Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/gfx/gl/MozFramebuffer.h
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/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZ_FRAMEBUFFER_H_
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#define MOZ_FRAMEBUFFER_H_
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#include "gfx2DGlue.h"
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#include "GLConsts.h"
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#include "GLContextTypes.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/WeakPtr.h"
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namespace mozilla {
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namespace gl {
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class MozFramebuffer final
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{
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    const WeakPtr<GLContext> mWeakGL;
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public:
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    const gfx::IntSize mSize;
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    const uint32_t mSamples;
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    const GLuint mFB;
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    const GLenum mColorTarget;
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private:
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    const GLuint mColorName;
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    const GLuint mDepthRB;
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    const GLuint mStencilRB;
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public:
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    static UniquePtr<MozFramebuffer> Create(GLContext* gl, const gfx::IntSize& size,
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                                            uint32_t samples, bool depthStencil);
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    static UniquePtr<MozFramebuffer> CreateWith(GLContext* gl, const gfx::IntSize& size,
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                                                uint32_t samples, bool depthStencil,
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                                                GLenum colorTarget, GLuint colorName);
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private:
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    MozFramebuffer(GLContext* gl, const gfx::IntSize& size, uint32_t samples,
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                   bool depthStencil, GLenum colorTarget, GLuint colorName);
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public:
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    ~MozFramebuffer();
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    GLuint ColorTex() const {
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        if (mColorTarget == LOCAL_GL_RENDERBUFFER)
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            return 0;
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        return mColorName;
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    }
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};
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} // namespace gl
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} // namespace mozilla
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#endif  // MOZ_FRAMEBUFFER_H_