | | // see bug 684882 for Mac Intel cube map textures |
3646 | | // see bug 814716 for Mesa Nouveau |
3647 | | GLsizei maxSize = target == LOCAL_GL_TEXTURE_CUBE_MAP || |
3648 | | (target >= LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X && |
3649 | | target <= LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) |
3650 | | ? mMaxCubeMapTextureSize |
3651 | | : mMaxTextureSize; |
3652 | | return width <= maxSize && height <= maxSize; |
3653 | | } |
3654 | | return true; |
3655 | | } |
3656 | | |
3657 | | public: |
3658 | 0 | auto MaxSamples() const { return uint32_t(mMaxSamples); } |
3659 | 0 | auto MaxTextureSize() const { return uint32_t(mMaxTextureSize); } |
3660 | 0 | auto MaxRenderbufferSize() const { return uint32_t(mMaxRenderbufferSize); } |
3661 | 0 | auto MaxTexOrRbSize() const { return mMaxTexOrRbSize; } |
3662 | | |
3663 | | #ifdef MOZ_GL_DEBUG |
3664 | | void CreatedProgram(GLContext* aOrigin, GLuint aName); |
3665 | | void CreatedShader(GLContext* aOrigin, GLuint aName); |
3666 | | void CreatedBuffers(GLContext* aOrigin, GLsizei aCount, GLuint* aNames); |
3667 | | void CreatedQueries(GLContext* aOrigin, GLsizei aCount, GLuint* aNames); |
3668 | | void CreatedTextures(GLContext* aOrigin, GLsizei aCount, GLuint* aNames); |
3669 | | void CreatedFramebuffers(GLContext* aOrigin, GLsizei aCount, GLuint* aNames); |
3670 | | void CreatedRenderbuffers(GLContext* aOrigin, GLsizei aCount, GLuint* aNames); |
3671 | | void DeletedProgram(GLContext* aOrigin, GLuint aName); |
3672 | | void DeletedShader(GLContext* aOrigin, GLuint aName); |
3673 | | void DeletedBuffers(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames); |
3674 | | void DeletedQueries(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames); |
3675 | | void DeletedTextures(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames); |
3676 | | void DeletedFramebuffers(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames); |
3677 | | void DeletedRenderbuffers(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames); |
3678 | | |
3679 | | void SharedContextDestroyed(GLContext* aChild); |
3680 | | void ReportOutstandingNames(); |
3681 | | |
3682 | | struct NamedResource { |
3683 | | NamedResource() |
3684 | | : origin(nullptr), name(0), originDeleted(false) |
3685 | | { } |
3686 | | |
3687 | | NamedResource(GLContext* aOrigin, GLuint aName) |
3688 | | : origin(aOrigin), name(aName), originDeleted(false) |
3689 | | { } |
3690 | | |
3691 | | GLContext* origin; |
3692 | | GLuint name; |
3693 | | bool originDeleted; |
3694 | | |
3695 | | // for sorting |
3696 | | bool operator<(const NamedResource& aOther) const { |
3697 | | if (intptr_t(origin) < intptr_t(aOther.origin)) |
3698 | | return true; |
3699 | | if (name < aOther.name) |
3700 | | return true; |
3701 | | return false; |
3702 | | } |
3703 | | bool operator==(const NamedResource& aOther) const { |
3704 | | return origin == aOther.origin && |
3705 | | name == aOther.name && |
3706 | | originDeleted == aOther.originDeleted; |
3707 | | } |
3708 | | }; |
3709 | | |
3710 | | nsTArray<NamedResource> mTrackedPrograms; |
3711 | | nsTArray<NamedResource> mTrackedShaders; |
3712 | | nsTArray<NamedResource> mTrackedTextures; |
3713 | | nsTArray<NamedResource> mTrackedFramebuffers; |
3714 | | nsTArray<NamedResource> mTrackedRenderbuffers; |
3715 | | nsTArray<NamedResource> mTrackedBuffers; |
3716 | | nsTArray<NamedResource> mTrackedQueries; |
3717 | | #endif |
3718 | | |
3719 | | |
3720 | | protected: |
3721 | | bool mHeavyGLCallsSinceLastFlush = false; |
3722 | | |
3723 | | public: |
3724 | | void FlushIfHeavyGLCallsSinceLastFlush(); |
3725 | | static bool ShouldSpew(); |
3726 | | static bool ShouldDumpExts(); |
3727 | | bool Readback(SharedSurface* src, gfx::DataSourceSurface* dest); |
3728 | | |
3729 | | // -- |
3730 | | |
