Coverage Report

Created: 2018-09-25 14:53

/src/mozilla-central/gfx/graphite2/src/direct_machine.cpp
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/*  GRAPHITE2 LICENSING
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    Copyright 2010, SIL International
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    All rights reserved.
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    This library is free software; you can redistribute it and/or modify
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    it under the terms of the GNU Lesser General Public License as published
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    by the Free Software Foundation; either version 2.1 of License, or
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    (at your option) any later version.
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    This program is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should also have received a copy of the GNU Lesser General Public
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    License along with this library in the file named "LICENSE".
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    If not, write to the Free Software Foundation, 51 Franklin Street,
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    Suite 500, Boston, MA 02110-1335, USA or visit their web page on the
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    internet at http://www.fsf.org/licenses/lgpl.html.
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Alternatively, the contents of this file may be used under the terms of the
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Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public
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License, as published by the Free Software Foundation, either version 2
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of the License or (at your option) any later version.
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*/
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// This direct threaded interpreter implmentation for machine.h
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// Author: Tim Eves
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// Build either this interpreter or the call_machine implementation.
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// The direct threaded interpreter is relies upon a gcc feature called
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// labels-as-values so is only portable to compilers that support the
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// extension (gcc only as far as I know) however it should build on any
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// architecture gcc supports.
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// This is twice as fast as the call threaded model and is likely faster on
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// inorder processors with short pipelines and little branch prediction such
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// as the ARM and possibly Atom chips.
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#include <cassert>
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#include <cstring>
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#include "inc/Machine.h"
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#include "inc/Segment.h"
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#include "inc/Slot.h"
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#include "inc/Rule.h"
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#define STARTOP(name)           name: {
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#define ENDOP                   }; goto *((sp - sb)/Machine::STACK_MAX ? &&end : *++ip);
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#define EXIT(status)            { push(status); goto end; }
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#define do_(name)               &&name
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using namespace graphite2;
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using namespace vm;
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namespace {
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const void * direct_run(const bool          get_table_mode,
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                        const instr       * program,
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                        const byte        * data,
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                        Machine::stack_t  * stack,
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                        slotref         * & __map,
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                        uint8                _dir,
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                        Machine::status_t & status,
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                        SlotMap           * __smap=0)
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{
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    // We need to define and return to opcode table from within this function
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    // other inorder to take the addresses of the instruction bodies.
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    #include "inc/opcode_table.h"
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    if (get_table_mode)
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        return opcode_table;
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    // Declare virtual machine registers
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    const instr           * ip = program;
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    const byte            * dp = data;
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    Machine::stack_t      * sp = stack + Machine::STACK_GUARD,
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                    * const sb = sp;
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    SlotMap             & smap = *__smap;
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    Segment              & seg = smap.segment;
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    slotref                 is = *__map,
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                         * map = __map,
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                  * const mapb = smap.begin()+smap.context();
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    uint8                  dir = _dir;
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    int8                 flags = 0;
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    // start the program
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    goto **ip;
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    // Pull in the opcode definitions
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    #include "inc/opcodes.h"
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    end:
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    __map  = map;
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    *__map = is;
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    return sp;
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}
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}
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const opcode_t * Machine::getOpcodeTable() throw()
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{
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    slotref * dummy;
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    Machine::status_t dumstat = Machine::finished;
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    return static_cast<const opcode_t *>(direct_run(true, 0, 0, 0, dummy, 0, dumstat));
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}
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Machine::stack_t  Machine::run(const instr   * program,
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                               const byte    * data,
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                               slotref     * & is)
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{
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    assert(program != 0);
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    const stack_t *sp = static_cast<const stack_t *>(
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                direct_run(false, program, data, _stack, is, _map.dir(), _status, &_map));
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    const stack_t ret = sp == _stack+STACK_GUARD+1 ? *sp-- : 0;
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    check_final_stack(sp);
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    return ret;
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}