/src/mozilla-central/gfx/gl/GLScreenBuffer.cpp
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1 | | /* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */ |
2 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
3 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
4 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
5 | | |
6 | | #include "GLScreenBuffer.h" |
7 | | |
8 | | #include <cstring> |
9 | | #include "CompositorTypes.h" |
10 | | #include "gfxPrefs.h" |
11 | | #include "GLContext.h" |
12 | | #include "GLBlitHelper.h" |
13 | | #include "GLReadTexImageHelper.h" |
14 | | #include "SharedSurfaceEGL.h" |
15 | | #include "SharedSurfaceGL.h" |
16 | | #include "ScopedGLHelpers.h" |
17 | | #include "gfx2DGlue.h" |
18 | | #include "../layers/ipc/ShadowLayers.h" |
19 | | #include "mozilla/layers/TextureForwarder.h" |
20 | | #include "mozilla/layers/TextureClientSharedSurface.h" |
21 | | |
22 | | #ifdef XP_WIN |
23 | | #include "SharedSurfaceANGLE.h" // for SurfaceFactory_ANGLEShareHandle |
24 | | #include "SharedSurfaceD3D11Interop.h" // for SurfaceFactory_D3D11Interop |
25 | | #include "mozilla/gfx/DeviceManagerDx.h" |
26 | | #endif |
27 | | |
28 | | #ifdef XP_MACOSX |
29 | | #include "SharedSurfaceIO.h" |
30 | | #endif |
31 | | |
32 | | #ifdef MOZ_X11 |
33 | | #include "GLXLibrary.h" |
34 | | #include "SharedSurfaceGLX.h" |
35 | | #endif |
36 | | |
37 | | namespace mozilla { |
38 | | namespace gl { |
39 | | |
40 | | using gfx::SurfaceFormat; |
41 | | |
42 | | UniquePtr<GLScreenBuffer> |
43 | | GLScreenBuffer::Create(GLContext* gl, |
44 | | const gfx::IntSize& size, |
45 | | const SurfaceCaps& caps) |
46 | 0 | { |
47 | 0 | UniquePtr<GLScreenBuffer> ret; |
48 | 0 | if (caps.antialias && |
49 | 0 | !gl->IsSupported(GLFeature::framebuffer_multisample)) |
50 | 0 | { |
51 | 0 | return ret; |
52 | 0 | } |
53 | 0 | |
54 | 0 | layers::TextureFlags flags = layers::TextureFlags::ORIGIN_BOTTOM_LEFT; |
55 | 0 | if (!caps.premultAlpha) { |
56 | 0 | flags |= layers::TextureFlags::NON_PREMULTIPLIED; |
57 | 0 | } |
58 | 0 |
|
59 | 0 | UniquePtr<SurfaceFactory> factory = MakeUnique<SurfaceFactory_Basic>(gl, caps, flags); |
60 | 0 |
|
61 | 0 | ret.reset( new GLScreenBuffer(gl, caps, std::move(factory)) ); |
62 | 0 | return ret; |
63 | 0 | } |
64 | | |
65 | | /* static */ UniquePtr<SurfaceFactory> |
66 | | GLScreenBuffer::CreateFactory(GLContext* gl, |
67 | | const SurfaceCaps& caps, |
68 | | KnowsCompositor* compositorConnection, |
69 | | const layers::TextureFlags& flags) |
70 | 0 | { |
71 | 0 | LayersIPCChannel* ipcChannel = compositorConnection->GetTextureForwarder(); |
72 | 0 | const layers::LayersBackend backend = compositorConnection->GetCompositorBackendType(); |
73 | 0 | const bool useANGLE = compositorConnection->GetCompositorUseANGLE(); |
74 | 0 |
|
75 | 0 | const bool useGl = !gfxPrefs::WebGLForceLayersReadback() && |
76 | 0 | (backend == layers::LayersBackend::LAYERS_OPENGL || |
77 | 0 | (backend == layers::LayersBackend::LAYERS_WR && !useANGLE)); |
78 | 0 | const bool useD3D = !gfxPrefs::WebGLForceLayersReadback() && |
79 | 0 | (backend == layers::LayersBackend::LAYERS_D3D11 || |
80 | 0 | (backend == layers::LayersBackend::LAYERS_WR && useANGLE)); |
81 | 0 |
|
82 | 0 | UniquePtr<SurfaceFactory> factory = nullptr; |
83 | 0 | if (useGl) { |
84 | | #if defined(XP_MACOSX) |
85 | | factory = SurfaceFactory_IOSurface::Create(gl, caps, ipcChannel, flags); |
86 | | #elif defined(MOZ_X11) |
87 | 0 | if (sGLXLibrary.UseTextureFromPixmap()) |
88 | 0 | factory = SurfaceFactory_GLXDrawable::Create(gl, caps, ipcChannel, flags); |
89 | | #elif defined(MOZ_WIDGET_UIKIT) |
90 | | factory = MakeUnique<SurfaceFactory_GLTexture>(mGLContext, caps, ipcChannel, mFlags); |
91 | | #elif defined(MOZ_WIDGET_ANDROID) |
92 | | if (XRE_IsParentProcess() && !gfxPrefs::WebGLSurfaceTextureEnabled()) { |
93 | | factory = SurfaceFactory_EGLImage::Create(gl, caps, ipcChannel, flags); |
94 | | } else { |
95 | | factory = SurfaceFactory_SurfaceTexture::Create(gl, caps, ipcChannel, flags); |
96 | | } |
97 | | #else |
98 | | if (gl->GetContextType() == GLContextType::EGL) { |
99 | | if (XRE_IsParentProcess()) { |
100 | | factory = SurfaceFactory_EGLImage::Create(gl, caps, ipcChannel, flags); |
101 | | } |
102 | | } |
103 | | #endif |
104 | 0 | } else if (useD3D) { |
105 | | #ifdef XP_WIN |
106 | | // Enable surface sharing only if ANGLE and compositing devices |
