/src/mozilla-central/gfx/layers/BSPTree.cpp
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1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #include "BSPTree.h" |
8 | | #include "mozilla/gfx/Polygon.h" |
9 | | |
10 | | namespace mozilla { |
11 | | namespace layers { |
12 | | |
13 | | void |
14 | | BSPTree::BuildDrawOrder(BSPTreeNode* aNode, |
15 | | nsTArray<LayerPolygon>& aLayers) const |
16 | 0 | { |
17 | 0 | const gfx::Point4D& normal = aNode->First().GetNormal(); |
18 | 0 |
|
19 | 0 | BSPTreeNode* front = aNode->front; |
20 | 0 | BSPTreeNode* back = aNode->back; |
21 | 0 |
|
22 | 0 | // Since the goal is to return the draw order from back to front, we reverse |
23 | 0 | // the traversal order if the current polygon is facing towards the camera. |
24 | 0 | const bool reverseOrder = normal.z > 0.0f; |
25 | 0 |
|
26 | 0 | if (reverseOrder) { |
27 | 0 | std::swap(front, back); |
28 | 0 | } |
29 | 0 |
|
30 | 0 | if (front) { |
31 | 0 | BuildDrawOrder(front, aLayers); |
32 | 0 | } |
33 | 0 |
|
34 | 0 | for (LayerPolygon& layer : aNode->layers) { |
35 | 0 | MOZ_ASSERT(layer.geometry); |
36 | 0 |
|
37 | 0 | if (layer.geometry->GetPoints().Length() >= 3) { |
38 | 0 | aLayers.AppendElement(std::move(layer)); |
39 | 0 | } |
40 | 0 | } |
41 | 0 |
|
42 | 0 | if (back) { |
43 | 0 | BuildDrawOrder(back, aLayers); |
44 | 0 | } |
45 | 0 | } |
46 | | |
47 | | void |
48 | | BSPTree::BuildTree(BSPTreeNode* aRoot, |
49 | | std::list<LayerPolygon>& aLayers) |
50 | 0 | { |
51 | 0 | MOZ_ASSERT(!aLayers.empty()); |
52 | 0 |
|
53 | 0 | aRoot->layers.push_back(std::move(aLayers.front())); |
54 | 0 | aLayers.pop_front(); |
55 | 0 |
|
56 | 0 | if (aLayers.empty()) { |
57 | 0 | return; |
58 | 0 | } |
59 | 0 | |
60 | 0 | const gfx::Polygon& plane = aRoot->First(); |
61 | 0 | MOZ_ASSERT(!plane.IsEmpty()); |
62 | 0 |
|
63 | 0 | const gfx::Point4D& planeNormal = plane.GetNormal(); |
64 | 0 | const gfx::Point4D& planePoint = plane.GetPoints()[0]; |
65 | 0 |
|
66 | 0 | std::list<LayerPolygon> backLayers, frontLayers; |
67 | 0 | for (LayerPolygon& layerPolygon : aLayers) { |
68 | 0 | const nsTArray<gfx::Point4D>& geometry = layerPolygon.geometry->GetPoints(); |
69 | 0 |
|
70 | 0 | // Calculate the plane-point distances for the polygon classification. |
71 | 0 | size_t pos = 0, neg = 0; |
72 | 0 | nsTArray<float> distances = |
73 | 0 | CalculatePointPlaneDistances(geometry, planeNormal, planePoint, pos, neg); |
74 | 0 |
|
75 | 0 | // Back polygon |
76 | 0 | if (pos == 0 && neg > 0) { |
77 | 0 | backLayers.push_back(std::move(layerPolygon)); |
78 | 0 | } |
79 | 0 | // Front polygon |
80 | 0 | else if (pos > 0 && neg == 0) { |
81 | 0 | frontLayers.push_back(std::move(layerPolygon)); |
82 | 0 | } |
83 | 0 | // Coplanar polygon |
84 | 0 | else if (pos == 0 && neg == 0) { |
85 | 0 | aRoot->layers.push_back(std::move(layerPolygon)); |
86 | 0 | } |
87 | 0 | // Polygon intersects with the splitting plane. |
88 | 0 | else if (pos > 0 && neg > 0) { |
89 | 0 | nsTArray<gfx::Point4D> backPoints, frontPoints; |
90 | 0 | // Clip the polygon against the plane. We reuse the previously calculated |
91 | 0 | // distances to find the plane-edge intersections. |
92 | 0 | ClipPointsWithPlane(geometry, planeNormal, distances, |
93 | 0 | backPoints, frontPoints); |
94 | 0 |
|
95 | 0 | const gfx::Point4D& normal = layerPolygon.geometry->GetNormal(); |
96 | 0 | Layer* layer = layerPolygon.layer; |
97 | 0 |
|
98 | 0 | if (backPoints.Length() >= 3) { |
99 | 0 | backLayers.emplace_back(layer, std::move(backPoints), normal); |
100 | 0 | } |
101 | 0 |
|
102 | 0 | if (frontPoints.Length() >= 3) { |
103 | 0 | frontLayers.emplace_back(layer, std::move(frontPoints), normal); |
104 | 0 | } |
105 | 0 | } |
106 | 0 | } |
107 | 0 |
|
108 | 0 | if (!backLayers.empty()) { |
109 | 0 | aRoot->back = new (mPool) BSPTreeNode(mListPointers); |
110 | 0 | BuildTree(aRoot->back, backLayers); |
111 | 0 | } |
112 | 0 |
|
113 | 0 | if (!frontLayers.empty()) { |
114 | 0 | aRoot->front = new (mPool) BSPTreeNode(mListPointers); |
115 | 0 | BuildTree(aRoot->front, frontLayers); |
116 | 0 | } |
117 | 0 | } |
118 | | |
119 | | } // namespace layers |
120 | | } // namespace mozilla |