3731 | | void TexParams_SetClampNoMips(GLenum target = LOCAL_GL_TEXTURE_2D) { |
3732 | | fTexParameteri(target, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE); |
3733 | | fTexParameteri(target, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE); |
3734 | | fTexParameteri(target, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_NEAREST); |
3735 | | fTexParameteri(target, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_NEAREST); |
3736 | | } |
3737 | | |
3738 | | // -- |
3739 | | |
3740 | 0 | GLuint CreateFramebuffer() { |
3741 | 0 | GLuint x = 0; |
3742 | 0 | fGenFramebuffers(1, &x); |
3743 | 0 | return x; |
3744 | 0 | } |
3745 | 0 | GLuint CreateRenderbuffer() { |
3746 | 0 | GLuint x = 0; |
3747 | 0 | fGenRenderbuffers(1, &x); |
3748 | 0 | return x; |
3749 | 0 | } |
3750 | 0 | GLuint CreateTexture() { |
3751 | 0 | GLuint x = 0; |
3752 | 0 | fGenTextures(1, &x); |
3753 | 0 | return x; |
3754 | 0 | } |
3755 | | |
3756 | 0 | void DeleteFramebuffer(const GLuint x) { |
3757 | 0 | fDeleteFramebuffers(1, &x); |
3758 | 0 | } |
3759 | 0 | void DeleteRenderbuffer(const GLuint x) { |
3760 | 0 | fDeleteRenderbuffers(1, &x); |
3761 | 0 | } |
3762 | 0 | void DeleteTexture(const GLuint x) { |
3763 | 0 | fDeleteTextures(1, &x); |
3764 | 0 | } |
3765 | | }; |
3766 | | |
3767 | | bool DoesStringMatch(const char* aString, const char* aWantedString); |
3768 | | |
3769 | | void SplitByChar(const nsACString& str, const char delim, |
3770 | | std::vector<nsCString>* const out); |
3771 | | |
3772 | | template<size_t N> |
3773 | | bool |
3774 | | MarkBitfieldByString(const nsACString& str, const char* const (&markStrList)[N], |
3775 | | std::bitset<N>* const out_markList) |
3776 | | { |
3777 | | for (size_t i = 0; i < N; i++) { |
3778 | | if (str.Equals(markStrList[i])) { |
3779 | | (*out_markList)[i] = 1; |
3780 | | return true; |
3781 | | } |
3782 | | } |
3783 | | return false; |
3784 | | } |
3785 | | |
3786 | | template<size_t N> |
3787 | | void |
3788 | | MarkBitfieldByStrings(const std::vector<nsCString>& strList, |
3789 | | bool dumpStrings, const char* const (&markStrList)[N], |
3790 | | std::bitset<N>* const out_markList) |
3791 | | { |
3792 | | for (auto itr = strList.begin(); itr != strList.end(); ++itr) { |
3793 | | const nsACString& str = *itr; |
3794 | | const bool wasMarked = MarkBitfieldByString(str, markStrList, |
3795 | | out_markList); |
3796 | | if (dumpStrings) |
3797 | | printf_stderr(" %s%s\n", str.BeginReading(), wasMarked ? "(*)" : ""); |
3798 | | } |
3799 | | } |
3800 | | |
3801 | | /** |
3802 | | * Helper function that creates a 2D texture aSize.width x aSize.height with |
3803 | | * storage type specified by aFormats. Returns GL texture object id. |
3804 | | * |
3805 | | * See mozilla::gl::CreateTexture. |
3806 | | */ |
3807 | | GLuint CreateTextureForOffscreen(GLContext* aGL, const GLFormats& aFormats, |
3808 | | const gfx::IntSize& aSize); |
3809 | | |
3810 | | /** |
3811 | | * Helper function that creates a 2D texture aSize.width x aSize.height with |
3812 | | * storage type aInternalFormat. Returns GL texture object id. |
3813 | | * |
3814 | | * Initialize textyre parameters to: |
3815 | | * GL_TEXTURE_MIN_FILTER = GL_LINEAR |
3816 | | * GL_TEXTURE_MAG_FILTER = GL_LINEAR |
3817 | | * GL_TEXTURE_WRAP_S = GL_CLAMP_TO_EDGE |
3818 | | * GL_TEXTURE_WRAP_T = GL_CLAMP_TO_EDGE |
3819 | | */ |
3820 | | GLuint CreateTexture(GLContext* aGL, GLenum aInternalFormat, GLenum aFormat, |
3821 | | GLenum aType, const gfx::IntSize& aSize, bool linear = true); |
3822 | | |
3823 | | /** |
3824 | | * Helper function that calculates the number of bytes required per |
3825 | | * texel for a texture from its format and type. |
3826 | | */ |
3827 | | uint32_t GetBytesPerTexel(GLenum format, GLenum type); |
3828 | | |
3829 | | } /* namespace gl */ |
3830 | | } /* namespace mozilla */ |
3831 | | |
3832 | | #endif /* GLCONTEXT_H_ */ |