107 | | // are both WARP or both not WARP |
108 | | gfx::DeviceManagerDx* dm = gfx::DeviceManagerDx::Get(); |
109 | | if (gl->IsANGLE() && |
110 | | (gl->IsWARP() == dm->IsWARP()) && |
111 | | dm->TextureSharingWorks()) |
112 | | { |
113 | | factory = SurfaceFactory_ANGLEShareHandle::Create(gl, caps, ipcChannel, flags); |
114 | | } |
115 | | |
116 | | if (!factory && gfxPrefs::WebGLDXGLEnabled()) { |
117 | | factory = SurfaceFactory_D3D11Interop::Create(gl, caps, ipcChannel, flags); |
118 | | } |
119 | | #endif |
120 | | } |
121 | 0 |
|
122 | 0 | #ifdef MOZ_X11 |
123 | 0 | if (!factory && sGLXLibrary.UseTextureFromPixmap()) { |
124 | 0 | factory = SurfaceFactory_GLXDrawable::Create(gl, caps, ipcChannel, flags); |
125 | 0 | } |
126 | 0 | #endif |
127 | 0 |
|
128 | 0 | return factory; |
129 | 0 | } |
130 | | |
131 | | GLScreenBuffer::GLScreenBuffer(GLContext* gl, |
132 | | const SurfaceCaps& caps, |
133 | | UniquePtr<SurfaceFactory> factory) |
134 | | : mGL(gl) |
135 | | , mCaps(caps) |
136 | | , mFactory(std::move(factory)) |
137 | | , mNeedsBlit(true) |
138 | | , mUserReadBufferMode(LOCAL_GL_BACK) |
139 | | , mUserDrawBufferMode(LOCAL_GL_BACK) |
140 | | , mUserDrawFB(0) |
141 | | , mUserReadFB(0) |
142 | | , mInternalDrawFB(0) |
143 | | , mInternalReadFB(0) |
144 | | #ifdef DEBUG |
145 | | , mInInternalMode_DrawFB(true) |
146 | | , mInInternalMode_ReadFB(true) |
147 | | #endif |
148 | 0 | { } |
149 | | |
150 | | GLScreenBuffer::~GLScreenBuffer() |
151 | 0 | { |
152 | 0 | mFactory = nullptr; |
153 | 0 | mDraw = nullptr; |
154 | 0 | mRead = nullptr; |
155 | 0 |
|
156 | 0 | if (!mBack) |
157 | 0 | return; |
158 | 0 | |
159 | 0 | // Detach mBack cleanly. |
160 | 0 | mBack->Surf()->ProducerRelease(); |
161 | 0 | } |
162 | | |
163 | | void |
164 | | GLScreenBuffer::BindAsFramebuffer(GLContext* const gl, GLenum target) const |
165 | 0 | { |
166 | 0 | GLuint drawFB = DrawFB(); |
167 | 0 | GLuint readFB = ReadFB(); |
168 | 0 |
|
169 | 0 | if (!gl->IsSupported(GLFeature::split_framebuffer)) { |
170 | 0 | MOZ_ASSERT(drawFB == readFB); |
171 | 0 | gl->raw_fBindFramebuffer(target, readFB); |
172 | 0 | return; |
173 | 0 | } |
174 | 0 |
|
175 | 0 | switch (target) { |
176 | 0 | case LOCAL_GL_FRAMEBUFFER: |
177 | 0 | gl->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, drawFB); |
178 | 0 | gl->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, readFB); |
179 | 0 | break; |
180 | 0 |
|
181 | 0 | case LOCAL_GL_DRAW_FRAMEBUFFER_EXT: |
182 | 0 | gl->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, drawFB); |
183 | 0 | break; |
184 | 0 |
|
185 | 0 | case LOCAL_GL_READ_FRAMEBUFFER_EXT: |
186 | 0 | gl->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, readFB); |
187 | 0 | break; |
188 | 0 |
|
189 | 0 | default: |
190 | 0 | MOZ_CRASH("GFX: Bad `target` for BindFramebuffer."); |
191 | 0 | } |
192 | 0 | } |
193 | | |
194 | | void |
195 | | GLScreenBuffer::BindFB(GLuint fb) |
196 | 0 | { |
197 | 0 | GLuint drawFB = DrawFB(); |
198 | 0 | GLuint readFB = ReadFB(); |
199 | 0 |
|
200 | 0 | mUserDrawFB = fb; |
201 | 0 | mUserReadFB = fb; |
202 | 0 | mInternalDrawFB = (fb == 0) ? drawFB : fb; |
203 | 0 | mInternalReadFB = (fb == 0) ? readFB : fb; |
204 | 0 |
|
205 | 0 | if (mInternalDrawFB == mInternalReadFB) { |
206 | 0 | mGL->raw_fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mInternalDrawFB); |
207 | 0 | } else { |
208 | 0 | MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer)); |
209 | 0 | mGL->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, mInternalDrawFB); |
210 | 0 | mGL->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, mInternalReadFB); |
211 | 0 | } |
212 | 0 |
|
213 | | #ifdef DEBUG |
214 | | mInInternalMode_DrawFB = false; |
215 | | mInInternalMode_ReadFB = false; |
216 | | #endif |
217 | | } |
218 | | |
219 | | void |
220 | | GLScreenBuffer::BindDrawFB(GLuint fb) |
221 | 0 | { |
222 | 0 | MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer)); |
223 | 0 |
|
224 | 0 | GLuint drawFB = DrawFB(); |
225 | 0 | mUserDrawFB = fb; |
226 | 0 | mInternalDrawFB = (fb == 0) ? drawFB : fb; |
227 | 0 |
|
228 | 0 | mGL->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, mInternalDrawFB); |
229 | 0 |
|
230 | | #ifdef DEBUG |
231 | | mInInternalMode_DrawFB = false; |
232 | | #endif |
233 | | } |
234 | | |
235 | | void |
236 | | GLScreenBuffer::BindReadFB(GLuint fb) |
237 | 0 | { |
238 | 0 | MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer)); |
239 | 0 |
