/src/mozilla-central/gfx/layers/PaintThread.h
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1 | | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
2 | | /* vim: set ts=8 sts=2 et sw=2 tw=80: */ |
3 | | /* This Source Code Form is subject to the terms of the Mozilla Public |
4 | | * License, v. 2.0. If a copy of the MPL was not distributed with this |
5 | | * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ |
6 | | |
7 | | #ifndef MOZILLA_LAYERS_PAINTTHREAD_H |
8 | | #define MOZILLA_LAYERS_PAINTTHREAD_H |
9 | | |
10 | | #include "base/platform_thread.h" |
11 | | #include "mozilla/RefPtr.h" |
12 | | #include "mozilla/StaticPtr.h" |
13 | | #include "mozilla/UniquePtr.h" |
14 | | #include "mozilla/layers/TextureClient.h" |
15 | | #include "RotatedBuffer.h" |
16 | | #include "nsThreadUtils.h" |
17 | | |
18 | | class nsIThreadPool; |
19 | | |
20 | | namespace mozilla { |
21 | | namespace gfx { |
22 | | class DrawTarget; |
23 | | class DrawTargetCapture; |
24 | | }; |
25 | | |
26 | | namespace layers { |
27 | | |
28 | | // A paint task contains a description of a rasterization work to be done |
29 | | // on the paint thread or paint worker pool. |
30 | | // |
31 | | // More specifically it contains: |
32 | | // 1. A capture command list of drawing commands |
33 | | // 2. A destination draw target to replay the draw commands upon |
34 | | // 3. A list of dependent texture clients that must be kept alive for the |
35 | | // task's duration, and then destroyed on the main thread |
36 | | class PaintTask { |
37 | | public: |
38 | 0 | PaintTask() {} |
39 | 0 | ~PaintTask() {} |
40 | | |
41 | | void DropTextureClients(); |
42 | | |
43 | | RefPtr<gfx::DrawTarget> mTarget; |
44 | | RefPtr<gfx::DrawTargetCapture> mCapture; |
45 | | AutoTArray<RefPtr<TextureClient>, 4> mClients; |
46 | | }; |
47 | | |
48 | | class CompositorBridgeChild; |
49 | | |
50 | | class PaintThread final |
51 | | { |
52 | | friend void DestroyPaintThread(UniquePtr<PaintThread>&& aPaintThread); |
53 | | |
54 | | public: |
55 | | static void Start(); |
56 | | static void Shutdown(); |
57 | | static PaintThread* Get(); |
58 | | |
59 | | // Helper for asserts. |
60 | | static bool IsOnPaintThread(); |
61 | | bool IsOnPaintWorkerThread(); |
62 | | |
63 | | // This allows external users to run code on the paint thread. |
64 | | void Dispatch(RefPtr<Runnable>& aRunnable); |
65 | | |
66 | | // This allows the paint thread to dynamically toggle between a paint worker |
67 | | // thread pool used with tiling, and a single paint thread used with rotated |
68 | | // buffer. |
69 | | void UpdateRenderMode(); |
70 | | |
71 | | // Must be called on the main thread. Queues an async paint |
72 | | // task to be completed on the paint thread. |
73 | | void QueuePaintTask(UniquePtr<PaintTask>&& aTask); |
74 | | |
75 | | // Must be called on the main thread. Signifies that the current |
76 | | // layer tree transaction has been finished and any async paints |
77 | | // for it have been queued on the paint thread. This MUST be called |
78 | | // at the end of a layer transaction as it will be used to do an optional |
79 | | // texture sync and then unblock the main thread if it is waiting to paint |
80 | | // a new frame. |
81 | | void QueueEndLayerTransaction(SyncObjectClient* aSyncObject); |
82 | | |
83 | | // Sync Runnables need threads to be ref counted, |
84 | | // But this thread lives through the whole process. |
85 | | // We're only temporarily using sync runnables so |
86 | | // Override release/addref but don't do anything. |
87 | | void Release(); |
88 | | void AddRef(); |
89 | | |
90 | | static int32_t CalculatePaintWorkerCount(); |
91 | | |
92 | | private: |
93 | | PaintThread(); |
94 | | |
95 | | bool Init(); |
96 | | void ShutdownOnPaintThread(); |
97 | | void InitOnPaintThread(); |
98 | | void InitPaintWorkers(); |
99 | | |
100 | | void AsyncPaintTask(CompositorBridgeChild* aBridge, |
101 | | PaintTask* aTask); |
102 | | void AsyncEndLayerTransaction(CompositorBridgeChild* aBridge); |
103 | | |
104 | | static StaticAutoPtr<PaintThread> sSingleton; |
105 | | static StaticRefPtr<nsIThread> sThread; |
106 | | static PlatformThreadId sThreadId; |
107 | | |
108 | | RefPtr<nsIThreadPool> mPaintWorkers; |
109 | | }; |
110 | | |
111 | | } // namespace layers |
112 | | } // namespace mozilla |
113 | | |
114 | | #endif |