/src/mozilla-central/gfx/layers/AxisPhysicsMSDModel.cpp
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1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #include "AxisPhysicsMSDModel.h" |
8 | | #include <math.h> // for sqrt and fabs |
9 | | |
10 | | namespace mozilla { |
11 | | namespace layers { |
12 | | |
13 | | /** |
14 | | * Constructs an AxisPhysicsMSDModel with initial values for state. |
15 | | * |
16 | | * @param aInitialPosition sets the initial position of the simulated spring, |
17 | | * in AppUnits. |
18 | | * @param aInitialDestination sets the resting position of the simulated spring, |
19 | | * in AppUnits. |
20 | | * @param aInitialVelocity sets the initial velocity of the simulated spring, |
21 | | * in AppUnits / second. Critically-damped and over-damped systems are |
22 | | * guaranteed not to overshoot aInitialDestination if this is set to 0; |
23 | | * however, it is possible to overshoot and oscillate if not set to 0 or |
24 | | * the system is under-damped. |
25 | | * @param aSpringConstant sets the strength of the simulated spring. Greater |
26 | | * values of mSpringConstant result in a stiffer / stronger spring. |
27 | | * @param aDampingRatio controls the amount of dampening force and determines |
28 | | * if the system is under-damped, critically-damped, or over-damped. |
29 | | */ |
30 | | AxisPhysicsMSDModel::AxisPhysicsMSDModel(double aInitialPosition, |
31 | | double aInitialDestination, |
32 | | double aInitialVelocity, |
33 | | double aSpringConstant, |
34 | | double aDampingRatio) |
35 | | : AxisPhysicsModel(aInitialPosition, aInitialVelocity) |
36 | | , mDestination(aInitialDestination) |
37 | | , mSpringConstant(aSpringConstant) |
38 | | , mSpringConstantSqrtXTwo(sqrt(mSpringConstant) * 2.0) |
39 | | , mDampingRatio(aDampingRatio) |
40 | 0 | { |
41 | 0 | } |
42 | | |
43 | | AxisPhysicsMSDModel::~AxisPhysicsMSDModel() |
44 | 0 | { |
45 | 0 | } |
46 | | |
47 | | double |
48 | | AxisPhysicsMSDModel::Acceleration(const State &aState) |
49 | 0 | { |
50 | 0 | // Simulate a Mass-Damper-Spring Model; assume a unit mass |
51 | 0 |
|
52 | 0 | // Hooke’s Law: http://en.wikipedia.org/wiki/Hooke%27s_law |
53 | 0 | double spring_force = (mDestination - aState.p) * mSpringConstant; |
54 | 0 | double damp_force = -aState.v * mDampingRatio * mSpringConstantSqrtXTwo; |
55 | 0 |
|
56 | 0 | return spring_force + damp_force; |
57 | 0 | } |
58 | | |
59 | | |
60 | | double |
61 | | AxisPhysicsMSDModel::GetDestination() const |
62 | 0 | { |
63 | 0 | return mDestination; |
64 | 0 | } |
65 | | |
66 | | void |
67 | | AxisPhysicsMSDModel::SetDestination(double aDestination) |
68 | 0 | { |
69 | 0 | mDestination = aDestination; |
70 | 0 | } |
71 | | |
72 | | bool |
73 | | AxisPhysicsMSDModel::IsFinished(double aSmallestVisibleIncrement) |
74 | 0 | { |
75 | 0 | // In order to satisfy the condition of reaching the destination, the distance |
76 | 0 | // between the simulation position and the destination must be less than |
77 | 0 | // aSmallestVisibleIncrement while the speed is simultaneously less than |
78 | 0 | // finishVelocity. This enables an under-damped system to overshoot the |
79 | 0 | // destination when desired without prematurely triggering the finished state. |
80 | 0 | // If finishVelocity is set too low, the animation may end long after |
81 | 0 | // oscillation has finished, resulting in unnecessary processing. |
82 | 0 | // If set too high, the animation may prematurely terminate when expected |
83 | 0 | // to overshoot the destination in an under-damped system. |
84 | 0 | // aSmallestVisibleIncrement * 2 was selected through experimentation that |
85 | 0 | // revealed that a critically damped system will terminate within 100ms. |
86 | 0 | const double finishVelocity = aSmallestVisibleIncrement * 2; |
87 | 0 |
|
88 | 0 | return fabs(mDestination - GetPosition ()) < aSmallestVisibleIncrement |
89 | 0 | && fabs(GetVelocity()) <= finishVelocity; |
90 | 0 | } |
91 | | |
92 | | } // namespace layers |
93 | | } // namespace mozilla |