|
240 | 0 | GLuint readFB = ReadFB(); |
241 | 0 | mUserReadFB = fb; |
242 | 0 | mInternalReadFB = (fb == 0) ? readFB : fb; |
243 | 0 |
|
244 | 0 | mGL->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, mInternalReadFB); |
245 | 0 |
|
246 | | #ifdef DEBUG |
247 | | mInInternalMode_ReadFB = false; |
248 | | #endif |
249 | | } |
250 | | |
251 | | void |
252 | | GLScreenBuffer::BindFB_Internal(GLuint fb) |
253 | 0 | { |
254 | 0 | mInternalDrawFB = mUserDrawFB = fb; |
255 | 0 | mInternalReadFB = mUserReadFB = fb; |
256 | 0 | mGL->raw_fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mInternalDrawFB); |
257 | 0 |
|
258 | | #ifdef DEBUG |
259 | | mInInternalMode_DrawFB = true; |
260 | | mInInternalMode_ReadFB = true; |
261 | | #endif |
262 | | } |
263 | | |
264 | | void |
265 | | GLScreenBuffer::BindDrawFB_Internal(GLuint fb) |
266 | 0 | { |
267 | 0 | MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer)); |
268 | 0 |
|
269 | 0 | mInternalDrawFB = mUserDrawFB = fb; |
270 | 0 | mGL->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, mInternalDrawFB); |
271 | 0 |
|
272 | | #ifdef DEBUG |
273 | | mInInternalMode_DrawFB = true; |
274 | | #endif |
275 | | } |
276 | | |
277 | | void |
278 | | GLScreenBuffer::BindReadFB_Internal(GLuint fb) |
279 | 0 | { |
280 | 0 | MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer)); |
281 | 0 |
|
282 | 0 | mInternalReadFB = mUserReadFB = fb; |
283 | 0 | mGL->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, mInternalReadFB); |
284 | 0 |
|
285 | | #ifdef DEBUG |
286 | | mInInternalMode_ReadFB = true; |
287 | | #endif |
288 | | } |
289 | | |
290 | | |
291 | | GLuint |
292 | | GLScreenBuffer::GetDrawFB() const |
293 | 0 | { |
294 | | #ifdef DEBUG |
295 | | MOZ_ASSERT(mGL->IsCurrent()); |
296 | | MOZ_ASSERT(!mInInternalMode_DrawFB); |
297 | | |
298 | | // Don't need a branch here, because: |
299 | | // LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT == LOCAL_GL_FRAMEBUFFER_BINDING == 0x8CA6 |
300 | | // We use raw_ here because this is debug code and we need to see what |
301 | | // the driver thinks. |
302 | | GLuint actual = 0; |
303 | | mGL->raw_fGetIntegerv(LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT, (GLint*)&actual); |
304 | | |
305 | | GLuint predicted = mInternalDrawFB; |
306 | | if (predicted != actual) { |
307 | | printf_stderr("Misprediction: Bound draw FB predicted: %d. Was: %d.\n", |
308 | | predicted, actual); |
309 | | MOZ_ASSERT(false, "Draw FB binding misprediction!"); |
310 | | } |
311 | | #endif |
312 | |
|
313 | 0 | return mUserDrawFB; |
314 | 0 | } |
315 | | |
316 | | GLuint |
317 | | GLScreenBuffer::GetReadFB() const |
318 | 0 | { |
319 | | #ifdef DEBUG |
320 | | MOZ_ASSERT(mGL->IsCurrent()); |
321 | | MOZ_ASSERT(!mInInternalMode_ReadFB); |
322 | | |
323 | | // We use raw_ here because this is debug code and we need to see what |
324 | | // the driver thinks. |
325 | | GLuint actual = 0; |
326 | | if (mGL->IsSupported(GLFeature::split_framebuffer)) |
327 | | mGL->raw_fGetIntegerv(LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT, (GLint*)&actual); |
328 | | else |
329 | | mGL->raw_fGetIntegerv(LOCAL_GL_FRAMEBUFFER_BINDING, (GLint*)&actual); |
330 | | |
331 | | GLuint predicted = mInternalReadFB; |
332 | | if (predicted != actual) { |
333 | | printf_stderr("Misprediction: Bound read FB predicted: %d. Was: %d.\n", |
334 | | predicted, actual); |
335 | | MOZ_ASSERT(false, "Read FB binding misprediction!"); |
336 | | } |
337 | | #endif |
338 | |
|
339 | 0 | return mUserReadFB; |
340 | 0 | } |
341 | | |
342 | | GLuint |
343 | | GLScreenBuffer::GetFB() const |
344 | 0 | { |
345 | 0 | MOZ_ASSERT(GetDrawFB() == GetReadFB()); |
346 | 0 | return GetDrawFB(); |
347 | 0 | } |
348 | | |
349 | | |
350 | | void |
351 | | GLScreenBuffer::DeletingFB(GLuint fb) |
352 | 0 | { |
353 | 0 | if (fb == mInternalDrawFB) { |
354 | 0 | mInternalDrawFB = 0; |
355 | 0 | mUserDrawFB = 0; |
356 | 0 | } |
357 | 0 | if (fb == mInternalReadFB) { |
358 | 0 | mInternalReadFB = 0; |
359 | 0 | mUserReadFB = 0; |
360 | 0 | } |
361 | 0 | } |
362 | | |
363 | | |
364 | | void |
365 | | GLScreenBuffer::AfterDrawCall() |
366 | 0 | { |
367 | 0 | if (mUserDrawFB != 0) |
368 | 0 | return; |
369 | 0 | |
370 | 0 | RequireBlit(); |
371 | 0 | } |
372 | | |
373 | | void |
374 | | GLScreenBuffer::BeforeReadCall() |
375 | 0 | { |
376 | 0 | if (mUserReadFB != 0) |
377 | 0 | return; |
378 | 0 | |
379 | 0 | AssureBlitted(); |
380 | 0 | } |
381 | | |
382 | | bool |
383 | | GLScreenBuffer::CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, |
384 | | GLint y, GLsizei width, GLsizei height, GLint border) |
385 | 0 | { |
386 | 0 | SharedSurface* surf; |
387 | 0 | if (GetReadFB() == 0) { |
388 | 0 | surf = SharedSurf(); |
389 | 0 | } else { |
390 | 0 | surf = mGL->mFBOMapping[GetReadFB()]; |
391 | 0 | } |
392 | 0 | if (surf) { |
393 | 0 | return surf->CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
394 | 0 | } |
395 | 0 | |
396 | 0 | return false; |
397 | 0 | } |
398 | | |
399 | | bool |
400 | | GLScreenBuffer::ReadPixels(GLint x, GLint y, |
401 | | GLsizei width, GLsizei height, |
402 | | GLenum format, GLenum type, |
403 | | GLvoid* pixels) |
404 | 0 | { |
405 | 0 | // If the currently bound framebuffer is backed by a SharedSurface |
406 | 0 | // then it might want to override how we read pixel data from it. |
407 | 0 | // This is normally only the default framebuffer, but we can also |
408 | 0 | // have SharedSurfaces bound to other framebuffers when doing |
409 | 0 | // readback for BasicLayers. |
410 | 0 | SharedSurface* surf; |
411 | 0 | if (GetReadFB() == 0) { |
412 | 0 | surf = SharedSurf(); |
413 | 0 | } else { |
414 | 0 | surf = mGL->mFBOMapping[GetReadFB()]; |
415 | 0 | } |
416 | 0 | if (surf) { |
417 | 0 | return surf->ReadPixels(x, y, width, height, format, type, pixels); |
418 | 0 | } |
419 | 0 | |
420 | 0 | return false; |
421 | 0 | } |
422 | | |
423 | | void |
424 | | GLScreenBuffer::RequireBlit() |
425 | 0 | { |
426 | 0 | mNeedsBlit = true; |
427 | 0 | } |
428 | | |
429 | | void |
430 | | GLScreenBuffer::AssureBlitted() |
431 | 0 | { |
432 | 0 | if (!mNeedsBlit) |
433 | 0 | return; |
434 | 0 | |
435 | 0 | if (mDraw) { |
436 | 0 | GLuint drawFB = DrawFB(); |
437 | 0 | GLuint readFB = ReadFB(); |
438 | 0 |
|
439 | 0 | MOZ_ASSERT(drawFB != 0); |
440 | 0 | MOZ_ASSERT(drawFB != readFB); |
441 | 0 | MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer)); |
442 | 0 | MOZ_ASSERT(mDraw->mSize == mRead->Size()); |
443 | 0 |
|
444 | 0 | ScopedBindFramebuffer boundFB(mGL); |
445 | 0 | ScopedGLState scissor(mGL, LOCAL_GL_SCISSOR_TEST, false); |
446 | 0 |
|
447 | 0 | BindReadFB_Internal(drawFB); |
448 | 0 | BindDrawFB_Internal(readFB); |
449 | 0 |
|
450 | 0 | if (mGL->IsSupported(GLFeature::framebuffer_blit)) { |
451 | 0 | const gfx::IntSize& srcSize = mDraw->mSize; |
452 | 0 | const gfx::IntSize& destSize = mRead->Size(); |
453 | 0 |
|
454 | 0 | mGL->raw_fBlitFramebuffer(0, 0, srcSize.width, srcSize.height, |
455 | 0 | 0, 0, destSize.width, destSize.height, |
456 | 0 | LOCAL_GL_COLOR_BUFFER_BIT, |
457 | 0 | LOCAL_GL_NEAREST); |
458 | 0 | } else if (mGL->IsExtensionSupported(GLContext::APPLE_framebuffer_multisample)) { |
459 | 0 | mGL->fResolveMultisampleFramebufferAPPLE(); |
460 | 0 | } else { |
461 | 0 | MOZ_CRASH("GFX: No available blit methods."); |
462 | 0 | } |
463 | 0 | // Done! |
464 | 0 | } |
465 | 0 |
|
466 | 0 | mNeedsBlit = false; |
467 | 0 | } |
468 | | |
469 | | void |
470 | | GLScreenBuffer::Morph(UniquePtr<SurfaceFactory> newFactory) |
471 | 0 | { |
472 | 0 | MOZ_RELEASE_ASSERT(newFactory, "newFactory must not be null"); |
473 | 0 | mFactory = std::move(newFactory); |
474 | 0 | } |
475 | | |
476 | | bool |
477 | | GLScreenBuffer::Attach(SharedSurface* surf, const gfx::IntSize& size) |
478 | 0 | { |
479 | 0 | ScopedBindFramebuffer autoFB(mGL); |
480 | 0 |
|
481 | 0 | const bool readNeedsUnlock = (mRead && SharedSurf()); |
482 | 0 | if (readNeedsUnlock) { |
483 | 0 | SharedSurf()->UnlockProd(); |
484 | 0 | } |
485 | 0 |
|
486 | 0 | surf->LockProd(); |
487 | 0 |
|
488 | 0 | if (mRead && |
489 | 0 | surf->mAttachType == SharedSurf()->mAttachType && |
490 | 0 | size == Size()) |
491 | 0 | { |
492 | 0 | // Same size, same type, ready for reuse! |
493 | 0 | mRead->Attach(surf); |
494 | 0 | } else { |
495 | 0 | // Else something changed, so resize: |
496 | 0 | UniquePtr<DrawBuffer> draw; |
497 | 0 | bool drawOk = true; |
498 | 0 |
|
499 | 0 | /* Don't change out the draw buffer unless we resize. In the |
500 | 0 | * preserveDrawingBuffer:true case, prior contents of the buffer must |
501 | 0 | * be retained. If we're using a draw buffer, it's an MSAA buffer, so |
502 | 0 | * even if we copy the previous frame into the (single-sampled) read |
503 | 0 | * buffer, if we need to re-resolve from draw to read (as triggered by |
504 | 0 | * drawing), we'll need the old MSAA content to still be in the draw |
505 | 0 | * buffer. |
506 | 0 | */ |
507 | 0 | if (!mDraw || size != Size()) |
508 | 0 | drawOk = CreateDraw(size, &draw); // Can be null. |
509 | 0 |
|
510 | 0 | UniquePtr<ReadBuffer> read = CreateRead(surf); |
511 | 0 | bool readOk = !!read; |
512 | 0 |
|
513 | 0 | if (!drawOk || !readOk) { |
514 | 0 | surf->UnlockProd(); |
515 | 0 | if (readNeedsUnlock) { |
516 | 0 | SharedSurf()->LockProd(); |
517 | 0 | } |
518 | 0 | return false; |
519 | 0 | } |
520 | 0 |
|
521 | 0 | if (draw) |
522 | 0 | mDraw = std::move(draw); |
523 | 0 |
|
524 | 0 | mRead = std::move(read); |
525 | 0 | } |
526 | 0 |
|
527 | 0 | // Check that we're all set up. |
528 | 0 | MOZ_ASSERT(SharedSurf() == surf); |
529 | 0 |
|
530 | 0 | // Update the ReadBuffer mode. |
531 | 0 | if (mGL->IsSupported(gl::GLFeature::read_buffer)) { |
532 | 0 | BindFB(0); |
533 | 0 | mRead->SetReadBuffer(mUserReadBufferMode); |
534 | 0 | } |
535 | 0 |
|
536 | 0 | // Update the DrawBuffer mode. |
537 | 0 | if (mGL->IsSupported(gl::GLFeature::draw_buffers)) { |
538 | 0 | BindFB(0); |
539 | 0 | SetDrawBuffer(mUserDrawBufferMode); |
540 | 0 | } |
541 | 0 |
|
542 | 0 | RequireBlit(); |
543 | 0 |
|
544 | 0 | return true; |
545 | 0 | } |
546 | | |
547 | | bool |
548 | | GLScreenBuffer::Swap(const gfx::IntSize& size) |
549 | 0 | { |
550 | 0 | RefPtr<SharedSurfaceTextureClient> newBack = mFactory->NewTexClient(size); |
551 | 0 | if (!newBack) |
552 | 0 | return false; |
553 | 0 | |
554 | 0 | // In the case of DXGL interop, the new surface needs to be acquired before |
555 | 0 | // it is attached so that the interop surface is locked, which populates |
556 | 0 | // the GL renderbuffer. This results in the renderbuffer being ready and |
557 | 0 | // attachment to framebuffer succeeds in Attach() call. |
558 | 0 | newBack->Surf()->ProducerAcquire(); |
559 | 0 |
|
560 | 0 | if (!Attach(newBack->Surf(), size)) { |
561 | 0 | newBack->Surf()->ProducerRelease(); |
562 | 0 | return false; |
563 | 0 | } |
564 | 0 | // Attach was successful. |
565 | 0 | |
566 | 0 | mFront = mBack; |
567 | 0 | mBack = newBack; |
568 | 0 |
|
569 | 0 | if (ShouldPreserveBuffer() && |
570 | 0 | mFront && |
571 | 0 | mBack && |
572 | 0 | !mDraw) |
573 | 0 | { |
574 | 0 | auto src = mFront->Surf(); |
575 | 0 | auto dest = mBack->Surf(); |
576 | 0 |
|
577 | 0 | //uint32_t srcPixel = ReadPixel(src); |
578 | 0 | //uint32_t destPixel = ReadPixel(dest); |
579 | 0 | //printf_stderr("Before: src: 0x%08x, dest: 0x%08x\n", srcPixel, destPixel); |
580 | | #ifdef DEBUG |
581 | | GLContext::LocalErrorScope errorScope(*mGL); |
582 | | #endif |
583 | |
|
584 | 0 | SharedSurface::ProdCopy(src, dest, mFactory.get()); |
585 | 0 |
|
586 | | #ifdef DEBUG |
587 | | MOZ_ASSERT(!errorScope.GetError()); |
588 | | #endif |
589 | |
|
590 | 0 | //srcPixel = ReadPixel(src); |
591 | 0 | //destPixel = ReadPixel(dest); |
592 | 0 | //printf_stderr("After: src: 0x%08x, dest: 0x%08x\n", srcPixel, destPixel); |
593 | 0 | } |
594 | 0 |
|
595 | 0 | // XXX: We would prefer to fence earlier on platforms that don't need |
596 | 0 | // the full ProducerAcquire/ProducerRelease semantics, so that the fence |
597 | 0 | // doesn't include the copy operation. Unfortunately, the current API |
598 | 0 | // doesn't expose a good way to do that. |
599 | 0 | if (mFront) { |
600 | 0 | mFront->Surf()->ProducerRelease(); |
601 | 0 | } |
602 | 0 |
|
603 | 0 | return true; |
604 | 0 | } |
605 | | |
606 | | bool |
607 | | GLScreenBuffer::PublishFrame(const gfx::IntSize& size) |
608 | 0 | { |
609 | 0 | AssureBlitted(); |
610 | 0 |
|
611 | 0 | bool good = Swap(size); |
612 | 0 | return good; |
613 | 0 | } |
614 | | |
615 | | bool |
616 | | GLScreenBuffer::Resize(const gfx::IntSize& size) |
617 | 0 | { |
618 | 0 | RefPtr<SharedSurfaceTextureClient> newBack = mFactory->NewTexClient(size); |
619 | 0 | if (!newBack) |
620 | 0 | return false; |
621 | 0 | |
622 | 0 | if (!Attach(newBack->Surf(), size)) |
623 | 0 | return false; |
624 | 0 | |
625 | 0 | if (mBack) |
626 | 0 | mBack->Surf()->ProducerRelease(); |
627 | 0 |
|
628 | 0 | mBack = newBack; |
629 | 0 |
|
630 | 0 | mBack->Surf()->ProducerAcquire(); |
631 | 0 |
|
632 | 0 | return true; |
633 | 0 | } |
634 | | |
635 | | bool |
636 | | GLScreenBuffer::CreateDraw(const gfx::IntSize& size, |
637 | | UniquePtr<DrawBuffer>* out_buffer) |
638 | 0 | { |
639 | 0 | GLContext* gl = mFactory->mGL; |
640 | 0 | const GLFormats& formats = mFactory->mFormats; |
641 | 0 | const SurfaceCaps& caps = mFactory->DrawCaps(); |
642 | 0 |
|
643 | 0 | return DrawBuffer::Create(gl, caps, formats, size, out_buffer); |
644 | 0 | } |
645 | | |
646 | | UniquePtr<ReadBuffer> |
647 | | GLScreenBuffer::CreateRead(SharedSurface* surf) |
648 | 0 | { |
649 | 0 | GLContext* gl = mFactory->mGL; |
650 | 0 | const GLFormats& formats = mFactory->mFormats; |
651 | 0 | const SurfaceCaps& caps = mFactory->ReadCaps(); |
652 | 0 |
|
653 | 0 | return ReadBuffer::Create(gl, caps, formats, surf); |
654 | 0 | } |
655 | | |
656 | | void |
657 | | GLScreenBuffer::SetDrawBuffer(GLenum mode) |
658 | 0 | { |
659 | 0 | MOZ_ASSERT(mGL->IsSupported(gl::GLFeature::draw_buffers)); |
660 | 0 | MOZ_ASSERT(GetDrawFB() == 0); |
661 | 0 |
|
662 | 0 | if (!mGL->IsSupported(GLFeature::draw_buffers)) |
663 | 0 | return; |
664 | 0 | |
665 | 0 | mUserDrawBufferMode = mode; |
666 | 0 |
|
667 | 0 | GLuint fb = mDraw ? mDraw->mFB : mRead->mFB; |
668 | 0 | GLenum internalMode; |
669 | 0 |
|
670 | 0 | switch (mode) { |
671 | 0 | case LOCAL_GL_BACK: |
672 | 0 | internalMode = (fb == 0) ? LOCAL_GL_BACK |
673 | 0 | : LOCAL_GL_COLOR_ATTACHMENT0; |
674 | 0 | break; |
675 | 0 |
|
676 | 0 | case LOCAL_GL_NONE: |
677 | 0 | internalMode = LOCAL_GL_NONE; |
678 | 0 | break; |
679 | 0 |
|
680 | 0 | default: |
681 | 0 | MOZ_CRASH("GFX: Bad value."); |
682 | 0 | } |
683 | 0 |
|
684 | 0 | mGL->MakeCurrent(); |
685 | 0 | mGL->fDrawBuffers(1, &internalMode); |
686 | 0 | } |
687 | | |
688 | | void |
689 | | GLScreenBuffer::SetReadBuffer(GLenum mode) |
690 | 0 | { |
691 | 0 | MOZ_ASSERT(mGL->IsSupported(gl::GLFeature::read_buffer)); |
692 | 0 | MOZ_ASSERT(GetReadFB() == 0); |
693 | 0 |
|
694 | 0 | mUserReadBufferMode = mode; |
695 | 0 | mRead->SetReadBuffer(mUserReadBufferMode); |
696 | 0 | } |
697 | | |
698 | | bool |
699 | | GLScreenBuffer::IsDrawFramebufferDefault() const |
700 | 0 | { |
701 | 0 | if (!mDraw) |
702 | 0 | return IsReadFramebufferDefault(); |
703 | 0 | return mDraw->mFB == 0; |
704 | 0 | } |
705 | | |
706 | | bool |
707 | | GLScreenBuffer::IsReadFramebufferDefault() const |
708 | 0 | { |
709 | 0 | return SharedSurf()->mAttachType == AttachmentType::Screen; |
710 | 0 | } |
711 | | |
712 | | uint32_t |
713 | | GLScreenBuffer::DepthBits() const |
714 | 0 | { |
715 | 0 | const GLFormats& formats = mFactory->mFormats; |
716 | 0 |
|
717 | 0 | if (formats.depth == LOCAL_GL_DEPTH_COMPONENT16) |
718 | 0 | return 16; |
719 | 0 | |
720 | 0 | return 24; |
721 | 0 | } |
722 | | |
723 | | //////////////////////////////////////////////////////////////////////// |
724 | | // Utils |
725 | | |
726 | | static void |
727 | | RenderbufferStorageBySamples(GLContext* aGL, GLsizei aSamples, |
728 | | GLenum aInternalFormat, const gfx::IntSize& aSize) |
729 | 0 | { |
730 | 0 | if (aSamples) { |
731 | 0 | aGL->fRenderbufferStorageMultisample(LOCAL_GL_RENDERBUFFER, |
732 | 0 | aSamples, |
733 | 0 | aInternalFormat, |
734 | 0 | aSize.width, aSize.height); |
735 | 0 | } else { |
736 | 0 | aGL->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, |
737 | 0 | aInternalFormat, |
738 | 0 | aSize.width, aSize.height); |
739 | 0 | } |
740 | 0 | } |
741 | | |
742 | | static GLuint |
743 | | CreateRenderbuffer(GLContext* aGL, GLenum aFormat, GLsizei aSamples, |
744 | | const gfx::IntSize& aSize) |
745 | 0 | { |
746 | 0 | GLuint rb = 0; |
747 | 0 | aGL->fGenRenderbuffers(1, &rb); |
748 | 0 | ScopedBindRenderbuffer autoRB(aGL, rb); |
749 | 0 |
|
750 | 0 | RenderbufferStorageBySamples(aGL, aSamples, aFormat, aSize); |
751 | 0 |
|
752 | 0 | return rb; |
753 | 0 | } |
754 | | |
755 | | static void |
756 | | CreateRenderbuffersForOffscreen(GLContext* aGL, const GLFormats& aFormats, |
757 | | const gfx::IntSize& aSize, bool aMultisample, |
758 | | GLuint* aColorMSRB, GLuint* aDepthRB, |
759 | | GLuint* aStencilRB) |
760 | 0 | { |
761 | 0 | GLsizei samples = aMultisample ? aFormats.samples : 0; |
762 | 0 | if (aColorMSRB) { |
763 | 0 | MOZ_ASSERT(aFormats.samples > 0); |
764 | 0 | MOZ_ASSERT(aFormats.color_rbFormat); |
765 | 0 |
|
766 | 0 | GLenum colorFormat = aFormats.color_rbFormat; |
767 | 0 | if (aGL->IsANGLE()) { |
768 | 0 | MOZ_ASSERT(colorFormat == LOCAL_GL_RGBA8); |
769 | 0 | colorFormat = LOCAL_GL_BGRA8_EXT; |
770 | 0 | } |
771 | 0 |
|
772 | 0 | *aColorMSRB = CreateRenderbuffer(aGL, colorFormat, samples, aSize); |
773 | 0 | } |
774 | 0 |
|
775 | 0 | if (aDepthRB && |
776 | 0 | aStencilRB && |
777 | 0 | aFormats.depthStencil) |
778 | 0 | { |
779 | 0 | *aDepthRB = CreateRenderbuffer(aGL, aFormats.depthStencil, samples, aSize); |
780 | 0 | *aStencilRB = *aDepthRB; |
781 | 0 | } else { |
782 | 0 | if (aDepthRB) { |
783 | 0 | MOZ_ASSERT(aFormats.depth); |
784 | 0 |
|
785 | 0 | *aDepthRB = CreateRenderbuffer(aGL, aFormats.depth, samples, aSize); |
786 | 0 | } |
787 | 0 |
|
788 | 0 | if (aStencilRB) { |
789 | 0 | MOZ_ASSERT(aFormats.stencil); |
790 | 0 |
|
791 | 0 | *aStencilRB = CreateRenderbuffer(aGL, aFormats.stencil, samples, aSize); |
792 | 0 | } |
793 | 0 | } |
794 | 0 | } |
795 | | |
796 | | //////////////////////////////////////////////////////////////////////// |
797 | | // DrawBuffer |
798 | | |
799 | | bool |
800 | | DrawBuffer::Create(GLContext* const gl, |
801 | | const SurfaceCaps& caps, |
802 | | const GLFormats& formats, |
803 | | const gfx::IntSize& size, |
804 | | UniquePtr<DrawBuffer>* out_buffer) |
805 | 0 | { |
806 | 0 | MOZ_ASSERT(out_buffer); |
807 | 0 | *out_buffer = nullptr; |
808 | 0 |
|
809 | 0 | if (!caps.color) { |
810 | 0 | MOZ_ASSERT(!caps.alpha && !caps.depth && !caps.stencil); |
811 | 0 |
|
812 | 0 | // Nothing is needed. |
813 | 0 | return true; |
814 | 0 | } |
815 | 0 |
|
816 | 0 | if (caps.antialias) { |
817 | 0 | if (formats.samples == 0) |
818 | 0 | return false; // Can't create it. |
819 | 0 | |
820 | 0 | MOZ_ASSERT(uint32_t(formats.samples) <= gl->MaxSamples()); |
821 | 0 | } |
822 | 0 |
|
823 | 0 | GLuint colorMSRB = 0; |
824 | 0 | GLuint depthRB = 0; |
825 | 0 | GLuint stencilRB = 0; |
826 | 0 |
|
827 | 0 | GLuint* pColorMSRB = caps.antialias ? &colorMSRB : nullptr; |
828 | 0 | GLuint* pDepthRB = caps.depth ? &depthRB : nullptr; |
829 | 0 | GLuint* pStencilRB = caps.stencil ? &stencilRB : nullptr; |
830 | 0 |
|
831 | 0 | if (!formats.color_rbFormat) |
832 | 0 | pColorMSRB = nullptr; |
833 | 0 |
|
834 | 0 | if (pDepthRB && pStencilRB) { |
835 | 0 | if (!formats.depth && !formats.depthStencil) |
836 | 0 | pDepthRB = nullptr; |
837 | 0 |
|
838 | 0 | if (!formats.stencil && !formats.depthStencil) |
839 | 0 | pStencilRB = nullptr; |
840 | 0 | } else { |
841 | 0 | if (!formats.depth) |
842 | 0 | pDepthRB = nullptr; |
843 | 0 |
|
844 | 0 | if (!formats.stencil) |
845 | 0 | pStencilRB = nullptr; |
846 | 0 | } |
847 | 0 |
|
848 | 0 | GLContext::LocalErrorScope localError(*gl); |
849 | 0 |
|
850 | 0 | CreateRenderbuffersForOffscreen(gl, formats, size, caps.antialias, |
851 | 0 | pColorMSRB, pDepthRB, pStencilRB); |
852 | 0 |
|
853 | 0 | GLuint fb = 0; |
854 | 0 | gl->fGenFramebuffers(1, &fb); |
855 | 0 | gl->AttachBuffersToFB(0, colorMSRB, depthRB, stencilRB, fb); |
856 | 0 |
|
857 | 0 | const GLsizei samples = formats.samples; |
858 | 0 | UniquePtr<DrawBuffer> ret( new DrawBuffer(gl, size, samples, fb, colorMSRB, |
859 | 0 | depthRB, stencilRB) ); |
860 | 0 |
|
861 | 0 | GLenum err = localError.GetError(); |
862 | 0 | MOZ_ASSERT_IF(err != LOCAL_GL_NO_ERROR, err == LOCAL_GL_OUT_OF_MEMORY); |
863 | 0 | if (err || !gl->IsFramebufferComplete(fb)) |
864 | 0 | return false; |
865 | 0 | |
866 | 0 | *out_buffer = std::move(ret); |
867 | 0 | return true; |
868 | 0 | } |
869 | | |
870 | | DrawBuffer::~DrawBuffer() |
871 | 0 | { |
872 | 0 | if (!mGL->MakeCurrent()) |
873 | 0 | return; |
874 | 0 | |
875 | 0 | GLuint fb = mFB; |
876 | 0 | GLuint rbs[] = { |
877 | 0 | mColorMSRB, |
878 | 0 | mDepthRB, |
879 | 0 | (mStencilRB != mDepthRB) ? mStencilRB : 0, // Don't double-delete DEPTH_STENCIL RBs. |
880 | 0 | }; |
881 | 0 |
|
882 | 0 | mGL->fDeleteFramebuffers(1, &fb); |
883 | 0 | mGL->fDeleteRenderbuffers(3, rbs); |
884 | 0 | } |
885 | | |
886 | | //////////////////////////////////////////////////////////////////////// |
887 | | // ReadBuffer |
888 | | |
889 | | UniquePtr<ReadBuffer> |
890 | | ReadBuffer::Create(GLContext* gl, |
891 | | const SurfaceCaps& caps, |
892 | | const GLFormats& formats, |
893 | | SharedSurface* surf) |
894 | 0 | { |
895 | 0 | MOZ_ASSERT(surf); |
896 | 0 |
|
897 | 0 | if (surf->mAttachType == AttachmentType::Screen) { |
898 | 0 | // Don't need anything. Our read buffer will be the 'screen'. |
899 | 0 | return UniquePtr<ReadBuffer>( new ReadBuffer(gl, 0, 0, 0, |
900 | 0 | surf) ); |
901 | 0 | } |
902 | 0 | |
903 | 0 | GLuint depthRB = 0; |
904 | 0 | GLuint stencilRB = 0; |
905 | 0 |
|
906 | 0 | GLuint* pDepthRB = caps.depth ? &depthRB : nullptr; |
907 | 0 | GLuint* pStencilRB = caps.stencil ? &stencilRB : nullptr; |
908 | 0 |
|
909 | 0 | GLContext::LocalErrorScope localError(*gl); |
910 | 0 |
|
911 | 0 | CreateRenderbuffersForOffscreen(gl, formats, surf->mSize, caps.antialias, |
912 | 0 | nullptr, pDepthRB, pStencilRB); |
913 | 0 |
|
914 | 0 | GLuint colorTex = 0; |
915 | 0 | GLuint colorRB = 0; |
916 | 0 | GLenum target = 0; |
917 | 0 |
|
918 | 0 | switch (surf->mAttachType) { |
919 | 0 | case AttachmentType::GLTexture: |
920 | 0 | colorTex = surf->ProdTexture(); |
921 | 0 | target = surf->ProdTextureTarget(); |
922 | 0 | break; |
923 | 0 | case AttachmentType::GLRenderbuffer: |
924 | 0 | colorRB = surf->ProdRenderbuffer(); |
925 | 0 | break; |
926 | 0 | default: |
927 | 0 | MOZ_CRASH("GFX: Unknown attachment type, create?"); |
928 | 0 | } |
929 | 0 | MOZ_ASSERT(colorTex || colorRB); |
930 | 0 |
|
931 | 0 | GLuint fb = 0; |
932 | 0 | gl->fGenFramebuffers(1, &fb); |
933 | 0 | gl->AttachBuffersToFB(colorTex, colorRB, depthRB, stencilRB, fb, target); |
934 | 0 | gl->mFBOMapping[fb] = surf; |
935 | 0 |
|
936 | 0 | UniquePtr<ReadBuffer> ret( new ReadBuffer(gl, fb, depthRB, |
937 | 0 | stencilRB, surf) ); |
938 | 0 |
|
939 | 0 | GLenum err = localError.GetError(); |
940 | 0 | MOZ_ASSERT_IF(err != LOCAL_GL_NO_ERROR, err == LOCAL_GL_OUT_OF_MEMORY); |
941 | 0 | if (err) |
942 | 0 | return nullptr; |
943 | 0 | |
944 | 0 | const bool needsAcquire = !surf->IsProducerAcquired(); |
945 | 0 | if (needsAcquire) { |
946 | 0 | surf->ProducerReadAcquire(); |
947 | 0 | } |
948 | 0 | const bool isComplete = gl->IsFramebufferComplete(fb); |
949 | 0 | if (needsAcquire) { |
950 | 0 | surf->ProducerReadRelease(); |
951 | 0 | } |
952 | 0 |
|
953 | 0 | if (!isComplete) |
954 | 0 | return nullptr; |
955 | 0 | |
956 | 0 | return ret; |
957 | 0 | } |
958 | | |
959 | | ReadBuffer::~ReadBuffer() |
960 | 0 | { |
961 | 0 | if (!mGL->MakeCurrent()) |
962 | 0 | return; |
963 | 0 | |
964 | 0 | GLuint fb = mFB; |
965 | 0 | GLuint rbs[] = { |
966 | 0 | mDepthRB, |
967 | 0 | (mStencilRB != mDepthRB) ? mStencilRB : 0, // Don't double-delete DEPTH_STENCIL RBs. |
968 | 0 | }; |
969 | 0 |
|
970 | 0 | mGL->fDeleteFramebuffers(1, &fb); |
971 | 0 | mGL->fDeleteRenderbuffers(2, rbs); |
972 | 0 |
|
973 | 0 | mGL->mFBOMapping.erase(mFB); |
974 | 0 | } |
975 | | |
976 | | void |
977 | | ReadBuffer::Attach(SharedSurface* surf) |
978 | 0 | { |
979 | 0 | MOZ_ASSERT(surf && mSurf); |
980 | 0 | MOZ_ASSERT(surf->mAttachType == mSurf->mAttachType); |
981 | 0 | MOZ_ASSERT(surf->mSize == mSurf->mSize); |
982 | 0 |
|
983 | 0 | // Nothing else is needed for AttachType Screen. |
984 | 0 | if (surf->mAttachType != AttachmentType::Screen) { |
985 | 0 | GLuint colorTex = 0; |
986 | 0 | GLuint colorRB = 0; |
987 | 0 | GLenum target = 0; |
988 | 0 |
|
989 | 0 | switch (surf->mAttachType) { |
990 | 0 | case AttachmentType::GLTexture: |
991 | 0 | colorTex = surf->ProdTexture(); |
992 | 0 | target = surf->ProdTextureTarget(); |
993 | 0 | break; |
994 | 0 | case AttachmentType::GLRenderbuffer: |
995 | 0 | colorRB = surf->ProdRenderbuffer(); |
996 | 0 | break; |
997 | 0 | default: |
998 | 0 | MOZ_CRASH("GFX: Unknown attachment type, attach?"); |
999 | 0 | } |
1000 | 0 |
|
1001 | 0 | mGL->AttachBuffersToFB(colorTex, colorRB, 0, 0, mFB, target); |
1002 | 0 | mGL->mFBOMapping[mFB] = surf; |
1003 | 0 | MOZ_ASSERT(mGL->IsFramebufferComplete(mFB)); |
1004 | 0 | } |
1005 | 0 |
|
1006 | 0 | mSurf = surf; |
1007 | 0 | } |
1008 | | |
1009 | | const gfx::IntSize& |
1010 | | ReadBuffer::Size() const |
1011 | 0 | { |
1012 | 0 | return mSurf->mSize; |
1013 | 0 | } |
1014 | | |
1015 | | void |
1016 | | ReadBuffer::SetReadBuffer(GLenum userMode) const |
1017 | 0 | { |
1018 | 0 | if (!mGL->IsSupported(GLFeature::read_buffer)) |
1019 | 0 | return; |
1020 | 0 | |
1021 | 0 | GLenum internalMode; |
1022 | 0 |
|
1023 | 0 | switch (userMode) { |
1024 | 0 | case LOCAL_GL_BACK: |
1025 | 0 | case LOCAL_GL_FRONT: |
1026 | 0 | internalMode = (mFB == 0) ? userMode |
1027 | 0 | : LOCAL_GL_COLOR_ATTACHMENT0; |
1028 | 0 | break; |
1029 | 0 |
|
1030 | 0 | case LOCAL_GL_NONE: |
1031 | 0 | internalMode = LOCAL_GL_NONE; |
1032 | 0 | break; |
1033 | 0 |
|
1034 | 0 | default: |
1035 | 0 | MOZ_CRASH("GFX: Bad value."); |
1036 | 0 | } |
1037 | 0 |
|
1038 | 0 | mGL->MakeCurrent(); |
1039 | 0 | mGL->fReadBuffer(internalMode); |
1040 | 0 | } |
1041 | | |
1042 | | } /* namespace gl */ |
1043 | | } /* namespace mozilla */ |